Name Set ImageFile Rarity Stage Weakness Resistance Type HP RetreatCost Text ___________'s Pikachu Promo ___________s_Pikachu Promo Basic F Lightning 50 1 ATK-1: [LL] Birthday Surprise (30+) If it's not your birthday, this attack does 30 damage. If it is your birthday, flip a coin. If heads, this attack does 30 damage plus 50 more damage; if tails, this attack does 30 damage. Abra - Basic basic Abra Common Basic P Psychic 30 0 ATK-1: [P] Psyshock (10) Flip a coin. If heads, defender is now Paralyzed. Abra - Expedition expedition Abra Common Basic P Psychic 40 1 ATK-1: [1] Scratch (10) | ATK-2: [P] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused. Abra - Legendary legendary_collection Abra Common Basic P Psychic 30 0 ATK-1: [P] Psyshock (10) Flip a coin. If heads, defender is now Paralyzed. Abra - Rocket rocket Abra Common Basic P Psychic 40 1 ATK-1: [P] Vanish - Shuffle Abra into your deck. (Discard all cards attached to Abra.) | ATK-2: [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Abra - Skyridge skyridge Abra Common Basic P Psychic 40 1 Poke-BODY: Psychoflow - As long as there is a P Energy card attached to Abra, its Retreat Cost is 0. | ATK-1: [2] Headbutt (20) Absol - AquaMagma aqua_magma Absol Ultra-Rare Basic F Darkness 70 1 ATK-1: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | ATK-2: [1DD] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies or any other effects on that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Absol - Dragon dragon Absol Rare Basic F P Darkness 70 1 ATK-1: [D] Bad News - If the number of cards in your opponent's hand is at least 6, choose a number of cards there, without looking, until your opponent has 5 cards left. Have your opponent discard the cards you chose. | ATK-2: [1D] Prize Count (20+) If you have more Prize cards left than your opponent, this attack does 20 damage plus 20 more damage. Absol - Legend legend_maker Absol Rare Basic F P Darkness 70 1 Poke-BODY: Shining Horn - As long as Absol is the only Pokemon you have in play, your opponent's Basic Pokemon can't attack. | ATK-1: [1] Extra Call - Search you deck for a Pokemon-ex, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | ATK-2: [1D] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Absol - Phantoms holon_phantoms Absol Rare Basic F P Darkness 70 1 ATK-1: [1] Foresight - Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order. | ATK-2: [1D] Overrun (10) Choose 1 of your opponent's Benched Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Aerodactyl - Fossil fossil Aerodactyl Rare Stage 1 G F Fighting 60 2 Pokemon Power: Prehistoric Power - No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed. | ATK-1: [3] Wing Attack (30) Aerodactyl - Legend legend_maker Aerodactyl Rare Stage 1 L F Colorless 70 0 Poke-BODY: Reactive Protection - Any damage done to Aerodactyl by attacks from your opponent's Pokemon is reduced by 10 for each React Energy card attached to Aerodactyl (after applying Weakness and Resistance). | ATK-1: [1] Power Blow (10+) Does 10 damage plus 10 more damage for each Energy attached to Aerodactyl. | ATK-2: [3] Speed Stroke (40) During your opponent's next turn, prevent all effects, including damage, done to Aerodactyl by attacks from your opponent's Pokemon-ex. Aerodactyl - Revelation neo_revelation Aerodactyl Rare Stage 1 G F Fighting 60 2 Pokemon Power: Prehistoric Memory - Whenever an Evolved Pokemon attacks (even if it's your opponent's), it can use any attack from its Basic card or any Evolution card attached to it. It still has to pay for that attack's Energy cost. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed. | ATK-1: [3] Fly (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Aerodactyl. If tails, this attack does nothing (not even damage). Aerodactyl - Skyridge skyridge Aerodactyl Rare Stage 1 W Fighting 70 2 Poke-POWER: Ancient Wind - Once during your turn (before you attack) if Aerodactyl is your Active Pokemon, you may ignore all Poke-Bodies until the end of your turn. This power can't be used if Aerodactyl is affected by a Special Condition. | ATK-1: [1F] Rising Lunge (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Aerodactyl (Delta Species) holon_phantoms Aerodactyl_(Delta_Species) Uncommon Stage 1 L F Fire 70 0 Poke-POWER: Primal Light - Once during your turn (before your attack), you may search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Aerodactyl is affected by a Special Condition. | ATK-1: [1R] Granite Head (30) During your opponent's next turn, any damage done to Aerodactyl by attacks is reduced by 10 (after applying Weakness and Resistance). Aerodactyl ex sandstorm Aerodactyl_ex Ultra-Rare Stage 1 L F Colorless 100 1 Poke-BODY: Primal Lock - As long as Aerodactyl ex is in play, your opponent can't play Pokemon Tool cards. Remove any Pokemon Tool cards attached to your opponent's Pokemon and put them into his or her discard pile. | ATK-1: [1] Supersonic (10) The Defending Pokemon is now Confused. | ATK-2: [3] Wing Attack (60) Aggron - Legend legend_maker Aggron Rare Stage 2 R G Metal 110 4 ATK-1: [2F] Heavy Blow (70-) Does 70 damage minus 10 damage for each damage counter on Aggron. If Aggron has any React Energy cards attached to it, this attack does 70 instead. | ATK-2: [2FM] Bound Crush - Choose 1 of your opponent's Pokemon. This attack does 60 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) During your next turn, Aggron can't use Bound Crush. Aggron - RubySapphire ruby_sapphire Aggron Rare Stage 2 R G Metal 110 4 ATK-1: [1] Retaliate (10x) Flip a coin. If heads, this attack does 10 damage times the number of damage counters on Aggron. | ATK-2: [3] Mega Punch (40) | ATK-3: [3MM] Double Lariat (70x) Flip 2 coins. This attack does 70 damage times the number of heads. Aggron ex - Crystal Guardians crystal_guardians aggron_ex Rare Stage 2 RF G Metal 150 4 Poke-BODY: Intimidating Armor - As long as Aggron ex is your Active Pokemon, your opponent's Basic Pokemon can't attack or use any Poke-Powers or Poke-Bodies. | ATK-1: [3] Split Bomb - Choose 2 of your opponent's Pokemon. This attack does 30 damage to each of them. (Don't apply weakness and resistance for Benched Pokemon.) | ATK-2: [2MM] - Mega Burn (100) During your next turn, Aggron ex can't use Mega Burn. Aggron ex - Sandstorm sandstorm Aggron_ex Ultra-Rare Stage 2 FR G Metal 150 4 ATK-1: [3] Rend (30+) If the Defending Pokemon has any damage counters on it, this attack does 30 damage plus 30 more damage. | ATK-2: [3MM] Metal Surge (50) Does 20 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Aipom - Aquapolis aquapolis Aipom Common Basic F Colorless 50 1 ATK-1: [1] Stretch Tail - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 them and this attack does 10 damage to it. Don't apply Weakness and Resistance. | ATK-2: [2] Skedaddle (20) Shuffle Aipom and all basic Energy cards attached to it into your deck. (Discard all other cards attached to Aipom.) (If you have no Benched Pokemon, this attack does nothing.) Aipom - Genesis neo_genesis Aipom Uncommon Basic F P Colorless 40 0 ATK-1: [1] Pilfer - Shuffle Aipom and all cards attached to it into your deck. Flip a coin. If heads, shuffle a card from your discard pile into your deck. | ATK-2: [1] Tail Rap (10x) Flip 2 coins. This attack does 10 damage times the number of heads. Aipom - Revelation neo_revelation Aipom Common Basic F P Colorless 40 0 ATK-1: [1] Grab - Choose a Trainer card attached to 1 of your opponent's Pokemon. Your opponent shuffles that card into his or her deck. | ATK-2: [2] Tail Punch (20) Aipom - Unseen unseen_forces Aipom Uncommon Basic F Colorless 50 1 Poke-POWER: Snappy Move - Once during your turn (before your attack), if Aipom is on your Bench, you may draw a card. Then, discard all cards attached to Aipom and put Aipom on the bottom of your deck. You can't use more than 1 Snappy Move Poke-Power each turn. | ATK-1: [1] Snap Tail - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Alakazam - Basic basic Alakazam Rare Stage 2 P Psychic 80 3 Pokemon Power: Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from one of your Pokemon to another as long as you don't K-O that Pokemon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. | ATK-1: [PPP] Confuse Ray (30) Flip a coin. If heads, defender is now Confused. Alakazam - Expedition expedition Alakazam Rare Stage 2 P Psychic 100 2 Poke-POWER: Psymimic - Once during your turn, instead of Alakazam's normal attack, you may choose 1 of your opponent's Pokemon's attack. Alakazam copies that attack including its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type that Pokemon is, Alakazam's type is still Psychic.) This power can't be used if Alakazam is affected by a Special Condition. | ATK-1: [2P] Syncroblast (80) If Alakazam and the Defending Pokemon don't have the same number of Energy cards on them, this attack's base damage is 20 instead of 80. Alakazam - Legendary legendary_collection Alakazam Rare Stage 2 P Psychic 80 3 Pokemon Power: Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from one of your Pokemon to another as long as you don't K-O that Pokemon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. | ATK-1: [PPP] Confuse Ray (30) Flip a coin. If heads, defender is now Confused. Alakazam - Skyridge skyridge Alakazam Rare Stage 2 P Psychic 100 2 Poke-POWER: Energy Jump - Once during your turn (before you attack) you may move an energy card from 1 of your Pokemon to another of your Pokemon. This power can't be used if Alakazam is affected by a Special Condition. | ATK-1: [3] Psychic (30+) This attack does 30 damage plus 10 more damage for each energy card attached to the Defending Pokemon. Alakazam * crystal_guardians alakazam_@ Rare Basic P Psychic 80 1 ATK-1: [P] Psychic Select - Put any 1 card from your discard pile into your hand. | ATK-2: [3] Skill Copy - Discard a Basic Pokemon or Evolution card from your hand. Choose 1 of that card's attacks. Skill Copy copies that attack. This attack does nothing if Alakazam * doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Alakazam * performs that attack. Altaria - Deoxys deoxys Altaria Rare Stage 1 L F Colorless 70 1 Poke-BODY: Safeguard - Prevent all effects of attacks, done to Altaria by your opponent's Pokemon-ex. | ATK-1: [L] Double Wing Attack - Does 20 damage to each Defending Pokemon. | ATK-2: [2W] Dive (50) Altaria - Dragon dragon Altaria Rare Stage 1 C FG Colorless 80 1 ATK-1: [1] Dragon Dance - During your next turn, if any of your current Active Pokemon does damage to any Defending Pokemon, the attack does 40 more damage (before applying Weakness and Resistance). | ATK-2: [LW] Dragon Song (30) Each Defending Pokemon is now Asleep. Altaria ex emerald Altaria_ex Ultra-Rare Stage 1 Colorless 100 1 Poke-BODY: Mist - Any damage done to Altaria ex by attacks from Stage 2 Evolved Pokemon (both yours and your opponent's) is reduced by 30 (after applying Weakness and Resistance). | ATK-1: [1] Dive (20) | ATK-2: [1LW] Dragon Mist (70) This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Ampharos - Aquapolis aquapolis Ampharos Rare Stage 2 F Lightning 100 2 ATK-1: [L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [1LL] Reflect Energy (50) If you have any Benched Pokemon, take 1 basic Energy card attached to Ampharos, if any, and attach it to 1 of them. Ampharos - Expedition expedition Ampharos Rare Stage 2 F Lightning 100 2 Poke-POWER: Energy Connect - Once during your turn (before you attack), you make take one basic Energy cards attached to one of your Benched Pokemon and attach it to your Active Pokemon. This power can't be used if Ampharos is affected by a Special Condition. | ATK-1: [2LL] Lightning Strike (40) You may discard all L Energy cards attached to Ampharos. If you do, this attack's base damage is 80 instead of 40. Ampharos - Genesis neo_genesis Ampharos Rare Stage 2 F Lightning 80 2 ATK-1: [LLL] Gigaspark (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Ampharos - Revelation neo_revelation Ampharos Rare Stage 2 F Lightning 90 3 ATK-1: [L] Attract Current (20) Flip 3 coins. For each heads, you may search your deck for a L Energy card and attach it to 1 of your L Pokemon. Shuffle your deck afterward. | ATK-2: [1LLL] Gigavolt (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage. If tails, this attack does 40 damage and the Defending Pokemon is now Paralyzed. Ampharos - Unseen unseen_forces Ampharos Rare Stage 2 F M Lightning 120 2 Poke-POWER: Energy Connect - As often as you like during your turn (before your attack), you may move a basic Energy card attached to 1 of your Benched Pokemon to your Active Pokemon. This power can't be used if Ampharos is affected by a Special Condition. | ATK-1: [2L] Miraculous Thunder (50) You may discard all L Energy attached to Ampharos. If you do, the Defending Pokemon is now Burned and Confused. Ampharos ex dragon Ampharos_ex Ultra-Rare Stage 2 F M Lightning 150 3 Poke-BODY: Conductivity - As long as Ampharos ex is in play, whenever your opponent attaches an Energy card to his or her Pokemon from his or her hand, put 1 damage counter on that Pokemon. You can't place more than 1 damage counter even if there is more than 1 Ampharos ex in play. | ATK-1: [2L] Gigavolt (40+) Flip a coin. If heads, this attack does 40 damage plus 30 more damage. If tails, the Defending Pokemon is now Paralyzed. Ancient Ruins skyridge Ancient_Ruins Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Once during each player's turn (before he or she attacks), if he or she has not played a Supporter card, that player may reveal his or her hand to his or her opponent. If that player reveals his or her hand and there is no Supporter card there, that player draws a card. Ancient Technical Machine [Ice] hidden_legends Ancient_Technical_Machine_[Ice] Uncommon Trainer (Technical Machine) Trainer 0 Attach this card to 1 of your Evolved Pokemon (excluding Pokemon-ex and Pokemon that has an owner in its name) in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Ancient Technical Machine [Ice]. | ATK-1: [1] Ice Generator - Discard all of your opponent's Trainer cards in play. If you do, prevent all effects, including damage, done to the Pokemon using this attack during your opponent's next turn. Ancient Technical Machine [Rock] hidden_legends Ancient_Technical_Machine_[Rock] Uncommon Trainer (Technical Machine) Trainer 0 Attach this card to 1 of your Evolved Pokemon (excluding Pokemon-ex and Pokemon that has an owner in its name) in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Ancient Technical Machine [Rock]. | ATK-1: [1] Stone Generator - If your opponent has any Evolved Pokemon in play, remove the highest State Evolution card from each of them and put those cards back into his or her hand. Ancient Technical Machine [Steel] hidden_legends Ancient_Technical_Machine_[Steel] Uncommon Trainer (Technical Machine) Trainer 0 Attach this card to 1 of your Evolved Pokemon (excluding Pokemon-ex and Pokemon that has an owner in its name) in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Ancient Technical Machine [Steel]. | ATK-1: [2] Steel Generator - If the Defending Pokemon has a Poke-Power or Poke-Body, choose up to 2 basic Energy cards attached to 1 of your opponent's Pokemon and attach them to the Defending Pokemon. Ancient Tomb hidden_legends Ancient_Tomb Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Don't apply Weakness for all Pokemon in play (excluding Pokemon-ex and Pokemon that has an owner in its name). Anorith - Legend legend_maker Anorith Uncommon Stage 1 G Fighting 70 1 ATK-1: [1] Influence - Search your deck for Omanyte, Kabuto, Aerodactyl, Lileep, or Anorith and put 2 of them onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokemon as Basic Pokemon. | ATK-2: [2] Stretch Claws (20) If Anorith has any React Energy cards attached to it, this attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Anorith - Sandstorm(a) sandstorm Anorith Uncommon Stage 1 G Fighting 80 1 ATK-1: [1] Fast Evolution - Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | ATK-2: [1F] Pierce (30) Anorith - Sandstorm(b) sandstorm Anorith2 Uncommon Stage 1 G Fighting 80 2 ATK-1: [F] Slash (20) | ATK-2: [1F] Double Scratch (40x) Flip 2 coins. This attack does 40 damage times the number of heads. Anorith (Delta Species) holon_phantoms Anorith_(Delta_Species) Common Stage 1 G Metal 70 1 ATK-1: [M] Metal Claw (20) | ATK-2: [3] Rising Lunge (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage. Apricorn Forest aquapolis Apricorn_Forest Rare Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Once during each player's turn (before attacking), if that player has any basic Energy cards in his or her hand, he or she may flip a coin. If heads, that player shows 1 of those Energy cards to his or her opponent and searches his or her own deck for a Basic Pokemon that is the same type as that Energy card. Then, he or she puts it on his or her Bench. (A player can't do this if his or her Bench is full.) That player shuffles his or her deck afterward. Apricorn Maker skyridge Apricorn_Maker Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Search your deck for up to 2 Trainer cards with Ball in their names, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Aqua Energy aqua_magma Aqua_Energy Uncommon Special Energy Energy 0 Aqua Energy can be attached only to a Pokemon with Team Aqua in its name. Aqua Energy provides W and D Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no effect other than providing Energy.) At the end of your turn, discard Aqua Energy. Arbok - Expedition expedition Arbok Rare Stage 1 P Grass 70 1 ATK-1: [G] Poison Spray - The Defending Pokemon is now Poisoned. | ATK-2: [2] Poison Reaction (20+) If the Defending Pokemon is Poisoned, this attack does 20 damage plus 20 more damage. Arbok - Fossil fossil Arbok Uncommon Stage 1 P Grass 60 2 ATK-1: [G] Terror Strike (10) Flip a coin. If heads and if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | ATK-2: [1GG] Poison Fang (20) The Defending Pokemon is now Poisoned. Arbok - Sandstorm sandstorm Arbok Uncommon Stage 1 P Grass 70 1 Poke-BODY: Intimidating Fang - As long as Arbok is your Active Pokemon, any damage done to your Pokemon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). | ATK-1: [2G] Toxic (20) The Defending Pokemon is now Poisoned. Put 2 damage counters instead of one on the Defending Pokemon between turns. Arcade Game neo_genesis Arcade_Game Rare Trainer (Goldenrod Game Corner) Trainer 0 ATK-1: Shuffle your deck, then reveal the top 3 cards of it. If at least 2 of those cards share the same name, put all of the ones with that name into your hand and shuffle the rest into your deck. If none of them do, shuffle all 3 into your deck. Arcanine - Aquapolis aquapolis Arcanine Rare Stage 1 W Fire 90 3 Poke-BODY: Extreme Speed - Pay 1 less to retreat Arcanine for each Energy attached to Arcanine. | ATK-1: [3] Fire Blow (30+) You may discard any number of R Energy cards attached to Arcanine. If you do, flip a number of coins equal to the number of R Energy cards you discarded in this way. This attack does 30 damage plus 30 more damage for each heads. Arcanine - Basic basic Arcanine Uncommon Stage 1 W Fire 100 3 ATK-1: [1RR] Flamethrower (50) Discard 1 Fire Energy card to use this attack. | ATK-2: [2RR] Take Down (80) Arcanine does 30 damage to self. Arcanine - Ex Trainer Kit 2 ex_trainer_kit_2 Arcanine Common Stage 1 W Fire 90 2 ATK-1: [R] Flare (20) | ATK-2: [3R] Heat Tackle (70) Arcanine does 10 damage to itself. Arcanine - Fire Leaf fire_leaf Arcanine Rare Stage 1 W Fire 90 2 ATK-1: [R] Flare (20) | ATK-2: [3R] Heat Tackle (70) Arcanine does 10 damage to itself. Arcanine - Legendary legendary_collection Arcanine Uncommon Stage 1 W Fire 100 3 ATK-1: [1RR] Flamethrower (50) Discard 1 Fire Energy card to use this attack. | ATK-2: [2RR] Take Down (80) Arcanine does 30 damage to self. Arcanine - Promo black_star_Promo Arcanine Promo Stage 1 W Fire 70 1 ATK-1: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | ATK-2: [RR] Flames of Rage (40+) Discard 2 R Energy cards attached to Arcanine in order to use this attack. This attack does 40 damage plus 10 more damage for each damage counter on Arcanine. Arcanine - Sandstorm sandstorm Arcanine Rare Stage 1 W Fire 80 1 Poke-BODY: Fire Veil - If Arcanine is your Active Pokemon and is damaged by an opponent's attack (even if Arcanine is Knocked Out), the Attacking Pokemon is now Burned. | ATK-1: [2R] Burn Up (60) Flip a Coin. If tails, discard all R Energy cards attached to Arcanine. Arcanine - Skyridge skyridge Arcanine Rare Stage 1 W Fire 80 2 Poke-POWER: Energy Recharge - When you play Arcanine from your hand to evolve your Active Pokemon, you may flip 3 coins. For each heads, choose a basic energy card from your discard pile and attach it to Arcanine. | ATK-1: [1] Shake (10) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. | ATK-2: [1RR] White Flames (70) Discard all R Energy cards attached to Arcanine. Arcanine ex legend_maker Arcanine_ex Ultra-Rare Stage 1 W Fire 120 2 Poke-BODY: Fire Remedy - Whenever you attach a R Energy from your hand to Arcanine ex, remove 1 damage counter and all Special Conditions from Arcanine ex. | ATK-1: [1R] Overrun (30) Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [1RR] Flame Swirl (100) Discard 2 R Energy or 1 React Energy card attached to Arcanine ex. Archie aqua_magma Archie Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Search your deck for a Pokemon with Team Aqua in its name and put it onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokemon as a Basic Pokemon. If it is a Stage 2 Pokemon, put 2 damage counters on that Pokemon. Ariados - Aquapolis aquapolis Ariados Rare Stage 1 R Grass 70 0 Poke-BODY: Gluey Slime - As long as Ariados is in play, each player pays 1 more to retreat his or her Active Pokemon. Gluey Slime can't make a player pay more than an additional 1 to retreat a Pokemon, even if there is more than 1 Ariados in play. | ATK-1: [1G] Spider Force (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, the Defending Pokemon is now Paralyzed. Ariados - Genesis neo_genesis Ariados Uncommon Stage 1 R Grass 60 1 ATK-1: [G] Spider Web - Flip a coin. If heads, the Defending Pokemon can't retreat. (Benching or evolving that Pokemon ends this effect.) | ATK-2: [GGG] Poison Bite (20) If this attack damages the Defending Pokemon, the Defending Pokemon is now Poisoned and you remove a number of damage counters from Ariados equal to half that damage (rounded up to the nearest 10). If Ariados has fewer damage counters than that, remove all of them. Ariados - Unseen unseen_forces Ariados Rare Stage 1 P Grass 70 1 ATK-1: [1] Reactive Poison (10+) Does 10 damage plus 30 more damage for each Special Condition affecting the Defending Pokemon. | ATK-2: [G] Spider Trap - The defending Pokemon is now Asleep and Poisoned. Before applying this effect, you may switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. If you do, the new Defending Pokemon is now Asleep and Poisoned. Your opponent chooses the Defending Pokemon to switch. Armaldo sandstorm Armaldo Rare Stage 2 G Fighting 120 3 Poke-BODY: Primal Veil - As Long as Armaldo is your Active Pokemon, each player can't play any Supporter cards. | ATK-1: [1FF] Blade Arms (60) Armaldo (Delta Species) holon_phantoms Armaldo_(Delta_Species) Rare Stage 2 G Fighting Metal 110 3 ATK-1: [1M] Delta Edge (70) If you have any supporter cards in play, this attack's base damage is 20 instead of 70. | ATK-2: [2F] Fossil Charge (50) You may discard a Claw Fossil, Mysterious Fossil, Root Fossil, or Holon Fossil fro your hand. If you do, choose 1 of your opponent's Benched Pokemon and do 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Armaldo ex legend_maker Armaldo_ex Ultra-Rare Stage 2 G Fighting 160 3 Poke-BODY: Dual Armor - As long as Armaldo ex has any React Energy cards attached to it, Armaldo ex is both G and F type. | ATK-1: [1F] Spiral Drain (40) Remove 2 damage counters from Armaldo ex. | ATK-2: [2F] Vortex Chop (70) If the Defending Pokemon has any Resistance, this attack's base damage is 100 instead of 70. Armaldo ex - POP 1 pop_1 Armaldo_ex Ultra-Rare Stage 2 GW Fighting 160 3 ATK-1: [1F] Twin Blade - Does 30 damage to each Defending Pokemon. | ATK-2: [3FF] Supersonic Claws (80) This attack's damage is not affected by Resistance. Aron crystal_guardians aron Common Basic R G Metal 50 1 ATK-1: [1] Flail (10x) Does 10 damage for each damage counter on Aron. Aron - Legend legend_maker Aron Common Basic R G Metal 50 2 ATK-1: [1] Self Charge - Attach a M Energy card from your hand to Aron. | ATK-2: [1M] Headbutt (20) Aron - Phantoms holon_phantoms Aron Common Basic R G Metal 40 1 ATK-1: [1] Mud Slap (10) | ATK-2: [1M] Metal Claw (20) Aron - RubySapphire(a) ruby_sapphire Aron Uncommon Basic R Metal 50 1 ATK-1: [M] Rollout (10) | ATK-2: [2] Double Stab (20x) Flip 2 coins. This attack does 20 damage times the number of heads. Aron - RubySapphire(b) ruby_sapphire Aron2 Common Basic R G Metal 40 1 ATK-1: [1] Teary Eyes - During your opponent's next turn, any damage done to Aron is reduced by 10. | ATK-2: [2] Ram (20) Aron - RubySapphire(c) ruby_sapphire Aron3 Common Basic R G Metal 50 2 ATK-1: [1] Gnaw (10) Aron - Sandstorm sandstorm Aron Common Basic R G Metal 50 1 ATK-1: [1M] Steel Headbutt (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Articuno - Fossil fossil Articuno Rare Basic F Water 70 2 ATK-1: [WWW] Freeze Dry (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [WWWW] Blizzard (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Articuno - Legendary legendary_collection Articuno Rare Basic F Water 70 2 ATK-1: [WWW] Freeze Dry (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [WWWW] Blizzard (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Articuno - Promo (a) black_star_Promo Articuno Promo Basic F Water 70 1 ATK-1: [WWW] Diamond Dust (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed, and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Articuno - Promo (b) black_star_Promo Articuno Promo Basic F Water 80 2 Pokemon Power: Aurora Veil - As long as Articuno is your Active Pokemon, you Benched Pokemon are not affected by attacks. This power cannot be used if Articuno is affected by a Special Condition. | ATK-1: [2WW] Ice Beam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Articuno - Skyridge skyridge Articuno Rare Basic M F Water 80 2 Poke-BODY: Water Immunity - You can't attach W Energy cards from your hand to Articuno. | ATK-1: [1] Freeze Solid (10) If there are any W Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Articuno. | ATK-2: [2WW] Ice Cyclone (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your Pokemon in play. (Don't apply Weakness and Resistance for Benched Pokemon.) Articuno ex fire_leaf Articuno_ex Ultra-Rare Basic M Water 110 2 Poke-POWER: Legendary Ascent - Once during your turn, when you put Articuno ex from your hand onto your Bench, you may switch 1 of your Active Pokemon with Articuno ex. If you do, you may also move any number of basic W Energy cards attached to your Pokemon to Articuno ex. | ATK-1: [1WW] Cold Crush (50) You may discard an Energy card attached to Articuno ex. If you do, your opponent discards an Energy card attached to the Defending Pokemon. Articuno ex - Promo nintendo_Promos Articuno_ex Promo Basic M Water 100 2 Poke-BODY: Synchronized Lift - As long as you have Zapdos ex and Moltres ex in play, the Retreat Cost for Articuno ex is 0. | ATK-1: [1] Ice Gift (10) You may move a W Energy card attached to Articuno ex to 1 of your Pokemon. | ATK-2: [1WW] Freezing Wing (50) Flip a coin. If heads, the Defending Pokemon is now Asleep. Azumarill - Aquapolis aquapolis Azumarill Rare Stage 1 L Water 70 1 Poke-POWER: Bubble Turn - Once during your turn, if Azumarill is Benched, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand. | ATK-1: [2W] Aqua Sonic (40) Don't apply Resistance. Azumarill - Genesis neo_genesis Azumarill Rare Stage 1 L Water 70 1 ATK-1: [2] Tackle (20) | ATK-2: [WWW] Bubble Shower (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Azumarill - Rocket Returns rocket_returns Azumarill Rare Stage 1 L Water 80 1 Poke-POWER: Froth - Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokemon, you may use this power. Each Defending Pokemon is now Paralyzed. | ATK-1: [1W] Water Punch (20+) Flip a coin for each Water Energy attached to Azumarill. This attack does 20 damage plus 20 more for each heads. Azumarill - Sandstorm sandstorm Azumarill Uncommon Stage 1 L Water 70 1 ATK-1: [1] Drizzle - If you have W Energy cards in your hand, attach as many W Energy cards as you like to any of your Active Pokemon. | ATK-2: [3] Max Bubbles (30x) Flip a coin for each Energy attached to all of your Active Pokemon. This attack does 30 damage times the number of heads. Azumarill - Species delta_species Azumarill Ultra-Rare Stage 1 L Water 70 1 Poke-BODY: Thick Fat - Any damage done to Azumarill by attacks from R Pokemon and W Pokemon is reduced by 30 (after applying Weakness and Resistance). | ATK-1: [1WW] Bubblebeam (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Azumarill (Delta Species) delta_species Azumarill_d Rare Stage 1 L Metal Water 80 2 ATK-1: [2] Bubblebeam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2W] Rolling Tackle (50) Azurill - Sandstorm sandstorm Azurill Uncommon Basic F Colorless 40 1 Poke-POWER: Baby Evolution - Once during your turn (before your attack), you may put a Marill from your hand onto Azurill (this counts as evolving Azurill) and remove all damage counters from Azurill. | ATK-1: [1] Jump Catch - Search your deck for a Trainer card, show it to your opponent, and put it in to your hand. Shuffle your deck afterward. Azurill - Species delta_species Azurill Rare Basic F Colorless 50 1 Poke-POWER: Baby Evolution - Once during your turn (before your attack), you may put Marill from your hand onto Azurill (this counts as evolving Azurill) and remove all damage counters from Azurill. | ATK-1: [1] Type Match - Choose a basic Energy card in your hand and show it to your opponent. Then, search your deck for a Basic Pokemon or Evolution card of that Energy type, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Bagon - Deoxys deoxys Bagon Common Basic C FR Colorless 50 1 ATK-1: [R] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned. | ATK-2: [W] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads. Bagon - Dragon(a) dragon Bagon Uncommon Basic C FR Colorless 50 1 ATK-1: [W] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [1R] Combustion (20) Bagon - Dragon(b) dragon Bagon2 Common Basic Colorless 40 1 ATK-1: [1] Headbutt (10) | ATK-2: [1R] Flare (20) Bagon - Dragon(c) dragon Bagon3 Common Basic Colorless 50 1 ATK-1: [1] Risky Kick (10) Flip a coin. If tails, this attack does nothing. | ATK-2: [RW] Dragon Eye (20) The Defending Pokemon is now Asleep. Bagon - EX Trainer Kit ex_trainer_kit Bagon Common Basic Colorless 40 1 ATK-1: [1] Headbutt (10) | ATK-2: [1R] Flare (20) Bagon (Delta Species)(a) delta_species Bagon_d Common Basic C FR Fire 50 1 ATK-1: [1] Bite (10) Bagon (Delta Species)(b) delta_species Bagon_d Common Basic C FR Fire 50 1 ATK-1: [1R] Ember (30) Discard a R Energy card attached to Bagon. Balloon Berry - Deoxys deoxys Balloon_Berry Uncommon Trainer (Pokemon Tool) Trainer 0 Attach Balloon Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | ATK-1: Attach Balloon Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. As long as Balloon Berry is attached to a Pokemon, that Pokemon's Retreat Cost is 0. When this Pokemon retreats, discard Balloon Berry. Balloon Berry - Dragon dragon Balloon_Berry Uncommon Trainer (Pokemon Tool) Trainer 0 Attach Balloon Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | ATK-1: Attach Balloon Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. When the Pokemon Balloon Berry is attached to retreats, discard Balloon Berry instead of discarding Energy cards. Balloon Berry - Revelation neo_revelation Balloon_Berry Uncommon Trainer (Pokemon Tool) Trainer 0 Attach Balloon Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | ATK-1: Attach Balloon Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. When the Pokemon Balloon Berry is attached to retreats, discard Balloon Berry instead of discarding Energy cards. Baltoy - Deoxys deoxys Baltoy Common Basic W Fighting 50 1 ATK-1: [1] Spinning Attack (10) | ATK-2: [1F] Selfdestruct (40) Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Baltoy does 50 damage to itself. Baltoy - Emerald emerald Baltoy Common Basic G Fighting 50 1 ATK-1: [1] Slap (10) | ATK-2: [3] Pierce (30) Baltoy - Hidden Legends(a) hidden_legends Baltoy Common Basic P Psychic 50 1 ATK-1: [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Baltoy - Hidden Legends(b) hidden_legends Baltoy2 Common Basic W Fighting 50 1 ATK-1: [1] Headbutt (10) | ATK-2: [2] Mud Slap (20) Baltoy - Phantoms holon_phantoms Baltoy Common Basic P Psychic 50 1 ATK-1: [1] Ram (10) | ATK-2: [1P] Doubleslap (20x) Flip 2 coins. This attack does 20 damage times the number of heads. Baltoy - Sandstorm sandstorm Baltoy Uncommon Basic G Fighting 50 1 ATK-1: [1] Rapid Spin (10) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch Baltoy with 1 of your Benched Pokemon, if any. Banette - Crystal Guardians crystal_guardians banette Rare Stage 1 D F Psychic 70 1 Poke-BODY: Safeguard - Prevent all effects of attacks, including damage, done to Wobbuffet by your opponent's Pokemon-ex. | ATK-1: [1P] Night Murmurs (30) If the Defending Pokémon is a Basic Pokémon, that Pokémon is now Confused. Banette - Legends hidden_legends Banette Rare Stage 1 D Psychic 70 1 ATK-1: [P] Shadow Steal (10+) Does 10 damage plus 20 more damage for each Special Energy card in your opponent's discard pile. | ATK-2: [1P] Darkness Chant - Count the number of Basic Pokemon or Evolution cards in your discard pile. Put that many damage counters on the Defending Pokemon. You can't put more than 6 damage counters on the Defending Pokemon in this way. Banette ex legend_maker Banette_ex Ultra-Rare Stage 1 D F Psychic 90 1 Poke-POWER: Shady Move - Once during your turn (before your attack), if Banette ex is your Active Pokemon, you may move 1 damage counter from either player's Pokemon to another Pokemon (yours or your opponent's). This power can't be used if Banette ex is affected by a Special Condition. | ATK-1: [1P] Shadow Chant (30+) Does 30 damage plus 10 more damage for each Supporter card in your discard pile. You can't add more than 60 damage in this way. Barboach - Deoxys deoxys Barboach Common Basic G Water 50 1 ATK-1: [1] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | ATK-2: [F] Tackle (10) Barboach - Dragon dragon Barboach Common Basic G Water 50 1 ATK-1: [1] Splash (10) | ATK-2: [1F] Mud Slap (20) Barboach - Phantoms holon_phantoms Barboach Common Basic G Fighting 50 1 ATK-1: [1] Waterfall (10) | ATK-2: [F] Flail (10x) Does 10 damage times the number of damage counters on Barboach. Battle Frontier emerald Battle_Frontier Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Each player's C Evolved Pokemon, D Evolved Pokemon, and M Evolved Pokemon can't use any Poke-Powers or Poke-Bodies. Bayleef - Expedition expedition Bayleef Uncommon Stage 1 R W Grass 70 1 ATK-1: [1] Mysterious Powder - Flip a coin. If heads, the Defending Pokemon is now Confused. | ATK-2: [1G] Razor Leaf (30) Bayleef - Genesis(a) neo_genesis Bayleef Uncommon Stage 1 R Grass 70 0 ATK-1: [1G] Poisonpowder (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ATK-2: [1GG] Pollen Shield (30) During your opponent's next turn, Bayleef can't become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokemon Powers, and Trainer cards still happen.) Bayleef - Genesis(b) neo_genesis Bayleef2 Uncommon Stage 1 R Grass 80 2 ATK-1: [G] Sweet Scent - Flip a coin. If heads and if any of your Pokemon have any damage counters on them, then remove 2 damage counters from 1 of them (or 1 if it only has 1). If tails and if any of your opponent's Pokemon have any damage counters on them, choose 1 of them and remove 2 damage counters from it (or 1 if it only has 1). | ATK-2: [GGG] Double Razor Leaf (40x) Flip 2 coins. This attack does 40 damage times the number of heads. Bayleef - Unseen unseen_forces Bayleef Uncommon Stage 1 R W Grass 70 1 ATK-1: [1] Soothing Scent (10) The Defending Pokemon is now Asleep. | ATK-2: [1GG] Razor Leaf (50) Beautifly - Deoxys deoxys Beautifly Rare Stage 2 R Grass 100 1 Poke-BODY: Hunch - As long as Beautifly's remaining HP is 40 or less, Beautifly does 40 more damage to the Defending Pokemon (before applying Weakness and Resistance). | ATK-1: [G] Luring Antenna (20) Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. If you do, this attack does 20 damage to the new Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. | ATK-2: [2G] Cutting Wind (50) Beautifly - POP 1 pop_1 Beautifly Uncommon Stage 2 R Grass 100 0 ATK-1: [1G] Blot (30) Remove 1 damage counter from Beautifly. | ATK-2: [3] Whirlwind (40) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Beautifly - RubySapphire ruby_sapphire Beautifly Rare Stage 2 R Grass 80 0 Poke-BODY: Withering Dust - As long as Beautifly is in play, do not apply resistance for all Active Pokemon. | ATK-1: [G] Stun Spore (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2G] Parallel Gain (50) Remove 1 damage counter from each of your Pokemon including Beautifly. Beedrill - Basic basic Beedrill Rare Stage 2 R F Grass 80 0 ATK-1: [3] Twineedle (30x) Flip 2 coins. This attack does 30 times number of heads. | ATK-2: [GGG] Poison Sting (40) Flip a coin. If heads, defender is now Poisoned. Beedrill - Discovery neo_discovery Beedrill Rare Stage 2 R F Grass 80 0 ATK-1: [G] Triple Poison (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Your opponent now puts 3 damage counters instead of 1 after each player's turn (even if it was already Poisoned). | ATK-2: [1GG] Pin Missile (20x) Flip 4 coins. This attack does 20 times the number of heads. Beedrill - Fire Leaf fire_leaf Beedrill Rare Stage 2 R Grass 90 0 ATK-1: [G] Poison Sting (20) The Defending Pokemon is now Poisoned. | ATK-2: [2G] Link Needle (50+) This attack does 50 damage plus 30 more damage for each Beedrill (excluding this one) you have in play. Beedrill - Legendary legendary_collection Beedrill Rare Stage 2 R F Grass 80 0 ATK-1: [3] Twineedle (30x) Flip 2 coins. This attack does 30 times number of heads. | ATK-2: [GGG] Poison Sting (40) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Beedrill - Skyridge skyridge Beedrill Rare Stage 2 R Grass 80 0 Poke-POWER: Venom Spray - When you play Beedrill from your hand to evolve your Active Pokemon, the Defending Pokemon is now Paralyzed and Poisoned. | ATK-1: [2] Needle Rush (10+) Flip 4 coins. If you get 1 heads, this attack does 10 damage plus 10 more damage. If you get 2 heads, this attack does 10 damage plus 20 more damage. If you get 3 heads, this attack does 10 damage plus 50 more damage. If you get 4 heads, this attack does 10 damage plus 90 more damage. Beedrill (Delta Species) delta_species Beedrill_d Rare Stage 2 R Metal Grass 90 0 Poke-POWER: Final Sting - Once during your turn (before your attack), you may Knock Out Beedrill. If you do, choose 1 of your opponent's Defending Pokemon. That Pokemon is now Paralyzed and Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns. This power can't be used if Beedrill is affected by a Special Condition. (Poke-POWER) | ATK-1: [1GM] Super Slash (50+) If the Defending Pokemon is an Evolved Pokemon, this attack does 50 damage plus 30 more damage. Beldum - Deoxys deoxys Beldum Common Basic P Psychic 50 1 ATK-1: [2] Flip Over (30) Beldum does 10 damage to itself, and don't apply Weakness and Resistance to this damage. Beldum - EX Trainer Kit 2 ex_trainer_kit_2 Beldum Common Basic P Psychic 50 1 ATK-1: [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | ATK-2: [P] Metal Ball - Put 1 damage counter on the Defending Pokemon. Beldum - Hidden Legends - Hidden Legends(a) hidden_legends Beldum Uncommon Basic R G Metal 50 2 Poke-BODY: Levitate - If Beldum has any Energy attached to it, Beldum's Retreat Cost is 0. | ATK-1: [1] Tackle (10) Beldum - Hidden Legends - Hidden Legends(b) hidden_legends Beldum2 Uncommon Basic R G Metal 50 2 Poke-POWER: Magnetic Call - Once during your turn (before you attack), you may flip a coin. If heads, search your deck for a M Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition. | ATK-1: [1M] Metal Charge (30) Put 1 damage counter on Beldum. Beldum - Hidden Legends - Hidden Legends(c) hidden_legends Beldum3 Common Basic P Psychic 50 1 ATK-1: [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | ATK-2: [P] Metal Ball - Put 1 damage counter on the Defending Pokemon. Beldum - Promo old_nintendo_Promos Beldum Promo Basic R G Metal 50 2 Poke-POWER: Magnetic Call - Once during your turn (before you attack), you may flip a coin. If heads, search your deck for a M Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition. | ATK-1: [1M] Metal Charge (30) Put 