March 4th, 2012

LET’S HATE!!! Ar Tonelico 1 – 06

This is desynced and I did my best to sync it back up. Somehow the FPS got messed up, maybe Continue–>

March 3rd, 2012

The Movie Measuring Stick

Whenever I hear about the price of games, I always here it compared by some to the price of a movie per around two hours of entertainment. The price of a movie is usually quoted $8~$12 depending on where you live, extra discounts, etc. “So!” it is said “A game for $60 is a STEAL! :D!”. No I don’t agree with this at all. Why? Because it is never asked if people want to pay $8~$12 to see a movie and have that experience. It is assumed that people enjoy paying that much. They also ignore that the number of people going to theaters has decreased, and last I checked was at an all time low. For whatever reason people aren’t going to watch movies as much anymore, probably because of cost VS spare time. They’d much rather save the gas and spend the $12 towards the DVD or Blu-Ray, or even spend the $8 or such and stream it online.

Another reason why the movie measuring stick fails, is that a movie is a set length of time. If it runs for 120 minutes, it runs at 120 minutes (unless edited for TV, then it runs less). Games on the other hand have varying times of completion. However the stick is always applied to some magic invisible number of hours that the game makers FEEL that you should be having. A movie is a personal experience to someone, the running time of the movie is the entertainment to be had. A game? Not so much. The simple fact that it’s one hundred hours to finish might actually detract from the amount of fun being had. Thus someone walking out on a movie is out ~$10 VS $60 and with the whole DRM schemes/download only and such designed to thwart people reselling the game, that $60 is gone for good. Also movies usually come with extras and bonus features (deleted scenes, director commentary, etc.), where games take the opposite approach and try and hack and much out of the game and still be playable and sell the rest off as DLC.

“Well then what’s a better stick to measure with.” Good question. You know what often gets overlooked when talking about game pricing, but arguing about games? Books!
Books provide hours of entertainment and can be scaled to games better. It may take someone two hours to read a book VS a whole year or more. Games are the same way, where someone can complete the $60 Skyrim in two hours, some people are still playing on it. You can skip parts in books, and games sometimes have side quests or such you can skip as well. The cost of a book is around ~$8 depending on the book, length, format, etc. I think games should be held to book standards. Considering a book can take forty hours to read, and that game takes forty hours to play, how about that? “NO!” your cry “That’s too low!” Well maybe you should restructure the price scheme away from movies and more towards something more realistic like books, where $8 buys you more time and more content, considering how much gets cut out of movies that are based on books. People usually agree that the book was better.

February 26th, 2012

LET’S HATE!!! Ar Tornelico Episode – 05

Continuing on from last time, we can see Jack harassing a woman that’s trying to work and then blaming her for him hitting on her. We also learn Grathmelding (It’s Crafting) and defeat the Blue Wolves.

We fight some Poms that might be in a community:
Rein Of Hearts Community Pom http://www.youtube.com/view_play_list?p=77F61975A8551602


Rrha ki ra tie yor ini en nha
Wee ki ra parge yor ar ciel
Was yea ra chs mea yor en fwal
Ma ki ga ks maya yor syec

Continue–>

January 31st, 2012

On Buying Used and DLC (and other fun stuff)

@Themiscyra () Posted about piracy and I was on board with her for a while until it got to the #5, the used games. I didn’t exactly see eye to eye on some of the points she made. Here is her piece on used games.

First of all let me say that I DO NOT like DLC. I hate it with a passion. I don’t know what company started it (was it Bethesda?) but it’s been an excuse to sell thin, incomplete games since. Before DLC there were expansion packs, for about $15~$20 you go a shitton of more content for whatever game it was. Like Ultima VII and it’s expansion The Serpent Isle. You got a whole new story! That’s not something you’ll see today. That expansion would be hacked to pieces and portion out to where your spending $60 on just an expansion.

Where this links into used games, is that some games are now coming with online codes for free DLC.. in the box. Which means this bit of the game had to be planned out, hacked out and put in it’s own tupperware container and sold for $10. I think Themiscyra and I agree that selling an incomplete game is utter bunk. This is selling an incomplete game. “But” you say. “You get the complete game with that code!” THAT is where it runs into the used territory. When you buy that used you probably won’t get the code, and if you do, it’s been used up and you have to pay that $10 unlock the rest of the game fee.

This is why to me games will never be art. You certainly don’t go into a library or buy a used book, only to find that you have to pay $10 to get the ending, or get a key character in the book. Even movies aren’t like this (yet). You buy the movie, sit through the 17 minutes of DON’T PIRATE THIS and promos only to see the full movie. Also because it’s the super-awesome-platinum unicorn edition you bought (used) it has all twenty three of the secret endings and the five hundred deleted scenes!

See, where Themiscyra thinks it’s OK to more or less charge some kind of fee to unlock what a new user got, I don’t like this. To me when you buy a used game you already have to put up with having no manual NOR the original box most of the time, if you get both your lucky. YOu also have to put up with the fact the former user may have used the disc as a chew toy for their pet and it only JUST worked to get to the title screen before it was sold to you. Also No refunds and sometimes, no exchanges on used merchandise. I know Gamestop has draconian measures to guarantee the money stays in there system, and here you get it home and BAM all the people that raved about the aspect of the game you bought it for are now laughing at you, because the game now wants to reach into your pocket and take $10 or more monies to unlock it. If it’s a popular title you probably paid too much even used to get it and here you have to pay more!

Now, if you put a discount coupon for the DLC so the new user has to buy that content AS WELL as a used user. Fine. Because used user can wait till DLC discount day and get it for the same price.

Books never ask you to open your wallet to get the rest of the story (unless it’s a series, but you can buy the other books used too). Movies don’t either (yet). So why should games? All other forms of art don’t ask you to open your wallet, so why do games? Because games aren’t art. So now games have a choice, be art or continue to not be art.

Now what EA (and other companies) are doing is CHARGING you to get the content with that games you bought (used). They are forcing you to pay more money to open the gates of Hell. (Literally if you see Tartarus as Hell and Hades as Satan.) With the Cerberus system you have to be a member to get your stuff, and be online…to play that thing you just dropped $60 new and whatever price used + $10. To me, this has taken it too far. You don’t own anything any more and the game companies like it that way. Which is why I can’t cry when they beg for more money. These people aren’t broke here, so I feel that whatever DLC was in the new copy needs to be in the used copy.

This also hurts the people who can’t really afford new games and the only price to pay is an online price, because there is no physical copy. (I’m looking at you Sony >_>) This is what game companies want to get to. A system where you rely solely on them to provide content and pricing. They’ve already taken away your First Sale Law, what other rights do they want.

As it stands now, I mostly buy new games, only I wait until they have gotten to used prices before buying them. I like my full-color manuals and my handy storage cases. I also like the fact I can sell these games to someone else who may be looking for them and don’t have an internet connection.

January 28th, 2012

[How To…] Subtitles for Youtube/Aegisub

This is a short tutorial on using Aegisub’s basic features to sub a video so you can use those subs on Youtube.

You can find the software at Aegisub.org and it’s a free program.