1 damage counter on Beldum. Beldum (Delta Species) delta_species Beldum_d Common Basic R G Lightning 50 1 Poke-BODY: Conductive Body - As long as Beldum is your Active Pokemon, you pay 1 less to retreat Beldum for each Beldum on your Bench. | ATK-1: [1L] Take Down (30) Beldum does 10 damage to itself. Bellossom - Aquapolis aquapolis Bellossom Rare Stage 2 R W Grass 90 2 Poke-POWER: Flower Supplement - Once during your turn (before your attack), if you have any Basic Energy cards in your hand, you may flip a coin. If heads, attach 1 of those Energy cards to 1 of your Benched Pokemon, if any. You can't use this power if Bellossom is affected by a Special Condition. | ATK-1: [1GG] Knife Leaf (30x) Flip 3 coins. This attack does 30 damage times the number of heads. Bellossom - Genesis neo_genesis Bellossom Rare Stage 2 R Grass 70 2 ATK-1: [G] Sweet Nectar - Flip a coin. If heads, remove all damage counters from 1 of your Pokemon. | ATK-2: [1GG] Flower Dance (30x) Does 30 damage times the number of cards with Bellossom in their names that you have in play (including this one). Bellossom - Hidden Legends hidden_legends Bellossom Rare Stage 2 R W Grass 100 2 Poke-POWER: Heal Dance - Once during your turn (before you attack), you may remove 2 damage counters from 1 of your Pokemon. You can't use more than 1 Heal Dance Poke-Power each turn. This power can't be used if Bellossom is affected by a Special Condition. | ATK-1: [G] Miracle Powder (10) Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition. | ATK-2: [2G] Solarbeam (50) Bellossom - Unseen unseen_forces Bellossom Rare Stage 2 R W Grass 90 1 ATK-1: [G] Green Dance - Search your deck for up to 2 G Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward. If you put any G Pokemon into your hand, you may switch Bellossom with 1 of your Benched Pokemon. | ATK-2: [3] Full Bloom (50+) If you have at least 3 Bellossom in play, this attack does 50 damage plus 50 more damage. Bellossom (Delta Species) holon_phantoms Bellossom_(Delta_Species) Rare Stage 2 R G Water 100 1 Poke-BODY: Fellowship - Bellossom can use the attacks of all Oddish, Gloom, Vileplume, Vileplume ex, or other Bellossom you have in play as its own. (You still need all the necessary Energy to use each attack.) | ATK-1: [1W] Aqua Flower (40) During your opponent's next turn, Bellossom has no Weakness. Bellsprout - FireLeaf fire_leaf Bellsprout Common Basic R Grass 50 1 ATK-1: [G] Vine Whip (10) Bellsprout - Jungle jungle Bellsprout Common Basic R Grass 40 1 ATK-1: [G] Vine Whip (10) | ATK-2: [G] Call for Family - Search your deck for a Basic Pokemon named Bellsprout and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Bellsprout - Legend legend_maker Bellsprout Common Basic R Grass 50 1 ATK-1: [1] Sleep Powder - The Defending Pokemon is now Asleep. Bellsprout 1 aquapolis Bellsprout Uncommon Basic R Grass 50 1 ATK-1: [1G] Blot (20) Remove 1 damage counter from Bellsprout, if any. Bellsprout 2 aquapolis Bellsprout2 Common Basic P Grass 40 1 ATK-1: [1] Poison Vine - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ATK-2: [G] Sharp Leaf (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Berry neo_genesis Berry Common Trainer (Pokemon Tool) Trainer 0 Attach Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. | ATK-1: Attach Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. At any time between turns, if there are at least 2 damage counters on the Pokemon Berry is attached to, you may remove 2 of them and discard Berry. At the start of each turn, if there are at least 2 damage counters on the Pokemon Berry is attached to, remove 2 of them and discard Berry. Bill - Basic basic Bill Common Trainer Trainer 0 ATK-1: Draw 2 cards. Bill - Legendary legendary_collection Bill Common Trainer Trainer 0 ATK-1: Draw 2 cards. Bill's Maintenance crystal_guardians bills_maintenance Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards. Bill's Maintenance - Expedition expedition Bills_Maintenance Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards. Bill's Maintenance - FireLeaf fire_leaf Bills_Maintenance Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards. Bill's Teleporter neo_genesis Bills_Teleporter Uncommon Trainer Trainer 0 ATK-1: Flip a coin. If heads, draw 4 cards. Blaine gym_challenge Blaine Rare Trainer Trainer 0 ATK-1: During this turn, instead of attaching your free Energy card, you may instead attach 2 R Energy cards to 1 of your Pokemon with Blaine in its name. (Playing additional copies of this card this turn has no effect.) Blaine's Arcanine gym_challenge Blaines_Arcanine Rare Stage 1 W Fire 90 3 ATK-1: [2R] Heat Tackle (40) Blaine's Arcanine does 10 damage to itself. | ATK-2: [RRRR] Firestorm (120) Discard 3 R Energy cards attached to Blaine's Arcanine in order to use this attack. Blaine's Charizard gym_challenge Blaines_Charizard Rare Stage 2 W F Fire 100 3 ATK-1: [R] Roaring Flames (20+) Discard all R Energy cards attached to Blaine's Charizard except 1. If all Energy cards attached to Blaine's Charizard provide 2 R Energy, discard all of them. This attack does 20 damage plus 20 more damage for each R Energy discard in this way. | ATK-2: [RR] Flame Jet - Flip a coin. If heads, choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Blaine's Charmander - Challenge gym_challenge Blaines_Charmander Common Basic W Fire 50 1 ATK-1: [R] Fire Tail Slap (20) Use this attack only if there are any R Energy cards attached to Blaine's Charmander. Flip a coin. If tails, discard 1 of those cards. Blaine's Charmander - Heroes gym_heroes Blaines_Charmander Common Basic W Fire 50 1 ATK-1: [R] Kindle (10) Discard 1 Energy card attached to Blaine's Charmander in order to use this attack. If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. | ATK-2: [2] Slash (20) Blaine's Charmeleon gym_challenge Blaines_Charmeleon Uncommon Stage 1 W Fire 70 2 ATK-1: [RR] Fire Claws (30) | ATK-2: [RRR] Bonfire - Flip 3 coins. For each heads, discard 1 R Energy card attached to Blaine's Charmeleon. If you can't discard Energy cards, this attack does nothing. This attack does 10 damage times the number of heads to each of your opponent's Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Blaine's Dodrio gym_challenge Blaines_Dodrio Uncommon Stage 1 L F Colorless 70 1 ATK-1: [2] Mega Peck (50) Flip a coin. If tails, this attack does nothing. Blaine's Doduo gym_challenge Blaines_Doduo Common Basic L F Colorless 50 0 ATK-1: [1] Wild Kick (20) Flip a coin. If tails, this attack does nothing. | ATK-2: [2] Retaliate (10x) Does 10 damage times the number of damage counters on Blaine's Doduo. Blaine's Gamble gym_heroes Blaines_Gamble Common Trainer Trainer 0 ATK-1: Discard any number of other cards from your hand, then flip a coin. If heads, draw twice that many cards. Blaine's Growlithe - Challenge gym_challenge Blaines_Growlithe Common Basic W Fire 60 1 ATK-1: [R] Stoke - Search your deck for a R Energy card and attach it to Blaine's Growlithe. Shuffle your deck afterward. | ATK-2: [2R] Body Slam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Blaine's Growlithe - Heroes(a) gym_heroes Blaines_Growlithe Uncommon Basic W Fire 50 1 ATK-1: [1] Shake (10) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | ATK-2: [1R] Fire Tackle (30) Blaine's Growlithe does 10 damage to itself. Blaine's Growlithe - Heroes(b) gym_heroes Blaines_Growlithe Common Basic W Fire 50 1 ATK-1: [RR] Blaze (20) Does 10 damage to each G Pokemon on your opponent's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Blaine's Kangaskhan gym_heroes Blaines_Kangaskhan Uncommon Basic F P Colorless 80 3 ATK-1: [1] Child's Punch (10) Flip a coin. If tails, this attack does nothing. | ATK-2: [3] One-Two Punch (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage. Blaine's Last Resort gym_heroes Blaines_Last_Resort Uncommon Trainer Trainer 0 ATK-1: You can't play this card if you have any cards in your hand other than Blaine's Last Resort. Show your hand to your opponent, then draw 5 cards. Blaine's Magmar gym_heroes Blaines_Magmar Uncommon Basic W Fire 60 2 ATK-1: [R] Firebreathing (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. | ATK-2: [RRR] Lava Burst (20x) Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each R Energy card you discarded in this way. Blaine's Mankey gym_challenge Blaines_Mankey Common Basic P Fighting 40 0 ATK-1: [1] Pranks - Flip a coin. If heads, choose a card from your opponent's discard pile and put it on top of his or her deck. | ATK-2: [F] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads. Blaine's Moltres gym_heroes Blaines_Moltres Rare Basic F Fire 90 3 ATK-1: [RRRRR] Phoenix Flame (90) Flip a coin. If tails, shuffle Blaine's Moltres and all cards attached to it into your deck (after doing damage). Blaine's Ninetales gym_challenge Blaines_Ninetales Rare Stage 1 W Fire 60 2 Pokemon Power: Healing Fire - Whenever you attach a R Energy card from your hand to Blaine's Ninetales, remove 1 damage counter from it, if it has any. This power stops working while Blaine's Ninetales is Asleep, Confused, or Paralyzed. | ATK-1: [RR] Burn Up (50) Flip a coin. If tails, discard all R Energy cards attached to Blaine's Ninetales. Blaine's Ponyta - Challenge gym_challenge Blaines_Ponyta Common Basic W Fire 50 1 ATK-1: [2] Hind Kick (20) If you have any Benched Pokemon, flip a coin. If heads, switch Blaine's Ponyta with 1 of your Benched Pokemon. Blaine's Ponyta - Heroes gym_heroes Blaines_Ponyta Common Basic W Fire 40 0 ATK-1: [1R] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Blaine's Ponyta. Blaine's Quiz #1 gym_heroes Blaines_Quiz_#1 Rare Trainer Trainer 0 ATK-1: Put a Basic Pokemon or Evolution card from your hand face down in front of you and tell your opponent its name. Your opponent guesses the length of that Pokemon. Flip the card over. If your opponent guessed right, he or she draws 2 cards. If your opponent guessed wrong, you draw 2 cards. Either way, return the card to your hand. Blaine's Quiz #2 gym_challenge Blaines_Quiz_#2 Uncommon Trainer Trainer 0 ATK-1: Put a card from your hand face down in front of you. Your opponent guesses whether it is an Energy card, a Trainer card, or a Pokemon (Basic or Evolution) card. Flip the card over. If your opponent guessed right, he or she draws 2 cards. If your opponent guessed wrong, you draw 2 cards. Either way, return the card to your hand. Blaine's Quiz #3 gym_challenge Blaines_Quiz_#3 Uncommon Trainer Trainer 0 ATK-1: Put a Basic Pokemon or Evolution card from your hand face down in front of you and tell your opponent the name of an attack of that card. Your opponent guesses the name of that card. Flip the card over. If your opponent guessed right, he or she draws 3 cards. If your opponent guessed wrong, you draw 3 cards. Either way, return the card to your hand. Blaine's Rapidash gym_challenge Blaines_Rapidash Uncommon Stage 1 W Fire 70 0 ATK-1: [R] Fire Mane (20) | ATK-2: [2R] Stamp (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage (to the Defending Pokemon) and 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If tails, this attack does 30 damage (to the Defending Pokemon.) Blaine's Rhyhorn gym_challenge Blaines_Rhyhorn Common Basic G L Fighting 60 2 ATK-1: [F] Horn Charge (30) Flip a coin. If tails, this attack does nothing. | ATK-2: [3] Overrun (20) Flip a coin. If heads and if your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Blaine's Tauros gym_heroes Blaines_Tauros Common Basic F P Colorless 70 2 ATK-1: [1] 3-Pronged Tail (10x) Flip 3 coins. This attack does 10 damage times the number of heads. | ATK-2: [3] Full Speed Charge (20x) Flip 4 coins. This attack does 20 damage times the number of heads to the Defending Pokemon and 20 damage times the number tails to Blaine's Tauros. Blaine's Vulpix - Challenge gym_challenge Blaines_Vulpix Common Basic W Fire 50 1 ATK-1: [1] Bite (10) | ATK-2: [R] Call Will-o'-the-wisp - Flip 3 coins. For each heads, if you have a R Energy card in your discard pile, put it into your hand. Blaine's Vulpix - Heroes gym_heroes Blaines_Vulpix Common Basic W Fire 40 1 Pokemon Power: Natural Healing - Once during your turn (before your attack), you may remove 1 damage counter from Blaine's Vulpix. This power can't be used if Blaine's Vulpix is Asleep, Confused, or Paralyzed. | ATK-1: [2R] Tail Fan (20) Flip a coin. If heads, the Defending Pokemon is now Confused. Blastoise crystal_guardians blastoise Rare Stage 2 L Water 120 2 Poke-BODY: Water Pressure - As long as Blastoise's remaining HP is 40 or less, Blastoise does 40 more damage to the Defending Pokemon (before applying weakness and resistance). | ATK-1: [2W] Hydro Pump (50+) Does 50 damage plus 20 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. Blastoise - Basic basic Blastoise Rare Stage 2 L Water 100 3 Pokemon Power: Rain Dance - As often as you like during your turn (before your attack), you may attach 1 Water Energy Card to 1 of your Water Pokemon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. | ATK-1: [WWW] Hydro Pump (40+) Does 40 damage plus 10 damage for each W attached to Blastoise but not used to pay for this attack (max 2 extra). Blastoise - Expedition(a) expedition Blastoise Rare Stage 2 L Water 100 2 Poke-POWER: Jet Stream - Once during your turn (before you attack), if Blastoise is your Active Pokemon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokemon, choose one of them and discard it. This power can't be used if Blastoise is affected by a Special Condition. | ATK-1: [1WW] Energy Cannon (40+) Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Blastoise - Expedition(b) expedition Blastoise2 Rare Stage 2 L Water 100 2 ATK-1: [W] Bubble (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [3] Double Cannon (40x) Flip 2 coins. This attack does 40 damage times the number of heads. Blastoise - POP 3 pop_3 Blastoise Rare Stage 2 L Water 120 2 ATK-1: [2] Smash Turn (30) After your attack, you may switch Blastoise with 1 of your Benched Pokemon. | ATK-2: [2WW] Rocket Tackle (60) Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Blastoise by attacks during your opponent's next turn. Blastoise (Delta Species) crystal_guardians blastoise_(delta_species) Rare Stage 2 L Fighting Metal 110 3 Poke-BODY: Shield Veil - Each of your Active Pokémon has no Weakness. (Poke-BODY) | ATK-1: [1F] Enraged Linear Attack - Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Blastoise to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) | ATK-2: [2M] Skull Bash (60) Blastoise ex fire_leaf Blastoise_ex Ultra-Rare Stage 2 L Water 150 3 Poke-POWER: Energy Rain - As often as you like during your turn (before your attack), you may attach a W Energy card from your hand to 1 of your Pokemon. Put 1 damage counter on that Pokemon. This power can't be used if Blastoise ex is affected by a Special Condition. | ATK-1: [1WWW] Hyper Whirlpool (80) Flip a coin until you get tails. For each heads, your opponent discards an Energy card attached to the Defending Pokemon. Blaziken - Emerald emerald Blaziken Rare Stage 2 W Fire 110 2 Poke-BODY: Blaze - As long as Blaziken's remaining HP is 40 or less, Blaziken does 40 more damage to the Defending Pokemon (before applying Weakness and Resistance). | ATK-1: [1] Searing Flame (10) The Defending Pokemon is now Burned. | ATK-2: [1RR] Damage Burn (50+) If the Defending Pokemon already has any damage counters on it, this attack does 50 damage plus 20 more damage. Blaziken - Phantoms holon_phantoms Blaziken Rare Stage 2 W Fire 100 2 ATK-1: [R] Combustion (30) | ATK-2: [1RR] Blaze Kick (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage. If tails, the Defending Pokemon is Burned. Blaziken - POP 1 pop_1 Blaziken Rare Stage 2 W Fire 110 2 ATK-1: [1R] Fire Punch (40) | ATK-2: [3] Double Kick (50x) Flip 2 coins. This attack does 50 damage times the number of heads. Blaziken - RubySapphire(a) ruby_sapphire Blaziken Rare Stage 2 W Fire 100 2 Poke-POWER: Firestarter - Once during your turn (before your attack), you may attach a R Energy card from your discard pile to 1 of your Benched Pokemon. This power can't be used if Blaziken is affected by a Special Condition. | ATK-1: [2R] Fire Stream (50) Discard a R Energy card attached to Blaziken. If you do, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Blaziken - RubySapphire(b) ruby_sapphire Blaziken2 Rare Stage 2 W Fire 110 2 ATK-1: [2] Clutch (20) The Defending Pokemon can't retreat until the end of your opponent's next turn. | ATK-2: [3R] Flamethrower (80) Discard a R Energy card attached to Blaziken. Blaziken ex - AquaMagma aqua_magma Blaziken_ex Ultra-Rare Stage 2 PW Fire 150 2 ATK-1: [1R] Blaze Kick (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage and the Defending Pokemon is now Burned. | ATK-2: [2RR] Volcanic Ash - Discard 2 R Energy attached to Blaziken ex and then choose 1 of your opponent's Pokemon. This attack does 100 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Blaziken ex - Crystal Guardians crystal_guardians blaziken_ex Rare Stage 2 P Fighting 150 2 ATK-1: [1F] Drag Off (30) Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. | ATK-2: [2FR] Burn Away (100) Before doing damage, count the remaining HP of the Defending Pokemon. If that Pokemon is Knocked Out by this attack, Blaziken ex does damage to itself equal to this attack's damage minus the remaining HP of the Defending Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects of that Pokemon. Blissey - Aquapolis aquapolis Blissey Rare Stage 1 F Colorless 120 2 Poke-POWER: Happy Healing - Once during your turn (before your attack), if you have any Benched Pokemon, you may flip a coin. If heads, choose 1 of those Pokemon. Remove 1 damage counter from that Pokemon for each Energy attached to Blissey. This power can't be used if Blissey is affected by a Special Condition. | ATK-1: [3] Smash Bomber (50) Flip a coin. If tails, this attack does nothing. Blissey - Revelation neo_revelation Blissey Rare Stage 1 F P Colorless 120 2 Pokemon Power: Softboiled - When you play Blissey from your hand, you may flip a coin. If heads, remove 8 damage counters from Blissey. If tails, remove 4 damage counters from Blissey. Either way, if Blissey has fewer damage counters than that, remove all of them. | ATK-1: [4] Body Slam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Blissey ex unseen_forces Blissey_ex Ultra-Rare Stage 1 F Colorless 160 1 Poke-POWER: Blissful Support - Once during your turn, when you play Blissey ex from your hand to evolve 1 of your Pokemon, you may discard all Energy cards attached to any number of your Pokemon and remove all damage counters from those Pokemon. | ATK-1: [1] Energy Absorption - Attach up to 3 Energy cards from your discard pile to Blissey ex. | ATK-2: [4] Rollout (60) Boost Energy - Aquapolis aquapolis Boost_Energy Uncommon Special Energy Energy 0 Attach Boost Energy to 1 of your Evolved Pokemon. At the end of your turn, discard Boost Energy. The Pokemon Boost Energy is attached to can't retreat. Boost Energy provides 3 Energy. (Doesn't count as a basic Energy card.) Boost Energy - Deoxys deoxys Boost_Energy Uncommon Special Energy Energy 0 Boost Energy can be attached only to an Evolved Pokemon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides 3 Colorless Energy. The Pokemon Boost Energy is attached to can't retreat. If the Pokemon Boost Energy is attached to isn't an Evolved Pokemon, discard Boost Energy. Boost Energy - Unseen unseen_forces Boost_Energy Uncommon Special Energy Energy 0 Boost Energy can be attached only to an Evolved Pokemon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides CCC Energy. The Pokemon Boost Energy is attached to can't retreat. If the Pokemon Boost Energy is attached to isn't an Evolved Pokemon, discard Boost Energy. Bounce Energy skyridge Bounce_Energy Uncommon Special Energy Energy 0 This card provides C C Energy. You can attach this card to your Pokemon that has basic Energy cards attached to it. When you play this card from your hand and attach it to 1 of your Pokemon, return a basic Energy card attached to that Pokemon to your hand. Breloom - Deoxys deoxys Breloom Rare Stage 1 P Fighting 80 1 ATK-1: [1] Leaf Poison (20) If Breloom has any G Energy attached to it, the Defending Pokemon is now Poisoned. | ATK-2: [2F] Hustle Punch (70-) During your next turn, Hustle Punch's attack's base damage is 50 instead of 70. Breloom - Emerald emerald Breloom Uncommon Stage 1 P Grass 80 1 ATK-1: [1] Power Blow (10+) Does 10 damage plus 10 more damage for each Energy attached to Breloom. | ATK-2: [1GG] Body Slam (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Breloom - RubySapphire ruby_sapphire Breloom Rare Stage 1 R Grass 70 1 ATK-1: [2] Headbutt (20) | ATK-2: [2G] Battle Blast (40+) Does 40 damage plus 10 more damage for each F Energy attached to Breloom. Breloom - Sandstorm sandstorm Breloom Uncommon Stage 1 R Grass 80 1 ATK-1: [1] Super Poison Breath - Each defending Pokemon is now Poisoned. | ATK-2: [2F] Sky Uppercut (50) This attack's damage is not affected by Resistance. Brock gym_heroes Brock Rare Trainer Trainer 0 ATK-1: Remove 1 damage counter from each of your Pokemon that has any damage counters on it. Brock's Diglett gym_challenge Brocks_Diglett Common Basic G L Fighting 40 1 ATK-1: [F] Surprise Attack (20) Flip a coin. If tails, this attack does nothing. | ATK-2: [1F] Tremor (40) Does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Brock's Dugtrio gym_challenge Brocks_Dugtrio Rare Stage 1 G L Fighting 60 1 ATK-1: [F] Lie Low - All damage done to Brock's Dugtrio during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). | ATK-2: [1FF] Earthdrill (60) This attack can't be used unless Brock's Dugtrio used its Lie Low attack last turn. Brock's Geodude - Challenge gym_challenge Brocks_Geodude Common Basic G Fighting 50 1 ATK-1: [F] Rock Toss (10x) Flip 3 coins. This attack does 10 damage times the number of heads. Brock's Geodude - Heroes(a) gym_heroes Brocks_Geodude Uncommon Basic G Fighting 50 1 ATK-1: [1] Tackle (10) | ATK-2: [1F] Lucky Shot - Choose 1 of your opponent's Benched Pokemon and flip a coin. If heads, this attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) This attack can't be used if your opponent has no Benched Pokemon. Brock's Geodude - Heroes(b) gym_heroes Brocks_Geodude2 Common Basic G Fighting 40 1 ATK-1: [F] Call for Friend - Flip a coin. If heads, you may search your deck for a Basic Pokemon card with Brock in its name and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) | ATK-2: [1F] Hook Shot (20) Don't apply Resistance for this attack. (Any other effects that would happen after applying Resistance still happen.) Brock's Golbat gym_heroes Brocks_Golbat Uncommon Stage 1 P F Grass 70 1 ATK-1: [1] Dive (20) | ATK-2: [3] Spiral Dive - Does 10 damage to each of your opponent's Pokemon. Don't apply Weakness and Resistance. Brock's Golem gym_heroes Brocks_Golem Rare Stage 2 G Fighting 90 4 ATK-1: [1FF] Rock Slide (20) If your opponent has any Benched Pokemon, choose up to 3 of them. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [2FF] Fissure (50) Brock's Graveler - Challenge gym_challenge Brocks_Graveler Uncommon Stage 1 G Fighting 70 2 ATK-1: [2] Tackle (20) | ATK-2: [FFF] Detonate (50) Does 10 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Brock's Graveler does 50 damage to itself. If there is a Stadium card in play, discard it. Brock's Graveler - Heroes gym_heroes Brocks_Graveler Uncommon Stage 1 G Fighting 70 2 ATK-1: [2F] Rock Toss (20x) Flip 3 coins. This attack does 20 damage times the number of heads. Brock's Lickitung gym_heroes Brocks_Lickitung Uncommon Basic F P Colorless 80 3 ATK-1: [2] Tongue Slap (20) | ATK-2: [3] Slam (30x) Flip 2 coins. This attack does 30 damage times the number of heads. Brock's Mankey (a) gym_heroes Brocks_Mankey Common Basic P Fighting 40 0 ATK-1: [1] Taunt - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. | ATK-2: [F] Light Kick (10) Brock's Mankey (b) gym_heroes Brocks_Mankey2 Common Basic P Fighting 40 0 ATK-1: [1] Fidget - Shuffle your deck. | ATK-2: [1F] Karate Chop (40-) Does 40 damage minus 10 damage for each damage counter on Brock's Mankey. Brock's Ninetales gym_challenge Brocks_Ninetales Rare Stage 1 W Fire 70 1 Pokemon Power: Shapeshift - Once during your turn (before your attack), you may attach an Evolution card from your hand to Brock's Ninetales. (This doesn't count as evolving Brock's Ninetales.) Treat Brock's Ninetales as if it were that Pokemon instead. It can't evolve, devolve, or use the Pokemon Power of that Pokemon. During your turn, you may discard the Evolution card attached to Brock's Ninetales. This power can't be used if Brock's Ninetales is Asleep, Confused, or Paralyzed. If Brock's Ninetales becomes Asleep, Confused, or Paralyzed, discard all Evolution cards attached to it. | ATK-1: [RR] Will-o'-the-wisp (30) Brock's Onix (a) gym_heroes Brocks_Onix Rare Basic G Fighting 70 2 ATK-1: [FF] Bind (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [FFF] Tunneling - If your opponent has any Benched Pokemon, choose up to 2 of them. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Brock's Onix can't attack during your next turn. Brock's Onix (b) gym_heroes Brocks_Onix2 Common Basic G Fighting 100 3 ATK-1: [1] Bellow - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [1FF] Rock Throw (30) Brock's Primeape gym_challenge Brocks_Primeape Uncommon Stage 1 P Fighting 70 1 Pokemon Power: Scram - If Brock's Primeape ever has exactly 10 HP left, shuffle it and all cards attached to it into your deck. This power stops working while Brock's Primeape is Asleep, Confused, or Paralyzed. | ATK-1: [FFF] Mega Thrash (60) Brock's Primeape does 20 damage to itself. If there is a Stadium card in play, discard it. Brock's Protection gym_challenge Brocks_Protection Rare Trainer Trainer 0 ATK-1: Attach Brock's Protection to 1 of your Pokemon with Brock in its name. Energy cards attached to that Pokemon can't be removed by your opponent's attacks or Trainer cards. (This doesn't stop the rest of the attack or Trainer card from working normally.) Brock's Rhydon gym_heroes Brocks_Rhydon Rare Stage 1 G L Fighting 80 3 Pokemon Power: Bench Guard - As long as Brock's Rhydon is Benched, whenever 1 of your Benched Pokemon is damaged, you may do 10 of that damage to Brock's Rhydon instead. (If more than 1 of your Benched Pokemon is damaged at the same time, you may use this power once for each of them.) | ATK-1: [2FF] Lariat (70) Flip a coin. If tails, this attack does nothing. Brock's Rhyhorn (a) gym_heroes Brocks_Rhyhorn Rare Basic G L Fighting 60 2 ATK-1: [2] Horn Toss (20) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | ATK-2: [1FF] Take Down (40) Brock's Rhyhorn does 10 damage to itself. Brock's Rhyhorn (b) gym_heroes Brocks_Rhyhorn2 Common Basic G L Fighting 70 3 ATK-1: [1F] Drill Tackle (70) Flip 2 coins. If 1 or both of them are tails, this attack does nothing. Brock's Sandshrew (a) gym_heroes Brocks_Sandshrew Common Basic G L Fighting 40 1 ATK-1: [1] Defense Curl - Flip a coin. If heads, prevent all damage done to Brock's Sandshrew during your opponent's next turn. (Any other effects of attacks still happen.) | ATK-2: [1F] Rolling Attack (20) Brock's Sandshrew (b) gym_heroes Brocks_Sandshrew2 Common Basic G L Fighting 50 1 ATK-1: [FF] Sand Pit (20) The Defending Pokemon can't retreat during your opponent's next turn. Brock's Sandslash - Challenge gym_challenge Brocks_Sandslash Uncommon Stage 1 G L Fighting 70 1 ATK-1: [1F] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. | ATK-2: [FF] Needle Ball (30) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Brock's Sandslash - Heroes gym_heroes Brocks_Sandslash Rare Stage 1 G L Fighting 60 1 ATK-1: [FF] Needles (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. | ATK-2: [FF] Sandstorm (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Brock's Training Method gym_heroes Brocks_Training_Method Uncommon Trainer Trainer 0 ATK-1: Search your deck for a Basic Pokemon or Evolution card with Brock in its name. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. Brock's Vulpix - Challenge gym_challenge Brocks_Vulpix Uncommon Basic W Fire 50 1 ATK-1: [1] Hypnotic Gaze - The Defending Pokemon is now Asleep. | ATK-2: [RR] Fire Ring (20) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Brock's Vulpix - Heroes gym_heroes Brocks_Vulpix Common Basic W Fire 40 1 ATK-1: [R] Flame (20) | ATK-2: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Brock's Zubat (a) gym_heroes Brocks_Zubat Rare Basic P F Grass 30 0 ATK-1: [1] Alert - Draw a card. Then, switch Brock's Zubat with 1 of your Benched Pokemon. You can't use this attack if your Bench is empty. | ATK-2: [2] Wing Attack (20) Brock's Zubat (b) gym_heroes Brocks_Zubat2 Common Basic P F Grass 40 0 ATK-1: [1] Wing Attack (10) | ATK-2: [1G] Poison Fang (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Broken Ground Gym neo_destiny Broken_Ground_Gym Rare Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: The Retreat Cost for each player's Baby Pokemon and Basic Pokemon is increased by 1. Buffer Piece dragon Buffer_Piece Uncommon Trainer (Pokemon Tool) Trainer 0 Attach Buffer Piece to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | ATK-1: Attach Buffer Piece to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. Damage done to the Pokemon Buffer Piece is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance). At the end of your opponent's turn after you played Buffer Piece, discard Buffer Piece. Bulbasaur - AquaMagma aqua_magma Bulbasaur Common Basic R Grass 50 1 ATK-1: [1] Growth - Attach a G Energy card from your hand to Bulbasaur. | ATK-2: [G] Razor Leaf (10) Bulbasaur - Basic basic Bulbasaur Common Basic R Grass 40 1 ATK-1: [GG] Leech Seed (20) Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur. Bulbasaur - Expedition (a) expedition Bulbasaur Common Basic R Grass 50 1 ATK-1: [1] Tackle (10) | ATK-2: [1G] Poison Seed (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Bulbasaur - Expedition (b) expedition Bulbasaur2 Common Basic R Grass 40 1 ATK-1: [1] Sleep Seed - The Defending Pokemon is now Asleep. | ATK-2: [1G] Vine Whip (20) Bulbasaur - FireLeaf (a) fire_leaf Bulbasaur Common Basic R Grass 50 1 ATK-1: [1] Sleep Poison - Flip a coin. If heads, the Defending Pokemon is now Asleep and Poisoned. | ATK-2: [2] Razor Leaf (20) Bulbasaur - FireLeaf(b) fire_leaf Bulbasaur2 Common Basic P Grass 50 1 ATK-1: [1] Ram (10) | ATK-2: [1G] Gouge (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Bulbasaur - Legendary legendary_collection Bulbasaur Common Basic R Grass 40 1 ATK-1: [GG] Leech Seed (20) Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur. Bulbasaur - POP 2 pop_2 Bulbasaur Common Basic P Grass 40 1 ATK-1: [1] Bite (10) | ATK-2: [1G] Razor Leaf (20) Bulbasaur - Species (a) crystal_guardians bulbasaur Common Basic P Grass 50 1 ATK-1: [1] Tackle (10) | ATK-2: [G] Poisonpowder - The Defending Pokemon is now Poisoned. Bulbasaur - Species (b) crystal_guardians bulbasaur2 Common Basic R Grass 50 1 ATK-1: [1] Growth - Attach a G Energy card from your hand to Bulbasaur. | ATK-2: [1G] Vine Whip (20) Buried Fossil skyridge Buried_Fossil Common Basic Colorless 30 1 Poke-POWER: Reconstruction - Once during your turn (before your attack), if you have a basic Energy card in your hand, you may search your deck for an Omanyte or Kabuto card, show it to your opponent, and put it into your hand. Then, put a basic Energy card from your hand into your deck. Shuffle your deck afterward. Butterfree - Discovery neo_discovery Butterfree Rare Stage 2 R F Grass 80 1 ATK-1: [1G] Magic Dust (20) Flip a coin. If heads, the Defending Pokemon is now either Asleep, Confused, Paralyzed, or Poisoned (your choice). | ATK-2: [1GG] Hyper Reverse - Does 10 damage times the number of Energy cards attached to the Defending Pokemon. After doing damage, remove a number of damage counters from Butterfree equal to the amount of damage done to the Defending Pokemon (after applying Weakness and Resistance). Butterfree - Expedition expedition Butterfree Rare Stage 2 R Grass 80 0 Poke-POWER: Miraculous Powder - Once during your turn (before you attack), you may remove all Special Conditions from your Active Pokemon. This power can't be used if Butterfree is affected by a Special Condition. | ATK-1: [2G] Spiral Drain (40) Flip a coin. If heads, remove 2 damage counters from Butterfree. Butterfree - FireLeaf fire_leaf Butterfree Rare Stage 2 L F Grass 100 0 Poke-BODY: Sooth Dust - As long as Butterfree is your Active Pokemon, remove 1 damage counter from each of your Pokemon between turns. | ATK-1: [2] Whirlwind (30) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | ATK-2: [2G] Gust (50) Butterfree - Jungle jungle Butterfree Uncommon Stage 2 R F Grass 70 0 ATK-1: [2] Whirlwind (20) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | ATK-2: [GGGG] Mega Drain (40) Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). Butterfree - Legendary legendary_collection Butterfree Rare Stage 2 R F Grass 70 0 ATK-1: [2] Whirlwind (20) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | ATK-2: [GGGG] Mega Drain (40) Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). Butterfree - Southern Islands southern_islands Butterfree Southern Islands Stage 2 R F Grass 80 1 ATK-1: [3] Fly (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Butterfree. If tails, this attack does nothing (not even damage). | ATK-2: [1GG] Rainbow Powder (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Poisoned. Cacnea crystal_guardians cacnea Common Basic R Grass 50 1 ATK-1: [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | ATK-2: [2] Rising Lunge (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Cacnea - Emerald emerald Cacnea Common Basic F Grass 50 1 ATK-1: [1] Spike Cannon (10x) Flip 3 coins. This attack does 10 damage times the number of heads. Cacnea - POP 2 pop_2 Cacnea Common Basic R Grass 40 1 ATK-1: [1] Sand Attack (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Cacnea - Sandstorm (a) sandstorm Cacnea Common Basic R Grass 50 1 Poke-BODY: Poison Payback - If Cacnea is your Active Pokemon and is damaged by an opponent's attack (even if Cacnea is Knocked Out), the Attacking Pokemon is now Poisoned. | ATK-1: [1] Light Punch (10) Cacnea - Sandstorm (b) sandstorm Cacnea2 Common Basic R Grass 50 1 ATK-1: [1] Poison Sting (10) Flip a coin. If heads the Defending Pokemon is now Poisoned. Cacturne sandstorm Cacturne Rare Stage 1 F Grass 80 1 Poke-BODY: Poison Payback - If Cacturne is your Active Pokemon and is damaged by an opponent's attack (even if Cacturne is Knocked Out), the Attacking Pokemon is now Poisoned. | ATK-1: [3] Feint Attack (40) Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies or any other effects on that Pokemon. Cacturne (Delta Species) crystal_guardians cacturne_(delta_species) Rare Stage 1 R Fighting 80 1 Poke-POWER: Spike Storm - Once during your turn (before your attack), if Cacturne is your Active Pokemon, you may put 1 damage counter on 1 of your opponent's Pokemon that already has any damage counters on it. This power can't be used if Cacturne is affected by Special Condition. | ATK-1: [F] Triple Needle - Choose 3 of your opponent's Pokemon. This attack does 10 damage to each of those Pokemon. (Don't apply weakness and resistance for Benched Pokemon.) | ATK-2: [2F] Light Punch (50) Cacturne ex emerald Cacturne_ex Ultra-Rare Stage 1 R Grass 110 1 Poke-BODY: Cursed Glare - As long as Cacturne ex is your Active Pokemon, your opponent can't attach any Special Energy cards (except for D and M Energy cards) from his or her hand to his or her Active Pokemon. | ATK-1: [G] Psybeam (20) The Defending Pokemon is now Confused. | ATK-2: [2G] Spike Rend (50+) If the Defending Pokemon already has any damage counters on it, this attack does 50 damage plus 20 more damage. Camerupt crystal_guardians camerupt Rare Stage 1 W Fire 80 2 Poke-BODY: Delta Protection - Any damage done to Camerupt by attacks from your opponent's Pokemon that has Delta on its card is reduced by 40 (after applying weakness and resistance). | ATK-1: [1R] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [2F] Combustion (50) Camerupt - Deoxys deoxys Camerupt Rare Stage 1 W Fire 90 2 ATK-1: [1] Back Burner - Search your discard pile for up to 2 basic Energy cards and attach them to your Pokemon in any way you like. | ATK-2: [2R] Split Bomb - Choose 2 of your opponent's Pokemon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Camerupt - Dragon dragon Camerupt Uncommon Stage 1 W Fire 80 2 ATK-1: [1R] Super Singe (20) Flip a coin. If heads, the Defending Pokemon is now Burned. | ATK-2: [2R] Ram (50) Camerupt - Emerald emerald Camerupt Uncommon Stage 1 W Fire 80 2 ATK-1: [2] Extra Flame (20+) If the Defending Pokemon is Pokemon-ex, this attack does 20 damage plus 30 more damage. | ATK-2: [2R] Super Singe (40) The Defending Pokemon is now Burned. Camerupt - Phantoms holon_phantoms Camerupt Uncommon Stage 1 W Fire 90 2 ATK-1: [2] Magnitude (20) Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [2R] Take Down (60) Camerupt does 10 damage to itself. Camerupt - RubySapphire ruby_sapphire Camerupt Rare Stage 1 W Fire 90 3 ATK-1: [1R] Lava Burn (20) Choose one of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply weakness and resistance for Benched Pokemon.) | ATK-2: [2RR] Fire Spin (100) Discard 2 Basic Energy cards attached to Camerupt or this attack does nothing. Camerupt ex emerald Camerupt_ex Ultra-Rare Stage 1 W Fire 120 2 Poke-BODY: Magma Armor - Camerupt ex can't be Asleep or Paralyzed. | ATK-1: [2] Searing Flame (30) The Defending Pokemon is now Burned. | ATK-2: [1RR] Eruption (60+) Each player discard the top card of his or her deck. This attack does 60 damage plus 20 more damage for each Energy card discarded in this way. Card-Flip Game neo_genesis Card-Flip_Game Uncommon Trainer (Goldenrod Game Corner) Trainer 0 ATK-1: Choose 1 of your opponent's face-down Prizes. Guess whether it is an Energy card, a Trainer card, or a Pokemon (Basic or Evolution) card. Flip the card face up (and leave it face up). If you guessed right, draw 2 cards. Carvanha - Deoxys deoxys Carvanha Common Basic G P Darkness 50 1 ATK-1: [W] Sharp Fin (10) | ATK-2: [1D] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Carvanha. Carvanha - RubySapphire ruby_sapphire Carvanha Common Basic L Water 40 1 Poke-BODY: Rough Skin - If Carvanha is your Active Pokemon and is damaged by an opponent's attack (even if Carvanha is Knocked Out), put 1 damage counter on the Attacking Pokemon. | ATK-1: [1] Big Bite (10) The Defending Pokemon can't retreat until the end of your opponent's next turn. Carvanha (Delta Species) holon_phantoms Carvanha_(Delta_Species) Common Basic L Fighting 40 1 ATK-1: [1] Bite (10) | ATK-2: [1F] Reckless Charge (30) Flip a coin. If tails, Carvanha does 10 damage to itself. Cascoon - Legend legend_maker Cascoon Uncommon Stage 1 R Grass 70 2 Poke-POWER: Emerge - Once during your turn (before your attack), if Cascoon is your Active Pokemon, you may flip a coin. If heads, search your deck for a card that evolves from Cascoon and put it onto Cascoon. (This counts as evolving Cascoon.) Shuffle your deck afterward. This power can't be used if Cascoon is affected by a Special Condition. | ATK-1: [2] Tackle (20) Cascoon - RubySapphire ruby_sapphire Cascoon Uncommon Stage 1 R Grass 70 2 Poke-BODY: Hard Cocoon - During your opponent's turn, if Cascoon would be damaged by an opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 30. | ATK-1: [G] Poison Thread - The Defending Pokemon is now Poisoned. Castaway crystal_guardians castaway Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Search your deck for a Supporter card, a Pokemon Tool card, and a basic Energy card. Show them to your opponent, and put them into your hand. Shuffle your deck afterward. Castform - Hidden Legends hidden_legends Castform Uncommon Basic F Colorless 60 1 Poke-POWER: Temperamental Weather - Once during your turn (before you attack), you may search your deck for Sunny Castform, Rain Castform, or Snow-cloud Castform and switch it with Castform. (Any cards attached to Castform, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Shuffle Castform back into your deck. You can't use more than 1 Temperamental Weather Poke-Power each turn. | ATK-1: [1] Forecast - Search your deck for a Stadium card and play it. Shuffle your deck afterward. | ATK-2: [2] Extra Ball (20+) If the Defending Pokemon is Pokemon-ex, this attack does 20 damage plus 20 more damage. Castform - Species delta_species Castform Uncommon Basic F Colorless 60 1 Poke-POWER: Temperamental Weather - Once during your turn (before you attack), you may search your deck for Sunny Castform, Rain Castform, or Snow-cloud Castform and switch it with Castform. (Any cards attached to Castform, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Shuffle Castform back into your deck. You can't use more than 1 Temperamental Weather Poke-Power each turn. | ATK-1: [1] Holon Draw - Draw a card. If Castform has any Holon Energy cards attached to it, draw 2 more cards. Caterpie - Basic basic Caterpie Common Basic R Grass 40 1 ATK-1: [G] String Shot (10) Flip a coin. If heads, the defender is now Paralyzed. Caterpie - Discovery neo_discovery Caterpie Common Basic R Grass 50 1 ATK-1: [1] Spin Tackle (20) Caterpie does 10 damage to itself. Caterpie - Expedition expedition Caterpie Common Basic R Grass 40 1 ATK-1: [1] Headbutt (10) | ATK-2: [2] Entangling Thread (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Caterpie - FireLeaf fire_leaf Caterpie Common Basic R Grass 50 1 ATK-1: [1] Signs of Evolution - Search your deck for a Metapod and a Butterfree card, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | ATK-2: [G] String Shot (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Caterpie - Legendary legendary_collection Caterpie Common Basic R Grass 40 1 ATK-1: [G] String Shot (10) Flip a coin. If heads, the defender is now Paralyzed. Celadon City Gym gym_heroes Celadon_City_Gym Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: During each player's turn, that player may choose to discard an Energy card attached to 1 of his or her Pokemon with Erika in its name. If that player does so, that Pokemon is no longer Asleep, Confused, Paralyzed or Poisoned. Celebi - Promo(a) nintendo_Promos Celebi Promo Basic R Grass 50 1 ATK-1: [1G] Leaf Slice (20x) Flip 2 coins. This attack does 20 damage times the number of heads. Celebi - Promo(b) black_star_Promo Celebi Promo Basic R Grass 50 1 ATK-1: [1G] Leaf Slice (20x) Flip 2 coins. This attack does 20 damage times the number of heads. Celebi - Revelation (a) neo_revelation Celebi Rare Basic P Psychic 50 1 Pokemon Power: Time Travel - If an opponent's attack would Knock Out Celebi, flip a coin. If heads, Celebi is not Knocked Out and you shuffle it and all cards attached to it into your deck. This power doesn't work if Celebi is already Asleep, Confused, or Paralyzed. | ATK-1: [P] Psychic Damage - Flip 3 coins. For each heads, put 1 damage counter on the Defending Pokemon. Celebi - Revelation (b) neo_revelation Celebi2 Rare Basic R Grass 50 1 ATK-1: [GG] Psychic Leaf (10+) Flip a coin for each Energy attached to the Defending Pokemon. This attack does 10 damage plus 10 more damage for each heads. Remove a number of damage counters from Celebi equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Celebi has fewer damage counters than that, remove all of them. Celebi * crystal_guardians celebi_@ Rare Basic R Grass 60 1 Poke-POWER: Time Travel - If Celebi * would be Knocked Out by damage from an opponent's attack, you may flip a coin. If heads, Celebi * is not Knocked Out, discard all cards attached to Celebi *, and put Celebi * on the bottom of your deck. (Poke-POWER) | ATK-1: [G] Leaf Shade - Count the amount of Energy attached to Celebi *. Put that many damage counter on 1 of your opponent's Pokemon. Celebi ex - POP 2 pop_2 Celebi_ex Ultra-Rare Basic P Psychic 80 1 Poke-POWER: Time Reversal - Once during your turn, when you put Celebi ex from your hand onto your Bench, you may search your discard pile for a card, show it to your opponent, and put it on top of your deck. | ATK-1: [1P] Psychic Shield (30) Prevent all effects of attacks, including damage, done to Celebi ex by your opponent's Pokemon-ex during your opponent's next turn. Celebi ex - Unseen unseen_forces Celebi_ex Ultra-Rare Basic R Grass 70 1 ATK-1: [G] Spiral Leaf - Flip a coin. If heads, put 1 damage counter on each of your opponent's Pokemon. If tails, remove 1 damage counter from each of your Pokemon. | ATK-2: [1G] Time Trap (30) Flip a coin. If heads, look at the top 4 cards of your opponent's deck, and put them back on top of your opponent's deck in any order. If tails, look at the top 4 cards of your deck, and put them back on top of your deck in any order. Celio's Network crystal_guardians celios_network Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Search your deck for a Basic Pokemon or Evolution card (excluding Pokemon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward. Celio's Network - EX Trainer Kit 2 ex_trainer_kit_2 Celios_Network Common Trainer (Supporter) Trainer 0 You can play only one supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Search your deck for a Basic Pokemon or Evolution card (excluding Pokemon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward. Celio's Network - FireLeaf fire_leaf Celios_Network Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Search your deck for a Basic Pokemon or Evolution card (excluding Pokemon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward. Cerulean City Gym gym_heroes Cerulean_City_Gym Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Each player pays 1 less to retreat his or her Pokemon if it has Misty in its name. Cessation Crystal crystal_guardians cessation_crystal Uncommon Trainer (Pokemon Tool) Trainer 0 ATK-1: As long as Cessation Crystal is attached to an Active Pokemon, each player's Pokemon (both yours and your opponent's) can't use any Poke-Powers or Poke-Bodies. Challenge! - Legendary legendary_collection Challenge! Uncommon Trainer Trainer 0 ATK-1: Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokemon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up. Challenge! - Rocket rocket Challenge! Uncommon Trainer Trainer 0 ATK-1: Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokemon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up. Championship Arena nintendo_Promos Championship_Arena Promo Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | ATK-1: At the end of each player's turn, if that player has 8 or more cards in his or her hand, that player discards a number of cards until that player has 7 cards left in his or her hand. Chansey - Aquapolis aquapolis Chansey Common Basic F Colorless 100 2 ATK-1: [1] Rollout (10) | ATK-2: [3] Double-edge (40) Chansey does 40 damage to itself. Chansey - Basic basic Chansey Rare Basic F P Colorless 120 1 ATK-1: [2] Scrunch - Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.) | ATK-2: [4] Double-edge (80) Chansey does 80 damage to itself. Chansey - Destiny neo_destiny Chansey Uncommon Basic F P Colorless 90 2 ATK-1: [2] Double Slap (20x) Flip 2 coins. This attack does 20 damage times the number of heads. | ATK-2: [3] Egg Toss (80) Flip 2 coins. If either is tails, this attack does nothing. Chansey - Expedition expedition Chansey Uncommon Basic F Colorless 90 2 ATK-1: [2] Bind Wound - Flip a coin. If heads, remove 2 damage counters from 1 of your Pokemon (1 if it has only 1). | ATK-2: [3] Dogpile (10x) Count the number for Pokemon on your Bench. This attack does 10 times that number to the Defending Pokemon, and Chansey does 10 times that number of damage to itself. Chansey - FireLeaf fire_leaf Chansey Rare Basic F Colorless 90 2 ATK-1: [1] Sing - The Defending Pokemon is now Asleep. | ATK-2: [3] Egg Surprise - Flip a coin. If heads, Chansey does 50 damage to the Defending Pokemon. If tails, remove 5 damage counters from Chansey. (All if there are less than 5.) Chansey - Unseen unseen_forces Chansey Rare Basic F Colorless 90 2 ATK-1: [1] Hyper Healing - Remove 1 damage counter and all Special Conditions from each of your Active Pokemon. | ATK-2: [2] Double Tackle - Does 20 damage to each Defending Pokemon. Chansey ex ruby_sapphire Chansey_ex Ultra-Rare Basic F Colorless 120 3 ATK-1: [2] Healing Egg - Remove 2 damage counters (1 if there is only 1) from each of your Pokemon. Remove no damage counters from Chansey ex. | ATK-2: [3] Double-edge (80) Chansey ex does 60 damage to itself. Chaos Gym gym_challenge Chaos_Gym Rare Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays that card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card (like discarding cards). Either way, the card goes to its owner's discard pile. Charity gym_heroes Charity Rare Trainer Trainer 0 ATK-1: Attach Charity to your Active Pokemon. Unless that Pokemon gets Knocked Out, return Charity to your hand at the end of your turn. If that Pokemon attacks and does damage to the Defending Pokemon, you may reduce that damage by any amount (rounded to the nearest 10). Charizard - Basic basic Charizard Rare Stage 2 W F Fire 120 3 Pokemon Power: Energy Burn - As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into R for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed. | ATK-1: [RRRR] Fire Spin (100) Discard 2 Energy cards to use this attack. Charizard - Dragon dragon Charizard Ultra-Rare Stage 2 W Fire 120 2 ATK-1: [1R] Collect Fire (30) Flip a coin. If heads, search your discard pile for 2 R Energy cards and attach them to Charizard (1 if there is only 1). | ATK-2: [3R] Flame Pillar (60) You may discard a R Energy card attached to Charizard. If you do, choose 1 of your opponent's Benched Pokemon and do 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Charizard - Expedition (a) expedition Charizard Rare Stage 2 W Fire 120 3 Poke-POWER: Burning Energy - Once during your turn (before you attack), you may turn all basic Energy attached to all of your Pokemon into R Energy for the rest of the turn. This power can't be used if Charizard is affected by a Special Condition. | ATK-1: [RRRR] Scorching Whirlwind (120) Flip 2 coins. If 1 of them is tails, discards 3 Energy cards attached to Charizard. If both of them are tails, discard all Energy cards attached to Charizard. Charizard - Expedition (b) expedition Charizard2 Rare Stage 2 W Fire 100 2 ATK-1: [1] Tail Smash (40) Flip a coin. If heads, this attack does nothing. | ATK-2: [1RR] Flamethrower (60) Discard 1 R Energy card attached to Charizard. Charizard - Legendary legendary_collection Charizard Rare Stage 2 W F Fire 120 3 Pokemon Power: Energy Burn - As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into R for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed. | ATK-1: [RRRR] Fire Spin (100) Discard 2 Energy cards to use this attack. Charizard (Delta Species) crystal_guardians charizard_(delta_species) Rare Stage 2 W Lightning Metal 120 2 Poke-POWER: Peal of Thunder - Once during your turn, when you play Charizard from your hand to evolve 1 of your pokemon, you may look at the top 5 cards of your deck, choose as many energy cards as you like, and attach them to 1 of your pokemon. Discard the other cards. | ATK-1: [1MML] Metal Burn (120) Discard all Metal energy attached to charizard. Charizard ex fire_leaf Charizard_ex Ultra-Rare Stage 2 LW Fire 160 2 Poke-BODY: Energy Flame - All Energy attached to Charizard ex are R Energy instead of its usual type. | ATK-1: [3] Slash (50) | ATK-2: [RRRRR] Burn Down (200) Discard 5 R Energy attached to Charizard ex. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, and any other effects on the Defending Pokemon. Charmander crystal_guardians charmander Common Basic W Fire 50 1 ATK-1: [1] Retaliate (10x) Does 10 damage time the number of damage counter on Charmander. | ATK-2: [1R] Flame Tail (20) Charmander - Basic basic Charmander Common Basic W Fire 50 1 ATK-1: [1] Scratch (10) | ATK-2: [1R] Ember (30) Discard 1 Fire Energy card to use this attack. Charmander - Dragon dragon Charmander Ultra-Rare Basic W Fire 50 1 ATK-1: [R] Flare (10) | ATK-2: [2] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Charmander. Charmander - EX Trainer Kit 2 ex_trainer_kit_2 Charmander Common Basic W Fire 50 1 ATK-1: [1] Headbutt (10) | ATK-2: [2] Slash (20) Charmander - Expedition (a) expedition Charmander Common Basic W Fire 50 1 ATK-1: [1] Tail Rap (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | ATK-2: [1R] Flare (20) Charmander - Expedition (b) expedition Charmander2 Common Basic W Fire 50 1 ATK-1: [1] Gnaw (10) | ATK-2: [1R] Searing Flame (10) Flip a coin. If heads, the Defending Pokemon is now Burned. Charmander - FireLeaf (a) fire_leaf Charmander Common Basic W Fire 50 1 ATK-1: [R] Singe - The Defending Pokemon is now Burned. Charmander - FireLeaf (b) fire_leaf Charmander2 Common Basic W Fire 50 1 ATK-1: [1] Headbutt (10) | ATK-2: [2] Slash (20) Charmander - FireLeaf (c) fire_leaf Charmander3 Ultra-Rare Basic W Fire 50 1 ATK-1: [R] Flare (10) | ATK-2: [2] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Charmander. Charmander - Legendary legendary_collection Charmander Common Basic W Fire 50 1 ATK-1: [1] Scratch (10) | ATK-2: [1R] Ember (30) Discard 1 Fire Energy card to use this attack. Charmander - Rocket rocket Charmander Common Basic W Fire 40 1 Pokemon Power: Gather Fire - Once during your turn (before your attack), you may take 1 R Energy card attached to 1 of your other Pokemon and attach it to Charmander. This power can't be used if Charmander is Asleep, Confused, or Paralyzed. | ATK-1: [R] Fire Tail (20) Charmander (Delta Species) crystal_guardians charmander_(delta_species) Common Basic W Lightning 50 1 ATK-1: [1] Scratch (10) | ATK-2: [1L] Bite (20) Charmeleon crystal_guardians charmeleon Uncommon Stage 1 W Fire 70 1 ATK-1: [2] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Charmeleon. | ATK-2: [1RR] Flamethrower (60) Discard a R Energy attached to Charmeleon. Charmeleon - Basic basic Charmeleon Uncommon Stage 1 W Fire 80 1 ATK-1: [3] Slash (30) | ATK-2: [1RR] Flamethrower (50) Discard 1 Fire Energy card to use this attack. Charmeleon - Dragon dragon Charmeleon Ultra-Rare Stage 1 W Fire 70 1 ATK-1: [R] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | ATK-2: [1R] Fireworks (40) Flip a coin. If tails, discard a R Energy card attached to Charmeleon. Charmeleon - EX Trainer Kit 2 ex_trainer_kit_2 Charmeleon Common Stage 1 W Fire 70 1 ATK-1: [1R] Flare (30) | ATK-2: [2R] Damage Burn (40+) If the Defending Pokemon already has any damage counters on it, this attack does 40 damage plus 20 more damage. Charmeleon - Expedition expedition Charmeleon Uncommon Stage 1 W Fire 80 1 ATK-1: [2] Double Scratch (20x) Flip 2 coins. This attack does 20 damage times the number of heads. | ATK-2: [2R] Flamethrower (50) Discard 1 R Energy card attached to Charmeleon. Charmeleon - FireLeaf fire_leaf Charmeleon Uncommon Stage 1 W Fire 70 1 ATK-1: [1R] Flare (30) | ATK-2: [2R] Damage Burn (40+) If the Defending Pokemon already has any damage counters on it, this attack does 40 damage plus 20 more damage. Charmeleon - Legendary legendary_collection Charmeleon Uncommon Stage 1 W Fire 80 1 ATK-1: [3] Slash (30) | ATK-2: [1RR] Flamethrower (50) Discard 1 Fire Energy card to use this attack. Charmeleon - Rocket Returns rocket_returns Charmeleon Rare Stage 1 W Fire 70 1 ATK-1: [R] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | ATK-2: [1R] Fireworks (40) Flip a coin. If tails, discard a Fire Energy card attached to Charmeleon. Charmeleon (Delta Species) crystal_guardians charmeleon_(delta_species) Uncommon Stage 1 W Lightning 70 1 ATK-1: [2] Slash (20) | ATK-2: [2L] Thunder Jolt (50) Flip a coin. If tails, Charmeleon does 10 damage to itself. Chikorita - Expedition(a) expedition Chikorita Common Basic R W Grass 40 1 ATK-1: [1] Hypnotic Gaze - The Defending Pokemon is now Asleep. | ATK-2: [1G] Double Scratch (20x) Flip 2 coins. This attack does 20 damage times the number of heads. Chikorita - Expedition(b) expedition Chikorita2 Common Basic R W Grass 50 1 ATK-1: [G] Razor Leaf (10) | ATK-2: [2] Sleep Powder (10) The Defending Pokemon is now Asleep. Chikorita - Genesis(a) neo_genesis Chikorita Common Basic R Grass 40 1 ATK-1: [1] Tackle (10) | ATK-2: [G] Deflector - During your opponent's next turn, whenever Chikorita takes damage, divide that damage in half (rounded down to the nearest 10). (Any other effects still happen.) Chikorita - Genesis(b) neo_genesis Chikorita2 Common Basic R Grass 50 1 ATK-1: [1] Growl - If the Defending Pokemon attacks Chikorita during your opponent's next turn, any damage done to Chikorita is reduced by 10 (before applying Weakness and Resistance). (Benching or evolving either Pokemon ends this effect.) | ATK-2: [1G] Razor Leaf (20) Chikorita - Hidden Legends hidden_legends Chikorita Common Basic R W Grass 50 1 ATK-1: [1] Poisonpowder - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Chikorita - Unseen unseen_forces Chikorita Common Basic R W Grass 50 1 ATK-1: [1] Headbutt (10) | ATK-2: [1G] Razor Leaf (20) Chimecho - Emerald emerald Chimecho Rare Basic P Psychic 70 1 ATK-1: [1] Collect - Draw a card. | ATK-2: [1P] Warp Sounds (20) If the Defending Pokemon is an Evolved Pokemon, the Defending Pokemon is now Confused. Chimecho - Hidden Legends hidden_legends Chimecho Rare Basic P Psychic 60 1 ATK-1: [1] Chime - Search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your opponent's discard pile.) | ATK-2: [P] Psychic Boom (10x) Does 10 damage times the amount of Energy attached to the Defending Pokemon. Chimecho - Promo old_nintendo_Promos Chimecho Promo Basic P Psychic 70 1 ATK-1: [1] Resonate - Your opponent switches each Defending Pokemon with his or her Benched Pokemon. If your opponent has only 1 Benched Pokemon, you choose the Defending Pokemon to switch. | ATK-2: [2] Healing Sound - Remove 3 damage counters from each of your Active Pokemon. Each Defending Pokemon is now Asleep. Chimecho (Delta Species) holon_phantoms Chimecho_(Delta_Species) Uncommon Basic P Metal 60 1 Poke-POWER: Delta Support - Once during your turn (before your attack), if you have a Supporter card with Holon in its name in play, you may search your discard pile for a basic Energy card or a Delta Species Rainbow Energy card, show it to your opponent, and put it into your hand. This power can't be used if Chimecho is affected by a Special Condition. | ATK-1: [2] Hook (20) Chinchou - Aquapolis(a) aquapolis Chinchou Common Basic G Water 50 1 ATK-1: [1] Float - Flip a coin. If heads, prevent all effects of attacks, including damage, done to Chinchou during your opponent's next turn. | ATK-2: [2] Headbutt (20) Chinchou - Aquapolis(b) aquapolis Chinchou2 Common Basic F Lightning 50 1 ATK-1: [1] Jolt - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [1L] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused. Chinchou - Genesis neo_genesis Chinchou Common Basic F Lightning 50 1 ATK-1: [L] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | ATK-2: [W] Flail (10x) Does 10 damage times the number of damage counters on Chinchou. Chinchou - Hidden Legends (a) hidden_legends Chinchou Common Basic F Lightning 50 1 ATK-1: [1] Pound (10) | ATK-2: [1L] Spark (10) Choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of those Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Chinchou - Hidden Legends (b) hidden_legends Chinchou2 Common Basic F Lightning 50 1 ATK-1: [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [1L] Lightning Ball (20) Chinchou - Legend legend_maker Chinchou Common Basic F Lightning 50 1 ATK-1: [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [1L] Lightning Ball (20) Chinchou - Revelation neo_revelation Chinchou Common Basic F Lightning 50 1 ATK-1: [L] Positive Ion (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does 10 damage. | ATK-2: [W] Negative Ion (10) If the Defending Pokemon attacks Chinchou during your opponent's next turn, any damage done to Chinchou is reduced by 10 (before applying Weakness and Resistance). (Benching either Pokemon ends this effect.) Chinchou - Unseen unseen_forces Chinchou Common Basic F Lightning 50 1 ATK-1: [1] Thunder Wave - Flip a coin. If the Defending Pokemon is now Paralyzed. | ATK-2: [L] Razor Fin (10) Cinnabar City Gym gym_challenge Cinnabar_City_Gym Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Ignore Weakness when a W Pokemon does damage to a Pokemon with Blaine in its name. Clamperl - Hidden Legends hidden_legends Clamperl Common Basic L Water 40 1 Poke-BODY: Exoskeleton - Any damage done to Clamperl by attacks is reduced by 10 (after applying Weakness and Resistance). | ATK-1: [1W] Bubble (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Clamperl - Legend legend_maker Clamperl Common Basic L Water 50 1 ATK-1: [1] Iron Defense - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Clamperl during your opponent's next turn. | ATK-2: [W] Clamp Splash (10) Claw Fossil - Legend legend_maker Claw_Fossil Common Trainer Trainer 40 0 Poke-BODY: Jagged Stone - If Claw Fossil is your Active Pokemon and is damaged by an opponent's attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the Attacking Pokemon. | ATK-1: Play Claw Fossil as if it were a Basic Pokemon. While in play, Claw Fossil counts as a C Pokemon (as well as a Trainer card). Claw Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Claw Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Claw Fossil from play. Claw Fossil - Phantoms holon_phantoms Claw_Fossil Common Trainer Trainer 40 0 Poke-BODY: Jagged Stone - If Claw Fossil is your Active Pokemon and is damaged by an opponent's attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the Attacking Pokemon. | ATK-1: Play Claw Fossil as if it were a Basic Pokemon. While in play, Claw Fossil counts as a C Pokemon (as well as a Trainer card). Claw Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Claw Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Claw Fossil from play. Claw Fossil - Sandstorm sandstorm Claw_Fossil Common Trainer Trainer 40 0 Poke-BODY: Jagged Stone - If Claw Fossil is your Active Pokemon and is damaged by an opponent's attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the Attacking Pokemon. | ATK-1: Play Claw Fossil as if it were a Basic Pokemon. While in play, Claw Fossil counts as a C Pokemon (instead of a Trainer card). Claw Fossil has no attacks of it's own, can't retreat, and can't be affected by any Special Conditions. If Claw Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Claw Fossil from play. Claydol - Deoxys deoxys Claydol Rare Stage 1 W Fighting 80 1 Poke-POWER: Psychic Trace - Once during your turn (before your attack), if Claydol is your Active Pokemon, you may shuffle your hand into your deck. Then draw a number of cards equal to the number of cards in your opponent's hand. This power can't be used if Claydol is affected by a Special Condition. | ATK-1: [2] Ancient Mantra (20) If Claydol has any P Energy attached to it, the Defending Pokemon is now Confused. If Claydol has any F Energy attached to it, this attack does 20 damage plus 20 more damage. Claydol - Emerald emerald Claydol Uncommon Stage 1 G Fighting 80 2 Poke-BODY: Levitate - As long as Claydol has any Energy attached to it, the Retreat Cost for Claydol is 0. | ATK-1: [1F] Rock Smash (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. Claydol - Hidden Legends (a) hidden_legends Claydol Rare Stage 1 P Psychic 80 1 Poke-BODY: Primal Pull - As long as Claydol is your Active Pokemon, each player's Evolved Pokemon pays 1 more Energy (any type) to use its attacks. | ATK-1: [P] Muddy Eye (10x) Does 10 damage times the number of basic Energy cards attached to Claydol and the Defending Pokemon. Claydol - Hidden Legends (b) hidden_legends Claydol2 Uncommon Stage 1 W Fighting 80 1 ATK-1: [1P] Hyper Beam (20) Flip a coin. If heads, discard 1 Energy attached to the Defending Pokemon. | ATK-2: [2F] Ram (50) Claydol - Phantoms holon_phantoms Claydol Uncommon Stage 1 P Psychic 80 1 ATK-1: [1] Wide Laser - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [2P] Hyper Beam (40) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Clefable - Expedition expedition Clefable Rare Stage 1 F Colorless 70 1 Poke-POWER: Moonlight - Once during your turn (before you attack), you may put a card from your hand back on your deck. If you do so, search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Clefable is affected by a Special Condition. | ATK-1: [2] Doubleslap (20x) Flip 2 coins. This attack does 20 damage times the number of heads. Clefable - Jungle jungle Clefable Rare Stage 1 F P Colorless 70 2 ATK-1: [1] Metronome - Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefable's type is still Colorless.) | ATK-2: [2] Minimize - All damage done by attacks to Clefable during your opponent's next turn is reduce by 20 (after applying Weakness and Resistance). Clefable - Unseen unseen_forces Clefable Uncommon Stage 1 F Colorless 80 1 ATK-1: [1] Shining Fingers (10) The Defending Pokemon is now Asleep. | ATK-2: [2] Extra Comet Punch (30+) During your next turn, Extra Comet Punch does 30 damage plus 30 more damage. Clefable ex fire_leaf Clefable_ex Ultra-Rare Stage 1 F Colorless 100 2 ATK-1: [2] Metronome - Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type that Pokemon is, Clefable ex's type is still Colorless.) Clefable ex performs that attack. | ATK-2: [2] Moon Impact (40) Clefairy - Basic basic Clefairy Rare Basic F P Colorless 40 1 ATK-1: [1] Sing - Flip a coin. If heads, defender is now Asleep. | ATK-2: [3] Metronome - Choose one of defender's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding energy cards. (No matter what type the defender is, Clefairy's type is still colorless) Clefairy - Expedition expedition Clefairy Common Basic F Colorless 50 1 ATK-1: [1] Shining Fingers - The Defending Pokemon is now Asleep. | ATK-2: [1] Slap (10) Clefairy - FireLeaf fire_leaf Clefairy Common Basic F Colorless 50 1 ATK-1: [1] Gesture - Choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. | ATK-2: [2] Moon Kick (20) Clefairy - Genesis neo_genesis Clefairy Uncommon Basic F P Colorless 50 1 ATK-1: [2] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | ATK-2: [3] Squaredance - Flip a number of coins equal to the total number of Pokemon in play. For each heads, you may search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Clefairy - Unseen unseen_forces Clefairy Common Basic F Colorless 50 1 ATK-1: [1] Pound (10) | ATK-2: [2] Lullaby (10) The Defending Pokemon is now Asleep. Clefairy Doll basic Clefairy_Doll Rare Trainer Trainer 0 ATK-1: Play Clefairy Doll as if it were a Basic Pokemon. While in play, Clefairy Doll counts as a Pokemon (instead of a Trainer card.) Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is K-O'd, it doesn't count as a K-O. At any time during your turn (before attack), you may discard Clefairy Doll. Cleffa - Genesis neo_genesis Cleffa Rare Baby Colorless 30 0 ATK-1: [1] Eeeeeeek - Shuffle your hand into your deck, then draw 7 cards. Cleffa - Promo black_star_Promo Cleffa Promo Baby Colorless 30 0 ATK-1: [1] Eek - Draw 2 cards Cleffa - Skyridge skyridge Cleffa Common Baby Colorless 30 1 ATK-1: [1] Energy Recycle - Shuffle a basic Energy card from your discard pile into your deck. Cleffa - Unseen unseen_forces Cleffa Rare Basic F Colorless 50 1 Poke-POWER: Baby Evolution - Once during your turn (before your attack), you may put Clefairy from your hand onto Cleffa (this counts as evolving Cleffa) and remove all damage counters from Cleffa. | ATK-1: [1] Eeeeeeek - Shuffle your hand into your deck, then draw 6 cards. Cloyster - Expedition expedition Cloyster Rare Stage 1 M Water 80 2 ATK-1: [2] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2W] Auto Fire (20x) Flip 4 coins. This attack does 20 damage times the number of heads. Cloyster - FireLeaf fire_leaf Cloyster Rare Stage 1 L Water 70 1 Poke-BODY: Exoskeleton - Any damage done to Cloyster by attacks is reduced by 10 (after applying Weakness and Resistance). | ATK-1: [2] Double Bubble (10x) Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2W] Shell Attack (50) Cloyster - Fossil fossil Cloyster Uncommon Stage 1 L Water 50 2 ATK-1: [WW] Clamp (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage). | ATK-2: [WW] Spike Cannon (30x) Flip 2 coins. This attack does 30 damage times the number of heads. Combusken - Dragon dragon Combusken Uncommon Stage 1 W Fire 70 1 ATK-1: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | ATK-2: [2R] Combustion (40) Combusken - Emerald emerald Combusken Uncommon Stage 1 W Fire 70 1 ATK-1: [1R] Lava Burn (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [2R] Sharp Claws (40+) Flip a coin. If heads, this attack does 40 damage plus 10 more damage. Combusken - EX Trainer Kit ex_trainer_kit Combusken Common Stage 1 W Fire 70 1 ATK-1: [R] Flare (20) | ATK-2: [3] Double Kick (40x) Flip 2 coins. This attack does 40 damage times the number of heads. Combusken - Phantoms holon_phantoms Combusken Uncommon Stage 1 W Fire 70 1 ATK-1: [2] Slash (20) | ATK-2: [2R] Super Singe (40) The Defending Pokemon is now Burned. Combusken - POP 3 pop_3 Combusken Uncommon Stage 1 W Fire 70 1 ATK-1: [1] Scratch (10) | ATK-2: [2R] Flamethrower (50) Discard a R Energy attached to Combusken. Combusken - Promo old_nintendo_Promos Combusken Promo Stage 1 W Fire 70 1 ATK-1: [R] Flare (20) | ATK-2: [3] Double Kick (40x) Flip 2 coins. This attack does 40 damage times the number of heads. Combusken - RubySapphire (a) ruby_sapphire Combusken Uncommon Stage 1 W Fire 70 1 ATK-1: [R] Flare (20) | ATK-2: [3] Double Kick (40x) Flip 2 coins. This attack does 40 damage times the number of heads. Combusken - RubySapphire (b) ruby_sapphire Combusken2 Uncommon Stage 1 W Fire 80 1 Poke-BODY: Natural Care - When you attach a R Energy card from your hand to Combusken, remove all Special Conditions from Combusken. | ATK-1: [2] Lunge (50) Flip a coin. If tails, this attack does nothing. Combusken - Species (a) crystal_guardians combusken Rare Stage 1 P Fighting 80 1 ATK-1: [F] Focus Energy - During your next turn, Combusken's High Jump Kick attack's base damage is 70. | ATK-2: [1F] High Jump Kick (30) Combusken - Species (b) crystal_guardians combusken2 Uncommon Stage 1 W Fire 80 2 ATK-1: [2] Searing Flame (10) The Defending Pokemon is now Burned. | ATK-2: [2R] Firebreathing (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage. Computer Error black_star_Promo Computer_Error Promo Trainer Trainer 0 ATK-1: You may draw up to 5 cards, then your opponent may draw up to 5 cards. Your turn is over now (you don't get to attack). Computer Search basic Computer_Search Rare Trainer Trainer 0 ATK-1: Discard 2 other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward. Cool Porygon black_star_Promo Cool_Porygon Promo Basic F P Colorless 50 1 ATK-1: [3] Texture Magic - You may change Cool Porygon's Resistance to a type of your choice other than Colorless. If the Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless. (Benching either Pokemon ends the effect on that Pokemon.) | ATK-2: [3] 3-D Attack (20x) Flip 3 coins. This attack does 20 damage times the number of heads. Copycat - Expedition expedition Copycat Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Shuffle your hand into your deck. Then, count the number of cards in your opponent's hand and draw that many cards. Copycat - Rocket Returns rocket_returns Copycat Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Shuffle your hand into your deck. Then, count the number of cards in your opponent's hand and draw that many cards. Corphish - Deoxys deoxys Corphish Common Basic L Water 40 1 Poke-BODY: Exoskeleton - Any damage done to Corphish by attacks is reduced by 10 (after applying Weakness and Resistance). | ATK-1: [1] Double Chop (10x) Flip 2 coins. This attack does 10 damage times the number of heads. Corphish - Dragon dragon Corphish Common Basic L Water 40 1 ATK-1: [1] Poison Claws - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ATK-2: [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Corphish - Dragon(a) dragon Corphish2 Common Basic L Water 50 1 ATK-1: [1] Irongrip (10) | ATK-2: [1W] Slash (20) Corphish - Dragon(b) dragon Corphish3 Common Basic L Water 50 1 ATK-1: [W] Beat (10) | ATK-2: [2] Toxic Grip (10) The Defending Pokemon is now Poisoned. Corphish - Phantoms(a) holon_phantoms Corphish Common Basic L Water 50 1 ATK-1: [1] Corkscrew Punch (10) | ATK-2: [3] Guillotine (30) Corphish - Phantoms(b) holon_phantoms Corphish2 Common Basic L Water 40 1 ATK-1: [1] Flail (10x) Does 10 damage times the number of damage counters on Corphish. | ATK-2: [W] Crabhammer (10) Corsola - Discovery neo_discovery Corsola Uncommon Basic G Water 50 1 ATK-1: [W] Recover - Discard 1 W Energy attached to Corsola or this attack does nothing. Remove all damage counters from Corsola. | ATK-2: [FF] Spike Cannon (30x) Flip 2 coins. This attack does 30 times the number of heads. Corsola - expedition expedition Corsola Common Basic G Water 60 2 ATK-1: [1W] Tackle (20) | ATK-2: [2W] Spike Cannon (20x) Flip 3 coins. This attack does 20 damage times the number of heads. Corsola - Hidden Legends hidden_legends Corsola Uncommon Basic G Water 70 1 ATK-1: [1] Coral Glow - Draw a number of cards up to the number of your opponent's Basic Pokemon in play. (You can't have more than 10 cards in your hand in this way.) Corsola - Unseen unseen_forces Corsola Uncommon Basic G Water 60 1 ATK-1: [1] Cry for Help - Search your deck for a W or F Pokemon (excluding Pokemon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward. | ATK-2: [W] Double Attack - Choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Counterattack Claws neo_destiny Counterattack_Claws Uncommon Trainer (Pokemon Tool) Trainer 0 ATK-1: During your opponent's turn, if your opponent's attack does damage to this Pokemon while it is your Active Pokemon (even if this Pokemon is Knocked Out), flip a coin. If heads, put 2 damage counters on the Defending Pokemon and discard this card. Cradily - Legend legend_maker Cradily Rare Stage 2 R Grass 100 2 ATK-1: [2] Devolution Wave - Count the number of React Energy cards attached to Cradily and choose up to that number of your opponent's Evolved Pokemon. Remove the highest Stage Evolution card from each of those Pokemon, then have your opponent shuffle those cards into his or her deck. | ATK-2: [1G] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Do not apply Weakness and Resistance for Benched Pokemon.) | ATK-3: [3] Mud Shot (50) Cradily - Sandstorm sandstorm Cradily Rare Stage 2 R Grass 100 2 Poke-BODY: Super Suction Cups - As Long as Cradily is your Active Pokemon, your opponent's Pokemon can't Retreat. | ATK-1: [1] Lure Poison - Before using this effect, you may switch the Defending Pokemon with 1 of your opponent's Benched Pokemon, if any. The Defending Pokemon is now Poisoned. | ATK-2: [2G] Spiral Drain (50) Remove 2 damage counters from Cradily (remove 1 if there is only 1). Cradily (Delta Species) holon_phantoms Cradily_(Delta_Species) Rare Stage 2 R Darkness Metal 100 2 ATK-1: [1D] Harsh Fluid (20) Put 5 damage counters on the Defending Pokemon at the end of your opponent's next turn. | ATK-2: [2M] Poison Tentacles (50) The Defending Pokemon is now Poisoned. Cradily ex aqua_magma Cradily_ex Ultra-Rare Stage 2 RW Grass 150 2 Poke-BODY: Primal Vibes - As long as Cradily ex is your Active Pokemon, your opponent can't play a Pokemon from his or her hand to evolve his or her Active Pokemon. | ATK-1: [2] Eerie Light (30) The Defending Pokemon is now Confused. | ATK-2: [2GG] Acidic Poison (60) The Defending Pokemon is now Poisoned and Burned. Crawdaunt - Deoxys deoxys Crawdaunt Rare Stage 1 G P Darkness 70 1 Poke-BODY: Darkness Protection - Any damage done to Crawdaunt by your opponent's attacks is reduced by 10 for each D Energy attached to Crawdaunt (after applying Weakness and Resistance). You can't reduce more than 20 damage in this way. | ATK-1: [2] Bubblebeam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2D] Cross-Cut (40+) If the Defending Pokemon is an Evolved Pokemon, this attack does 40 damage plus 20 more damage. Crawdaunt - Dragon(a) dragon Crawdaunt2 Rare Stage 1 L Water 80 1 ATK-1: [W] Poison Claws (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ATK-2: [3] Rend (30+) If the Defending Pokemon has any damage counters on it, this attack does 30 damage plus 30 more damage. Crawdaunt - Dragon(b) dragon Crawdaunt Rare Stage 1 L Water 80 2 Poke-BODY: Power Pinchers - As long as Crawdaunt is your Active Pokemon, when any of your Active Pokemon does damage to the Defending Pokemon, the attack does 10 more damage (before applying Weakness and Resistance). | ATK-1: [2W] Guillotine (50) Crawdaunt ex holon_phantoms Crawdaunt_ex Ultra-Rare Stage 1 L Water 110 2 Poke-POWER: Splash Back - Once during your turn (before your attack), if your opponent has 4 or more Benched Pokemon, you may choose 1 of them and return that Pokemon and all cards attached to it to his or her hand. This power can't be used if Crawdaunt ex is affected by a Special Condition. | ATK-1: [1W] Power Blow (20x) Does 20 damage times the amount of Energy attached to Crawdaunt ex. Crobat skyridge Crobat Rare Stage 2 P Grass 90 0 Poke-POWER: Carry Off - Once during your turn (before you attack) you may flip a coin. If heads, look at your opponent's hand. If your opponent has and Baby Pokemon, Basic Pokemon, of Evolution cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. This power can't be used if Crobat is affected by a Special Condition. | ATK-1: [2G] Double Cross (40x) Flip 2 coins. This attack does 40 damage times the number of heads. If both of them are tails, the defending Pokemon is now Confused and Poisoned. Crobat - Hidden Legends hidden_legends Crobat Rare Stage 2 P Grass 90 0 ATK-1: [1] Flutter Trick (20) Flip a coin. If heads, look at your opponent's hand and choose 1 card. Your opponent discards the card you chose. | ATK-2: [1G] Triple Poison (10) The Defending Pokemon is now Poisoned. Put 3 damage counters instead of 1 on the Defending Pokemon between turns. Crobat - Revelation neo_revelation Crobat Rare Stage 2 P F Grass 90 1 ATK-1: [G] Triggered Poison (20) If your opponent attaches an Energy card to the Defending Pokemon during his or her next turn, that Pokemon becomes Poisoned. | ATK-2: [1GG] Cross Attack (20x) Flip 4 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokemon is now Confused. Crobat - Skyridge skyridge Crobat Rare Stage 2 P Colorless 80 0 Poke-BODY: Crystal Type - Whenever you attach a G, R, or P basic Energy card from your hand to Crobat, Crobat's type (color) becomes the same as that type of energy until the end of the turn. | ATK-1: [1GR] Poison Flame (20) Flip a coin. If heads, the Defending Pokemon is now Burned and Poisoned. | ATK-2: [GPP] Squared Attack (20x) Flip 4 coins. This attack does 20 damage times the number of heads. Crobat (Delta Species) delta_species Crobat_d Rare Stage 2 P Metal Grass 90 0 ATK-1: [2] Radar Jam (30) Your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand during your opponent's next turn. | ATK-2: [1GM] Target Attack - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. If that Pokemon already has damage counters on it, this attack does 60 damage instead. (Don't apply Weakness and Resistance for Benched Pokemon.) Crobat ex deoxys Crobat_ex Ultra-Rare Stage 2 L F Grass 130 0 Poke-POWER: Distortion - Once during your turn (before your attack), if Crobat ex is your Active Pokemon, you may put 1 damage counter on 1 of your opponent's Pokemon. This power can't be used if Crobat ex is affected by a Special Condition. | ATK-1: [2] Cross Attack (20x) Flip 4 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokemon is now Confused. | ATK-2: [1GG] Pester (60) If the Defending Pokemon is affected by a Special Condition, this attack does 60 damage plus 40 more damage. Croconaw - expedition expedition Croconaw Uncommon Stage 1 L Water 80 1 ATK-1: [2] Tackle (20) | ATK-2: [3] Take Down (40) Croconaw does 10 damage to itself. Croconaw - Genesis(a) neo_genesis Croconaw Uncommon Stage 1 G Water 70 2 ATK-1: [1] Screech - Until the end of your next turn, if an attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon. | ATK-2: [1WW] Jaw Clamp (30) Until the end of your opponent's next turn, as long as Croconaw is your Active Pokemon, the Defending Pokemon can't retreat, and if the effect of an attack, Pokemon Power, or Trainer card would change that player's Active Pokemon, that part of the effect does nothing. Croconaw - Genesis(b) neo_genesis Croconaw2 Uncommon Stage 1 G Water 80 2 ATK-1: [2] Tackle (20) | ATK-2: [1WW] Sweep Away (50) Discard the top 3 cards from your deck. Croconaw - Unseen unseen_forces Croconaw Uncommon Stage 1 L Water 80 2 ATK-1: [2] Bite (20) | ATK-2: [1WW] Aqua Sonic (50) This attack's damage isn't affected by Resistance. Crystal Beach crystal_guardians crystal_beach Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Each Special Energy card that provides 2 or more Energy (both yours and your opponent's) now provides only 1 C Energy. This isn't affected by any Poke-Powers or Poke-Bodies. Crystal Celebi skyridge crystal_Celebi Rare Basic R Colorless 60 1 Poke-BODY: Crystal Type - Whenever you attach a G, W, or P basic Energy card from your hand to Celebi, Celebi's type (color) becomes the same as that type of energy until the end of the turn. | ATK-1: [GW] Empathetic Healing - Remove 2 damage counters from Celebi and each Pokemon that's the same type (color) as Celebi. | ATK-2: [1GP] Mind Bend (20) Flip a coin. If heads, the Defending Pokemon is now Confused. Crystal Charizard skyridge crystal_Charizard Rare Stage 2 W Colorless 110 4 Poke-BODY: Crystal Type - Whenever you attach a R, L, or F basic Energy card from your hand to Charizard, Charizard's type (color) becomes the same as that type of energy until the end of the turn. | ATK-1: [FRR] Fireblast (40) Discard an Energy card attached to Charizard. | ATK-2: [1LLR] Dragon Tail (50x) Flip 2 coins. This attack does 50 damage times the number of heads. Crystal Energy aquapolis Crystal_Energy Uncommon Special Energy Energy 0 While in play, Crystal Energy counts as every type of Energy provided by the basic Energy cards attached to the Pokemon Crystal Energy is attached to but only provides 1 Energy at a time. If there are no basic Energy cards attached to the Pokemon Crystal Energy is attached to, Crystal Energy provides 1 Energy instead. (Doesn't count as a basic Energy card.) Crystal Golem skyridge crystal_Golem Rare Stage 2 W Colorless 100 4 Poke-BODY: Crystal Type - Whenever you attach a G, R, or F basic Energy card from your hand to Golem, Golem's type (color) becomes the same as that type of energy until the end of the turn. | ATK-1: [1FF] Rock Throw (30) | ATK-2: [1FGR] Earth Bomb (50) Golem does 20 damage to itself. This attack also does 10 damage to each Benched Pokemon (yours and your opponents). (Don't apply Weakness and Resistance for Benched Pokemon.) Crystal Kabutops skyridge crystal_kabutops Rare Stage 2 G Colorless 90 3 Poke-BODY: Crystal Type - Whenever you attach a W, L, or F basic Energy card from your hand to Kabutops, Kabutop's type (color) becomes the same as that type of energy until the end of the turn. | ATK-1: [1WF] Draining Cut (20) Remove a damage counter from Kabutops. | ATK-2: [1FLL] Triple Cutter (30x) Flip 3 coins. This attack does 30 damage times the number of heads. Crystal Kingdra aquapolis Crystal_Kingdra Rare Stage 2 L Colorless 110 3 Poke-BODY: Crystal Type - When you attach a W, L, or P basic Energy card to Kingdra from your hand, Kingdra's type becomes the same type as that Energy card for the rest of the turn. | ATK-1: [LWW] Aquabomb (40) Kingdra does 10 damage to itself. (Don't apply Weakness and Resistance for your Pokemon.) | ATK-2: [1LPP] Dual Burn (60) Flip 2 coins. Discard 1 Energy card attached to Kingdra for each tails. Crystal Lugia aquapolis Crystal_Lugia Rare Basic P Colorless 80 3 Poke-BODY: Crystal Type - When you attach a R, W, or P basic Energy card to Lugia from your hand, Lugia's type becomes the same type as that Energy card for the rest of the turn. | ATK-1: [PR] Psychic (10x) Does 10 damage times the number of Energy cards attached to the Defending Pokemon. | ATK-2: [1RWW] Steam Blast (50) Discard 1 Energy card attached to Lugia. Crystal Nidoking aquapolis Crystal_Nidoking Rare Stage 2 G Colorless 100 3 Poke-BODY: Crystal Type - When you attach a G, L, or R basic Energy card to Nidoking from your hand, Nidoking's type becomes the same type as that Energy card for the rest of the turn. | ATK-1: [1GG] Poison Horn (20) The Defending Pokemon is now Poisoned. | ATK-2: (LLFF) Rolling Thunder (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Crystal Shard crystal_guardians crystal_shard Uncommon Trainer (Pokemon Tool) Trainer 0 ATK-1: As long as Crystal Shard is attached to a Pokemon, that Pokemon's type is C. If that Pokemon attacks, discard this card at the end of the turn. Crystal Shard - Deoxys deoxys Crystal_Shard Uncommon Trainer (Pokemon Tool) Trainer 0 ATK-1: As long as this card is attached to a Pokemon, that Pokemon's type is Colorless. If that Pokemon attacks, discard this card at the end of the turn. Crystal Shard - Skyridge skyridge Crystal_Shard Uncommon Trainer (Pokemon Tool) Trainer 0 ATK-1: As long as this card is attached to a Pokemon, that Pokemon's type (color) is C. If that Pokemon attacks, discard this card at the end of the turn. Cubone - AquaMagma aqua_magma Cubone Common Basic G Fighting 50 1 ATK-1: [F] Bone Attack (20) Flip a coin. If tails, this attack does nothing. Cubone - Aquapolis aquapolis Cubone Common Basic G L Fighting 40 1 ATK-1: [1] Teary Eyes - All damage done by attacks to Cubone during your opponent's next turn is reduced by 20. | ATK-2: [F] Tackle (10) Cubone - expedition expedition Cubone Common Basic G L Fighting 40 1 ATK-1: [1] Beat (10) | ATK-2: [1F] Bone Smash (30) Flip a coin. If tails, this attack does nothing. Cubone - FireLeaf fire_leaf Cubone Common Basic G Fighting 50 1 ATK-1: [1] Beat (10) | ATK-2: [1F] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Cubone - Jungle jungle Cubone Common Basic G L Fighting 40 1 ATK-1: [1] Snivel - If the Defending Pokemon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) | ATK-2: [FF] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Cubone. Cubone - Rocket Returns rocket_returns Cubone Common Basic G Fighting 50 1 ATK-1: [1] Look for Friends - Reveal cards from your deck until you reveal a Basic Pokemon. Show that card to your opponent and put it into your hand. Shuffle the other revealed cards back into your deck. (If you don't reveal a Basic Pokemon, shuffle all the revealed cards back into your deck.) | ATK-2: [F] Bonemerang (10x) Flip 2 coins. This attack does 10 damage times the number of heads. Cubone - Species delta_species Cubone Common Basic G Fighting 50 1 ATK-1: [1] Beat (10) | ATK-2: [2] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Cubone. Curse Powder unseen_forces Curse_Powder Uncommon Trainer (Pokemon Tool) Trainer 0 Attach Curse Powder to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Curse Powder is attached to is a Basic Pokemon or Pokemon-ex, discard Curse Powder. | ATK-1: If the Pokemon that Curse Powder is attached to is Knocked Out by damage from an opponent's attack, put 3 damage counters on the Attacking Pokemon. Cursed Stone legend_maker Cursed_Stone Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | ATK-1: At any time between turns, each player puts 1 damage counter on his or her Pokemon that has a Poke-Power. Cyclone Energy - Skyridge skyridge Cyclone_Energy Uncommon Special Energy Energy 0 This card provides C Energy. When you play this card from your hand and attach it to your Active Pokemon, your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon. Cyclone Energy - Unseen unseen_forces Cyclone_Energy Uncommon Special Energy Energy 0 Cyclone Energy provides C Energy. When you attach this card from your hand to your Active Pokemon, switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch. Cyndaquil - Destiny neo_destiny Cyndaquil Common Basic W Fire 40 1 ATK-1: [R] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Cyndaquil - expedition(a) expedition Cyndaquil2 Common Basic W Fire 50 1 ATK-1: [1] Tackle (10) | ATK-2: [1R] Ember (30) Discard a R Energy card attached to Cyndaquil. Cyndaquil - expedition(b) expedition Cyndaquil Common Basic W Fire 40 1 ATK-1: [R] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned. | ATK-2: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Cyndaquil - Genesis(a) neo_genesis Cyndaquil Common Basic W Fire 40 1 ATK-1: [1] Leer - Flip a coin. If heads, the Defending Pokemon can't attack Cyndaquil during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.) | ATK-2: [1R] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. Cyndaquil - Genesis(b) neo_genesis Cyndaquil2 Common Basic W Fire 50 1 ATK-1: [R] Fireworks (20) Flip a coin. If tails, discard 1 Energy card attached to Cyndaquil. | ATK-2: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Cyndaquil - Hidden Legends hidden_legends Cyndaquil Common Basic W Fire 50 1 ATK-1: [1] Swift (10) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | ATK-2: [2] Rage (10+) Does 10 damage plus 10 more for each damage counter on Cyndaquil. Cyndaquil - Sandstorm sandstorm Cyndaquil Common Basic W Fire 50 1 ATK-1: [1] Tackle (10) | ATK-2: [R] Singe - Flip a coin. If heads the Defending Pokemon is now Burned. Cyndaquil - Unseen unseen_forces Cyndaquil Common Basic W Fire 50 1 ATK-1: [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [1R] Fireworks (30) Flip a coin. If tails, discard a R Energy card attached to Cyndaquil. Dark Alakazam rocket Dark_Alakazam Rare Stage 2 P Psychic 60 3 ATK-1: [1PP] Teleport Blast (30) You may switch Dark Alakazam with 1 of your Benched Pokemon (Do the damage before switching the Pokemon). | ATK-2: [PPP] Mind Shock (40) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Dark Ampharos - Destiny neo_destiny Dark_Ampharos Rare Stage 2 F Lightning 70 2 Pokemon Power: Conductivity - Whenever your opponent attaches an Energy card to a Pokemon from his or her hand, this Power does 10 damage to that Pokemon. (Don't apply Weakness and Resistance) This power stops working if this Pokemon is Asleep, Confused or Paralyzed, or another Dark Ampharos is using Conductivity. | ATK-1: [2L] Shock Bolt (50) Discard all L Energy cards attached to this Pokemon in order to use this attack. Dark Ampharos - Rocket Returns rocket_returns Dark_Ampharos Rare Stage 2 F Darkness Lightning 120 2 Poke-BODY: Darkest Impulse - As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokemon, put 2 damage counters on that Pokemon. You can't use more than 1 Darkest Impulse Poke-Body each turn. | ATK-1: [2] Ram (30) | ATK-2: [2L] Shock Bolt (70) Discard all Lightning Energy attached to Dark Ampharos. Dark Arbok - Rocket rocket Dark_Arbok Rare Stage 1 P Grass 60 2 ATK-1: [GG] Stare - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokemon has a Pokemon Power, that power stops working until the end of your opponent's next turn. | ATK-2: [GGG] Poison Vapor (10) The Defending Pokemon is now Poisoned. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Arbok - Rocket Returns rocket_returns Dark_Arbok Uncommon Stage 1 P Darkness Grass 90 1 ATK-1: [G] Swallow Up (10+) Before doing damage, count the number of remaining HP of the Defending Pokemon and Dark Arbok. If the Defending Pokemon has fewer remaining HP than Dark Arbok's, this attack does 10 damage plus 30 more damage. | ATK-2: [2] Extra Poison (30) If the Defending Pokemon is Pokemon-ex, the Defending Pokemon is now Asleep and Poisoned. Dark Ariados - Destiny neo_destiny Dark_Ariados Rare Stage 1 R Grass 60 2 ATK-1: [G] Entangle - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. Flip a coin. If heads, the new Defending Pokemon is now Paralyzed. If your opponent has no Benched Pokemon, this attack does nothing. | ATK-2: [GGG] Poison Bind (30) The Defending Pokemon is now Poisoned. Flip a coin. If heads, until the end of your opponent's next turn, the Defending Pokemon cannot be moved out of the Active Position. Dark Ariados - Rocket Returns rocket_returns Dark_Ariados Uncommon Stage 1 R Darkness Grass 70 1 ATK-1: [1] Super Poison Breath - Each Defending Pokemon is now Poisoned. | ATK-2: [2G] Breaking Impact - Choose 1 of your opponent's Pokemon. This attack does 20 damage for each Energy in that Pokemon's Retreat Cost (after applying effects to the Retreat Cost). (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Blastoise - Legendary legendary_collection Dark_Blastoise Rare Stage 2 L Water 70 2 ATK-1: [WW] Hydrocannon (30+) Does 30 damage plus 20 more damage for each W Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way. | ATK-2: [2W] Rocket Tackle (40) Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.) Dark Blastoise - Rocket rocket Dark_Blastoise Rare Stage 2 L Water 70 2 ATK-1: [WW] Hydrocannon (30+) Does 30 damage plus 20 more damage for each W Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way. | ATK-2: [2W] Rocket Tackle (40) Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.) Dark Celebi hidden_legends Dark_Celebi Rare Basic R Darkness Grass 70 1 ATK-1: [1] Dark Provide - Attach up to 1 G or D Energy card from your hand to your Pokemon. | ATK-2: [DG] Leaf Poison (20) The Defending Pokemon is now Poisoned. Dark Charizard rocket Dark_Charizard Rare Stage 2 W F Fire 80 3 ATK-1: [1] Nail Flick (10) | ATK-2: [RR] Continuous Fireball (50x) Flip a number of coins equal to the number of R Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of R Energy cards attached to Dark Charizard equal to the number of heads. Dark Charmeleon rocket Dark_Charmeleon Uncommon Stage 1 W Fire 50 2 ATK-1: [2] Tail Slap (20) | ATK-2: [RRR] Fireball (70) Use this attack only if there are any R Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage). Dark Crobat - Destiny neo_destiny Dark_Crobat Rare Stage 2 P F Grass 70 0 Pokemon Power: Surprise Bite - When this Pokemon is played from your hand and evolves a Pokemon, choose 1 of your opponent's Pokemon and do 20 damage to it. | ATK-1: [GG] Dark Drain - Flip a coin for each of your opponent's Pokemon. If heads, this attack does 10 damage to that Pokemon. Then, remove a number of damage counters from this Pokemon equal to amount of damage done by this attack. Dark Crobat - Rocket Returns rocket_returns Dark_Crobat Rare Stage 2 L F Darkness Grass 90 1 Poke-POWER: Black Beam - Once during your turn (before your attack), if Dark Crobat is your Active Pokemon, you may choose 1 of the Defending Pokemon. That Pokemon is now Poisoned. This power can't be used if Dark Crobat is affected by a Special Condition. | ATK-1: [1G] Dark Drain - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Remove from Dark Crobat a number of damage counters equal to the number of your opponent's Pokemon in play. | ATK-2: [1G] Skill Dive - Does 30 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Croconaw neo_destiny Dark_Croconaw Uncommon Stage 1 G Water 60 2 ATK-1: [WW] Clamping Jaw (20) During your next turn, if the Defending Pokemon tries to Retreat or use an attack, flip a coin. If tails, that Retreat or attack does nothing. (Benching either Pokemon ends this effect.) Dark Donphan neo_destiny Dark_Donphan Rare Stage 1 G L Fighting 60 3 ATK-1: [FF] Tusk Toss - Flip a coin. If heads, return the Defending Pokemon and all cards attached to it to your opponent's hand; if tails, your opponent choose 1 of his or her Benched Pokemon and switches it with the Defending Pokemon. (If your opponent has no Benched Pokemon, this attack does nothing). | ATK-2: [1FF] Giant Tusk (50) Dark Dragonair - Legendary legendary_collection Dark_Dragonair Uncommon Stage 1 P Colorless 60 2 Pokemon Power: Evolutionary Light - Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is Asleep, Confused, or Paralyzed. | ATK-1: [3] Tail Strike (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. Dark Dragonair - Rocket rocket Dark_Dragonair Uncommon Stage 1 P Colorless 60 2 Pokemon Power: Evolutionary Light - Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is Asleep, Confused, or Paralyzed. | ATK-1: [3] Tail Strike (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. Dark Dragonair - Rocket Returns(a) rocket_returns Dark_Dragonair2 Uncommon Stage 1 C FG Darkness 80 1 ATK-1: [1W] Double Tackle - Does 20 damage to each Defending Pokemon. | ATK-2: [2L] Crushing Blow (40) Flip a coin. If heads, discard an Energy attached to the Defending Pokemon. Dark Dragonair - Rocket Returns(b) rocket_returns Dark_Dragonair Uncommon Stage 1 C FG Darkness 70 1 Poke-POWER: Evolutionary Light - Once during your turn (before your attack), if Dark Dragonair is your Active Pokemon, you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is affected by a Special Condition. | ATK-1: [LW] Dragon Rage (30) Dark Dragonite legendary_collection Dark_Dragonite Rare Stage 2 F Colorless 70 2 Pokemon Power: Summon Minions - When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | ATK-1: [4] Giant Tail (70) Flip a coin. If tails, this attack does nothing. Dark Dragonite - Rocket rocket Dark_Dragonite Rare Stage 2 F Colorless 70 2 Pokemon Power: Summon Minions - When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | ATK-1: [4] Giant Tail (70) Flip a coin. If tails, this attack does nothing. Dark Dragonite - Rocket Returns rocket_returns Dark_Dragonite Rare Stage 2 C FG Darkness 120 2 Poke-POWER: Dark Trance - As often as you like during your turn (before your attack), you may move a D Energy card attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Dark Dragonite is affected by a Special Condition. | ATK-1: [LW] Double Wing Attack - Does 30 damage to each Defending Pokemon. | ATK-2: [3] Claw Swipe (50) Dark Dugtrio rocket Dark_Dugtrio Rare Stage 1 G L Fighting 50 2 Pokemon Power: Sinkhole - Whenever your opponent's Active Pokemon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed. | ATK-1: [FF] Knock Down (20+) Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage. Dark Electrode - Rocket rocket Dark_Electrode Uncommon Stage 1 F Lightning 60 1 ATK-1: [1] Rolling Tackle (10) | ATK-2: [LL] Energy Bomb (30) Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokemon (in any way you choose). If you have no Benched Pokemon, discard all Energy cards attached to Dark Electrode. Dark Electrode - Rocket Returns rocket_returns Dark_Electrode Rare Stage 1 F Darkness Lightning 70 1 Poke-POWER: Darkness Navigation - Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a D or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition. | ATK-1: [L] Energy Bomb (30) You may move all Energy cards attached to Dark Electrode to your Benched Pokemon in any way you like. Dark Espeon neo_destiny Dark_Espeon Rare Stage 1 P Psychic 60 0 ATK-1: [1] Gouge (10+) Flip a coin. If heads, this attack does 10 more damage. | ATK-2: [2P] Psysplash - Flip a coin for each Energy card attached to each of your opponent's Pokemon. This attack does 10 damage times the number of heads to that Pokemon. (Don't apply Weakness and Resistance.) Dark Exeggutor neo_destiny Dark_Exeggutor Uncommon Stage 1 P Psychic 60 2 ATK-1: [1] Triple Headbutt (10x) Flip 3 coins. This attack does 10 damage times the number of heads. | ATK-2: [1P] MAX Burst (20x) Flip a number of coins equal to the number of Energy attached to all of your opponent's Pokemon. This attack does 20 damage times the number of heads. Dark Feraligatr neo_destiny Dark_Feraligatr Rare Stage 2 G Water 80 3 Pokemon Power: Scare - Your opponent cannot use the attacks or Pokemon Powers of his or her Baby Pokemon. This power stops working if this Pokemon is Asleep, Confused or Paralyzed. | ATK-1: [WWW] Crushing Blow (50) Flip a coin. If heads, choose 1 Energy card attached to the Defending Pokemon and discard it. Dark Flaaffy - Destiny neo_destiny Dark_Flaaffy Uncommon Stage 1 F Lightning 60 1 ATK-1: [L] High Voltage (10) Flip a coin. If heads, your opponent cannot play any Trainer cards during his or her next turn. | ATK-2: [1L] Stun Wave (30) Until the end of your opponent's next turn, the Defending Pokemon's Pokemon Power does nothing. Dark Flaaffy - Rocket Returns rocket_returns Dark_Flaaffy Uncommon Stage 1 F Darkness Lightning 80 1 ATK-1: [1] Thunder Slash (10) If the Defending Pokemon is a Basic Pokemon, the Defending Pokemon is now Paralyzed. Dark Flaaffy can't use Thunder Slash during your next turn. | ATK-2: [1L] Headbutt (20) Dark Flareon rocket Dark_Flareon Uncommon Stage 1 W Fire 50 1 ATK-1: [1] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Dark Flareon. | ATK-2: [RR] Playing with Fire (30+) Use this attack only if there are any R Energy cards attached to Dark Flareon. Flip a coin. If heads, discard 1 of those Energy cards and this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage. Dark Forretress neo_destiny Dark_Forretress Uncommon Stage 1 R Grass 60 2 ATK-1: [1] Armor Up - Flip a coin. If heads, until the end of your next turn, if an attack Knocks Out this Pokemon, it is not Knocked Out, and its HP becomes 10 instead. | ATK-2: [GG] Explosion (60) This Pokemon does 60 damage to itself. Dark Gengar neo_destiny Dark_Gengar Rare Stage 2 F Psychic 70 2 Pokemon Power: Deep Sleep - Each Pokemon that is Asleep at the end of each turn flips 2 coins instead of 1. If both coins are heads, that Pokemon is no longer Asleep. This power stops working if this Pokemon is Asleep, Confused or Paralyzed. | ATK-1: [PPP] Pull In (30) The Defending Pokemon is now Asleep. If you wish, before damage is done, you may choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. Dark Gloom rocket Dark_Gloom Uncommon Stage 1 F Grass 50 2 Pokemon Power: Pollen Stench - Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Confused; if tails, your Active Pokemon is now Confused. This power can't be used if Dark Gloom is Asleep, Confused, or Paralyzed. | ATK-1: [GG] Poisonpowder (10) The Defending Pokemon is now Poisoned. Dark Golbat - Rocket rocket Dark_Golbat Rare Stage 1 P F Grass 50 0 Pokemon Power: Sneak Attack - When you play Dark Golbat from your hand, you may choose 1 of your opponent's Pokemon. If you do, Dark Golbat does 10 damage to that Pokemon. Apply Weakness and Resistance. | ATK-1: [GG] Flitter - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Dark Golbat - Rocket Returns rocket_returns Dark_Golbat Uncommon Stage 1 P Darkness Grass 70 0 ATK-1: [G] Night Ambush - Does 30 damage to 1 of your opponent's Pokemon. Dark Golbat can't attack during your next turn. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Golduck - Rocket rocket Dark_Golduck Uncommon Stage 1 L Water 60 2 ATK-1: [P] Third Eye - Discard 1 Energy card attached to Dark Golduck in order to draw up to 3 cards. | ATK-2: [1PP] Super Psy (50) Dark Golduck - Rocket Returns rocket_returns Dark_Golduck Uncommon Stage 1 L Darkness Water 70 1 ATK-1: [1W] Darkness Shield (20) Flip a coin. If heads, prevent all effects of an attack, including damage, done to each of your Active Pokemon during your opponent's next turn. | ATK-2: [2W] Cold Crush (40) You may discard an Energy card attached to Dark Golduck. If you do, discard an Energy attached to the Defending Pokemon. Dark Gyarados - Rocket rocket Dark_Gyarados Rare Stage 1 G F Water 70 2 Pokemon Power: Final Beam - When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each W Energy attached to Dark Gyarados to the Pokemon that Knocked Out Dark Gyarados. Apply Weakness and Resistance. This power doesn't work if Dark Gyarados is Asleep, Confused, or Paralyzed. | ATK-1: [WWW] Ice Beam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Dark Gyarados - Rocket Returns rocket_returns Dark_Gyarados Uncommon Stage 1 L F Darkness Water 80 2 Poke-BODY: Dark Scale - If Dark Gyarados is your Active Pokemon and is Knocked Out by an opponent's attack, put 3 damage counters on the Attacking Pokemon. | ATK-1: [1W] Sharp Fang (30) | ATK-2: [2W] Dark Streak (40) Flip a coin. If heads, each Defending Pokemon is now Paralyzed. Dark Haunter neo_destiny Dark_Haunter Uncommon Stage 1 F Psychic 50 0 ATK-1: [P] Call Back - Choose 1 Baby Pokemon or Basic Pokemon in your opponent's discard pile and put it onto his or her Bench. Put 1 damage counter on that Pokemon. If your opponent's Bench is full, you can't use this attack. | ATK-2: [PP] Surround (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, the Defending Pokemon can't Retreat during your opponent's next turn. Dark Houndoom - Destiny neo_destiny Dark_Houndoom Rare Stage 1 W Fire 60 1 ATK-1: [1] Eerie Howl - If your opponent's Bench isn't full, look at his or her hand. If your opponent has any Baby Pokemon or Basic Pokemon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokemon. | ATK-2: [1R] Dark Fire (30+) If there are any Darkness Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more for the Darkness Energy you discarded). If there aren't any, this attack does 30 damage. Dark Houndoom - Rocket Returns(a) rocket_returns Dark_Houndoom Rare Stage 1 F P Darkness Fire 70 1 ATK-1: [1D] Shakedown (20) Choose a card from your opponent's hand without looking and discard it. | ATK-2: [2R] Dark Fire (40+) You may discard a Fire Energy or Darkness Energy attached to Dark Houndoom. If you do, this attack does 40 damage plus 20 more damage. Dark Houndoom - Rocket Returns(b) rocket_returns Dark_Houndoom2 Uncommon Stage 1 W Darkness Fire 70 1 Poke-POWER: Fire Breath - Once during your turn (before your attack), if Dark Houndoom is your Active Pokemon, you may flip a coin. If heads, the Defending Pokemon (choose 1 if there are 2) is now Burned. This power can't be used if Dark Houndoom is affected by a Special Condition. | ATK-1: [2R] Fire Payback (40+) If you have less Benched Pokemon than your opponent, this attack does 40 damage plus 20 more damage. Dark Hypno - Rocket rocket Dark_Hypno Rare Stage 1 P Psychic 60 2 ATK-1: [P] Psypunch (20) | ATK-2: [1PP] Bench Manipulation (20x) Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Dark Hypno - Rocket Returns rocket_returns Dark_Hypno Rare Stage 1 P Darkness Psychic 70 1 ATK-1: [1] Dark Link - Flip a coin. If heads, choose an attack on 1 of your Pokemon in play that has Dark in its name (excluding this one). Dark Link copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokemon is, Dark Hypno's type is still Psychic and Dark.) Dark Hypno performs that attack. | ATK-2: [1P] Black Magic (20x) Does 20 damage times the number of your opponent's Benched Pokemon. Dark Ivysaur best_Promos Dark_Ivysaur Promo Stage 1 R Grass 50 2 Poke-BODY: Vine Pull - Once during your turn when Dark Ivysaur retreats, choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon.";"") | ATK-1: [GG] Fury Strikes - Your opponent puts 3 markers onto his or her Pokemon (divided as he or she chooses). (More than 1 marker can be put on the same Pokemon.) Then, this attack does 10 damage to each Pokemon for each marker on it. Don't apply Weakness and Resistance. Remove the markers at the end of the turn. Dark Jolteon rocket Dark_Jolteon Uncommon Stage 1 F Lightning 50 1 ATK-1: [L] Lightning Flash (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | ATK-2: [1LL] Thunder Attack (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Dark Jolteon does 10 damage to itself. Dark Kadabra rocket Dark_Kadabra Uncommon Stage 1 P Psychic 50 2 Pokemon Power: Matter Exchange - Once during your turn (before your attack), you may discard a card from your hand in order to draw a card. This power can't be used if Dark Kadabra is Asleep, Confused, or Paralyzed. | ATK-1: [PP] Mind Shock (30) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Dark Machamp rocket Dark_Machamp Rare Stage 2 P Fighting 70 3 ATK-1: [FF] Mega Punch (30) | ATK-2: [1FFF] Fling - Your opponent shuffles his or her Active Pokemon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokemon. Dark Machoke rocket Dark_Machoke Uncommon Stage 1 P Fighting 60 2 ATK-1: [1FF] Drag Off (20) Before doing damage, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. Do the damage to the new Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon. | ATK-2: [1FF] Knock Back (30) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Dark Magcargo - Destiny neo_destiny Dark_Magcargo Rare Stage 1 W Fire 60 3 Pokemon Power: Hot Plate - If this Pokemon is your Active Pokemon, whenever either player plays a Baby Pokemon or a Basic Pokemon, this power does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working while this Pokemon is Asleep, Confused or Paralyzed. | ATK-1: [RR] Ball of Flame (20) You may discard a Fire Energy card attached to Dark Magcargo when you use this attack. If you do and if your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Magcargo - Rocket Returns rocket_returns Dark_Magcargo Uncommon Stage 1 W Darkness Fire 80 2 ATK-1: [1] Energy Press (10+) Does 10 damage plus 10 more damage for each basic Energy card attached to all of your Active Pokemon. | ATK-2: [2F] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Magneton - Rocket rocket Dark_Magneton Rare Stage 1 F Lightning 60 2 ATK-1: [2] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ATK-2: [LL] Magnetic Lines (30) If the Defending Pokemon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokemon, choose 1 of them and attach that Energy card to it. Dark Magneton - Rocket Returns rocket_returns Dark_Magneton Uncommon Stage 1 F Darkness Lightning 70 1 ATK-1: [1L] Magnetic Lines (20) If your opponent has at least 2 Pokemon in play, move a basic Energy card from the Defending Pokemon to another of your opponent's Pokemon. | ATK-2: [2L] Poison Pulse (40) The Defending Pokemon is now Poisoned. Dark Marowak rocket_returns Dark_Marowak Rare Stage 1 G Darkness Fighting 70 1 ATK-1: [2] Brick Smash (30) This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | ATK-2: [1FF] Hard Bone (70) Discard a Basic Pokemon or Evolution card from your hand or this attack does nothing. Dark Metal Energy - Phantoms holon_phantoms Dark_Metal_Energy Uncommon Special Energy Energy 0 Attach Dark Metal Energy to 1 of your Pokemon. While in play, Dark Metal Energy provides D Energy and M Energy, but provides only 1 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no effect other than providing Energy.) Dark Metal Energy - Rocket Returns rocket_returns Dark_Metal_Energy Uncommon Special Energy Energy 0 Attach Dark Metal Energy to 1 of your Pokemon. While in play, Dark Metal Energy provides D Energy and M Energy, but provides only 1 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no effect other than providing Energy.) Dark Muk - Rocket rocket Dark_Muk Uncommon Stage 1 P Grass 60 2 Pokemon Power: Sticky Goo - As long as Dark Muk is your Active Pokemon, your opponent pays 2 more to retreat his or her Active Pokemon. This power stops working while Dark Muk is Asleep, Confused, or Paralyzed. | ATK-1: [GG] Sludge Punch (20) The Defending Pokemon is now Poisoned. Dark Muk - Rocket Returns rocket_returns Dark_Muk Rare Stage 1 P Darkness Grass 70 1 Poke-BODY: Sticky Goo - As long as Dark Muk is your Active Pokemon, your opponent pays 2 more to retreat his or her Active Pokemon. | ATK-1: [2] Slimy Water (10x) Does 10 damage times the number of Energy in the Defending Pokemon's Retreat Cost (after applying effects to the Retreat Cost). | ATK-2: [1G] Acidic Poison (10) The Defending Pokemon is now Burned and Poisoned. Dark Octillery - Destiny neo_destiny Dark_Octillery Common Stage 1 L Water 60 2 ATK-1: [W] Ink Blast (20+) This attack does 10 more damage for each Energy attached to this Pokemon not used to pay for this attack's Energy cost. Extra Energy after the second don't count. | ATK-2: [1W] Tentacle Wrap (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, during your opponent's next turn, the Retreat Cost of the Defending Pokemon is increased by 1. Dark Octillery - Rocket Returns rocket_returns Dark_Octillery Rare Stage 1 L Darkness Water 70 1 ATK-1: [W] Black Suction Cups - Does 10 damage to each Defending Pokemon. If heads, each Defending Pokemon is now Paralyzed. | ATK-2: [2] Ink Blast (30+) Does 30 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Dark Omanyte neo_destiny Dark_Omanyte Uncommon Stage 1 G Water 40 1 ATK-1: [W] Water Cannon - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon for each W Energy attached to this Pokemon. (Don't apply Weakness and Resistance) Extra W Energy after the third don't count. Dark Omastar neo_destiny Dark_Omastar Uncommon Stage 2 G Water 70 2 ATK-1: [W] Prehistoric Water - Flip a coin. If heads, and if your opponent has any Evolved Pokemon, choose 1 of them and shuffle the top Evolution card attached to that Pokemon into your opponent's deck. | ATK-2: [1W] Dark Tentacle (30) During your opponent's next turn, your opponent cannot evolve the Defending Pokemon. (The Defending Pokemon can be evolved through attacks or Pokemon Powers.) (Benching this Pokemon ends this effect.) Dark Persian - Legendary legendary_collection Dark_Persian Rare Stage 1 F P Colorless 60 0 ATK-1: [1] Fascinate - Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon. | ATK-2: [2] Poison Claws (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Dark Persian - Promo black_star_Promo Dark_Persian Promo Stage 1 F P Colorless 60 0 ATK-1: [1] Tempt - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. | ATK-2: [2] Poison Claws (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Dark Persian - Rocket rocket Dark_Persian Uncommon Stage 1 F P Colorless 60 0 ATK-1: [1] Fascinate - Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon. | ATK-2: [2] Poison Claws (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Dark Porygon2 neo_destiny Dark_Porygon2 Rare Stage 1 F P Colorless 60 1 Pokemon Power: Spatial Distortion - Once during your turn (before your attack), you may flip a coin. If heads, choose 1 Stadium Card in your discard pile and put it into play. (If there is already a Stadium Card in play, it is discarded.) You can't use this power if this Pokemon is Asleep, Confused or Paralyzed. | ATK-1: [3] Curve Attack (20) Flip a coin. If heads, during your opponent's next turn, prevent all including damage done by attacks to this Pokemon. (Other effects of attacks still happen.) Dark Primeape rocket Dark_Primeape Uncommon Stage 1 P Fighting 60 1 Pokemon Power: Frenzy - If Dark Primeape does any damage while it's Confused (even to itself), it does 30 more damage. | ATK-1: [FF] Frenzied Attack (40) Dark Primeape is now Confused (after doing damage). Dark Pupitar - Destiny neo_destiny Dark_Pupitar Uncommon Stage 1 G L Fighting 60 1 ATK-1: [FF] Rock Tackle (40) This Pokemon does 10 damage to itself. During your next turn, this Pokemon can't use Rock Tackle. | ATK-2: [3] Explosive Evolution - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon (Don't apply Weakness and Resistance), then search your deck for a Pokemon named Dark Tyranitar and put it on top of this Pokemon. This counts as Evolving this Pokemon. Shuffle your deck afterward. Dark Pupitar - Rocket Returns(a) rocket_returns Dark_Pupitar2 Uncommon Stage 1 G Darkness Fighting 80 2 ATK-1: [2] Dark Streak (20) Flip a coin. If heads, each Defending Pokemon is now Paralyzed. | ATK-2: [2F] Rock Tumble (40) This attack's damage is not affected by Resistance. Dark Pupitar - Rocket Returns(b) rocket_returns Dark_Pupitar Uncommon Stage 1 G Darkness Fighting 70 1 ATK-1: [1] Explosive Evolution - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance.) Then, search your deck for a card that evolves from Dark Pupitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward. Dark Quilava neo_destiny Dark_Quilava Uncommon Stage 1 W Fire 60 1 ATK-1: [R] Incinerate - Look at the top card of your opponent's deck. If it is a Trainer card, discard it. Otherwise, return it to the top of your opponent's deck. | ATK-2: [RR] Rushing Magma (20x) Discard the top 5 cards of your deck. This attack does 20 damage times the number of R Energy cards discarded in this way. Dark Raichu - Legendary legendary_collection Dark_Raichu Rare Stage 1 F Lightning 70 1 ATK-1: [LLL] Surprise Thunder (30) Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent's Benched Pokemon. If the second coin is tails, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon Dark Raichu - Rocket rocket Dark_Raichu Rare Stage 1 F Lightning 70 1 ATK-1: [LLL] Surprise Thunder (30) Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent's Benched Pokemon. If the second coin is tails, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon Dark Rapidash rocket Dark_Rapidash Uncommon Stage 1 W Fire 60 0 ATK-1: [2] Rear Kick (20) | ATK-2: [RR] Flame Pillar (30) You may discard 1 R Energy card attached to Dark Rapidash when you use this attack. If you do and if your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Raticate - Rocket rocket Dark_Raticate Common Stage 1 F P Colorless 50 1 ATK-1: [2] Gnaw (20) | ATK-2: [3] Hyper Fang (50) Flip a coin. if tails, this attack does nothing. Dark Raticate - Rocket Returns rocket_returns Dark_Raticate Rare Stage 1 F Darkness 70 0 ATK-1: [D] Dark Seed - The Defending Pokemon can't retreat during your opponent's next turn. Put 5 damage counters on the Defending Pokemon at the end of your opponent's next turn. | ATK-2: [2] Spread Poison (10) The Defending Pokemon is now Poisoned. This attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Sandslash rocket_returns Dark_Sandslash Rare Stage 1 G Darkness Fighting 70 0 Poke-BODY: Poison Payback - If Dark Sandslash is your Active Pokemon and is damaged by an opponent's attack (even if Dark Sandslash is Knocked Out), the Attacking Pokemon is now Poisoned. | ATK-1: [3] Swift (50) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Dark Scizor neo_destiny Dark_Scizor Rare Stage 1 R G Metal 70 2 ATK-1: [2] Threaten - Flip a coin. If heads, look at your opponent's hand. If there are any Trainer cards there, choose 1 of them and shuffle it into your opponent's deck. | ATK-2: [3] Slash (30) Dark Slowbro - Legendary legendary_collection Dark_Slowbro Rare Stage 1 P Psychic 60 2 Pokemon Power: Reel In - When you play Dark Slowbro from your hand, choose up to 3 Basic Pokemon and/or Evolution cards from your discard pile and put them into your hand. | ATK-1: [PP] Fickle Attack (40) Flip a coin. If tails, this attack does nothing. Dark Slowbro - Rocket rocket Dark_Slowbro Rare Stage 1 P Psychic 60 2 Pokemon Power: Reel In - When you play Dark Slowbro from your hand, choose up to 3 Basic Pokemon and/or Evolution cards from your discard pile and put them into your hand. | ATK-1: [PP] Fickle Attack (40) Flip a coin. If tails, this attack does nothing. Dark Slowking - Destiny neo_destiny Dark_Slowking Rare Stage 1 P Psychic 60 2 Pokemon Power: Cunning - Once during your turn (before your attack), you may flip a coin. If heads, look at the top card of your opponent's deck, and return it to the top of his or her deck. You may then choose to shuffle that deck. This power can't be used if this Pokemon is Asleep, Confused or Paralyzed. | ATK-1: [PP] Mind Shock (30) Don't apply Weakness or Resistance for this attack. Dark Slowking - Rocket Returns rocket_returns Dark_Slowking Rare Stage 1 G Darkness Psychic 80 1 Poke-POWER: Cunning - Once during your turn (before your attack), you may look at the top card of your opponent's deck. Then, you may shuffle his or her deck. This power can't be used if Dark Slowking is affected by a Special Condition. | ATK-1: [1P] Litter (20+) You may discard a combination of up to 2 Pokemon Tool cards and Rocket's Secret Machine cards from your hand. If you do, this attack does 20 damage plus 30 more damage for each card you discarded. Dark Steelix rocket_returns Dark_Steelix Rare Stage 1 R G Darkness Metal 110 4 ATK-1: [2] Energy Link (20) Search your discard pile for an Energy card and attach it to Dark Steelix. | ATK-2: [3F] Heavy Impact (60) Dark Typhlosion neo_destiny Dark_Typhlosion Rare Stage 2 W Fire 80 1 ATK-1: [1] Claw Swipe (20) | ATK-2: [R] Rushing Flames (40x) Discard as many R Energy cards from this Pokemon as you like, then flip that many coins. This attack does 40 damage times the number of heads. Dark Tyranitar - Destiny neo_destiny Dark_Tyranitar Rare Stage 2 G L Fighting 90 3 ATK-1: [F] Mountain Smasher (20x) Flip a number of coins equal to the number of F Energy cards attached to this Pokemon. This attack does 20 damage times the number of heads. Afterward, discard a number of cards from the top of your opponent's deck equal to the number of heads. | ATK-2: [1FFF] Fling Away (50) If your opponent has any Benched Pokemon, this attack does 30 damage instead of 50 and choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Tyranitar - Rocket Returns(a) rocket_returns Dark_Tyranitar Rare Stage 2 F P Darkness 120 2 ATK-1: [1] Grind (10+) Does 10 damage plus 10 more damage for each Energy attached to Dark Tyranitar. | ATK-2: [2D] Spinning Tail - Does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-3: [3DD] Bite Off (70+) If the Defending Pokemon is Pokemon-ex, this attack does 70 damage plus 50 more damage. Dark Tyranitar - Rocket Returns(b) rocket_returns Dark_Tyranitar2 Rare Stage 2 G Darkness Fighting 120 3 Poke-BODY: Sand Damage - As long as Dark Tyranitar is your Active Pokemon, put 1 damage counter on each of your opponent's Benched Basic Pokemon between turns. You can't use more than 1 Sand Damage Poke-Body between turns. | ATK-1: [2F] Second Strike (50+) If the Defending Pokemon already has at least 2 damage counters on it, this attack does 50 damage plus 20 more damage. Dark Ursaring neo_destiny Dark_Ursaring Rare Stage 1 F P Colorless 60 2 ATK-1: [1] Provoke - Each player may look at this or her opponent's hand. If there is a Baby Pokemon or Basic Pokemon there, you may put as many of them as you wish on his or her Bench. If an opponent's Bench is full, a Pokemon cannot be placed on his or her Bench in this way. | ATK-2: [2] Battle Frenzy - Flip a coin for each Pokemon. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance.) Dark Vaporeon - Legendary legendary_collection Dark_Vaporeon Uncommon Stage 1 L Water 60 1 ATK-1: [3] Bite (30) | ATK-2: [1WW] Whirlpool (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Dark Vaporeon - Rocket rocket Dark_Vaporeon Uncommon Stage 1 L Water 60 1 ATK-1: [3] Bite (30) | ATK-2: [1WW] Whirlpool (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Dark Venusaur best_Promos Dark_Venusaur Promo Stage 2 R Grass 70 2 ATK-1: [GGG] Horrid Pollen (30) Flip 2 coins. If 1 is heads, the Defending Pokemon is now Asleep and Poisoned. If both are heads, the Defending Pokemon is now Confused and Poisoned. If both are tails, the Defending Pokemon is now Paralyzed and Poisoned. Dark Vileplume rocket Dark_Vileplume Rare Stage 2 R Grass 60 2 Pokemon Power: Hay Fever - No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed. | ATK-1: [GGG] Petal Whirlwind (30x) Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after dealing damage). Dark Wartortle - Legendary legendary_collection Dark_Wartortle Uncommon Stage 1 L Water 60 1 ATK-1: [W] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | ATK-2: [1W] Mirror Shell - If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the Defending Pokemon for an equal amount of damage. Dark Wartortle - Rocket rocket Dark_Wartortle Uncommon Stage 1 L Water 60 1 ATK-1: [W] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | ATK-2: [1W] Mirror Shell - If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the Defending Pokemon for an equal amount of damage. Dark Weezing rocket Dark_Weezing Rare Stage 1 P Grass 60 1 ATK-1: [1G] Mass Explosion (20x) Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing even your own). Don't apply Weakness and Resistance. | ATK-2: [GGG] Stun Gas (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, the Defending Pokemon is now Paralyzed. Dark Weezing - Rocket Returns rocket_returns Dark_Weezing Uncommon Stage 1 P Darkness Grass 80 2 Poke-BODY: Methane Leak - As long as Dark Weezing is your Active Pokemon, put 1 damage counter on each Pokemon that remains Poisoned between turns. | ATK-1: [1] Smog - The Defending Pokemon is now Poisoned. | ATK-2: [2G] Darkness Charge (50) Put 2 damage counters on Dark Weezing. Dark Wigglytuff neo_destiny Dark_Wigglytuff Uncommon Stage 1 F P Colorless 60 2 ATK-1: [2] Dark Song - Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, the Defending Pokemon is now Confused. | ATK-2: [3] Slap Awake (20+) If the Defending Pokemon is Asleep or Confused, this attack does 20 more damage, and the Defending Pokemon is no longer Asleep or Confused. Darkness Cube 01 aquapolis Darkness_Cube_01 Uncommon Trainer (Technical Machine) Trainer 0 Attach this card to 1 of your D Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Darkness Cube 01. | ATK-1: [D] Plunder (10) Before doing damage, discard all Trainer cards attached to the Defending Pokemon. Darkness Energy - Aquapolis aquapolis Darkness_Energy Rare Special Energy Energy 0 Energy Card If the Pokemon Darkness Energy is attached to damages the Defending Pokemon with an attack (after applying Weakness and Resistance.), the attack does 10 more damage to the Defending Pokemon. At the end of every turn, put 1 damage counter on the Pokemon Darkness Energy is attached to, unless it's D or has Dark in its name. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.) Darkness Energy - Emerald emerald Darkness_Energy Rare Special Energy Energy 0 If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect unless the Attacking Pokemon is D or has Dark in its name. Darkness Energy provides D energy. (Doesn't count as a basic Energy card.) Darkness Energy - expedition expedition Darkness_Energy Rare Special Energy Energy 0 If the Pokemon Darkness Energy is attached to does damage with an attack (after applying Weakness and Resistance), the attack does 10 more damage. At the end of every turn, put 1 damage counter on the Pokemon Darkness Energy is attached to, unless it's D or has Dark in its name. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.) Darkness Energy - Genesis neo_genesis Darkness_Energy Rare Special Energy Energy 0 If the Pokemon Darkness Energy is attached to damages the Defending Pokemon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokemon. At the end of every turn, put 1 damage counter on the Pokemon Darkness Energy is attached to, unless it's D or has Dark in its name. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.) Darkness Energy - Phantoms holon_phantoms Darkness_Energy Rare Special Energy Energy 0 If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect unless the Attacking Pokemon is D or has Dark in its name. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.) Darkness Energy - RubySapphire ruby_sapphire Darkness_Energy Rare Special Energy Energy 0 If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect unless the Attacking Pokemon is D or has Dark in its name. Darkness Energy provides D energy. (Doesn't count as a basic Energy card.) Darkness Energy - Species delta_species Darkness_Energy Rare Special Energy Energy 0 If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect unless the Attacking Pokemon is D or has Dark in its name. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.) Darkness Energy - Unseen unseen_forces Darkness_Energy Rare Special Energy Energy 0 If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect unless the Attacking Pokemon is D or has Dark in its name. Darkness Energy provides D energy. (Doesn't count as a basic Energy card.) Defender basic Defender Uncommon Trainer Trainer 0 ATK-1: Attach Defender to 1 of your Pokemon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance.) Delcatty - EX Trainer Kit ex_trainer_kit Delcatty Common Stage 1 F Colorless 80 1 ATK-1: [2] Scratch (30) | ATK-2: [3] Ultra Energy Source (10x) Does 10 damage times the number of basic Energy cards attached to all of the Active Pokemon (both yours and your opponent's). Delcatty - Legend legend_maker Delcatty Rare Stage 1 F Colorless 80 1 Poke-POWER: Reactive Shift - Once during your turn (before your attack), you may move a React Energy card attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Delcatty is affected by a Special Condition. | ATK-1: [1] Energy Link (20) Search your discard pile for an Energy card and attach it to Delcatty. | ATK-2: [3] Tail Whap (40) Delcatty - RubySapphire(a) ruby_sapphire Delcatty Uncommon Stage 1 F Colorless 80 1 ATK-1: [1] Energy Call (10) Attach 1 Energy card from your discard pile to your Active Pokemon. | ATK-2: [2] Cannonball (30+) Does 30 damage plus 10 more damage for each Energy attached to Delcatty but not used to pay for this attack's Energy cost. Delcatty - RubySapphire(b) ruby_sapphire Delcatty Rare Stage 1 F Colorless 70 1 Poke-POWER: Energy Draw - Once during your turn (before your attack), you may discard 1 Energy card from your hand. Then draw up to 3 cards from your deck. This power can't be used if Delcatty is affected by a Special Condition. | ATK-1: [1] Max Energy Source (10x) Does 10 damage times the number of Energy attached to all of your Active Pokemon. Delcatty - Sandstorm sandstorm Delcatty Uncommon Stage 1 F Colorless 80 1 ATK-1: [2] Scratch (30) | ATK-2: [3] Ultra Energy Source (10x) Does 10 damage times the number of basic Energy cards attached to all of the Active Pokemon (both yours and your opponent's). Delcatty ex crystal_guardians delcatty_ex Rare Stage 1 F Colorless 90 0 Poke-POWER: Constrain - Once during your turn (before your attack), you may use this power. Each player discards cards until that player has 6 cards in his or her hand. (You discard first.) This power can't be used if Delcatty ex is affected by a Special Condition. (Poke-POWER) | ATK-1: [1] Upsteam (10x) Search your discard pile for all Energy cards. This attack does 10 damage times the number of Energy cards you find there. Show them to your opponent, and put them on top of your deck. Shuffle your deck afterward. | ATK-2: [3] Tail Slap (60) Delibird - Revelation neo_revelation Delibird Rare Basic L F Colorless 60 1 ATK-1: [2] Present - Flip 3 coins. If exactly 1 is heads, this attack does 40 damage. If exactly 2 are heads, remove 3 damage counters from the Defending Pokemon. If the Defending Pokemon has fewer damage counters than that, remove all of them. If all 3 are heads, this attack does 60 damage. If all 3 are tails, remove all damage counters from the Defending Pokemon. Delibird - Rocket Returns rocket_returns Delibird Rare Basic M Water 70 1 Poke-POWER: Gift Exchange - Once during your turn (before your attack), if Delibird is your Active Pokemon, you may shuffle 1 card from your hand into your deck. Then, draw a card. This power can't be used if Delibird is affected by a Special Condition. | ATK-1: [2] Souvenir - Flip 3 coins. If 1 of them is heads, put 4 damage counters on the Defending Pokemon. If 2 of them are heads, remove 1 damage counter from the Defending Pokemon. If all of them are heads, put 10 damage counters on the Defending Pokemon. If all of them are tails, remove all damage counters from the Defending Pokemon. Delibird - Skyridge skyridge Delibird Common Basic M Water 50 1 ATK-1: [1] Limited Delivery - Search your deck for a Technical Machine or Pokemon Tool card show it to your opponent, and put it into your hand. Shuffle your deck afterward. | ATK-2: [1W] Kick Away (20) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching Pokemon.) Delta Species Rainbow Energy holon_phantoms Delta_Species_Rainbow_Energy Uncommon Special Energy Energy 0 Delta Species Rainbow Energy provides C Energy. While attached to a Pokemon that has Delta Species on its card, Delta Species Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) Deoxys (Attack) deoxys Deoxys_(Attack) Rare Basic P Psychic 70 1 Poke-POWER: Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | ATK-1: [2P] Energy Crush (10+) Does 10 damage plus 10 more for each Energy attached to all of your opponent's Pokemon. Deoxys (Attack)(Delta Species) holon_phantoms Deoxys_(Attack)(Delta_Species) Rare Basic P Darkness 70 1 Poke-POWER: Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | ATK-1: [2D] Energy Loop (60) Return 2 Energy attached to Deoxys to your hand. Deoxys (Defense) deoxys Deoxys_(Defense) Rare Basic P Psychic 70 1 Poke-POWER: Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | ATK-1: [1P] Barrier Attack (20) During your opponent's next turn, any damage done to Deoxys by attacks is reduced by 30 (after applying Weakness and Resistance). Deoxys (Defense)(Delta Species) holon_phantoms Deoxys_(Defense)(Delta_Species) Rare Basic P Metal 70 2 Poke-POWER: Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | ATK-1: [1M] Delta Reduction (30) During your opponent's next turn, any damage done to Deoxys by attacks is reduced by 30 (before applying Weakness and Resistance). Deoxys (Normal) deoxys Deoxys_(Normal) Rare Basic P Psychic 70 1 Poke-POWER: Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | ATK-1: [1P] Link Blast (40) If Deoxys and the Defending Pokemon have a different amount of Energy attached to them, this attack's base damage is 20 instead of 40. Deoxys (Normal)(Delta Species) holon_phantoms Deoxys_(Normal)(Delta_Species) Rare Basic P Colorless 70 1 Poke-POWER: Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | ATK-1: [2] Crystal Laser (20) During your next turn, Deoxys's attacks do 40 more damage to the Defending Pokemon (before applying Weakness and Resistance). Deoxys (Speed) emerald Deoxys_(Speed) Rare Basic P Psychic 70 1 Poke-POWER: Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | ATK-1: [2] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Deoxys (Speed)(Delta Species) holon_phantoms Deoxys_(Speed)(Delta_Species) Rare Basic P Lightning 60 1 Poke-POWER: Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | ATK-1: [L] Teleportation Burst (20) Switch Deoxys with 1 of your Benched Pokemon. Deoxys ex (Attack) deoxys Deoxys_ex_(Attack) Ultra-Rare Basic P Psychic 110 2 Poke-POWER: Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys ex and switch it with Deoxys ex. (Any cards attached to Deoxys ex, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys ex on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | ATK-1: [2P] Psyburst (50+) You may discard 2 Energy attached to Deoxys ex. If you do, this attack does 50 damage plus 20 more damage for each Energy attached to the Defending Pokemon. Deoxys ex (Defense) deoxys Deoxys_ex_(Defense) Ultra-Rare Basic P Psychic 90 2 Poke-POWER: Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys ex and switch it with Deoxys ex. (Any cards attached to Deoxys ex, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys ex on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | ATK-1: [2P] Psychic Shield (50) Prevent all effects of attacks, including damage, done to Deoxys ex by your opponent's Pokemon-ex during your opponent's next turn. Deoxys ex (Normal) deoxys Deoxys_ex_(Normal) Ultra-Rare Basic P Psychic 110 1 Poke-POWER: Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys ex and switch it with Deoxys ex. (Any cards attached to Deoxys ex, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys ex on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | ATK-1: [1P] Energy Burst (10+) Does 10 damage plus 10 more damage for each Energy attached to Deoxys ex and the Defending Pokemon. Deoxys ex (Speed) emerald Deoxys_ex_(Speed) Ultra-Rare Basic P Psychic 110 1 Poke-POWER: Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys ex and switch it with Deoxys ex. (Any cards attached to Deoxys ex, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys ex on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | ATK-1: [3] Fastwave (50) This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Desert Ruins hidden_legends Desert_Ruins Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: At any time between turns, each player puts 1 damage counter on his or her Pokemon-ex with maximum HP of at least 100. Desert Shaman skyridge Desert_Shaman Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Shuffle your hand into your deck and draw up to 4 cards. You opponent does the same. Devolution Spray basic Devolution_Spray Rare Trainer Trainer 0 ATK-1: Choose 1 of your own Pokemon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokemon. That Pokemon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). Dewgong skyridge Dewgong Rare Stage 1 M Water 80 2 ATK-1: [1W] Freeze Lock (20) Flip a coin. If heads, your opponent can't attach Energy cards from his or her hand to his or her Active Pokemon during his or her next turn. | ATK-2: [2WW] Crushing Ice (40+) This attack does 40 damage plus 10 more damage for each C Energy in the Defending Pokemon's Retreat Cost. Damage is calculated using the Defending Pokemon's Retreat Cost after applying effects to the Retreat Cost. Dewgong - Basic basic Dewgong Uncommon Stage 1 L Water 80 3 ATK-1: [1WW] Aurora Beam (50) | ATK-2: [2WW] Ice Beam (30) Flip a coin. If heads, defender is now Paralyzed. Dewgong - FireLeaf fire_leaf Dewgong Rare Stage 1 M Water 80 2 Poke-BODY: Safeguard - Prevent all effects of attacks, including damage, done to Dewgong by your opponent's Pokemon-ex. | ATK-1: [W] Cold Breath (10) The Defending Pokemon is now Asleep. | ATK-2: [3] Aurora Beam (40) Dewgong - Legendary legendary_collection Dewgong Uncommon Stage 1 L Water 80 3 ATK-1: [1WW] Aurora Beam (50) | ATK-2: [2WW] Ice Beam (30) Flip a coin. If heads, defender is now Paralyzed. Digger rocket Digger Uncommon Trainer (Rocket's Secret Machine) Trainer 0 ATK-1: Flip a coin. If tails, do 10 damage to your Active Pokemon. If heads, your opponent flips a coin. If tails, your opponent does 10 damage to his or her Active Pokemon. If heads, you flip a coin. Keep doing this until a player gets tails. Diglett crystal_guardians diglett Common Basic G Fighting 50 1 ATK-1: [1] Mud Slap (10) | ATK-2: [1F] Sand Pit (20) The Defending Pokemon can't retreat during your opponent's next turn. Diglett - Basic basic Diglett Common Basic G L Fighting 30 0 ATK-1: [F] Dig (10) | ATK-2: [FF] Mud Slap (30) Diglett - expedition expedition Diglett Common Basic G L Fighting 40 1 ATK-1: [F] Fury Headbutt (10x) Flip 3 coins. This attack does 10 damage times the number of heads. Diglett - FireLeaf fire_leaf Diglett Common Basic G Fighting 50 1 ATK-1: [1] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. Diglett - Rocket rocket Diglett Common Basic G L Fighting 40 0 ATK-1: [F] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after Applying Weakness and Resistance still happen.) | ATK-2: [1F] Scratch (20) Diglett - Skyridge skyridge Diglett Common Basic G L Fighting 40 1 ATK-1: [F] Burrow (10) Flip a coin. If heads, prevent all damage done by attacks to Diglett during your opponent's next turn. (Any other effects of attack still happen.) Ditto - Bulbasaur delta_species Ditto1 Uncommon Basic R Grass 60 1 Poke-POWER: Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | ATK-1: [1G] Toxic - The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns. Ditto - Charmander(a) delta_species Ditto2 Uncommon Basic W Fire 60 1 Poke-POWER: Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | ATK-1: [2] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Ditto. Ditto - Charmander(b) delta_species Ditto6 Common Basic W Fire 60 1 Poke-POWER: Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | ATK-1: [1R] Fireworks (30) Flip a coin. If tails, discard a R Energy card attached to Ditto. Ditto - Ditto delta_species Ditto Uncommon Basic F Colorless 60 1 Poke-POWER: Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | ATK-1: [1] Energy Link (10) Search your discard pile for an Energy card and attach it to Ditto. Ditto - FireLeaf fire_leaf Ditto Rare Basic F Colorless 60 1 Poke-POWER: Form Variation - Once during your turn (before you attack), you may search your discard pile for a Basic Pokemon (excluding Pokemon-ex and Ditto) and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Place Ditto in the discard pile. | ATK-1: [1] Energy Ball (10+) Does 10 damage plus 10 more damage for each Energy attached to Ditto but not used to pay for this attack's Energy cost. You cannot add more than 20 damage in this way. Ditto - Fossil fossil Ditto Rare Basic F P Colorless 50 1 Pokemon Power: Transform - If Ditto is your Active Pokemon, treat it as if it were the same card as the Defending Pokemon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokemon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokemon while Ditto is Asleep, Confused, or Paralyzed.E Ditto - Geodude delta_species Ditto7 Common Basic W Fighting 60 1 Poke-POWER: Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | ATK-1: [1L] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon). Ditto - Mr.Mime delta_species Ditto3 Uncommon Basic P Psychic 60 1 Poke-POWER: Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | ATK-1: [1] Copy - Choose 1 of the Defending Pokemon's attacks. Copy copies that attack. This attack does nothing if Ditto doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Ditto performs that attack. Ditto - Pikachu(a) delta_species Ditto4 Uncommon Basic F Lightning 60 1 Poke-POWER: Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | ATK-1: [1L] Thunderbolt (40) Discard all Energy cards attached to Ditto. Ditto - Pikachu(b) delta_species Ditto8 Common Basic F Lightning 60 1 Poke-POWER: Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | ATK-1: [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Ditto - POP 3 pop_3 Ditto Common Basic P Psychic 60 1 Poke-POWER: Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | ATK-1: [1P] Psybeam (20) Flip a coin. If heads, the Defending Pokemon is now Confused. Ditto - Skyridge skyridge Ditto Common Basic F Colorless 50 1 Poke-BODY: Prismatic Body - Each basic Energy card attached to Ditto provides every type of Energy but provides only 1 Energy at a time. | ATK-1: [1] Copy - Choose 1 of the Defending Pokemon's attacks. Copy copies that attack. This attack does nothing if Ditto doesn't have the Energy necessary to use that attack. (You must still do anything else required in order to use that attack.) Ditto - Squirtle(a) delta_species Ditto5 Uncommon Basic L Water 60 1 Poke-POWER: Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | ATK-1: [1W] Smash Turn (20) After your attack, you may switch Ditto with 1 of your Benched Pokemon. Ditto - Squirtle(b) delta_species Ditto9 Common Basic L Water 60 1 Poke-POWER: Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | ATK-1: [1W] Spiral Drain (20) Remove 3 damage counters from Ditto (all if there are less than 3). Dodrio - Aquapolis aquapolis Dodrio Uncommon Stage 1 L F Colorless 70 1 ATK-1: [1] Tri Attack (10x) Flip 3 coins. This attack does 10 damage times the number of heads. | ATK-2: [2] Peck Attack - Flip 2 coins. If 1 is heads, this attack does 20 damage. If both are heads, this attack does 50 damage. If both are tails, the Defending Pokemon is now Confused. Dodrio - Emerald emerald Dodrio Uncommon Stage 1 L F Colorless 70 1 ATK-1: [2] Smash Kick (30) | ATK-2: [3] Smash Turn (40) After your attack, you may switch Dodrio with 1 of your Benched Pokemon. Dodrio - FireLeaf fire_leaf Dodrio Rare Stage 1 L F Colorless 70 1 Poke-BODY: Retreat Aid - As long as Dodrio is on your Bench, you pay 2 less to retreat your Active Pokemon (excluding Pokemon-ex and Baby Pokemon). | ATK-1: [2] Tri Attack (20x) Flip 3 coins. This attack does 20 damage times the number of heads. Dodrio - Hidden Legends hidden_legends Dodrio Uncommon Stage 1 L F Colorless 80 0 Poke-BODY: Fast Feet - Dodrio can retreat even when it is Asleep or Paralyzed. | ATK-1: [2] Retaliate (10x) Does 10 damage times the number of damage counters on Dodrio. | ATK-2: [2] Slashing Strike (40) Flip a coin. If tails, Dodrio can't use Slashing Strike during your next turn. Dodrio - Jungle jungle Dodrio Uncommon Stage 1 L F Colorless 70 0 Pokemon Power: Retreat Aid - As long as Dodrio is Benched, pay 1 Energy less to retreat your Active Pokemon. | ATK-1: [3] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Dodrio. Dodrio - Legendary legendary_collection Dodrio Uncommon Stage 1 L F Colorless 70 0 Pokemon Power: Retreat Aid - As long as Dodrio is Benched, pay 1 Energy less to retreat your Active Pokemon. | ATK-1: [3] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Dodrio. Doduo - Aquapolis aquapolis Doduo Common Basic L F Colorless 40 1 ATK-1: [1] Super Speed - Flip a coin. If heads, prevent all effects of attacks, including damage, done to Doduo during your opponent's next turn. | ATK-2: [2] Rear Kick (20) Doduo - Basic basic Doduo Common Basic L F Colorless 50 0 ATK-1: [1] Fury Attack (10x) Flip 2 coins. This attack does 10 damage times the number of heads. Doduo - Emerald emerald Doduo Common Basic L F Colorless 40 1 ATK-1: [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Doduo - FireLeaf fire_leaf Doduo Common Basic L F Colorless 40 1 ATK-1: [1] Run Around - Switch Doduo with 1 of your Benched Pokemon. | ATK-2: [2] Random Peck (10+) Flip 2 coins. This attack does 10 damage plus 10 more damage for each heads. Doduo - Hidden Legends hidden_legends Doduo Common Basic L F Colorless 40 1 ATK-1: [1] Drill Peck (10) Doduo - Legendary legendary_collection Doduo Common Basic L F Colorless 50 0 ATK-1: [1] Fury Attack (10x) Flip 2 coins. This attack does 10 damage times the number of heads. Donphan - Aquapolis aquapolis Donphan Rare Stage 1 G L Fighting 80 2 ATK-1: [F] Earthquake (30) Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [3] Double Stab (40x) Flip 2 coins. This attack does 40 damage times the number of heads. Donphan - Deoxys deoxys Donphan Uncommon Stage 1 G Fighting 80 1 ATK-1: [F] Spinning Horn - Does 10 to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [2F] Rock Hurl (50) This attack's damage is not affected by Resistance. Donphan - Genesis neo_genesis Donphan Rare Stage 1 G L Fighting 70 3 ATK-1: [F] Flail (10x) Does 10 damage times the number of damage counters on Donphan. | ATK-2: [FFF] Rapid Spin (50) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with his or her Active Pokemon, then, if you have any Benched Pokemon, you switch 1 of them with your Active Pokemon. (Do the damage before switching the Pokemon.) Donphan - Phantoms holon_phantoms Donphan Uncommon Stage 1 G Fighting 80 1 ATK-1: [F] Rock Hurl (20) This attack's damage isn't affected by Resistance. | ATK-2: [3] Double Spin (50x) Flip 2 coins. This attack does 50 damage times the number of heads. Donphan - POP 3 pop_3 Donphan Uncommon Stage 1 G Fighting 80 1 ATK-1: [1] Sniff Out - Put any 1 card from your discard pile into your hand. | ATK-2: [2F] Fury Attack (30x) Flip 3 coins. This attack does 30 damage times the number of heads. Donphan - RubySapphire ruby_sapphire Donphan Rare Stage 1 G Fighting 80 1 ATK-1: [1F] Rend (20+) If the Defending Pokemon has any damage counters on it, this attack does 20 damage plus 20 more damage. | ATK-2: [3F] Double Spin (60x) Flip 2 coins. This attack does 60 damage times the number of heads. Double Colorless Energy basic Double_Colorless_Energy Uncommon Special Energy Energy 0 Provides 2 colorless energy. Doesn't count as a basic energy card. Double Full Heal crystal_guardians double_full_heal Uncommon Trainer Trainer 0 ATK-1: Remove all Special Conditions from each of your Active Pokemon. Double Full Heal - Emerald emerald Double_Full_Heal Uncommon Trainer Trainer 0 ATK-1: Remove all Special Conditions from each of your Active Pokemon. Double Full Heal - Sandstorm sandstorm Double_Full_Heal Uncommon Trainer Trainer 0 ATK-1: Remove all Special Conditions from each of your Active Pokemon. Double Gust neo_genesis Double_Gust Common Trainer Trainer 0 ATK-1: If you have any Benched Pokemon, your opponent chooses 1 of them and switches it with your Active Pokemon. Then, if your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon. Double Rainbow Energy crystal_guardians double_rainbow_energy Rare Special Energy Energy 0 Double Rainbow Energy can be attached only to an Evolved Pokemon (excluding Pokemon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokemon by the Pokemon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokemon Double Rainbow Energy is attached to is no longer an Evolved Pokemon, discard Double Rainbow Energy. Double Rainbow Energy - AquaMagma aqua_magma Double_Rainbow_Energy Uncommon Special Energy Energy 0 Double Rainbow Energy can be attached only to an Evolved Pokemon (excluding Pokemon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy when not in play and has no effect other than providing Energy.) Damage done to your opponent's Pokemon by the Pokemon Double Rainbow Energy is attached to is reduced by 10 (after applying Weakness and Resistance). When the Pokemon Double Rainbow Energy is attached to is no longer an Evolved Pokemon, discard Double Rainbow Energy. Double Rainbow Energy - Emerald emerald Double_Rainbow_Energy Rare Special Energy Energy 0 Double Rainbow Energy can be attached only to an Evolved Pokemon (excluding Pokemon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokemon by the Pokemon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokemon Double Rainbow Energy is attached to is no longer an Evolved Pokemon, discard Double Rainbow Energy. Dragonair - Basic basic Dragonair Rare Stage 1 P Colorless 80 2 ATK-1: [3] Slam (30x) Flip 2 coins. This attack does 30 times number of heads. | ATK-2: [4] Hyper Beam (20) If defender has energy cards attached, choose and discard. Dragonair - Dragon dragon Dragonair Rare Stage 1 C FG Colorless 70 2 ATK-1: [1L] Dazzle Blast (20) Flip a coin. If heads, the Defending Pokemon is now Confused. | ATK-2: [2W] Healing Wave (30) Remove 1 damage counter from each of your Active Pokemon. Dragonair - expedition expedition Dragonair Uncommon Stage 1 Colorless 70 2 ATK-1: [LW] Spiral Wave (20x) Flip a coin until you get tails. This attack does 20 damage times the number of heads. Dragonair (Delta Species) - Species(a) delta_species Dragonair_d Uncommon Stage 1 C FG Lightning 70 1 ATK-1: [2] Slam (20x) Flip 2 coins. This attack does 20 damage times the number of heads. | ATK-2: [2L] Dragon Rage (40) Dragonair (Delta Species) - Species(b) delta_species Dragonair_d2 Uncommon Stage 1 C FG Lightning 70 2 ATK-1: [1L] Twister (20) Flip 2 coins. If both are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokemon. Dragonite - Promo black_star_Promo Dragonite Promo Stage 2 F Colorless 90 2 Pokemon Power: Special Delivery - Once during your turn (before your attack), you may draw a card. If you do, choose a card from your hand and put it on top of your deck. This power can't be used if Dragonite is Asleep, Confused, or Paralyzed. | ATK-1: [3] Supersonic Flight (60) Flip a coin. If tails, this attack does nothing. Dragonite - Expedition expedition Dragonite Rare Stage 2 Colorless 100 2 Poke-POWER: Tailwind - Once during your turn (before you attack), if Dragonite is on your Bench, you may reduce your Active Pokemon's Retreat cost to 0. | ATK-1: [FLW] Dragon Tail (40x) Flip 2 coins. This attack does 40 damage times the number of heads. Dragonite - Fossil fossil Dragonite Rare Stage 2 F Colorless 100 1 Pokemon Power: Step In - Once during your turn (before you attack) if Dragonite is on your Bench, you may switch it with your Active Pokemon. | ATK-1: [4] Slam (40x) Flip 2 coins. This attack does 40 damage times the number of heads. Dragonite (Delta Species) delta_species Dragonite_d Rare Stage 2 C FG Metal Lightning 100 2 Poke-POWER: Delta Charge - Once during your turn (before your attack), you may attach a L Energy card from your discard pile to 1 of your Benched Pokemon. This power can't be used if Dragonite is affected by a Special Condition. | ATK-1: [1L] Agility (30) Flip a coin. If heads, prevent all effects of an attack, including damage, done to Dragonite during your opponent's next turn. | ATK-2: [2LM] Heavy Impact (70) Dragonite ex dragon Dragonite_ex Ultra-Rare Stage 2 C FG Colorless 150 2 ATK-1: [LW] Dragon Wave (70) Discard a W Energy card and a L Energy card attached to Dragonite ex. | ATK-2: [4] Giant Tail (120) Flip a coin. If tails, this attack does nothing. Dratini - Basic basic Dratini Uncommon Basic P Colorless 40 1 ATK-1: [1] Pound (10) Dratini - Destiny neo_destiny Dratini Common Basic P Colorless 40 1 ATK-1: [1] Shed - Remove 1 damage counter from this Pokemon. | ATK-2: [1] Fury Attack (10x) Flip 2 coins. This attack does 10 damage times the number of heads. Dratini - Dragon dragon Dratini Uncommon Basic C FG Colorless 50 1 ATK-1: [W] Dragon Dew - Remove 2 damage counters from 1 of your Pokemon (remove 1 if there is only 1). | ATK-2: [L] Tail Slap (10) Dratini - expedition expedition Dratini Common Basic Colorless 40 0 ATK-1: [LW] Dragon Smash (40) Flip a coin. If tails, this attack does nothing. Dratini - Legendary legendary_collection Dratini Common Basic P Colorless 40 1 ATK-1: [1] Pound (10) Dratini - Rocket rocket Dratini Common Basic P Colorless 40 1 ATK-1: [2] Wrap (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Dratini - Rocket Returns(a) rocket_returns Dratini2 Common Basic C FG Colorless 50 1 ATK-1: [1] Dragon Song - Each Defending Pokemon is now Asleep. | ATK-2: [LW] Tail Strike (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Dratini - Rocket Returns(b) rocket_returns Dratini Common Basic Colorless 40 1 ATK-1: [1] Pound (10) Dratini (Delta Species) - Species(a) delta_species Dratini_d Common Basic C FG Lightning 50 1 ATK-1: [1] Hook (10) | ATK-2: [1L] Thunder Jolt (30) Flip a coin. If tails, Dratini does 10 damage to itself. Dratini (Delta Species) - Species(b) delta_species Dratini_d2 Common Basic C FG Lightning 50 1 ATK-1: [L] Thunder Wave (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Drowzee - Basic basic Drowzee Common Basic P Psychic 50 0 ATK-1: [1] Pound (10) | ATK-2: [PP] Confuse Ray (10) Flip a coin. If heads, defender is now Confused. Drowzee - FireLeaf fire_leaf Drowzee Uncommon Basic P Psychic 50 1 ATK-1: [1] Hypnosis - The Defending Pokemon is now Asleep. | ATK-2: [P] Ambush (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Drowzee - Legendary legendary_collection Drowzee Common Basic P Psychic 50 0 ATK-1: [1] Pound (10) | ATK-2: [PP] Confuse Ray (10) Flip a coin. If heads, defender is now Confused. Drowzee - Rocket rocket Drowzee Common Basic P Psychic 50 1 Pokemon Power: Long-Distance Hypnosis - Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Asleep; if tails, your Active Pokemon is now Asleep. The power can't be used if Drowzee is Asleep, Confused, or Paralyzed. | ATK-1: [1P] Nightmare (10) The Defending Pokemon is now Asleep. Drowzee - Rocket Returns rocket_returns Drowzee Common Basic P Psychic 50 1 Poke-BODY: Insomnia - Drowzee can't be asleep (Poke-BODY) | ATK-1: [1] Soothing Wave (10) Flip a coin. If heads, each Defending Pokemon is now Asleep. Drowzee - Species delta_species Drowzee Common Basic P Psychic 50 1 ATK-1: [P] Disable - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | ATK-2: [2] Headbutt (20) Drowzee (b) aquapolis Drowzee Common Basic P Psychic 50 1 ATK-1: [P] Sleep Inducer - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of them and switch it with the Defending Pokemon. The new Defending Pokemon is now Asleep. | ATK-2: [2] Tackle (20) Dual Ball crystal_guardians dual_ball Uncommon Trainer Trainer 0 ATK-1: Flip 2 coins. For each heads, search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Dual Ball - AquaMagma aqua_magma Dual_Ball Uncommon Trainer Trainer 0 ATK-1: Flip 2 coins. For each heads, search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Dual Ball - expedition expedition Dual_Ball Uncommon Trainer Trainer 0 ATK-1: Flip 2 coins. For each heads, search your deck for a Basic Pokemon card other than a Baby Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Dual Ball - Species delta_species Dual_Ball Uncommon Trainer Trainer 0 ATK-1: Flip 2 coins. For each heads, search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Dugtrio - Basic basic Dugtrio Rare Stage 1 G L Fighting 70 2 ATK-1: [1FF] Slash (40) | ATK-2: [FFFF] Earthquake (70) Does 10 damage to each of your own Benched Pokemon. (don't apply Weakness or Resistance for Benched Pokemon.) Dugtrio - Crystal Guardians crystal_guardians dugtrio Rare Stage 1 G Fighting 70 1 Poke-BODY: Sand Veil - Prevent all damage done to your Benched Pokemon by your opponent's attacks. | ATK-1: [1F] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. | ATK-2: [2F] Double-Edge (60) Dugtrio does 10 damage to itself. Dugtrio - expedition expedition Dugtrio Rare Stage 1 G L Fighting 70 1 ATK-1: [F] Mud Slap (20) | ATK-2: [2F] Magnitude (40) Does 10 damage to each Benched Pokemon (yours and your opponent's). (Don't apply Weakness and resistance for Benched Pokemon.) Dugtrio - FireLeaf fire_leaf Dugtrio Rare Stage 1 G Fighting 80 1 ATK-1: [1F] Sonicboom (30) This attack's damage isn't affect by Weakness or Resistance. | ATK-2: [2F] Rumble (50) The Defending Pokemon can't retreat until the end of your opponent's next turn. Dugtrio - Skyridge skyridge Dugtrio Common Stage 1 G L Fighting 70 1 ATK-1: [1F] Burrow (20) Flip a coin. If heads, prevent all damage done by attacks to Dugtrio during your opponent's next turn. (any other effects of attacks still happen.) | ATK-2: [3] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. Don't apply Weakness or Resistance. (any other effects that would happen after applying Weakness and Resistance still happen.) Dunsparce - Discovery neo_discovery Dunsparce Common Basic F P Colorless 30 0 ATK-1: [1] Glare (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Dunsparce - Legend legend_maker Dunsparce Uncommon Basic F Colorless 50 1 Poke-BODY: Deadlock - As long as Dunsparce is your Active Pokemon, your opponent's Dunspace can't attack. | ATK-1: [1] Down Draw - Draw 2 cards from the bottom of your deck. | ATK-2: [1] Tripping Turn - The Defending Pokemon is now Confused. You may switch Dunspace with 1 of your Benched Pokemon. Dunsparce - Sandstorm sandstorm Dunsparce Common Basic F Colorless 50 1 ATK-1: [1] Strike and Run - Search your deck for up to 3 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. You may switch Dunsparce with 1 of your Benched Pokemon. | ATK-2: [1] Sudden Flash (10) Flip a coin. If heads, each Defending Pokemon is now Paralyzed. Dunsparce - Skyridge skyridge Dunsparce Common Basic F Colorless 40 1 Poke-BODY: Slippery Skin - As long as the Defending Pokemon is an Evolved Pokemon, Dunsprace's Retreat Cost is 0. | ATK-1: [1] Tail Shake (10) The Defending Pokemon is now Asleep. Dusclops crystal_guardians dusclops Rare Stage 1 D F Psychic 70 1 Poke-BODY: Cursed Glare - As long as Dusclops is your Active Pokemon, your opponent can't attack any Special Energy cards (except for Darkness and Metal Energy cards) from his or her hand to his or her Active Pokemon. | ATK-1: [1P] Will-o'-the-wisp (30) | ATK-2: [1PP] Psychic Shield (50) Prevent all effects of attacks, including damage, done to Dusclops by your opponent's Pokemon-ex during your opponent's next turn. Dusclops - Deoxys deoxys Dusclops Rare Stage 1 D F Psychic 70 1 ATK-1: [P] Psychic Removal (20) Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokemon. | ATK-2: [1PP] Powerful Hand - Count the number of cards in your hand. Put that many damage counters on the Defending Pokemon. You can't put more than 7 damage counters in this way. Dusclops - Sandstorm sandstorm Dusclops Rare Stage 1 D F Psychic 70 1 ATK-1: [1P] Judgement - Flip 2 Coins. If both of them are heads, the Defending Pokemon is Knocked Out. | ATK-2: [2P] Random Curse - Put a total of 5 damage counters on all Defending Pokemon in any way you like. Dusclops ex emerald Dusclops_ex Ultra-Rare Stage 1 D FC Psychic 100 2 Poke-BODY: Dark Hole - As long as Dusclops ex is on your Bench, don't apply D Weakness for all of your Pokemon in play. | ATK-1: [P] Shadow Beam - Put 2 damage counters on the Defending Pokemon for each Energy attached to Dusclops ex. Duskull crystal_guardians duskull Common Basic D F Psychic 40 1 ATK-1: [1] Collect - Draw a card. | ATK-2: [P] Super Psy Bolt (10) Duskull - Deoxys deoxys Duskull Common Basic D F Psychic 40 1 ATK-1: [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [1P] Will-o'-the-wisp (20) Duskull - Emerald emerald Duskull Common Basic D F Psychic 40 1 ATK-1: [1] Pound (10) Duskull - Sandstorm(a) sandstorm Duskull2 Common Basic D F Psychic 40 1 ATK-1: [P] Haunt - Put 1 damage counter on the Defending Pokemon. | ATK-2: [2] Dark Mind (10) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Duskull - Sandstorm(b) sandstorm Duskull Common Basic D F Psychic 40 1 ATK-1: [1] Surprise - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. | ATK-2: [P] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused. Dustox ruby_sapphire Dustox Rare Stage 2 P Grass 90 0 Poke-BODY: Protective Dust - Prevent all effects of attacks, except damage, done to Dustox by the Attacking Pokemon. | ATK-1: [1G] Toxic - The Defending Pokemon is now Poisoned. Put 2 Damage Counters instead of 1 on the Defending Pokemon between turns. | ATK-2: [2G] Gust (50) Dustox ex legend_maker Dustox_ex Ultra-Rare Stage 2 RP Grass 140 1 Poke-BODY: Safeguard - Prevent all effects of attacks, including damage, done to Dustox ex by your opponent's Pokemon-ex. | ATK-1: [1G] Silver Wind (40) During your next turn, if an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 30 more damage. | ATK-2: [2G] Cutting Wind (70) Ecogym neo_genesis Ecogym Rare Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Whenever an attack, Pokemon Power, or Trainer card discards another player's non-Colorless Energy card from a Pokemon, return that Energy card to its owner's hand. (Energy cards that are discarded when that Pokemon is Knocked Out don't count.) Eevee - Aquapolis aquapolis Eevee Common Basic F Colorless 50 1 ATK-1: [1] Charge Up - Flip a coin. If heads, search your deck for an Energy card and attack it to Eevee. Shuffle your deck afterward. | ATK-2: [1] Lunge (20) Flip a coin. If tails, this attack does nothing. Eevee - Discovery neo_discovery Eevee Uncommon Basic F P Colorless 50 1 Pokemon Power: Energy Evolution - Whenever you attach an Energy card to Eevee, flip a coin. If heads, search your deck for that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Shuffle your deck afterward. This power can't be used if Eevee is Asleep, Confused, or Paralyzed. | ATK-1: [1] Smash Kick (10) Eevee - Jungle jungle Eevee Common Basic F P Colorless 50 1 ATK-1: [1] Tail Wag - Flip a coin. If heads, the Defending Pokemon can't attack Eevee during your opponent's next turn. (Benching either Pokemon ends this effect.) | ATK-2: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Eevee - Legendary legendary_collection Eevee Common Basic F P Colorless 50 1 ATK-1: [1] Tail Wag - Flip a coin. If heads, the Defending Pokemon can't attack Eevee during your opponent's next turn. (Benching either Pokemon ends this effect.) | ATK-2: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Eevee - POP 3 pop_3 Eevee Common Basic F Colorless 50 1 ATK-1: [1] Tackle (10) | ATK-2: [2] Take Down (30) Eevee does 10 damage to itself. Eevee - Promo black_star_Promo Eevee Promo Basic F P Colorless 30 0 Pokemon Power: Chain Reaction - This power can only be used when a Pokemon evolves. Search your deck for a card that evolves from Eevee and attach it to Eevee. This counts as evolving Eevee. Shuffle your deck afterward. This power can't be used if Eevee is Asleep, Confused, or Paralyzed. | ATK-1: [1] Bite (20) Eevee - Rocket rocket Eevee Common Basic F P Colorless 40 1 ATK-1: [1] Tackle (10) | ATK-2: [2] Sand-attack (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Eevee - Sandstorm sandstorm Eevee Common Basic F Colorless 50 1 ATK-1: [1] Signs of Evolution - Search your deck for up to 3 cards that evolve from Eevee, Show them to your opponent, and put them into your Hand. Shuffle your deck afterward. | ATK-2: [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Eevee - Skyridge skyridge Eevee Common Basic F Colorless 50 1 ATK-1: [1] Smash Kick (10) | ATK-2: [2] Take Down (30) Eevee does 10 damage to itself Eevee - Species delta_species Eevee Common Basic F Colorless 50 1 ATK-1: [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | ATK-2: [2] Rear Kick (20) Eevee - Unseen unseen_forces Eevee Common Basic F Colorless 40 1 Poke-POWER: Energy Evolution - Whenever you attach an Energy card from your hand to Eevee, you may search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Put that card onto Eevee. (This counts as evolving Eevee.) Shuffle your deck afterward. This power can't be used when you attach an Energy card to Eevee as part of an attack's effect. | ATK-1: [1] Tail Whap (10) Eevee (Delta Species) delta_species Eevee_d Common Basic F Metal 50 1 ATK-1: [1] Metal Scoop (10) Search your discard pile for a M Energy card and attach it to Eevee. Ekans - expedition expedition Ekans Common Basic P Grass 50 1 ATK-1: [G] Poison Sting (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Ekans - Fossil fossil Ekans Common Basic P Grass 40 1 ATK-1: [G] Spit Poison - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ATK-2: [1G] Wrap (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Ekans - Rocket rocket Ekans Common Basic P Grass 50 1 ATK-1: [1] Bite (10) | ATK-2: [GG] Poison Sting (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Ekans - Rocket Returns rocket_returns Ekans Common Basic P Grass 60 1 ATK-1: [1] Tail Wrap - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Ekans - Sandstorm sandstorm Ekans Common Basic P Grass 50 1 ATK-1: [1] Bind (10) Flip a coin. If heads the Defending Pokemon is now Paralyzed. Electabuzz best_Promos Electabuzz Promo Basic F Lightning 70 2 ATK-1: [L] Thundershock (10) Flip a coin. If heads, defender is now Paralyzed. | ATK-2: [1L] Thunderpunch (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, this attack does 30 damage and Electabuzz does 10 damage to itself. Electabuzz - Basic basic Electabuzz Rare Basic F Lightning 70 2 ATK-1: [L] Thundershock (10) Flip a coin. If heads, defender is now Paralyzed. | ATK-2: [1L] Thunderpunch (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, this attack does 30 damage and Electabuzz does 10 damage to itself. Electabuzz - expedition expedition Electabuzz Uncommon Basic F Lightning 60 2 ATK-1: [1] Energy Draw - Search your deck for a basic Energy card and attach it to Electabuzz. Shuffle your deck afterward. | ATK-2: [1L] Reflect Energy (20) If you have any Benched Pokemon and if there are any basic Energy cards attached to Electabuzz, take 1 of those Energy cards and attach it to 1 of those Pokemon. Electabuzz - Genesis neo_genesis Electabuzz Uncommon Basic F Lightning 70 1 ATK-1: [2] Punch (20) | ATK-2: [LLL] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. Electabuzz - Promo(b) black_star_Promo Electabuzz Promo Basic F Lightning 60 2 ATK-1: [L] Light Screen - Whenever an attack does damage to Electabuzz (after applying Weakness and Resistance) during your opponent's next turn, that attack only does half the damage to Electabuzz (rounded down to the nearest 10). (Any other effects still happen.) | ATK-2: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Electabuzz - Promo(c) black_star_Promo Electabuzz Promo Basic F Lightning 60 1 ATK-1: [L] Lightning Rod - Choose 1 of your opponent's Pokemon and put a Lightning Rod marker on it. (A Pokemon can have only 1 Lightning Rod marker on it at a time.) | ATK-2: [LL] Lightning Bolt (10) This attack does 20 damage to any Pokemon with a Lightning Rod counter on it. Apply Weakness and Resistance. Electabuzz - Sandstorm sandstorm Electabuzz Uncommon Basic F M Lightning 60 1 ATK-1: [1] Plasma - Flip a coin. If heads, search your discard pile for a L Energy card and attach it to Electabuzz. | ATK-2: [2L] Thunder Spear (40) Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Electabuzz - Unseen unseen_forces Electabuzz Rare Basic F Lightning 70 1 Poke-BODY: Stages of Evolution - As long as Electabuzz is an Evolved Pokemon, any damage done to Electabuzz by attacks from your opponent's Pokemon that has any Special Energy cards attached to it is reduced by 40 (after applying Weakness and Resistance). | ATK-1: [1L] Double Shock (10x) Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokemon is now Paralyzed. | ATK-2: [3L] Luster Blast (70) Discard 3 Energy attached to Electabuzz. Electabuzz ex ruby_sapphire Electabuzz_ex Ultra-Rare Basic F M Lightning 90 2 ATK-1: [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [1LL] Quick Attack (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage. Electrike crystal_guardians electrike Common Basic F M Lightning 50 1 ATK-1: [1] Sniff Out - Put any 1 card from your discard pile into your hand. | ATK-2: [L] Quick Blow (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Electrike - Deoxys(a) deoxys Electrike2 Common Basic F M Lightning 50 1 ATK-1: [L] High Voltage - Flip a coin. If heads, your opponent can't play trainer cards from his or her hand during his or her next turn. | ATK-2: [2] Gnaw (20) Electrike - Deoxys(b) deoxys Electrike Common Basic F Lightning 50 1 ATK-1: [L] Recharge - Search your deck for a L Energy card and attach it to Electrike. Shuffle your deck afterward. | ATK-2: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Electrike - Emerald(a) emerald Electrike2 Common Basic F M Lightning 40 1 ATK-1: [1] Rear Kick (10) | ATK-2: [1L] Skull Bash (30) Electrike - Emerald(b) emerald Electrike Common Basic F M Lightning 50 1 ATK-1: [1] Double Kick (10x) Electrike - EX Trainer Kit ex_trainer_kit Electrike Common Basic F M Lightning 50 1 ATK-1: [1] Headbutt (10) Electrike - EX Trainer Kit 2 ex_trainer_kit_2 Electrike Common Basic F Lightning 50 1 ATK-1: [L] Recharge - Search your deck for a L Energy card and attach it to Electrike. Shuffle your deck afterward. | ATK-2: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Electrike - Phantoms holon_phantoms Electrike Common Basic F M Lightning 40 1 ATK-1: [1] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Electrike - RubySapphire(a) ruby_sapphire Electrike Uncommon Basic F M Lightning 50 1 ATK-1: [L] Charge - Attach a L Energy card from your discard pile to Electrike. | ATK-2: [1L] Thunder Jolt (30) Flip a coin. If tails, Electrike does 10 damage to itself. Electrike - RubySapphire(b) ruby_sapphire Electrike3 Common Basic F M Lightning 50 1 ATK-1: [1] Super Thunder Wave - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2] Tackle (20) Electrike - RubySapphire(c) ruby_sapphire Electrike2 Common Basic F M Lightning 50 1 ATK-1: [1] Headbutt (10) Electrode - Aquapolis aquapolis Electrode Rare Stage 1 F Lightning 70 1 Poke-POWER: Super Dynamo - Once during your turn (before your attack), if Electrode is your Active Pokemon, you may flip a coin. If heads, choose 1 [L] Energy card in your discard pile, if any, and attach it to 1 of your Pokemon. This power can't be used if Electrode is affected by a Special Condition. | ATK-1: [1L] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Electrode - Basic basic Electrode Rare Stage 1 F Lightning 80 1 Pokemon Power: Buzzap - At any time during your turn (before attack) you may K-O Electrode and attach it to 1 of your other Pokemon. Electrode becomes an Energy Card of choice providing 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed. | ATK-1: [LLL] Electric Shock (50) Flip a coin. If tails, Electrode does 10 damage to self. Electrode - Emerald emerald Electrode Uncommon Stage 1 F Lightning 70 1 ATK-1: [L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [3] Speed Ball (50) Electrode - Hidden Legends hidden_legends Electrode Rare Stage 1 F Lightning 70 1 ATK-1: [1] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | ATK-2: [3] Mass Destruction - Both Electrode and the Defending Pokemon are now Knocked Out. If Electrode has any Special Energy Cards attached to it, this attack does nothing. Electrode - Jungle jungle Electrode Rare Stage 1 F Lightning 90 1 ATK-1: [2] Tackle (20) | ATK-2: [LLL] Chain Lightning (20) If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own). Electrode - Legend legend_maker Electrode Uncommon Stage 1 F Lightning 70 0 ATK-1: [2] Supersonic (10) The Defending Pokemon is now Confused. | ATK-2: [2L] Tumbling Attack (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage. Electrode - Legendary legendary_collection Electrode Rare Stage 1 F Lightning 90 1 ATK-1: [2] Tackle (20) | ATK-2: [LLL] Chain Lightning (20) If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own). Electrode - Skyridge skyridge Electrode Uncommon Stage 1 F Lightning 70 1 ATK-1: [2] Plasma (20) If there are any L Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Electrode. | ATK-2: [2LL] Self destruct (100) This attack does 20 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon) Electrode does 100 damage to itself. Electrode ex fire_leaf Electrode_ex Ultra-Rare Stage 1 F Lightning 90 1 Poke-POWER: Extra Energy Bomb - Once during your turn (before your attack), you may discard Electrode ex and all the cards attached to it (this counts as Knocking Out Electrode ex). If you do, search your discard pile for 5 Energy cards and attach them to any of your Pokemon (excluding Pokemon-ex) in any way you like. This power can't be used if Electrode ex is affected by a Special Condition. | ATK-1: [1L] Crush and Burn (30+) You may discard as many Energy as you like attached to your Pokemon in play. If you do, this attack does 30 damage plus 20 more for each Energy you discarded. Elekid - Aquapolis aquapolis Elekid Rare Baby Lightning 30 1 ATK-1: [L] Energy Kick - If your opponent has any Benched Pokemon, flip a coin. If heads, he or she chooses 1 of his or her Benched Pokemon and 1 Energy card attached to the Defending Pokemon, if any. Attach that Energy card to that Pokemon. Elekid - Genesis neo_genesis Elekid Rare Baby Lightning 30 0 Pokemon Power: Playful Punch - Once during your turn (before your attack), you may flip a coin. If heads, do 20 damage to your opponent's Active Pokemon. (Apply Weakness and Resistance.) Either way, this ends your turn. This power can't be used if Elekid is Asleep, Confused, or Paralyzed.E Elekid - Sandstorm sandstorm Elekid Uncommon Basic F Lightning 40 1 Poke-POWER: Baby Evolution - Once during your turn (before your attack), you may put a Electabuzz from your hand onto Elekid (this counts as evolving Elekid),and remove all damage counters from Elekid. | ATK-1: [L] Gather Energy - Search your deck for a basic Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. Elekid - Unseen unseen_forces Elekid Rare Basic F Lightning 50 1 Poke-POWER: Baby Evolution - Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. | ATK-1: [1] Magnetic Trip (10) If Low Pressure System is in play, the Defending Pokemon is now Confused. Energy Amplifier neo_destiny Energy_Amplifier Uncommon Trainer Trainer 0 ATK-1: Choose an Energy card in your hand, show it to your opponent, and shuffle it into your deck. Then flip a coin. If heads, search your deck for up to 3 basic Energy cards. Show them to your opponent, and put them into your hand. Shuffle your deck afterward. Energy Ark neo_discovery Energy_Ark Common Trainer Trainer 0 ATK-1: Flip 2 coins. For each heads, search your deck for a Basic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. Energy Charge - Deoxys deoxys Energy_Charge Uncommon Trainer Trainer 0 ATK-1: Flip a coin. If heads, search your discard pile for 2 Energy cards (1 if there is only 1), show them to your opponent, and shuffle them into your deck. Energy Charge - Genesis neo_genesis Energy_Charge Rare Trainer Trainer 0 ATK-1: Flip a coin. If heads, shuffle up to 2 Energy cards from your discard pile into your deck. Energy Flow gym_heroes Energy_Flow Common Trainer Trainer 0 ATK-1: For each of your Pokemon, you may return any number of Energy cards attached to it to your hand. Energy Recycle System - Dragon dragon Energy_Recycle_System Uncommon Trainer Trainer 0 ATK-1: Search your discard pile for basic Energy cards. You may either show 1 basic Energy card to your opponent and put it into your hand, or show 3 basic Energy cards to your opponent and shuffle them into your deck. Energy Recycle System - Unseen unseen_forces Energy_Recycle_System Uncommon Trainer Trainer 0 ATK-1: Search your discard pile for basic Energy cards. You may either show 1 basic Energy card to your opponent and put it into your hand, or show 3 basic Energy cards to your opponent and shuffle them into your deck. Energy Removal basic Energy_Removal Common Trainer Trainer 0 ATK-1: Choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it. Energy Removal 2 - expedition expedition Energy_Removal_2 Uncommon Trainer Trainer 0 ATK-1: Flip a coin. If heads, chose 1 Energy card attached to 1 of your opponent's Pokemon and discard it. Energy Removal 2 - FireLeaf fire_leaf Energy_Removal_2 Uncommon Trainer Trainer 0 ATK-1: Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it. Energy Removal 2 - RubySapphire ruby_sapphire Energy_Removal_2 Uncommon Trainer Trainer 0 ATK-1: Flip a coin. If heads, chose 1 Energy card attached to 1 of your opponent's Pokemon and discard it. Energy Removal 2 - Unseen unseen_forces Energy_Removal_2 Uncommon Trainer Trainer 0 ATK-1: Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it. Energy Restore - expedition expedition Energy_Restore Uncommon Trainer Trainer 0 ATK-1: Flip 3 coins. For each heads, put a basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand. Energy Restore - RubySapphire ruby_sapphire Energy_Restore Uncommon Trainer Trainer 0 ATK-1: Flip 3 coins. For each heads, put a basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand. Energy Retrieval - Basic basic Energy_Retrieval Uncommon Trainer Trainer 0 ATK-1: Trade 1 of other cards in your hand for up to 2 basic Energy cards from your discard pile. Energy Retrieval - Legendary legendary_collection Energy_Retrieval Uncommon Trainer Trainer 0 ATK-1: Trade 1 of other cards in your hand for up to 2 basic Energy cards from your discard pile. Energy Root unseen_forces Energy_Root Uncommon Trainer (Pokemon Tool) Trainer 0 Attach Energy Root to 1 of your Pokemon (excluding Pokemon-ex and Pokemon that has Dark or an owner in its name) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Energy Root is attached to is Pokemon-ex or has Dark or an owner in its name, discard Energy Root. | ATK-1: As long as Energy Root is attached to a Pokemon, that Pokemon gets +20 HP and can't use any Poke-Powers or Poke-Bodies. Energy Search - Crystal Guardians crystal_guardians energy_search Common Trainer Trainer 0 ATK-1: Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Energy Search - EX Trainer Kit ex_trainer_kit Energy_Search Common Trainer Trainer 0 ATK-1: Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Energy Search - EX Trainer Kit 2 ex_trainer_kit_2 Energy_Search Common Trainer Trainer 0 ATK-1: Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Energy Search - expedition expedition Energy_Search Common Trainer Trainer 0 ATK-1: Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Energy Search - Fossil fossil Energy_Search Common Trainer Trainer 0 ATK-1: Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward. Energy Search - RubySapphire ruby_sapphire Energy_Search Common Trainer Trainer 0 ATK-1: Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Energy Search - Unseen unseen_forces Energy_Search Common Trainer Trainer 0 ATK-1: Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Energy Stadium neo_destiny Energy_Stadium Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Each player may, during his or her turn, flip a coin (before his or her attack). If heads, that player chooses a Basic Energy card in his or her discard pile, shows it to his or her opponent, and put it into his or her hand. Energy Switch - Aquapolis aquapolis Energy_Switch Uncommon Trainer Trainer 0 ATK-1: Take 1 basic Energy card attached to 1 of your Pokemon and attach it to another 1 of your Pokemon. (If you only have 1 Pokemon or no basic Energy cards in play, this card does nothing). Energy Switch - FireLeaf fire_leaf Energy_Switch Uncommon Trainer Trainer 0 ATK-1: Move a basic Energy card from 1 of your Pokemon to another of your Pokemon. Energy Switch - RubySapphire ruby_sapphire Energy_Switch Uncommon Trainer Trainer 0 ATK-1: Move a basic Energy card from 1 of your Pokemon to another of your Pokemon. Energy Switch - Unseen unseen_forces Energy_Switch Uncommon Trainer Trainer 0 ATK-1: Move a basic Energy card attached to 1 of your Pokemon to another of your Pokemon. Entei - Aquapolis aquapolis Entei Rare Basic W Fire 70 1 Poke-BODY: Pure Body - Whenever you attach a [R] Energy card to Entei from your hand, you must discard 1 other Energy card attached to Entei. (If you can't discard Energy cards, you can't attach the [R] Energy card.) (Poke-BODY) | ATK-1: [2R] Burning Fang (40) You may flip a coin. If heads, the Defending Pokemon is now Burned and you discard 1 R Energy card attached to Entei. Entei - POP 2 pop_2 Entei Rare Basic W Fire 70 1 ATK-1: [2] Stomp (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | ATK-2: [1RR] Fire Spin (50) Discard 2 basic Energy cards attached to Entei or this attack does nothing. Entei - Promo black_star_Promo Entei Promo Basic W Fire 80 1 Pokemon Power: Bolt - Whenever your opponent's attack damages Entei, unless that attack Knocks Out Entei, flip a coin. If heads, shuffle Entei and all cards attached to it into your deck. This power can't be used if Entei is already Asleep, Confused, or Paralyzed when it is damaged. | ATK-1: [RRR] Protective Flame (50) During your opponent's next turn, prevent all effects of attacks, including damage, done to your Benched Pokemon. Entei - Revelation(a) neo_revelation Entei2 Rare Basic W Fire 60 0 Pokemon Power: Legendary Body - As long as Entei is your Active Pokemon, Entei and Energy cards attached to it aren't affected by effects from Trainer cards other than Trainer cards other than Stadium cards. As long as this power is active, discard all Trainer cards attached to Entei. (This power works even if Entei is Asleep, Confused, or Paralyzed.) | ATK-1: [RRR] Mega Flame (50) Flip 2 coins. For each tails, discard 1 R Energy card from Entei, if it has any. Entei - Revelation(b) neo_revelation Entei Rare Basic W Fire 80 1 Pokemon Power: Howl - When you play Entei from your hand, you may discard the top 5 cards from your deck. (if you have fewer cards in your deck than that, discard all of them.) If any of those are (R) Energy cards, attach them to any of your (R) Pokemon of your choice. Using this power ends your turn. | ATK-1: [RRR] Searing Flames (60) Discard 2 R Energy cards attached to Entei or this attack does nothing. Entei * unseen_forces Entei_@ Ultra-Rare Basic W Fire 80 1 ATK-1: [1R] Burning Turn (20) Switch Entei * with 1 of your Benched Pokemon. | ATK-2: [RRR] Detonation (70) If you have less Prize cards left than your opponent, discard the top 10 cards from your deck. Entei ex aqua_magma Entei_ex Ultra-Rare Basic W Fire 100 2 ATK-1: [R] Searing Flame (10) Flip a coin. If heads, the Defending Pokemon is now Burned. | ATK-2: [1RR] Bright Flame (90) Discard 2 Energy attached to Entei ex. Erika gym_heroes Erika Rare Trainer Trainer 0 ATK-1: You may draw up to 3 cards, then your opponent may draw up to 3 cards. Erika's Bellsprout - Challenge gym_challenge Erikas_Bellsprout Uncommon Basic R Grass 40 1 Pokemon Power: Soak Up - Once during your turn (before your attack), you may take up to 2 G Energy cards attached to other Pokemon and attach them to Erika's Bellsprout. This power can't be used if Erika's Bellsprout is Asleep, Confused, or Paralyzed. | ATK-1: [G] Stretch Vine - Choose 1 of your opponent's Benched Pokemon, and this attack does 10 damage to it. (Don't apply Weakness and resistance for Benched Pokemon.) Erika's Bellsprout - Heroes(a) gym_heroes Erikas_Bellsprout Common Basic R Grass 40 1 ATK-1: [G] Poison Vine (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ATK-2: [GG] Vine Whip (30) Erika's Bellsprout - Heroes(b) gym_heroes Erikas_Bellsprout2 Common Basic R Grass 50 1 ATK-1: [1] Careless Tackle (20) Erika's Bellsprout does 10 damage to itself. Erika's Bulbasaur gym_challenge Erikas_Bulbasaur Uncommon Basic R Grass 50 1 ATK-1: [G] Sleep Seed (10) The Defending Pokemon is now Asleep. | ATK-2: [GG] Errand-Running - Flip a coin. If heads, you may search your deck for a Trainer card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. Erika's Clefable gym_heroes Erikas_Clefable Rare Stage 1 F P Colorless 70 2 ATK-1: [1] Fairy Power - Flip a coin. If heads, you may return any number of your Pokemon in play and all cards attached to them to your hand. | ATK-2: [3] Moon Impact (30) Erika's Clefairy - Challenge gym_challenge Erikas_Clefairy Uncommon Basic F P Colorless 50 1 ATK-1: [1] Lunar Power - Flip a coin. If heads, search your deck for a card that evolves from 1 of your Benched Pokemon and put that card on that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward. | ATK-2: [2] Moon Kick (20) Erika's Clefairy - Heroes gym_heroes Erikas_Clefairy Rare Basic F P Colorless 50 1 ATK-1: [1] Moonwatching - Search your deck for a basic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. | ATK-2: [2] Comet Slap (10x) Flip 3 coins. This attack does 10 damage times the number of heads. Erika's Dragonair gym_heroes Erikas_Dragonair Rare Stage 1 P Colorless 80 2 ATK-1: [3] Blizzard (30) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [4] Take Away - Shuffle Erika's Dragonair and all cards attached to it into your deck. Then, your opponent shuffles his or her Active Pokemon and all cards attached to it into his or her deck. Erika's Dratini gym_heroes Erikas_Dratini Uncommon Basic P Colorless 40 1 Pokemon Power: Strange Barrier - Whenever an attack by a Basic Pokemon (including your own) does 20 or more damage to Erika's Dratini (after applying Weakness and Resistance), reduce that damage to 10. (Any other effects of attacks still happen.) This power stops working while Erika's Dratini is Asleep, Confused, or Paralyzed. | ATK-1: [2] Tail Strike (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Erika's Exeggcute - Heroes(a) gym_heroes Erikas_Exeggcute Uncommon Basic R Grass 50 1 ATK-1: [P] Deflector - During your opponent's next turn, whenever Erika's Exeggcute takes damage, divide that damage in half (rounded down to the nearest 10). (Any other effects still happen.) | ATK-2: [1G] Egg Bomb (40) Flip a coin. If tails, this attack does nothing to the Defending Pokemon and Erika's Exeggcute does 20 damage to itself. Erika's Exeggcute - Heroes(b) gym_heroes Erikas_Exeggcute2 Common Basic R Grass 40 1 ATK-1: [1] Eggsplosion (10x) Flip a number of coins equal to the number of Energy attached to Erika's Exeggcute. This attack does 10 damage times the number of heads. | ATK-2: [1P] Psychic (10+) Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. Erika's Exeggutor gym_heroes Erikas_Exeggutor Uncommon Stage 1 R Grass 70 2 ATK-1: [P] Psychic Exchange - Shuffle your hand into your deck, then draw 5 cards. | ATK-2: [2G] Stomp (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage. Erika's Gloom - Heroes(a) gym_heroes Erikas_Gloom2 Uncommon Stage 1 R Grass 70 1 ATK-1: [1G] Dream Dance (10) Both the Defending Pokemon and Erika's Gloom are now Asleep (after dealing damage). | ATK-2: [1GG] Vile Smell (30) Both the Defending Pokemon and Erika's Gloom are now Confused (after doing damage). Erika's Gloom - Heroes(b) gym_heroes Erikas_Gloom Uncommon Stage 1 R Grass 60 0 ATK-1: [G] Healing Pollen - Flip a coin. If heads, remove 4 damage counters from Erika's Gloom. If Erika's Gloom has fewer damage counters than that, remove all of them. | ATK-2: [GGG] Magic Pollen (30) Flip a coin. If heads, the Defending Pokemon is now Asleep, Confused, Paralyzed, or Poisoned (your choice). Erika's Ivysaur gym_challenge Erikas_Ivysaur Uncommon Stage 1 R Grass 60 2 Pokemon Power: Relaxing Scent - As long as Erika's Ivysaur is your Active Pokemon, whenever an attack (even your own) does damage to any Pokemon (after applying Weakness and Resistance), that attack only does half the damage to that Pokemon (rounded up to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Erika's Ivysaur is Asleep, Confused, or Paralyzed. | ATK-1: [GGG] Double Razor Leaf (40x) Flip 2 coins. This attack does 40 damage times the number of heads. Erika's Jigglypuff gym_challenge Erikas_Jigglypuff Common Basic F P Colorless 50 1 ATK-1: [1] Group Therapy - You and your opponent remove 1 damage counter from each of your Pokemon with damage counters on them. | ATK-2: [2] Pulled Punch (40-) If the Defending Pokemon has no damage counters on it, this attack does 40 damage. If it has any damage counters on it, this attack does 10 damage. Erika's Kindness gym_challenge Erikas_Kindness Rare Trainer Trainer 0 ATK-1: Remove 2 damage counters from each Pokemon (yours and your opponent's) with any damage counters on it. If a Pokemon has just 1 damage counter, remove it. Erika's Maids gym_heroes Erikas_Maids Uncommon Trainer Trainer 0 ATK-1: Trade 2 of the other cards in your hand for up to 2 Basic Pokemon and/or Evolution cards with Erika in their names from your deck. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward. Erika's Oddish - Challenge gym_challenge Erikas_Oddish Common Basic R Grass 40 1 ATK-1: [G] Strange Powder (10) Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, the Defending Pokemon is now Asleep. Erika's Oddish - Heroes(a) gym_heroes Erikas_Oddish2 Common Basic R Grass 50 1 ATK-1: [G] Blot (10) If there are any damage counters on Erika's Oddish, remove 1 of them. | ATK-2: [1G] Sporadic Sponging (20) If Erika's Oddish has any damage counters on it, flip a coin. If heads, remove 1 of those damage counters. Erika's Oddish - Heroes(b) gym_heroes Erikas_Oddish Uncommon Basic R Grass 40 1 Pokemon Power: Photosynthesis - All Energy cards attached to Erika's Oddish provide G Energy instead of their usual type. This power works even while Erika's Oddish is Asleep, Confused, or Paralyzed. | ATK-1: [GG] Poisonpowder (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Erika's Paras gym_challenge Erikas_Paras Common Basic R Grass 50 1 ATK-1: [1] Irongrip (10) | ATK-2: [GG] Poison Spore - Flip a coin. If heads, the Defending Pokemon is now Poisoned and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Erika's Perfume gym_heroes Erikas_Perfume Uncommon Trainer Trainer 0 ATK-1: Look at your opponent's hand. If he or she has any Basic Pokemon cards there, you may put any number of them onto your opponent's Bench (as long as there's room). Erika's Tangela gym_heroes Erikas_Tangela Common Basic R Grass 60 2 ATK-1: [G] Vine Slap (10) | ATK-2: [1GG] Stretch Vine - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Erika's Venusaur gym_challenge Erikas_Venusaur Rare Stage 2 R Grass 90 2 ATK-1: [G] Growth - Flip a coin. If heads, you may attach up to 2 G Energy cards from your hand to Erika's Venusaur. | ATK-2: [GGGG] Wide Solarbeam (20) If your opponent has any Benched Pokemon, choose 2 of them (or 1 if he or she has only 1). This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Erika's Victreebel gym_heroes Erikas_Victreebel Rare Stage 2 R Grass 80 2 Pokemon Power: Fragrance Trap - Once during your turn (before your attack), you may flip a coin. If heads, and if your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon. This power can't be used if Erika's Victreebel is Asleep, Confused, or Paralyzed. | ATK-1: [GGG] Razor Leaf (50) Erika's Vileplume gym_heroes Erikas_Vileplume Rare Stage 2 R Grass 80 2 Pokemon Power: Pollen Defense - If an attack does damage to Erika's Vileplume while it's your Active Pokemon (even if it's Knocked Out), flip a coin. If heads, your opponent's Active Pokemon is now Confused. This power works even while Erika's Vileplume is Asleep, Confused, or Paralyzed. | ATK-1: [GGG] Mega Drain (30) If Erika's Vileplume does damage to the Defending Pokemon (after applying Weakness and Resistance), remove a number of damage counters from Erika's Vileplume equal to half the damage done to the Defending Pokemon (rounded up to the nearest 10). If Erika's Vileplume has fewer damage counters than that, remove all of them. Erika's Weepinbell - Heroes(a) gym_heroes Erikas_Weepinbell2 Uncommon Stage 1 R Grass 70 2 ATK-1: [1G] Sleep Poison - The Defending Pokemon is now Asleep and Poisoned. | ATK-2: [1GG] Vine Whip (40) Erika's Weepinbell - Heroes(b) gym_heroes Erikas_Weepinbell Uncommon Stage 1 R Grass 60 1 ATK-1: [G] Drool (10) | ATK-2: [GG] Flytrap (20) Before doing damage, choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon. This attack can't be used if your opponent has no Benched Pokemon. Espeon - Aquapolis aquapolis Espeon Rare Stage 1 P Psychic 80 0 Poke-POWER: Energy Return - As often as you like during your turn (before your attack), you may return an Energy card attached to 1 of your Pokemon to your hand. This power can't be used if Espeon is affected by a Special Condition. | ATK-1: [2P] Damage Blast (30+) Count the number of damage counters on the Defending Pokemon. Flip that many coins. This attack does 30 damage plus 10 more damage for each heads. Espeon - Discovery(a) neo_discovery Espeon Rare Stage 1 P Psychic 70 1 ATK-1: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | ATK-2: [1PP] Psybeam (30) Flip a coin. If heads, the Defending Pokemon is now Confused. Espeon - Discovery(b) neo_discovery Espeon2 Rare Stage 1 P Psychic 80 0 ATK-1: [2] Bite (20) | ATK-2: [1PP] Psychic (30+) Does 30 damage plus 10 more for each Energy Card attached to the Defending Pokemon. Espeon - Sandstorm sandstorm Espeon Rare Stage 1 P Psychic 80 1 ATK-1: [P] Confuse Ray (20) Flip a coin. If heads, the Defending Pokemon is now Confused. | ATK-2: [3] Energy Crush (20+) Does 20 damage plus 10 more damage for each Energy attached to all of your opponent's Pokemon. Espeon (Delta Species) delta_species Espeon_d Rare Stage 1 P Metal Psychic 70 1 Poke-POWER: Delta Heal - Once during your turn (before your attack), you may remove 1 damage counter from each of your Pokemon that has Delta Species symbol on its card. You can't use more than 1 Delta Heal Poke-Power each turn. This power can't be used if Espeon is affected by a Special Condition. | ATK-1: [MP] Psyshock (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Espeon ex unseen_forces Espeon_ex Ultra-Rare Stage 1 P Psychic 110 0 Poke-POWER: Devo Flash - Once during your turn, when you play Espeon ex from your hand to evolve 1 of your Pokemon, you may choose 1 Evolved Pokemon on your opponent's Bench, remove the highest Stage Evolution card from that Pokemon, and put it back into his or her hand. | ATK-1: [2] Snap Tail - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [2P] Psyloop (60+) Does 60 damage plus 30 more damage for each Trainer card your opponent has in play. Exeggcute - Aquapolis(a) aquapolis Exeggcute Common Basic R Grass 40 1 ATK-1: [1] Growth Spurt - If there are any G Energy cards in your hand, choose 1 of them and attach it to Exeggcute. | ATK-2: [G] Sleep Powder (10) The Defending Pokemon is now Asleep. Exeggcute - Aquapolis(b) aquapolis Exeggcute2 Common Basic P Psychic 50 1 ATK-1: [1] Continuous Eggsplosion (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads. | ATK-2: [P] Energy Support - If you have any Benched Pokemon, flip a coin. If heads, search your deck for a P Energy card and attach it to 1 of them. Shuffle your deck afterward. Exeggcute - Destiny neo_destiny Exeggcute Common Basic P Psychic 40 1 ATK-1: [G] Sleep Power (10) The Defending Pokemon is now Asleep. | ATK-2: [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Exeggcute - FireLeaf fire_leaf Exeggcute Uncommon Basic P Psychic 50 1 ATK-1: [P] Psybeam (10) Flip a coin. If heads, the Defending Pokemon is now Confused. | ATK-2: [2] Double Spin (20x) Flip 2 coins. This attack does 20 damage times the number of heads. Exeggcute - Jungle jungle Exeggcute Common Basic R Grass 50 1 ATK-1: [P] Hypnosis - The Defending Pokemon is now Asleep. | ATK-2: [GG] Leech Seed (20) Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute. Exeggcute - Legendary legendary_collection Exeggcute Common Basic R Grass 50 1 ATK-1: [P] Hypnosis - The Defending Pokemon is now Asleep. | ATK-2: [GG] Leech Seed (20) Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute. Exeggcute (Delta Species) holon_phantoms Exeggcute_(Delta_Species) Common Basic P Fighting 50 1 ATK-1: [1] Rollout (10) | ATK-2: [1F] Pebble Throw - Choose 1 of your opponent's Benched Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Exeggutor aquapolis Exeggutor2 Rare Stage 1 P Psychic 80 1 ATK-1: [1] Big Eggsplosion (20x) Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. | ATK-2: [2P] Lateral Eggsplosion (30+) Flip a number of coins equal to the total number of Energy attached to your Benched Pokemon. This attack does 30 damage plus 10 more damage for each heads. Exeggutor - Aquapolis aquapolis Exeggutor Rare Stage 1 R Grass 80 1 ATK-1: [1] Super Eggsplosion (40x) You may discard any number of Energy cards attached to your Pokemon in play. Flip that many coins. This attack does 40 damage times the number of heads. | ATK-2: [G] Called Shot - Count the number of G Energy attached to Exeggutor. Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon for each of those G Energy. Exeggutor - FireLeaf fire_leaf Exeggutor Rare Stage 1 P Psychic 80 2 ATK-1: [1] Psychic Exchange - Shuffle your hand into your deck. Draw up to 8 cards. | ATK-2: [1P] Big Eggplosion (40x) Flip a coin for each Energy attached to Exeggutor. This attack does 40 damage times the number of heads. Exeggutor - Jungle jungle Exeggutor Uncommon Stage 1 R Grass 80 3 ATK-1: [P] Teleport - Switch Exeggutor with 1 of your Benched Pokemon. | ATK-2: [1] Big Eggsplosion (20x) Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. Exeggutor - Legendary legendary_collection Exeggutor Rare Stage 1 R Grass 80 3 ATK-1: [P] Teleport - Switch Exeggutor with 1 of your Benched Pokemon. | ATK-2: [1] Big Eggsplosion (20x) Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. Exeggutor - Southern Islands southern_islands Exeggutor Southern Islands Stage 1 R Grass 70 2 ATK-1: [G] Sharpshooter - Choose 1 of your opponent's Pokemon. Flip a number of coins equal to the number of G Energy attached to Exeggutor. This attack does 10 damage times the number of heads to that Pokemon. Don't apply Weakness and Resistance. Exeggutor (Delta Species) holon_phantoms Exeggutor_(Delta_Species) Uncommon Stage 1 P Fighting 80 1 ATK-1: [2] Delta Circle (10+) Does 10 damage plus 10 more damage for each Pokemon you have in play that has Delta Species on its card. | ATK-2: [2F] Split Bomb - Choose 2 of your opopnent's Pokemon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) EXP.ALL - Destiny neo_destiny EXPALL Rare Trainer (Pokemon Tool) Trainer 0 Attach EXP. ALL to 1 of your Pokemon (excluding Pokemon-ex and Pokemon that has an owner in its name) that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | ATK-1: During your opponent's turn, if your opponent Knocks Out your Active Pokemon with an attack, you may choose 1 Basic Energy card attached to that Pokemon and attach it to this Pokemon and discard this card. EXP.ALL - FireLeaf fire_leaf EXPALL Uncommon Trainer (Pokemon Tool) Trainer 0 Attach EXP. ALL to 1 of your Pokemon (excluding Pokemon-ex and Pokemon that has an owner in its name) that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | ATK-1: During your opponent's turn, if 1 of your Active Pokemon is Knocked Out by your opponent's attack, you may take 1 basic Energy card attached to that Knocked Out Pokemon and attach it to the Pokemon with EXP.ALL attached to it. If you do, discard EXP.ALL. Exploud - Emerald emerald Exploud Rare Stage 2 F Colorless 120 2 ATK-1: [1] Collect - Draw 3 cards. | ATK-2: [2] Body Slam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-3: [3] Hyper Voice (50) | ATK-4: [5] Mega Throw (60+) If the Defending Pokemon is Pokemon-ex, this attack does 60 damage plus 40 more damage. Exploud - Hidden Legends hidden_legends Exploud Rare Stage 2 F Colorless 120 2 ATK-1: [1] Breaking Sound - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [2] Bass Control - Does 30 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-3: [3] Thunderous Roar (30) The Defending Pokemon is now Confused. | ATK-4: [4] Hyper Voice (60) Exploud ex crystal_guardians exploud_ex Rare Stage 2 F Colorless 150 3 Poke-BODY: Extra Noise - As long as Exploud ex is your Active Pokemon, put 1 damage counter on each of your opponent's Pokemon-ex between turns. | ATK-1: [2] Derail (40) Discard a Special Energy card, if any, attached to the Defending Pokemon. | ATK-2: [3] Hyper Tail (60+) If the Defending Pokemon has any Poke-Powers or Poke-Bodies, this attack does 60 damage plus 20 more damage. Farfetch'd - Basic basic Farfetchd Uncommon Basic L F Colorless 50 1 ATK-1: [1] Leek Slap (30) Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even after benching Farfetch'd). | ATK-2: [3] Pot Smash (30) Farfetch'd - Emerald emerald Farfetchd Ultra-Rare Basic L F Colorless 70 1 ATK-1: [1] Spearhead - Draw a card. | ATK-2: [2] Nosedive(30) Farfetch'd does 10 damage to itself. Farfetch'd - FireLeaf fire_leaf Farfetchd Rare Basic L F Colorless 70 1 ATK-1: [1] Hoard - Search your deck for up to 2 Pokemon Tool cards and attach them to any of your Pokemon (excluding Pokemon that already have a Pokemon Tool attached to them). Shuffle your deck afterward. | ATK-2: [1] Cross-Cut (10+) If the Defending Pokemon is an Evolved Pokemon, this attack does 10 damage plus 20 more damage. Farfetch'd - Revelation neo_revelation Farfetchd Common Basic L F Colorless 50 1 ATK-1: [1] Gust (10) | ATK-2: [3] Leek Jab (40) This attack can't be used during your next turn. (Benching Farfetch'd ends this effect.) Farfetch'd - Skyridge skyridge Farfetchd Common Basic L F Colorless 50 1 ATK-1: [1] Whirlwind - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | ATK-2: [1] Leek Rush (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads. Fast Ball skyridge Fast_Ball Uncommon Trainer Trainer 0 ATK-1: Reveal cards from your deck until you reveal an Evolution card. Show that card to your opponent and put it into your hand. Shuffle the other revealed cards into your deck. (If you don't reveal an Evolution card, shuffle all the revealed cards back into your deck.) Fearow - expedition expedition Fearow Rare Stage 1 L Colorless 70 0 ATK-1: [2] Clutch (20) The Defending Pokemon can't retreat during you opponent's next turn. | ATK-2: [3] Supersonic Flight (50) Flip a coin. If tails, this attack does nothing. Fearow - FireLeaf fire_leaf Fearow Rare Stage 1 L F Colorless 80 1 Poke-BODY: Free Flight - If Fearow has no Energy attached to it, Fearow's Retreat Cost is 0. | ATK-1: [2] Shot Air (10) Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [3] Drill Peck (50) Fearow - Jungle jungle Fearow Uncommon Stage 1 L F Colorless 70 0 ATK-1: [3] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow. | ATK-2: [4] Drill Peck (40) Fearow - Legendary legendary_collection Fearow Uncommon Stage 1 L F Colorless 70 0 ATK-1: [3] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow. | ATK-2: [4] Drill Peck (40) Fearow - Sandstorm sandstorm Fearow Uncommon Stage 1 L F Colorless 70 0 ATK-1: [2] Double Wing Attack (20) Does 20 damage to each Defending Pokemon. | ATK-2: [3] Rend (30+) If the Defending Pokemon has any damage counters on it, this attack does 30 damage plus 20 more damage. Fearow (Delta Species) crystal_guardians Fearow_(delta_species) Rare Stage 1 L F Lightning 60 1 Poke-POWER: Delta Sign - Once during your turn (before your attack), you may search your deck for a Pokemon that has Delta on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. You can't use more than 1 Delta Sign Poke-Power each turn. This power can't be used if Fearow is affected by a Special Condition. (Poke-POWER) | ATK-1: [1L] Pierce (30) Feebas - Emerald(a) emerald Feebas2 Common Basic L Water 30 1 ATK-1: [W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Feebas - Emerald(b) emerald Feebas Common Basic L Water 30 1 Poke-BODY: Submerge - As long as Feebas is on your Bench, prevent all damage done to Feebas by attacks (both yours and your opponent's). | ATK-1: [1W] Lunge (20) Flip a coin. If tails, this attack does nothing. Feebas - Hidden Legends hidden_legends Feebas Common Basic L Water 30 1 ATK-1: [1] Tackle (10) | ATK-2: [W] Ascension - Search your deck for a card that evolves from Feebas and put it on Feebas. (This counts as evolving Feebas.) Shuffle your deck afterward. Feraligatr expedition Feraligatr2 Rare Stage 2 L Water 100 2 ATK-1: [1] Slash (20) | ATK-2: [1WW] Double Claw (30+) Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads. Feraligatr - expedition expedition Feraligatr Rare Stage 2 L Water 120 3 Poke-POWER: Major Tsunami - Once during your turn (before you attack), if Feraligatr is your Active Pokemon and if your opponent has any Benched Pokemon, your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon. Either way, if you have any Benched Pokemon, switch Feraligatr with 1 of them. This power can't be used if Feraligatr is affected by a Special Condition. | ATK-1: [2WW] Rending Jaws (70) If there are no damage counters on the Defending Pokemon, this attack's base damage is 40 instead of 70. Feraligatr - Genesis(a) neo_genesis Feraligatr2 Rare Stage 2 G Water 120 3 Pokemon Power: Downpour - As often as you like during your turn (before your attack), you may discard a W Energy card from your hand. This power can't be used if Feraligatr is Asleep, Confused, or Paralyzed. | ATK-1: [WWW] Riptide (10+) Does 10 damage plus 10 damage times the number of W Energy cards in your discard pile. Then, shuffle all W Energy cards from your discard pile into your deck. Feraligatr - Genesis(b) neo_genesis Feraligatr Rare Stage 2 G Water 100 3 Pokemon Power: Berserk - When you play Feraligatr from your hand, flip a coin. If heads, discard the top 5 cards from your opponent's deck. If tails, discard the top 5 cards from your deck. | ATK-1: [WWWW] Chomp (50+) Flip a number of coins equal to the number of damage counters on Feraligatr. This attack does 50 damage plus 10 more damage for each heads. Feraligatr - Unseen unseen_forces Feraligatr Rare Stage 2 L Water 120 2 Poke-BODY: Intimidating Fang - As long as Feraligatr is your Active Pokemon, any damage done by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). | ATK-1: [1W] Pull Away (30) If your opponent has 5 or more cards in his or her hand, you opponent discards a number of cards until your opponent has 4 cards left in his or her hand. | ATK-2: [2W] Tonnage (50+) You may do 50 damage plus 30 more damage. If you do, Feraligatr does 30 damage to itself. Feraligatr ex unseen_forces Feraligatr_ex Ultra-Rare Stage 2 L Water 150 3 Poke-BODY: Overpowering Fang - As long as Feraligatr ex is your Active Pokemon, each player's Pokemon (excluding Pokemon-ex) can't use any Poke-Powers or Poke-Bodies. | ATK-1: [1W] Tsunami (30) Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [3W] Sore Sport (70+) Does 70 damage plus 10 more damage for each damage counter on the Defending Pokemon. Fervor gym_challenge Fervor Common Trainer Trainer 0 ATK-1: Show the top 3 cards of your deck to all players. Put any R Energy cards there into your hand and discard the rest. Fieldworker legend_maker Fieldworker Uncommon Trainer (Supporter) Trainer 0 You can play only one supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Draw 3 cards. Your opponent may also draw a card. Fighting Cube 01 aquapolis Fighting_Cube_01 Uncommon Trainer (Technical Machine) Trainer 0 Attach this card to 1 of your F Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Fighting Cube 01. | ATK-1: [F] Wild Rage (10x) Count the number of damage counters on this Pokemon. Flip that many coins. This attack does 10 damage for each heads. Fighting Energy - Basic basic Fighting_Energy Common Energy Energy 0 Fighting Energy - Challenge gym_challenge Fighting_Energy Common Energy Energy 0 Fighting Energy - Emerald emerald Fighting_Energy Rare Energy Energy 0 Fighting Energy - expedition expedition Fighting_Energy Common Energy Energy 0 Fighting Energy - Genesis neo_genesis Fighting_Energy Common Energy Energy 0 Fighting Energy - Heroes gym_heroes Fighting_Energy Common Energy Energy 0 Fighting Energy - Phantoms holon_phantoms Fighting_Energy Rare Energy Energy 0 Fighting Energy - RubySapphire ruby_sapphire Fighting_Energy Common Energy Energy 0 Fire Cube 01 aquapolis Fire_Cube_01 Uncommon Trainer (Technical Machine) Trainer 0 Attach this card to 1 of your R Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Fire Cube 01. | ATK-1: [R] Singe - The Defending Pokemon is now Burned. Fire Energy - Basic basic Fire_Energy Common Energy Energy 0 Fire Energy - Challenge gym_challenge Fire_Energy Common Energy Energy 0 Fire Energy - Emerald emerald Fire_Energy Rare Energy Energy 0 Fire Energy - EX Trainer Kit ex_trainer_kit Fire_Energy Common Energy Energy 0 Fire Energy - EX Trainer Kit 2 ex_trainer_kit_2 Fire_Energy Common Energy Energy 0 Fire Energy - expedition expedition Fire_Energy Common Energy Energy 0 Fire Energy - Genesis neo_genesis Fire_Energy Common Energy Energy 0 Fire Energy - Heroes gym_heroes Fire_Energy Common Energy Energy 0 Fire Energy - Phantoms holon_phantoms Fire_Energy Rare Energy Energy 0 Fire Energy - RubySapphire ruby_sapphire Fire_Energy Common Energy Energy 0 Fisherman skyridge Fisherman Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Choose 4 basic Energy cards from your discard pile (if there are fewer basic Energy cards than 4, take all of them), show them to your opponent, and put them into your hand. Flaaffy - Aquapolis aquapolis Flaaffy Uncommon Stage 1 F Lightning 80 1 ATK-1: [1] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [1LL] Spark (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Flaaffy - Dragon dragon Flaaffy Uncommon Stage 1 F M Lightning 80 1 ATK-1: [L] Energy Recall - Attach up to 2 basic Energy cards from your discard pile to Flaaffy. | ATK-2: [1L] Lightning Ball (30) Flaaffy - expedition expedition Flaaffy Uncommon Stage 1 F Lightning 80 1 ATK-1: [2] Headbutt (20) | ATK-2: [1LL] Thunder Jolt (50) Flip a coin. If tails, Flaaffy does 20 damage to itself. Flaaffy - Genesis neo_genesis Flaaffy Uncommon Stage 1 F Lightning 60 1 ATK-1: [L] Discharge (30x) Discard all L Energy cards attached to Flaaffy in order to use this attack. Flip a number of coins equal to the number of L Energy cards you discarded. This attack does 30 damage times the number of heads. | ATK-2: [LL] Electric Current (20) Take 1 L Energy card attached to Flaaffy and attach it to 1 of your Benched Pokemon. If you have no Benched Pokemon, discard that Energy card. Flaaffy - Revelation neo_revelation Flaaffy Uncommon Stage 1 F Lightning 70 1 ATK-1: [L] Electric Punch (20) | ATK-2: [2L] Tail Shock (30) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Flaaffy - Unseen unseen_forces Flaaffy Common Stage 1 F M Lightning 80 1 ATK-1: [1] Thunder Wave (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2L] Thunder (50) Flaaffy does 10 damage to itself. Flareon - Jungle jungle Flareon Rare Stage 1 W Fire 70 1 ATK-1: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | ATK-2: [2RR] Flamethrower (60) Discard 1 Fire Energy card attached to Flareon in order to use this attack. Flareon - Legendary legendary_collection Flareon Rare Stage 1 W Fire 70 1 ATK-1: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | ATK-2: [2RR] Flamethrower (60) Discard 1 Fire Energy card attached to Flareon in order to use this attack. Flareon - POP 3 pop_3 Flareon Rare Stage 1 W Fire 70 1 ATK-1: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | ATK-2: [1FF] Fire Spin (70) Discard 2 Basic energy cards attached to Flareon or this attack does nothing. Flareon - Sandstorm sandstorm Flareon Rare Stage 1 W Fire 80 2 ATK-1: [1R] Super Singe (20) Flip a coin. If heads, the Defending Pokemon is now Burned. | ATK-2: [3R] Flamethrower (70) Discard a R Energy card attached to Flareon. Flareon - Skyridge skyridge Flareon Rare Stage 1 W Fire 70 1 Poke-BODY: Self Healing - Whenever you attach a R Energy card from your hand to Flareon, remove all Special Conditions affecting Flareon. | ATK-1: [R] Singe - The Defending Pokemon is now Burned. | ATK-2: [3] Burn Booster (40+) Discard an Energy card attached to Flareon in order to use this attack. If the discarded card is a R Energy card, this attack does 40 damage plus 10 more damage. Flareon - Unseen unseen_forces Flareon Rare Stage 1 W Fire 70 1 ATK-1: [R] Fire Dance (20) Search your discard pile for a R Energy card and attach it to 1 of your Pokemon. | ATK-2: [3] Multi Burn (40+) If Flareon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokemon is now Burned. Flareon (Delta Species) delta_species Flareon_d Rare Stage 1 W Metal Fire 70 1 ATK-1: [1] Delta Search (10) Search your deck for a Holon Energy card and attach it to Flareon. Shuffle your deck afterward. | ATK-2: [1MR] Return Burn (50) You may return an Energy card to your hand. If you do, the Defending Pokemon is now Burned. Flareon ex delta_species Flareon_ex Ultra-Rare Stage 1 W Fire 110 1 Poke-POWER: Evolutionary Flame - Once during your turn, when you play Flareon ex from you hand to evolve 1 of your Pokemon, you may choose 1 of the Defending Pokemon. That Pokemon is now Burned and Confused. | ATK-1: [1R] Flame Screen (30) During your opponent's next turn, any damage done to Flareon ex by attacks is reduced by 20 (after applying Weakness and Resistance). | ATK-2: [2R] Heat Tackle (70) Flareon ex does 10 damage to itself. Fluffy Berry unseen_forces Fluffy_Berry Uncommon Trainer (Pokemon Tool) Trainer 0 Attach Fluffy Berry to 1 of your Pokemon (excluding Pokemon-ex and Pokemon that has Dark or an owner in its name) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Fluffy Berry is attached to is Pokemon-ex or has Dark or an owner in its name, discard Fluffy Berry. | ATK-1: As long as Fluffy Berry is attached to a Pokemon, that Pokemon's Retreat Cost is 0. Flygon - Dragon(a) dragon Flygon Rare Stage 2 C FL Colorless 120 2 ATK-1: [GL] Energy Shower - Attach any number of basic Energy cards from your hand to your Pokemon in any way you'd like. | ATK-2: [3] Rainbow Burn (30+) Does 30 damage plus 10 more damage for each type of Basic Energy card attached to Flygon. Flygon - Dragon(b) dragon Flygon2 Rare Stage 2 Colorless 100 2 Poke-BODY: Sand Guard - Whenever Flygon would be damaged by your opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 20. | ATK-1: [1GL] Air Slash (60) Flip a coin. If tails, discard an Energy card attached to Flygon. Flygon - Promo old_nintendo_Promos Flygon Promo Stage 2 C FL Colorless 120 2 ATK-1: [2] Sand Pit (20) The Defending Pokemon can't retreat until the end of your opponent's next turn. | ATK-2: [2GL] Dragonbreath (80) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing. Flygon (Delta Species) holon_phantoms Flygon_(Delta_Species) Rare Stage 2 C FL Grass Metal 110 2 Poke-POWER: Delta Supply - Once during your turn (before your attack), you may attach a basic Energy card or a Delta Species Rainbow Energy card from your hand to 1 of your Pokemon that has Delta Species on its card. This power can't be used if Flygon is affected by a Special Condition. | ATK-1: [1GM] Swift (60) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Flygon ex legend_maker Flygon_ex Ultra-Rare Stage 2 C FL Colorless 150 2 Poke-POWER: Emerge Charge - Once during your turn, when you play Flygon ex from your hand to evolve 1 of your Pokemon, you may search your discard pile for up to 2 Energy cards, and attach them to Flygon ex. | ATK-1: [1L] Reactive Blast (40+) You may discard any number of React Energy cards attached to Flygon ex. If you do, this attack does 40 damage plus 30 more damage for each React Energy card you discarded. | ATK-2: [3GL] Dragon Claw (100) Flying Pikachu black_star_Promo Flying_Pikachu Promo Basic F Lightning 40 1 ATK-1: [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [3] Fly (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu; if tails, this attack does nothing (not even damage). Focus Band neo_genesis Focus_Band Rare Trainer (Pokemon Tool) Trainer 0 Attach Focus Band to 1 of your Pokemon that doesn't have a Pokemon tool attached to it. | ATK-1: Attach Focus Band to 1 of your Pokemon that doesn't have a Pokemon tool attached to it. If the Pokemon Focus Band is attached to would be Knocked Out by your opponent's attack, flip a coin. If heads, that Pokemon is not Knocked Out and its remaining HP become 10 instead. Then, discard Focus Band. Forest Guardian aquapolis Forest_Guardian Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Shuffle your deck. Then, look at the top 7 cards from your deck. Choose 1 of those cards, show it to your opponent, and put it into your hand. Shuffle the rest into your deck. Forretress dragon Forretress Uncommon Stage 1 R G Metal 80 2 ATK-1: [1M] Double Metal Ball - Put 2 damage counters on each Defending Pokemon. | ATK-2: [3] Backspin (40) After your attack, you may discard 1 Energy card attached to Forretress. If you do, switch Forretress with 1 of your Benched Pokemon. Forretress - Discovery neo_discovery Forretress Rare Stage 1 R G Metal 80 3 Pokemon Power: Spikes - During your opponent's turn, whenever 1 of your opponent's Benched Pokemon becomes his or her Active Pokemon, Forretress does 10 damage to it. (Don't apply Weakness and Resistance.) This power stops working if Forretress is Asleep, Confused, or Paralyzed. | ATK-1: [2M] Rapid Spin (30) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with their Active Pokemon; then, if you have any Benched Pokemon, you switch 1 of them with your Active Pokemon. (Do the damage before switching the Pokemon.) Forretress - POP 3 pop_3 Forretress Uncommon Stage 1 R Grass 70 2 ATK-1: [2] Tackle (20) | ATK-2: [1GG] Toxic (20) The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns. Forretress - Skyridge(a) skyridge Forretress2 Common Stage 1 R Grass 70 2 Poke-BODY: Exoskeleton - All damage done by attacks to Forretress is reduced by 10 (after applying Weakness and Resistance). | ATK-1: [1G] Shell Rupture - This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [2G] Double Spin (40x) Flip 2 coins. This attack does 40 damage times the number of heads. Forretress - Skyridge(b) skyridge Forretress Rare Stage 1 R G Metal 70 2 ATK-1: [2] Spinning Blow (20x) Flip 2 coins. This attack does 20 damage times the number of heads. If both coins are heads, switch Forretress with 1 of your Benched Pokemon. | ATK-2: [2M] Scatterbomb (40) Flip 2 coins. For each heads, do 10 damage to each of your opponent's Benched Pokemon. For each tails, do 10 damage to each of your own Benched Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.) Forretress - Unseen unseen_forces Forretress Rare Stage 1 R G Metal 70 1 ATK-1: [2] Spiky Shell (20) Put 3 damage counters on the Defending Pokemon at the end of your opponent's next turn. | ATK-2: [3M] Pop (100) Put 7 damage counters on Forretress. Move all Energy cards attached to Forretress to your Benched Pokemon in any way you like. (Ignore this effect if you don't have any Benched Pokemon.) Fossil Egg neo_discovery Fossil_Egg Uncommon Trainer Trainer 0 ATK-1: Flip a coin. If heads, either search your deck for a card that evolves from Mysterious Fossil and put it on your Bench or put a card that evolves from Mysterious Fossil from your hand onto your Bench. Either way, treat the new card as a Basic Pokemon. If you searched your deck, shuffle it. (You can't play this card if your Bench is full.) Friend Ball skyridge Friend_Ball Uncommon Trainer Trainer 0 ATK-1: Choose 1 of your opponent's Pokemon. Search your deck for a Baby Pokemon, Basic Pokemon, of Evolution card of the same type (color), show it to your opponent, and put it into your hand. Shuffle your deck afterward. Fuchsia City Gym gym_challenge Fuchsia_City_Gym Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Once during each player's turn (before attacking), that player may flip a coin. If heads, that player may shuffle 1 of his or her Pokemon in play with Koga in its name and any cards attached to it into his or her deck. Full Flame legend_maker Full_Flame Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | ATK-1: Put 4 damage counters instead of 2 on each Burned Pokemon between turns. The Special Condition Burned can't be removed by evolving or devolving the Burned Pokemon. Full Heal - Basic basic Full_Heal Uncommon Trainer Trainer 0 ATK-1: Your Active Pokemon is no longer Asleep, Confused, Paralyzed, or Poisoned. Full Heal - expedition expedition Full_Heal Common Trainer Trainer 0 ATK-1: Remove all Special Conditions from your Active Pokemon. Full Heal Energy - Legendary legendary_collection Full_Heal_Energy Uncommon Special Energy Energy 0 If you play this card from your hand, the Pokemon you attach it to is no longer Asleep, Confused, Paralyzed, or Poisoned. Full Heal Energy Provides 1 Colorless energy. (Doesn't count as a basic Energy card.) Full Heal Energy - Rocket rocket Full_Heal_Energy Uncommon Special Energy Energy 0 If you play this card from your hand, the Pokemon you attach it to is no longer Asleep, Confused, Paralyzed, or Poisoned. Full Heal Energy Provides 1 Colorless energy. (Doesn't count as a basic Energy card.) Furret - Aquapolis aquapolis Furret Uncommon Stage 1 F Colorless 70 1 Poke-POWER: Scavenger Hunt - Once during your turn (before your attack), if you have at least 2 cards in your hand, you may shuffle 2 cards from your hand into your deck. Then, search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Furret is affected by a Special Condition. | ATK-1: [2] Spinning Attack (30) Furret - Genesis neo_genesis Furret Uncommon Stage 1 F P Colorless 60 1 ATK-1: [2] Quick Attack (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. | ATK-2: [3] Slam (30x) Flip 2 coins. This attack does 30 damage times the number of heads. Furret - Legend legend_maker Furret Uncommon Stage 1 F Colorless 80 1 ATK-1: [2] Body Slam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [3] Do the Wave (10+) Does 10 damage plus 10 more damage for each of your Benched Pokemon. Furret - Rocket Returns rocket_returns Furret Rare Stage 1 F Colorless 80 1 ATK-1: [1] Quick Change - Choose up to 3 cards in your hand and put them on top of your deck. Then, search you deck for that many cards and put them into your hand. Shuffle your deck afterward. | ATK-2: [2] Quick Tail Smash (30) Before doing damage, you may flip a coin. If heads, this attack does 80 damage instead. If tails, this attack does nothing. Gambler fossil Gambler Common Trainer Trainer 0 ATK-1: Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card. Gardevoir - Emerald emerald Gardevoir Rare Stage 2 P Psychic 100 2 Poke-POWER: Heal Dance - Once during your turn (before you attack), you may remove 2 damage counters from 1 of your Pokemon. You can't use more than 1 Heal Dance Poke-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition. | ATK-1: [1P] Psypunch (30) | ATK-2: [3P] Mind Shock (60) This attack's damage isn't affected by Weakness or Resistance. Gardevoir - RubySapphire ruby_sapphire Gardevoir Rare Stage 2 P Psychic 100 2 Poke-POWER: Psy Shadow - Once during your turn (before your attack), you may search your deck for a P Energy card and attach it to 1 of your Pokemon. Put 2 damage counters on that Pokemon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition. | ATK-1: [P] Energy Burst (10x) Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokemon. Gardevoir (Delta Species) delta_species Gardevoir_d Rare Stage 2 P Metal Psychic 100 2 Poke-POWER: Energy Jump - Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Gardevoir is affected by a Special Condition. | ATK-1: [1M] Psychic Rage - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each damage counter on Gardevoir to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [2P] Black Magic (10+) Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokemon. Gardevoir ex sandstorm Gardevoir_ex Ultra-Rare Stage 2 GP Psychic 150 2 ATK-1: [1P] Feedback - Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokemon. | ATK-2: [3P] Psystorm (10x) Does 10 damage times the total amount of energy attached to all Pokemon in play. Gastly - Basic basic Gastly Common Basic F Psychic 30 0 ATK-1: [P] Sleeping Gas - Flip a coin. If heads, defender is now Asleep. | ATK-2: [1P] Destiny Bond - Discard 1 Psychic Energy card to use this attack. If a Pokemon K-O's Gastly on opponent's next turn, K-O that Pokemon. Gastly - Destiny neo_destiny Gastly Common Basic F Psychic 40 0 ATK-1: [P] Nightmare (10) The Defending Pokemon is now Asleep. Gastly - expedition expedition Gastly Common Basic D F Psychic 40 1 ATK-1: [P] Bad Dream - Flip a coin. If heads the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused. Gastly - FireLeaf fire_leaf Gastly Common Basic D F Psychic 50 1 ATK-1: [1] Slow Trip Gas - At the end of your opponent's next turn, the Defending Pokemon is now Confused. Gastly - Fossil fossil Gastly Uncommon Basic F Psychic 50 0 ATK-1: [P] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [PP] Energy Conversion - Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself. Gastly - Legend legend_maker Gastly Common Basic D F Psychic 40 1 ATK-1: [1] Lick - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [P] Smog - The Defending Pokemon is now Poisoned. Gastly - Legendary legendary_collection Gastly Common Basic F Psychic 30 0 ATK-1: [P] Sleeping Gas - Flip a coin. If heads, defender is now Asleep. | ATK-2: [1P] Destiny Bond - Discard 1 Psychic Energy card to use this attack. If a Pokemon K-O's Gastly on opponent's next turn, K-O that Pokemon. Gastly - Skyridge skyridge Gastly Common Basic D F Psychic 50 1 ATK-1: [P] Haunt - Put a damage counter on the Defending Pokemon. Gengar - Expedition expedition Gengar Rare Stage 2 D F Psychic 90 1 Poke-POWER: Chaos Move - Once during your turn (before you attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokemon (yours or your opponent's) to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is affected by a Special Condition. | ATK-1: [1PP] Hide in Shadows (40) Switch Gengar with one of your Benched Pokemon. Gengar - Skyridge skyridge Gengar Rare Stage 2 D F Psychic 100 2 Poke-POWER: Manipulate - When you play Gengar from your hand to evolve your Active Pokemon, you may put a Basic Pokemon (excluding Baby Pokemon) from your discard pile onto your bench. Then flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it to that Pokemon. | ATK-1: [2PP] Hydrokinesis (40) Flip a coin. If heads, the Defending Pokemon is now Burned. If tails, the Defending Pokemon is now Confused. Gengar - Fossil fossil Gengar Rare Stage 2 F Psychic 80 1 Pokemon Power: Curse - Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed. | ATK-1: [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Gengar - Legend legend_maker Gengar Rare Stage 2 D F Psychic 100 1 Poke-POWER: Shadow Curse - If Gengar would be Knocked Out by damage from an opponent's attack, you may put 3 damage counters on 1 of your opponent's Pokemon. | ATK-1: [P] Cursed Reaction - Put 2 damage counters on your opponent's Pokemon in any way you like. If Gengar has any React Energy attached to it, put 4 damage counters instead. | ATK-2: [1PP] Super Psy Bolt (60) Gengar - Legendary legendary_collection Gengar Rare Stage 2 F Psychic 80 1 Pokemon Power: Curse - Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed. | ATK-1: [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Gengar ex fire_leaf Gengar_ex Ultra-Rare Stage 2 DP FC Psychic 150 2 ATK-1: [1P] Poltergeist (40+) Look at your opponent's hand. This attack does 40 damage plus 10 more damage for each Trainer card in your opponent's hand. | ATK-2: [1PP] Prize Count (60+) If you have more Prizes left than your opponent, this attack does 60 damage plus 40 more damage. Geodude - Dragon(a) dragon Geodude Common Basic W Fighting 50 1 ATK-1: [1] Light Punch (10) | ATK-2: [F] Pebble Throw - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Geodude - Dragon(b) dragon Geodude2 Common Basic W Fighting 40 1 ATK-1: [F] Steady Punch (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Geodude - expedition expedition Geodude Common Basic W Fighting 50 1 ATK-1: [F] Rock Hurl (10) Don't apply Resistance. Geodude - Fossil fossil Geodude Common Basic G Fighting 50 1 ATK-1: [1F] Stone Barrage (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads. Geodude - Legend legend_maker Geodude Common Basic W Fighting 50 1 ATK-1: [1F] Selfdestruct (50) Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Geodude does 50 damage to itself. Geodude - Legendary legendary_collection Geodude Common Basic G Fighting 50 1 ATK-1: [1F] Stone Barrage (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads. Geodude - Revelation neo_revelation Geodude Common Basic G Fighting 40 1 ATK-1: [F] Knuckle Punch (20) Giant Stump legend_maker Giant_Stump Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | ATK-1: Each player can't have more than 3 Benched Pokemon. When Giant Stump comes into play, each player discards Benched Pokemon and any cards attached to them until he or she has 3 Benched Pokemon. (You discard your Pokemon first.) Giovanni gym_challenge Giovanni Rare Trainer Trainer 0 ATK-1: Choose 1 of your Pokemon in play with Giovanni in its name. For the rest of your turn, you may evolve that Pokemon even if you just played or evolved it this turn or if this is your first turn. This effect also applies to the Pokemon it evolves into. Giovanni's Gyarados gym_challenge Giovannis_Gyarados Rare Stage 1 G F Water 90 3 ATK-1: [W] Summon Storm - Flip 2 coins. If both of them are heads, this attack does 20 damage to each other Pokemon (even your own). Don't apply Weakness and Resistance for this attack. | ATK-2: [2WW] Dragon Tornado (40) Unless this attack Knocks Out the Defending Pokemon, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. Giovanni's Last Resort gym_challenge Giovannis_Last_Resort Rare Trainer Trainer 0 ATK-1: Remove all damage counters from 1 of your Pokemon with Giovanni in its name. Then discard your hand. Giovanni's Machamp gym_challenge Giovannis_Machamp Rare Stage 2 P Fighting 100 3 Pokemon Power: Fortitude - If Giovanni's Machamp would be Knocked Out by an opponent's attack, flip a coin. If heads, Giovanni's Machamp is not Knocked Out and its remaining HP become 10 instead. This power can't be used if Giovanni's Machamp is already Asleep, Confused, or Paralyzed. | ATK-1: [1FFF] Hurricane Punch (30x) Flip 4 coins. This attack does 30 damage times the number of heads. Giovanni's Machoke gym_challenge Giovannis_Machoke Uncommon Stage 1 P Fighting 80 2 ATK-1: [F] Risky Attack (60) Flip a coin. If tails, this attack does no damage to the Defending Pokemon and Giovanni's Machoke does 100 damage to itself. | ATK-2: [1FF] Headlock (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage and the Defending Pokemon is now Paralyzed. If tails, this attack does 20 damage. Giovanni's Machop gym_challenge Giovannis_Machop Common Basic P Fighting 50 1 ATK-1: [1] Chop (10) | ATK-2: [FF] Fury Punch (20x) Flip a coin. If heads, this attack does 20 damage times the number of damage counters on Giovanni's Machop. Giovanni's Magikarp gym_challenge Giovannis_Magikarp Common Basic L Water 30 1 ATK-1: [W] Ancestral Memory (40) Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Giovanni's Magikarp stays in play (even putting Giovanni's Magikarp on the Bench won't let you use it again). | ATK-2: [1W] Flail Around (10x) Flip 3 coins. This attack does 10 damage times the number of heads. Giovanni's Meowth - Challenge(a) gym_challenge Giovannis_Meowth Uncommon Basic F P Colorless 40 1 ATK-1: [1] False Charity - Flip a coin. If heads, look at the top card of your opponent's deck. If it's a Trainer card, put it in your opponent's discard pile; otherwise, put it into his or her hand. | ATK-2: [2] Double Scratch (20x) Flip 2 coins. This attack does 20 damage times the number of heads. Giovanni's Meowth - Challenge(b) gym_challenge Giovannis_Meowth2 Common Basic F P Colorless 50 2 ATK-1: [1] Cat Fleas - Flip a coin. If heads, the Defending Pokemon is now Confused. | ATK-2: [3] Cat Kick (30) Giovanni's Nidoking gym_challenge Giovannis_Nidoking Rare Stage 2 P Grass 120 3 ATK-1: [G] Intimidate - If the Defending Pokemon's maximum HP is 50 or less, it can't attack Giovanni's Nidoking during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.) | ATK-2: [1GGG] Tumbling Attack (40+) Flip a coin. If heads, this attack does 40 damage plus 30 more damage; if tails, this attack does 40 damage. Giovanni's Nidoqueen gym_challenge Giovannis_Nidoqueen Rare Stage 2 P Grass 100 3 ATK-1: [1GG] Mega Kick (40) | ATK-2: [2GG] Love Lariat (50+) Flip a coin. If heads, this attack does 50 damage plus 50 more damage if you have at least 1 Giovanni's Nidoking on your Bench. If tails, this attack does nothing. Giovanni's Nidoran F gym_challenge Giovannis_Nidoran_F Common Basic P Grass 50 1 ATK-1: [G] Horn Thrust (20) Flip a coin. If tails, this attack does nothing. | ATK-2: [2] Double-edge (30) Giovanni's Nidoran F does 20 damage to itself. Giovanni's Nidoran M gym_challenge Giovannis_Nidoran_M Common Basic P Grass 40 1 ATK-1: [1] Double Kick (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | ATK-2: [G] Retaliation (30) You can't use this attack unless Giovanni's Nidoran M has 2 or more damage counters on it. Giovanni's Nidorina gym_challenge Giovannis_Nidorina Uncommon Stage 1 P Grass 80 2 ATK-1: [1G] Poison Sting Tackle (30) Giovanni's Nidorina does 20 damage to itself. Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ATK-2: [2G] Body Slam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Giovanni's Nidorino gym_challenge Giovannis_Nidorino Uncommon Stage 1 P Grass 70 2 ATK-1: [2G] Rend (20+) If the Defending Pokemon already has any damage counters on it, this attack does 20 damage plus 20 more damage. If not, this attack does 20 damage. Giovanni's Persian gym_challenge Giovannis_Persian Rare Stage 1 F P Colorless 60 0 Pokemon Power: Call the Boss - When you play Giovanni's Persian from your hand, you may search your deck for the Trainer card named Giovanni, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | ATK-1: [3] Ambush (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. Giovanni's Pinsir gym_challenge Giovannis_Pinsir Rare Basic R Grass 70 2 ATK-1: [1G] Snapping Pincers (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. | ATK-2: [2G] Overhead Toss (40) If you have any Benched Pokemon, flip a coin. If tails, choose 1 of your Benched Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Girafarig - Destiny neo_destiny Girafarig Common Basic Colorless 60 1 ATK-1: [2] Tail Bite (10+) Flip a coin. If heads, this attack does 20 more damage. | ATK-2: [PP] Psychic (10+) This attack does 10 more damage for each Energy card attached to the Defending Pokemon. Girafarig - Dragon dragon Girafarig Rare Basic P Psychic 70 1 ATK-1: [1] Synchronized Search - If Girafarig and the Defending Pokemon have the same amount of Energy attached to them, pick any 1 card from your deck and put it into your hand. Shuffle your deck afterward. | ATK-2: [1P] Breaking Impact - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each 1 Energy in that Pokemon's Retreat Cost to that Pokemon (after applying effects to the Retreat Cost). (Don't apply Weakness and Resistance for Benched Pokemon.) Girafarig - Genesis neo_genesis Girafarig Common Basic Psychic 60 0 ATK-1: [2] Agility (10) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Girafarig. | ATK-2: [PP] Psybeam (20) Flip a coin. If heads, the Defending Pokemon is now Confused. Girafarig - Legend legend_maker Girafarig Rare Basic P Psychic 70 1 Poke-BODY: Rear Sensor - Each player's Active Basic Pokemon (excluding Pokemon-ex) can't use any Poke-Powers. | ATK-1: [1] Foresight - Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order. | ATK-2: [1P] Disorder (20) If the Defending Pokemon has any Special Energy cards attached to it, the Defending Pokemon is now Confused. Girafarig - Skyridge skyridge Girafarig Common Basic P Psychic 60 1 ATK-1: [P] Energy Patch - Take a basic Energy card attached to 1 of your Pokemon and attach it to another of your Pokemon. | ATK-2: [1P] Syncroblast (40) If Girafarig and the Defending Pokemon don't have the same number of Energy cards attached to them, this attack's base damage is 10 instead of 40. Glalie - Emerald emerald Glalie Rare Stage 1 M Water 80 1 ATK-1: [1] Hailstone - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [2W] Super Slash (40+) If the Defending Pokemon is an Evolved Pokemon, this attack does 40 damage plus 20 more damage. Glalie - Hidden Legends hidden_legends Glalie Uncommon Stage 1 M Water 80 1 Poke-BODY: Ice Wall - Any damage done to Glalie by attacks from your opponent's Pokemon with any Special Energy cards attached to it is reduced by 40 (after applying Weakness and Resistance). | ATK-1: [2W] Heavy Blizzard (50) Flip a coin. If heads, put 1 damage counter on each of your opponent's Benched Pokemon. Gligar - Destiny neo_destiny Gligar Common Basic G F Fighting 50 0 ATK-1: [1F] Stun Poison (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. Gligar - Genesis neo_genesis Gligar Common Basic G F Fighting 60 0 ATK-1: [F] Poison Sting (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ATK-2: [2] Slash (20) Gligar - Skyridge skyridge Gligar Common Basic G Fighting 60 1 ATK-1: [F] Irongrip (10) | ATK-2: [1F] Sharp Stinger (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Paralyzed. Gligar - Unseen unseen_forces Gligar Common Basic L Fighting 50 1 Poke-BODY: Free Flight - If Gligar has no Energy attached to it, Gligar's Retreat Cost is 0. | ATK-1: [F] Toxic Grip (10) The Defending Pokemon is now Poisoned. Gloom - Aquapolis aquapolis Gloom Uncommon Stage 1 R Grass 70 2 Poke-BODY: Enervating Pollen - As long as Gloom is your Active Pokemon, both Gloom's and the Defending Pokemon's Resistance is reduced by 10. (If a Pokemon's Resistance is -30, it becomes -20). | ATK-1: [2] Sleep Sap (20) Both Gloom and the Defending Pokemon are now Asleep. Gloom - expedition expedition Gloom Uncommon Stage 1 P Grass 70 1 ATK-1: [1G] Razor Leaf (20) | ATK-2: [2G] Foul Odor (30) Both the Defending Pokemon and Gloom are now Confused (after doing damage). Gloom - Genesis neo_genesis Gloom Uncommon Stage 1 R Grass 60 1 ATK-1: [1G] Strange Powder (20) Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, the Defending Pokemon is now Asleep. | ATK-2: [1GG] Sticky Nectar (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage and, until the end of your opponent's next turn, as long as Gloom is your Active Pokemon, the Defending Pokemon can't retreat, and if the effect of an attack, Pokemon Power, or Trainer card would change that player's Active Pokemon, that part of the effect does nothing. If tails, this attack does 20 damage. Gloom - Hidden Legends hidden_legends Gloom Uncommon Stage 1 R Grass 70 1 ATK-1: [1G] Cling (20) After your attack, remove from Gloom the number of damage counters equal to the damage you did to the Defending Pokemon. If Gloom has fewer damage counters than that, remove all of them. | ATK-2: [2G] Double Razor Leaf (40x) Flip 2 coins. This attack does 40 damage times the number of heads. Gloom - Jungle jungle Gloom Uncommon Stage 1 R Grass 60 1 ATK-1: [G] Poisonpowder - The Defending Pokemon is now Poisoned. | ATK-2: [GG] Foul Odor (20) Both the Defending Pokemon and Gloom are now Confused (after doing damage). Gloom - Unseen unseen_forces Gloom Common Stage 1 P Grass 70 1 ATK-1: [1G] Poisonpowder (20) The Defending Pokemon is now Poisoned. Gloom (Delta Species) holon_phantoms Gloom_(Delta_Species) Uncommon Stage 1 P Psychic 70 1 ATK-1: [1] Drool (20) | ATK-2: [1P] Acid (30) The Defending Pokemon can't retreat during your opponent's next turn. Golbat - Deoxys deoxys Golbat Uncommon Stage 1 P Grass 70 0 Poke-BODY: Self-control - Golbat can't be Paralyzed. | ATK-1: [1G] Spiral Drain (20) Remove 1 damage counter from Golbat. Golbat - Fossil fossil Golbat Uncommon Stage 1 P F Grass 60 0 ATK-1: [3] Wing Attack (30) | ATK-2: [1GG] Leech Life (20) Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them. Golbat - Hidden Legends hidden_legends Golbat Uncommon Stage 1 P Grass 70 1 ATK-1: [1] Supersonic - The Defending Pokemon is now Confused. | ATK-2: [1G] Sharp Fang (20) Golbat - Revelation neo_revelation Golbat Uncommon Stage 1 G F Grass 60 0 ATK-1: [1] Screech - Until the end of your next turn, if an attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon. | ATK-2: [1G] Poison Bite (10) If this attack damages the Defending Pokemon, the Defending Pokemon is now Poisoned and you remove a number of damage counters from Golbat equal to half that damage (rounded up to the nearest 10). If Golbat has fewer damage counters than that, remove all of them, remove all of them. Either way, the Defending Pokemon is now Poisoned. Golbat - Skyridge skyridge Golbat Common Stage 1 P Grass 70 1 ATK-1: [1G] Poison Sound Wave - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, the Defending Pokemon is now Poisoned. | ATK-2: [3] Strength in Numbers (30+) This attack does 30 damage plus 10 more damage for each Zubat, Golbat, and Crobat on your bench. Golbat - Species delta_species Golbat Uncommon Stage 1 P Grass 70 1 ATK-1: [G] Super Poison Breath - Each Defending Pokemon is now Poisoned. | ATK-2: [2] Sonic Signal - Choose 2 of your opponent's Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Gold Berry neo_genesis Gold_Berry Uncommon Trainer (Pokemon Tool) Trainer 0 Attach Gold Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. | ATK-1: Attach Gold Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. At any time between turns, if there are at least 4 damage counters on the Pokemon Gold Berry is attached to, you may remove 4 of them and discard Gold Berry. At the start of each turn, if there are at least 4 damage counters on the Pokemon Gold Berry is attached to, remove 4 of them and discard Gold Berry. Goldeen - Aquapolis aquapolis Goldeen Common Basic L Water 40 1 ATK-1: [1] Knock Away (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Goldeen - Deoxys deoxys Goldeen Common Basic L Water 50 1 ATK-1: [1] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | ATK-2: [W] Waterfall (10) Goldeen - expedition expedition Goldeen Common Basic L Water 50 1 ATK-1: [1] Splash (10) Goldeen - Jungle jungle Goldeen Common Basic L Water 40 0 ATK-1: [W] Horn Attack (10) Goldeen - Revelation neo_revelation Goldeen Common Basic L Water 40 0 ATK-1: [1] Fin Smack (10x) Flip 2 coins. This attack does 10 damage times the number of heads. Goldeen - RubySapphire ruby_sapphire Goldeen Common Basic L Water 50 1 ATK-1: [1] Flail (10x) Does 10 damage for each damage counter on Goldeen. Golduck aquapolis Golduck Uncommon Stage 1 L Water 70 1 ATK-1: [2] Slash (20) | ATK-2: [2P] Distortion Beam (30) Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused. Golduck - Fossil fossil Golduck Uncommon Stage 1 L Water 70 1 ATK-1: [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [1WW] Hyper Beam (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Golduck - Legendary legendary_collection Golduck Uncommon Stage 1 L Water 70 1 ATK-1: [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [1WW] Hyper Beam (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Golduck - Sandstorm sandstorm Golduck Rare Stage 1 L Water 70 1 Poke-BODY: Chaos Flash - Once during your turn (before your attack), if Golduck is your Active Pokemon, you may flip a coin. If heads, the Defending Pokemon (choose 1 if there are 2) is now Confused. This power can't be used if Golduck is affected by a Special Condition. | ATK-1: [PW] Special Blow (30+) If the Defending Pokemon has any Special Energy cards attached to it, this attack does 30 damage plus 40 more damage. Golduck (Delta Species) holon_phantoms Golduck_(Delta_Species) Uncommon Stage 1 L Lightning 70 1 Poke-BODY: Delta Block - As long as any Stadium card with Holon in its name is in play, your opponent can't play any Stadium cards from his or her hand. | ATK-1: [1L] Mind Play (30+) Choose 1 card from your opponent's hand without looking. Look at the card you chose. If that card is a Trainer card, this attack does 30 damage plus 30 more damage, and discard that card. If that card is not a Trainer card, return it to your opponent's hand. Golem dragon Golem Rare Stage 2 W Fighting 120 4 ATK-1: [2F] Rock Vengeance (20+) Does 20 damage plus 10 more damage for each damage counter on all of your Active Pokemon. | ATK-2: [3FF] Rock Slide (60) Does 20 damage to 2 of your opponent's Benched Pokemon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokemon.) Golem - expedition expedition Golem Rare Stage 2 W Fighting 100 4 Poke-BODY: Rock Body - All Damage done by attacks to Golem is reduced by 10 (after applying Weakness and Resistance). | ATK-1: [2FF] Rock Tumble (60) Don't apply Resistance. Golem - Fossil fossil Golem Uncommon Stage 2 G Fighting 80 4 ATK-1: [1FFF] Avalanche (60) | ATK-2: [FFFF] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Golem does 100 damage to itself. Golem - Legend legend_maker Golem Rare Stage 2 W Fighting 120 3 ATK-1: [1] Mend - Search your discard pile for a F Energy card and attach it to Golem. If you do, remove 2 damage counters from Golem. | ATK-2: [1F] Enraged Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each damage counter on Golem to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-3: [2FF] Rock Tumble (70) This attack's damage isn't affected by Resistance. Golem - Legendary legendary_collection Golem Rare Stage 2 G Fighting 80 4 ATK-1: [1FFF] Avalanche (60) | ATK-2: [FFFF] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Golem does 100 damage to itself. Golem ex dragon Golem_ex Ultra-Rare Stage 2 GW Fighting 160 5 ATK-1: [2F] Magnitude (60) Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [3FF] Double-edge (120) Golem ex does 50 damage to itself. Good Manners gym_heroes Good_Manners Uncommon Trainer Trainer 0 ATK-1: In order to play this card, you can't have any Basic Pokemon cards in your hand. Show your hand to your opponent, then search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Goop Gas Attack rocket Goop_Gas_Attack Common Trainer Trainer 0 ATK-1: All Pokemon Powers stop working until the end of your opponent's next turn. Gorebyss - Hidden Legends hidden_legends Gorebyss Rare Stage 1 L Water 70 0 ATK-1: [1] Stun Needle (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [1W] Mystic Water (20+) Does 20 damage plus 10 more for each P Energy in play. Gorebyss - Legend legend_maker Gorebyss Rare Stage 1 L Water 70 0 Poke-BODY: Reactive Booster - Each React Energy card attached to all of your Huntail and Gorebyss provides 2 Energy of each type but has no effect other than providing Energy. | ATK-1: [1W] Hydro Pump (30+) Does 30 damage plus 20 more damage for each W Energy attached to Gorebyss but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. Granbull - Genesis neo_genesis Granbull Uncommon Stage 1 F P Colorless 70 2 ATK-1: [2] Tackle (20) | ATK-2: [3] Raging Charge (10+) This attack does 10 damage plus 10 damage for each damage counter on Granbull. Then, Granbull does 20 damage to itself. Granbull - Skyridge skyridge Granbull Common Stage 1 F Colorless 80 1 ATK-1: [2] Fling (20) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. (Do the damage before switching the Pokemon.) | ATK-2: [4] Mega Punch (50) Granbull - Unseen unseen_forces Granbull Uncommon Stage 1 F Colorless 70 2 Poke-BODY: Intimidating Fang - As long as Granbull is your Active Pokemon, any damage done by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). | ATK-1: [2] Crushing Blow (30) Flip a coin. If heads, discard an Energy attached to the Defending Pokemon. | ATK-2: [4] Double Lariat (50x) Flip 2 coins. This attack does 50 damage times the number of heads. Grass Cube 01 aquapolis Grass_Cube_01 Uncommon Trainer (Technical Machine) Trainer 0 Attach this card to 1 of your G Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Grass Cube 01. | ATK-1: [G] Sleep Poison - The Defending Pokemon is now Asleep and Poisoned. Grass Energy - Basic basic Grass_Energy Common Energy Energy 0 Grass Energy - Challenge gym_challenge Grass_Energy Common Energy Energy 0 Grass Energy - Emerald emerald Grass_Energy Rare Energy Energy 0 Grass Energy - expedition expedition Grass_Energy Common Energy Energy 0 Grass Energy - Genesis neo_genesis Grass_Energy Common Energy Energy 0 Grass Energy - Heroes gym_heroes Grass_Energy Common Energy Energy 0 Grass Energy - Phantoms holon_phantoms Grass_Energy Rare Energy Energy 0 Grass Energy - RubySapphire ruby_sapphire Grass_Energy Common Energy Energy 0 Graveler - Dragon(a) dragon Graveler2 Uncommon Stage 1 W Fighting 80 3 ATK-1: [1F] Magnitude (20) Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [2F] Rollout (40) Graveler - Dragon(b) dragon Graveler Uncommon Stage 1 W Fighting 80 3 ATK-1: [1] Grind (10x) Does 10 damage times the amount of Energy attached to Graveler. | ATK-2: [2FF] Big Explosion - Does 80 damage to each Active Pokemon (both yours and your opponent's). Graveler - expedition expedition Graveler Uncommon Stage 1 W Fighting 80 3 ATK-1: [1F] Rock Hurl (20) Don't apply Resistance. | ATK-2: [1FF] Rock Slide (30) Chose 2 of your opponent's Pokemon (1 if he or she has only 1). This attack does 10 damage to each of those Pokemon. (Don't apply Weakness and Resistance for those Pokemon. Graveler - Fossil fossil Graveler Uncommon Stage 1 G Fighting 60 2 ATK-1: [FF] Harden - During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) | ATK-2: [1FF] Rock Throw (40) Graveler - Legend legend_maker Graveler Uncommon Stage 1 W Fighting 70 2 Poke-BODY: Exoskeleton - Any damage done to Graveler by attacks is reduced by 10 (after applying Weakness and Resistance). | ATK-1: [1F] Rock Slide (20) Does 10 damage to 2 of your opponent's Benched Pokemon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokemon.) Graveler - Legendary legendary_collection Graveler Uncommon Stage 1 G Fighting 60 2 ATK-1: [FF] Harden - During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) | ATK-2: [1FF] Rock Throw (40) Graveler - Revelation neo_revelation Graveler Uncommon Stage 1 G Fighting 70 2 ATK-1: [1F] Earthquake (40) Does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [FFF] Rock Tumble (50) Don't apply Resistance. Great Ball - FireLeaf fire_leaf Great_Ball Uncommon Trainer Trainer 0 ATK-1: Search your deck for a Basic Pokemon (excluding Pokemon-ex) and put it onto your Bench. Shuffle your deck afterward. Great Ball - Species delta_species Great_Ball Uncommon Trainer Trainer 0 ATK-1: Search your deck for a Basic Pokemon (excluding Pokemon-ex) and put it onto your Bench. Shuffle your deck afterward. Grimer - Aquapolis aquapolis Grimer Common Basic P Grass 50 1 ATK-1: [1] Poison Sludge - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Grimer - Dragon dragon Grimer Common Basic P Grass 50 1 ATK-1: [1] Pound (10) | ATK-2: [G] Poison Spurt - Discard a G Energy card attached to Grimer. The Defending Pokemon is now Poisoned. Grimer - Fossil fossil Grimer Common Basic P Grass 50 1 ATK-1: [1] Nasty Goo (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [G] Minimize - All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). Grimer - Legend legend_maker Grimer Common Basic P Grass 40 1 ATK-1: [G] Ascension - Search you deck for a card that evolves from Grimer and put it onto Grimer. (This counts as evolving Grimer). Shuffle your deck afterward. | ATK-2: [2] Sludge Toss (20) Grimer - Legendary legendary_collection Grimer Common Basic P Grass 50 1 ATK-1: [1] Nasty Goo (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [G] Minimize - All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). Grimer - Rocket rocket Grimer Common Basic P Grass 40 1 ATK-1: [G] Poison Gas - The Defending Pokemon is now Asleep. | ATK-2: [GG] Sticky Hands (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokemon is now Paralyzed; if tails, this attack does 10 damage. Grimer - Rocket Returns rocket_returns Grimer Common Basic P Grass 50 1 ATK-1: [1] Taunt - Choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. | ATK-2: [2] Spit Poison (10) The Defending Pokemon is now Poisoned. Groudon - Emerald(a) emerald Groudon Rare Basic W Fighting 80 1 ATK-1: [F] Slash (10) | ATK-2: [2F] Rock Tumble (40) This attack's damage isn't affected by Resistance. Groudon - Emerald(b) emerald Groudon2 Rare Basic W Fighting 80 2 ATK-1: [1F] Slash (20) | ATK-2: [3F] Eruption (40+) Each player discards the top card of his or her deck. This attack does 40 damage plus 10 more damage for each Energy card discarded in this way. Groudon - Hidden Legends hidden_legends Groudon Ultra-Rare Basic G Fighting 80 3 ATK-1: [1F] Mud Shot (20) | ATK-2: [1FFF] Earthquake (60) Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Groudon * delta_species Groudon_@ Ultra-Rare Basic W Fighting 90 3 ATK-1: [F] Critical Condition (10) Count the number of Prize cards your opponent has taken. Search your discard pile for up to that many F Energy cards and attach them to Groudon *. | ATK-2: [2FFF] Ground Slash (80) Discard a F Energy card attached to Groudon *. Groudon ex crystal_guardians groudon_ex Rare Basic G Fighting 100 2 Poke-BODY: Hard Rock - As long as Groudon ex has 1 Energy or less attached to it, damage done to any of your Groudon ex in play by attacks is reduced by 20 (after applying weakness and resistance). You can't use more than 1 Hard Rock Poke-Body each turn. | ATK-1: [1FF] Power Blast (100) Discard 2 Energy attached to Groudon ex. Groudon ex - Hidden Legends hidden_legends Groudon_ex Ultra-Rare Basic W Fighting 100 3 Poke-BODY: Mark of Antiquity - As long as Groudon ex is your Active Pokemon, each player's Kyogre ex and Rayquaza ex can't attack. | ATK-1: [2] Rock Tumble (30) This attack's damage is not affected by Resistance. | ATK-2: [1FF] Crushing Mantle (50+) You may discard from your hand as many Energy cards as you like. If you do, this attack does 50 damage plus 10 more damage for each Energy card you discarded. Groudon ex - Promo old_nintendo_Promos Groudon_ex Promo Basic G Fighting 120 3 ATK-1: [FFFF] Major Earthquake (80) Discard a F Energy attached to Groudon ex. Does 10 damage to your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Grovyle crystal_guardians grovyle Uncommon Stage 1 R W Grass 70 1 ATK-1: [2] Detect - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Grovyle during your opponent's next turn. | ATK-2: [1G] Smash Kick (30) Grovyle - Dragon dragon Grovyle Uncommon Stage 1 R W Grass 70 1 ATK-1: [1G] Fury Cutter (10+) Flip 4 coins. If all of them are heads, this attack does 10 damage plus 60 more damage. If not, this attack does 10 damage plus 10 more damage for each heads. Grovyle - Emerald emerald Grovyle Uncommon Stage 1 R W Grass 70 1 ATK-1: [G] Tail Shake (10) The Defending Pokemon is now Asleep. | ATK-2: [3] Razor Leaf (40) Grovyle - Promo old_nintendo_Promos Grovyle Promo Stage 1 R W Grass 70 1 ATK-1: [2] Poison Breath - The Defending Pokemon is now Poisoned. | ATK-2: [2G] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Grovyle - RubySapphire(a) ruby_sapphire Grovyle Uncommon Stage 1 R W Grass 70 1 ATK-1: [2] Poison Breath - The Defending Pokemon is now Poisoned. | ATK-2: [2G] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Grovyle - RubySapphire(b) ruby_sapphire Grovyle2 Uncommon Stage 1 R W Grass 80 1 Poke-BODY: Natural Care - When you attach a G Energy card from your hand to Grovyle, remove all Special Conditions from Grovyle. | ATK-1: [2] Slash (20) Grovyle (Delta Species) crystal_guardians grovyle_(delta_species) Rare Stage 1 R W Psychic 70 1 ATK-1: [2] Scratch (20) | ATK-2: [2P] Agility (30) Flip a coin. If heads, prevent all effects of an attack, including damage, done to Grovyle during your opponent's next turn. Growlithe - Aquapolis(a) aquapolis Growlithe2 Uncommon Basic W Fire 50 1 ATK-1: [1] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. | ATK-2: [R] Firebreathing (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Growlithe - Aquapolis(b) aquapolis Growlithe Common Basic W Fire 60 1 ATK-1: [1R] Ember (30) Discard 1 R Energy card attached to Growlithe. Growlithe - Basic basic Growlithe Uncommon Basic W Fire 60 1 ATK-1: [1R] Flare (20) Growlithe - Destiny neo_destiny Growlithe Common Basic W Fire 50 1 ATK-1: [2] Bite (20) Growlithe - EX Trainer Kit 2 ex_trainer_kit_2 Growlithe Common Basic W Fire 60 2 ATK-1: [1] Bite (10) | ATK-2: [2R] Flame Tail (40) Growlithe - FireLeaf fire_leaf Growlithe Common Basic W Fire 60 2 ATK-1: [1] Bite (10) | ATK-2: [2R] Flame Tail (40) Growlithe - Legend legend_maker Growlithe Common Basic W Fire 50 1 ATK-1: [1] Body Slam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [1R] Firebreathing (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Growlithe - Legendary legendary_collection Growlithe Uncommon Basic W Fire 60 1 ATK-1: [1R] Flare (20) Growlithe - Sandstorm sandstorm Growlithe Common Basic W Fire 50 1 Poke-BODY: Fire Veil - If Growlithe is your Active Pokemon and is damaged by an opponent's attack (even if Growlithe is Knocked Out), the Attacking Pokemon is now Burned. | ATK-1: [1F] Flare (20) Growlithe - Skyridge skyridge Growlithe Common Basic W Fire 50 1 ATK-1: [R] Flare (10) | ATK-2: [2] Double Kick (20x) Flip 2 coins. This attack does 20 damage times the number of heads. Grumpig crystal_guardians grumpig Rare Stage 1 P Psychic 80 2 Poke-BODY: Thick Fat - Any damage done to Grumpig by attacks from Fire Pokemon and Water Pokemon is reduced by 30 (after applying Weakness and Resistance). | ATK-1: [1PP] Circular Steps (10x) Does 10 damage times the number of Pokemon in play (both yours and your opponents), excluding Grumpig. Grumpig - Deoxys deoxys Grumpig Uncommon Stage 1 P Psychic 80 1 Poke-BODY: Carefree - Grumpig can't be Confused. | ATK-1: [1P] Hypnoblast (20) The Defending Pokemon is now Asleep. | ATK-2: [2P] Extra Ball (50+) If the Defending Pokemon is Pokemon-ex, this attack does 50 damage plus 30 more damage. Grumpig - Dragon dragon Grumpig Rare Stage 1 P Psychic 80 1 ATK-1: [1P] Psychic Boom (20+) Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokemon. | ATK-2: [2P] Mind Trip (50) If Grumpig and the Defending Pokemon have the same amount of Energy attached to them, the Defending Pokemon is now Confused. Grumpig - Emerald(a) emerald Grumpig2 Uncommon Stage 1 P Psychic 70 1 ATK-1: [1] Snap Tail - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [1P] Psypunch (40) Grumpig - Emerald(b) emerald Grumpig Uncommon Stage 1 P Psychic 80 2 ATK-1: [P] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [3] Teleport Blast (40) After your attack, you may switch Grumpig with 1 of your Benched Pokemon. Grumpig - EX Trainer Kit 2 ex_trainer_kit_2 Grumpig Common Stage 1 P Psychic 70 1 ATK-1: [1] Snap Tail - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [1P] Psypunch (40) Gulpin crystal_guardians gulpin Uncommon Basic P Grass 50 1 ATK-1: [1] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | ATK-2: [2G] Sludge Toss (40) Gulpin - Emerald emerald Gulpin Common Basic P Grass 50 1 ATK-1: [1] Headbutt (10) | ATK-2: [2] Drool (20) Gulpin - Hidden Legends hidden_legends Gulpin Common Basic P Grass 50 1 ATK-1: [1] Yawn - The Defending Pokemon is now Asleep. | ATK-2: [G] Spit Poison - The Defending Pokemon is now Poisoned. Gust of Wind basic Gust_of_Wind Common Trainer Trainer 0 ATK-1: Choose 1 of your opponent's Benched Pokemon and switch it with his/her Active Pokemon. Gyarados skyridge Gyarados Rare Stage 1 L Water 90 2 Poke-POWER: Flame Vapor - When you play Gyarados from your hand to evolve your Active Pokemon, you may flip 2 coins. For each heads, discard an Energy card attached to the Defending Pokemon. | ATK-1: [3W] Dragon's Vengeance (50) If Gyarados has 7 or more damage counters on it, this attack's base damage is 100. Gyarados - Basic basic Gyarados Rare Stage 1 G F Water 100 3 ATK-1: [WWW] Dragon Rage (50) | ATK-2: [WWWW] Bubblebeam (40) Flip a coin. If heads, defender is now Paralyzed. Gyarados - Deoxys deoxys Gyarados Rare Stage 1 L Water 90 2 ATK-1: [W] Dragon Spark - This attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [2] Full Retaliation (20x) Does 20 damage times the number of damage counters on all of your Magikarp. | ATK-3: [2WW] Pulverize (50+) If the Defending Pokemon already has at least 2 damage counters on it, this attack does 50 damage plus 50 more damage. Gyarados - Dragon dragon Gyarados Uncommon Stage 1 L Water 100 3 ATK-1: [W] Dragon Crush - Flip a coin. If heads, this attack does 10 damage to each Defending Pokemon. Discard an Energy card from each Defending Pokemon. | ATK-2: [4W] Aqua Sonic (80) This attack's damage is not affected by Resistance. Gyarados - Legendary legendary_collection Gyarados Rare Stage 1 G F Water 100 3 ATK-1: [WWW] Dragon Rage (50) | ATK-2: [WWWW] Bubblebeam (40) Flip a coin. If heads, defender is now Paralyzed. Gyarados (Delta Species) holon_phantoms Gyarados_(Delta_Species) Rare Stage 1 L Lightning Metal 90 2 Poke-BODY: Delta Reactor - As long as any Stadium card with Holon in its name is in play, each of your Pokemon that has Delta Species on its card does 10 more damage to the Defending Pokemon (before applying Weakness and Resistance). | ATK-1: [1M] Hyper Beam (20) Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. | ATK-2: [3LM] Heavy Impact (80) Gyarados * (Delta Species) holon_phantoms Gyarados_@_(delta_species) Ultra-Rare Basic L Fire 80 2 ATK-1: [1R] Spiral Growth (20) Flip a coin until you get tails. For each heads, search your discard pile for a basic Energy card and attach it to Gyarados *. | ATK-2: [RRRR] All-Out Blast (50+) Discard cards from the top of your deck until you have 1 card left. This attack does 50 damage plus 20 more damage for each Energy card you discarded in this way. Gyarados ex fire_leaf Gyarados_ex Ultra-Rare Stage 1 L Water 130 3 ATK-1: [1W] Twister (40) Flip 2 coins. For each heads, choose 1 Energy attached to the Defending Pokemon, if any, and discard it. If both are tails, this attack does nothing. | ATK-2: [3WW] Dragon Rage (100) Hariyama - Emerald emerald Hariyama Uncommon Stage 1 P Fighting 80 1 ATK-1: [1F] Cross-Cut (20+) If the Defending Pokemon is an Evolved Pokemon, this attack does 20 damage plus 20 more damage. | ATK-2: [2F] Shove (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Hariyama - RubySapphire(a) ruby_sapphire Hariyama Rare Stage 1 P Fighting 90 2 ATK-1: [F] Super Slap Push - Does 20 damage to each Defending Pokemon. | ATK-2: [2F] Mega Throw (40+) If the Defending Pokemon is a Pokemon-ex, this attack does 40 damage plus 40 more damage. Hariyama - RubySapphire(b) ruby_sapphire Hariyama2 Uncommon Stage 1 P Fighting 80 1 ATK-1: [1F] Shove (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2F] Slap Down (40+) Flip 2 coins. This attack does 40 damage plus 10 more damage for each heads. Hariyama - Species delta_species Hariyama Uncommon Stage 1 P Fighting 80 1 Poke-BODY: Reversal Aura - As long as you have more Prize cards left than your opponent, each of Hariyama's attacks does 20 more damage to the Active Pokemon (before applying Weakness and Resistance) and damage done by the Active Pokemon to Hariyama is reduced by 20 (after applying Weakness and Resistance). | ATK-1: [2] Slap Push (30) | ATK-2: [1FF] Brick Smash (50) This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Hariyama ex deoxys Hariyama_ex Ultra-Rare Stage 1 P Fighting 110 2 Poke-BODY: Commanding Aura - As long as Hariyama ex is your Active Pokemon, your opponent can't play Stadium cards from his or her hand. | ATK-1: [1F] Knock Off (40) Choose 1 card from your opponent's hand without looking and discard it. | ATK-2: [1FF] Pivot Throw (80) During your opponent's next turn, any damage done to Hariyama ex by attacks is increased by 10 (before applying Weakness and Resistance). Haunter - Basic basic Haunter Uncommon Stage 1 F Psychic 60 1 ATK-1: [P] Hypnosis - Defender is now Asleep. | ATK-2: [PP] Dream Eater (50) Can't use unless defender is Asleep. Haunter - expedition expedition Haunter Uncommon Stage 1 D F Psychic 70 1 ATK-1: [1P] Nightmare (20) The Defending Pokemon is now Asleep. | ATK-2: [1P] Dream Eater (50) If the Defending Pokemon isn't Asleep, this attack does nothing. Haunter - FireLeaf fire_leaf Haunter Uncommon Stage 1 D F Psychic 70 1 Poke-POWER: Head Trip - Once during your turn (before your attack), if Haunter is on your Bench, you may use this power. One of your Active Pokemon is now Confused. | ATK-1: [1P] Confuse Ray (20) Flip a coin. If heads, the Defending Pokemon is now Confused. Haunter - Fossil fossil Haunter Rare Stage 1 F Psychic 50 0 Pokemon Power: Transparency - Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep. | ATK-1: [1P] Nightmare (10) The Defending Pokemon is now Asleep. Haunter - Legend legend_maker Haunter Uncommon Stage 1 D F Psychic 70 1 ATK-1: [2] Time Spiral - If your opponent has any Evolved Pokemon in play, choose 1 of them and flip a coin. If heads, remove the highest Stage Evolution card on the Pokemon and have your opponent shuffle it into his or her deck. | ATK-2: [1P] Haunt - Put 2 damage counters on the Defending Pokemon. Haunter - Legendary legendary_collection Haunter Uncommon Stage 1 F Psychic 50 0 Pokemon Power: Transparency - Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep. | ATK-1: [1P] Nightmare (10) The Defending Pokemon is now Asleep. Haunter - Skyridge skyridge Haunter Common Stage 1 D F Psychic 70 1 ATK-1: [2] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused. | ATK-2: [2P] Shadow Hand (30) You may discard up to 2 cards from your hand. If you do, draw that many cards. Heal Energy deoxys Heal_Energy Uncommon Special Energy Energy 0 Heal Energy provides 1 Colorless Energy. When you attach this card from your hand to 1 of your Pokemon, remove 1 damage counter and all Special Conditions from that Pokemon. If Heal Energy is attached to Pokemon-ex, Heal Energy has no effect other than providing Energy. Heal Powder neo_destiny Heal_Powder Common Trainer Trainer 0 ATK-1: Flip a coin. If heads, remove 2 damage counters from your Active Pokemon, and that Pokemon is no longer Asleep, Confused, Paralyzed or Poisoned. Healing Berry aquapolis Healing_Berry Uncommon Trainer (Pokemon Tool) Trainer 0 ATK-1: At any time between turns, if the remaining HP of the Pokemon Healing Berry is attached to are 20 or less, you may remove 3 damage counters from it and discard Healing Berry. Healing Field neo_revelation Healing_Field Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Once during each player's turn, he or she may flip a coin. If heads, that player removes 2 damage counters from his or her Active Pokemon (1 if it only has 1). Heracross - Destiny neo_destiny Heracross Uncommon Basic R Grass 60 2 ATK-1: [1G] Tackle (20) | ATK-2: [GGG] Charging Horn (30+) Flip a coin. If heads, this attack does 30 more damage. Heracross - Genesis neo_genesis Heracross Rare Basic R Grass 60 2 Pokemon Power: Final Blow - If Heracross's remaining HP are 20 or less, you may make its Megahorn attack's base damage 120 instead of 60. This power can't be used if Heracross is Asleep, Confused, or Paralyzed. | ATK-1: [GGG] Megahorn (60) Flip a coin. If tails, this attack does nothing. Heracross - Hidden Legends hidden_legends Heracross Rare Basic R Grass 70 1 ATK-1: [1] Extra Draw - If your opponent has any Pokemon-ex in play, search your deck for up to 2 G Energy cards and attach them to Heracross. Shuffle your deck afterward. | ATK-2: [1GG] Sonicboom (50) This attack's damage isn't affected by Weakness or Resistance. Heracross - Rocket Returns rocket_returns Heracross Uncommon Basic P Fighting 70 1 Poke-BODY: Crust - Any damage done to Heracross by attacks from your opponent's Basic Pokemon is reduced by 20 (after applying Weakness and Resistance). | ATK-1: [1F] Get Even (20+) If you have more Prize cards left than your opponent, this attack does 20 damage plus 10 more damage for each Prize card more than your opponent. Heracross - Skyridge skyridge Heracross Common Basic R Grass 60 1 ATK-1: [2] Slash (20) | ATK-2: [2G] Angry Horn (30) If there are 4 or more damage counters on Heracross, this attack's base damage is 50 instead of 30. Here Comes Team Rocket! - Rocket rocket Here_Comes_Team_Rocket! Rare Trainer Trainer 0 ATK-1: Each player plays with his or her Prize cards face up for the rest of the game. Here Comes Team Rocket! - Rocket Returns rocket_returns Here_Comes_Team_Rocket! Ultra-Rare Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Each player plays with his or her Prize cards face up for the rest of the game. High Pressure System - Dragon dragon High_Pressure_System Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Each player pays 1 less to retreat his of her R and W Pokemon. High Pressure System - POP 3 pop_3 High_Pressure_System Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Each player pays 1 less to retreat his of her R and W Pokemon. Hitmonchan best_Promos Hitmonchan Promo Basic P Fighting 60 2 ATK-1: [F] Jab (20) | ATK-2: [1FF] Special Punch (40) Hitmonchan - Aquapolis aquapolis Hitmonchan Common Basic P Fighting 60 2 ATK-1: [1F] Rush (10x) Flip 5 coins. This attack does 10 damage times the number of heads. Hitmonchan can't attack during your next turn. | ATK-2: [3] Smash Punch (50) Flip a coin. If tails, this attack does nothing. Hitmonchan - Basic basic Hitmonchan Rare Basic P Fighting 70 2 ATK-1: [F] Jab (20) | ATK-2: [1FF] Special Punch (40) Hitmonchan - Destiny neo_destiny Hitmonchan Uncommon Basic P Fighting 60 1 ATK-1: [F] Dodge - During your opponent's next turn, if this Pokemon is attacked, flip a coin. If heads, prevent the damage done to this Pokemon from that attack. (Other effects of the attack still happen.) | ATK-2: [FFF] Supersonic Jab (40) Hitmonchan - Unseen unseen_forces Hitmonchan Rare Basic P Fighting 70 1 Poke-BODY: Stages of Evolution - As long as Hitmonchan is an Evolved Pokemon, Hitmonchan gets +30 HP. | ATK-1: [1F] Heavy Punch (10x) Does 10 damage times the number of your opponent's Benched Pokemon. | ATK-2: [3] Speedy Uppercut (50) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Hitmonchan ex ruby_sapphire Hitmonchan_ex Ultra-Rare Basic P Fighting 90 2 ATK-1: [F] Steady Punch (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | ATK-2: [2FF] Sky Uppercut (50) This attack's damage is not affected by Resistance. Hitmonlee expedition Hitmonlee Uncommon Basic P Fighting 60 2 ATK-1: [1] Smash Kick (10) | ATK-2: [1FF] Stretch Kick - If your opponent has any Benched Pokemon, chose 1 of them and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon. Hitmonlee - Destiny neo_destiny Hitmonlee Uncommon Basic P Fighting 60 1 ATK-1: [FF] One-Two Kick (20x) Flip 2 coins. This attack does 20 damage times the number of heads. | ATK-2: [FFF] Heel Drop (60) Flip a coin. If tails, this attack does nothing. Hitmonlee - Fossil fossil Hitmonlee Rare Basic P Fighting 60 1 ATK-1: [FF] Stretch Kick - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [FFF] High Jump Kick (50) Hitmonlee - Legendary legendary_collection Hitmonlee Rare Basic P Fighting 60 1 ATK-1: [FF] Stretch Kick - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [FFF] High Jump Kick (50) Hitmonlee - Unseen unseen_forces Hitmonlee Rare Basic P Fighting 70 1 Poke-BODY: Stages of Evolution - As long as Hitmonlee is an Evolved Pokemon, Hitmonlee's attacks to 20 more damage to your opponent's Pokemon (before applying Weakness and Resistance). | ATK-1: [F] Stretch Kick - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [2F] Mega Kick (40) Hitmontop - Aquapolis aquapolis Hitmontop Common Basic P Fighting 60 1 ATK-1: [2] Double Kick (20x) Flip 2 coins. This attack does 20 damage times the number of heads. | ATK-2: [2F] Triple Spin (20x) Flip 3 coins. This attack does 20 damage times the number of heads. If 2 or more are heads and if you have any Benched Pokemon, choose 1 of them and switch it with Hitmontop. Hitmontop - Discovery neo_discovery Hitmontop Rare Basic P Fighting 60 1 ATK-1: [F] Detect - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Hitmontop. | ATK-2: [FFF] Triple Kick (30x) Flip 3 coins. This attack does 30 times the number of heads. Hitmontop - Promo black_star_Promo Hitmontop Promo Basic P Fighting 60 1 ATK-1: [FF] Repeating Kick (20x) Flip a coin until you get tails. This attack does 20 damage times the number of heads. | ATK-2: [1FF] Rapid Spin (30) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with his or her Active Pokemon, then, if you have any Benched Pokemon, you switch 1 of them with your Active Pokemon. (Do the damage before switching the Pokemon.) Hitmontop - Unseen unseen_forces Hitmontop Rare Basic P Fighting 70 1 Poke-BODY: Stages of Evolution - As long as Hitmontop is an Evolved Pokemon, is your Active Pokemon, and is damaged by an opponent's attack (even if Hitmontop is Knocked Out), put 2 damage counters on the Attacking Pokemon. | ATK-1: [1F] Upward Kick (20+) If the Defending Pokemon already has at least 2 damage counters on it, this attack does 20 damage plus 30 more damage. | ATK-2: [4] Spiral Kick (50) Holon Adventurer holon_phantoms Holon_Adventurer Uncommon Trainer (Supporter) Trainer 0 You can play only one supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. Draw 3 dards. If you discarded a Pokemon that has Delta Species on its card, draw 4 cards instead. Holon Circle crystal_guardians holon_circle Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Prevent all effects of an attack, including damage, done by either player's Active Pokemon. If an Active Pokemon uses an attack, that attack ends, and discard this card. Holon Energy FF delta_species Holon_Energy_FF Rare Special Energy Energy 0 Holon Energy FF provides C Energy. If the Pokemon that Holon Energy FF is attached to also has a basic R Energy card attached to it, that Pokemon has no Weakness. If the Pokemon that Holon Energy is attached to also has a basic F Energy card attached to it, damage done by that Pokemon's attack isn't affected by Resistance. Ignore these effects if Holon Energy FF is attached to Pokemon-ex. Holon Energy GL delta_species Holon_Energy_GL Rare Special Energy Energy 0 Holon Energy GL provides C Energy. If the Pokemon that Holon Energy GL is attached to also has a basic G Energy card attached to it, that Pokemon can't be affected by any Special Conditions. If the Pokemon that Holon Energy GL is attached to also has a basic L Energy card attached to it, damage done by your opponent's Pokemon-ex is reduced by 10. Ignore these effects if Holon Energy GL is attached to Pokemon-ex. Holon Energy WP delta_species Holon_Energy_WP Rare Special Energy Energy 0 Holon Energy WP provides C Energy. If the Pokemon that Holon Energy WP is attached to also has a basic W Energy card attached to it, prevent all effects, excluding damage, done to that Pokemon by your opponent's Pokemon. If the Pokemon that Holon Energy WP is attached to also has a basic P Energy card attached to it, that Pokemon's Retreat Cost is 0. Ignore these effects if Holon Energy WP is attached to Pokemon-ex. Holon Farmer delta_species Holon_Farmer Uncommon Trainer (Supporter) Trainer 0 You can play only one supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. Search your discard pile for 3 basic Energy cards and any combination of 3 Basic Pokemon or Evolution cards, show them to your opponent, and put them on top of your deck. Shuffle your deck afterward. Holon Fossil holon_phantoms Holon_Fossil Uncommon Trainer Trainer 0 ATK-1: Flip a coin. If heads, search your deck for an Omanyte, Kabuto, Aerodactyl, Aerodactyl ex, Lileep, or Anorith and put it onto your Bench. Shuffle your deck afterward. If tails, put an Omanyte, Kabuto, Aerodactyl, Aerodactyl ex, Lileep, or Anorith from your hand onto your Bench. Treat the new Benched Pokemon as a Basic Pokemon. Holon Lake holon_phantoms Holon_Lake Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | ATK-1: Each player's Pokemon that has Delta Species on its card can use attacks on this card instead of its own. [1] Delta Call - Search your deck for a Pokemon that has Delta Species on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Holon Lass delta_species Holon_Lass Uncommon Trainer (Supporter) Trainer 0 You can play only one supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. Count the number of Prize cards left (both yours and your opponent's). Look at that many cards from the top of your deck, choose as many Energy cards as you like, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward. Holon Mentor delta_species Holon_Mentor Uncommon Trainer (Supporter) Trainer 0 You can play only one supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. Search your deck for up to 3 Basic Pokemon that each has 100 HP or less, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Holon Research Tower delta_species Holon_Research_Tower Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | ATK-1: Each Player's basic Energy cards attached to Pokemon that has Delta Species symbol on its card are both their usual Energy type and M type but provide only 1 Energy at a time. (Has no effect other than providing Energy.) Holon Researcher delta_species Holon_Researcher Uncommon Trainer (Supporter) Trainer 0 You can play only one supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. Search your deck for a M Energy card or a Basic Pokemon (or Evolution card) that has Delta Species symbol on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Holon Ruins delta_species Holon_Ruins Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | ATK-1: Each player that has any Pokemon in play that has Delta Species symbol on its card may draw a card once during his or her turn. If the player does, he or she discards a card from his or her hand. Holon Scientist delta_species Holon_Scientist Uncommon Trainer (Supporter) Trainer 0 You can play only one supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. If you have less cards in your hand than your opponent, draw cards until you have the same number of cards as your opponent. Holon Transceiver delta_species Holon_Transceiver Uncommon Trainer Trainer 0 ATK-1: Search your deck for a Supporter card that has Holon in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Or, search your discard pile for a Supporter card that has Holon in its name, show it to your opponent, and put it into your hand. Holon's Castform holon_phantoms Holons_Castform Uncommon Basic F Colorless 50 1 ATK-1: [1] Delta Draw - Count the number of Pokemon you have in play that has Delta Species on its card. Draw up to that many cards. | ATK-2: You may attach this as an Energy card from your hand to 1 of your Pokemon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokemon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.) Holon's Electrode delta_species Holons_Electrode Rare Stage 1 F Lightning 70 0 ATK-1: [1L] Dazzle Blast (30) The Defending Pokemon is now Confused. | ATK-2: You may attach this as an Energy card from your hand to 1 of your Pokemon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokemon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.) Holon's Magnemite delta_species Holons_Magnemite Common Basic F G Metal 40 1 ATK-1: [M] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: You may attach this as an Energy card from your hand to 1 of your Pokemon. While attached, this card is a Special Energy card and provides 1 C Energy. Holon's Magneton delta_species Holons_Magneton Rare Stage 1 F G Metal 70 1 ATK-1: [1M] Extra Ball (30+) If the Defending Pokemon is Pokemon-ex, this attack does 30 damage plus 20 more damage. | ATK-2: You may attach this as an Energy card from your hand to 1 of your Pokemon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokemon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.) Holon's Voltorb delta_species Holons_Voltorb Common Basic F Lightning 40 1 ATK-1: [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: You may attach this as an Energy card from your hand to 1 of your Pokemon. While attached, this card is a Special Energy card and provides 1 C Energy. Ho-oh - Promo black_star_Promo Ho-oh Promo Basic W F Fire 80 2 ATK-1: [2RR] Sacred Fire (60) Flip a coin. If tails, this attack's base damage is 20 instead of 60. Ho-oh - Revelation(a) neo_revelation Ho-oh Rare Basic W F Fire 90 2 ATK-1: [R] Stoke - You may search your deck for a R Energy card and attach it to Ho-oh. Shuffle your deck afterward. | ATK-2: [RRR] Sacred Fire - Flip a coin. If heads, choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. Don't apply Weakness and Resistance. | ATK-3: [RRRRR] Dive Bomb (90) Flip a coin. If tails, this attack does nothing. Ho-oh - Revelation(b) neo_revelation Ho-oh2 Rare Basic W F Colorless 90 2 ATK-1: [4] Rainbow Burn (30+) This attack does 30 damage plus 10 more for each type of Basic Energy card if any, attached to Ho-oh. Ho-oh - Skyridge skyridge Ho-oh Rare Basic W Colorless 80 3 Poke-BODY: Crystal Type - Whenever you attach a R, W, or L basic Energy card from your hand to Ho-oh, Ho-oh's type (color) becomes the same as that type of energy until the end of the turn. | ATK-1: [LR] Holy Flame (20) | ATK-2: [1RWW] Scalding Steam (40) Discard an Energy card attached to Ho-oh and flip a coin. If heads, the Defending Pokemon is now Burned. Ho-oh - Unseen unseen_forces Ho-oh Rare Basic W Fire 80 2 ATK-1: [2] Gust (20) | ATK-2: [2RR] Sacred Fire - Flip a coin. If heads, choose 1 of your opponent's Pokemon. This attack does 60 damage to that Pokemon. This attacks damage isn't affected by Weakness or Resistance. Ho-oh ex - POP 3 pop_3 Ho-oh_ex Ultra-Rare Basic W Fire 110 2 Poke-POWER: Golden Wing - If Ho-oh ex would be Knocked Out by damage from an opponent's attack, you may move 2 Energy attached to Ho-oh ex to your Pokemon in any way you like. | ATK-1: [3] Rainbow Burn (10+) Does 10 damage plus 20 more damage for each type of basic Energy card attached to Ho-oh ex. Ho-oh ex - Unseen unseen_forces Ho-oh_ex Ultra-Rare Basic W Fire 110 2 Poke-POWER: Golden Wing - If Ho-oh ex would be Knocked Out by damage from an opponent's attack, you may move 2 Energy attached to Ho-oh ex to your Pokemon in any way you like. | ATK-1: [3] Rainbow Burn (10+) Does 10 damage plus 20 more damage for each type of basic Energy card attached to Ho-oh ex. Hoothoot - Genesis neo_genesis Hoothoot Common Basic L F Colorless 50 1 ATK-1: [1] Hypnosis - The Defending Pokemon is now Asleep. | ATK-2: [2] Peck (20) Hoothoot - Skyridge skyridge Hoothoot Common Basic L F Colorless 40 1 ATK-1: [1] Hypnosis - The Defending Pokemon is now Asleep. | ATK-2: [1] Eerie Light - Flip a coin. If heads, the Defending Pokemon is now Confused. Hoothoot - Unseen unseen_forces Hoothoot Common Basic L F Colorless 50 1 ATK-1: [1] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused. | ATK-2: [2] Peck (20) Hoppip - Aquapolis aquapolis Hoppip Common Basic R W Grass 40 1 Poke-BODY: Lightweight - Pay [1] less to retreat Hoppip for each [G] Energy attached to Hoppip. | ATK-1: [1] Careless Tackle (20) Hoppip does 10 damage to itself. Hoppip - Discovery neo_discovery Hoppip Common Basic R F Grass 30 0 ATK-1: [G] Rolling Tackle (20) Hoppip - expedition expedition Hoppip Common Basic R W Grass 40 1 ATK-1: [G] Sleep Powder (10) Flip a coin. If heads, the Defending Pokemon is now Asleep. Hoppip - Genesis neo_genesis Hoppip Common Basic R F Grass 50 0 ATK-1: [1] Hop (10) | ATK-2: [G] Sprout - Search your deck for a Basic Pokemon named Hoppip and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Hoppip - Rocket Returns rocket_returns Hoppip Common Basic R W Grass 30 1 Poke-BODY: Buffer - If Hoppip would be Knocked Out by an opponent's attack, flip a coin. If heads, Hoppip is not Knocked Out and its remaining HP becomes 10 instead. | ATK-1: [1] Miracle Powder - Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition. Horsea - Aquapolis(a) aquapolis Horsea Common Basic L Water 40 1 ATK-1: [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Horsea - Aquapolis(b) aquapolis Horsea2 Common Basic L Water 50 1 ATK-1: [2] Reverse Thrust (20) If you have any Benched Pokemon, choose 1 of them and switch it with Horsea. Horsea - Dragon(a) dragon Horsea2 Common Basic L Water 50 1 ATK-1: [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2] Wave Splash (20) Horsea - Dragon(b) dragon Horsea Uncommon Basic L Water 40 1 ATK-1: [1] Retaliate (10x) Flip a coin. If heads, this attack does 10 damage times the number of damage counters on Horsea. | ATK-2: [W] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Horsea - Fossil fossil Horsea Common Basic L Water 40 0 ATK-1: [W] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Horsea - Genesis neo_genesis Horsea Common Basic L Water 50 0 ATK-1: [WW] Fin Slap (20+) If an attack damaged Horsea during your opponent's last turn, this attack does 20 damage plus 10 more damage. If not, this attack does 20 damage. Horsea - Rocket Returns rocket_returns Horsea Common Basic L Water 50 1 ATK-1: [1] Water Plant - Search your discard pile for up to 2 Water Energy cards, show them to your opponent, and put them into your hand. | ATK-2: [WW] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Horsea (Delta Species) holon_phantoms Horsea_(Delta_Species) Common Basic L Fire 50 1 ATK-1: [1] Ram (10) | ATK-2: [1R] Steady Firebreathing (20) Houndoom aquapolis Houndoom Rare Stage 1 W Fire 80 1 ATK-1: [1] Smokescreen (10) If the defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | ATK-2: [1RR] Burn Up (60) Flip a coin. If tails, discard all R Energy cards attached to Houndoom. Houndoom - Aquapolis aquapolis Houndoom2 Rare Stage 1 F P Darkness 70 1 ATK-1: [1R] Fireworks (30) Flip a coin. If tails, discard 1 R Energy card attached to Houndoom. | ATK-2: [2D] Dark Impact (40) Until the end of your opponent's next turn, the Defending Pokemon can't use any Poke-Powers. (Benching or evolving it ends this effect.) Houndoom - Discovery neo_discovery Houndoom Rare Stage 1 P Darkness 70 1 ATK-1: [2D] Crunch (30+) Until the end of your next turn, if an attack damages the Defending Pokemon after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon. | ATK-2: [1RR] Flamethrower (50) Discard 1 R Energy card attached to Houndoom or this attack does nothing. Houndoom - Dragon dragon Houndoom Uncommon Stage 1 F P Darkness 70 1 ATK-1: [1D] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. | ATK-2: [2R] Flamethrower (50) Discard a R Energy card attached to Houndoom. Houndoom - Revelation neo_revelation Houndoom Rare Stage 1 P Darkness 70 1 ATK-1: [R] Dark Flame (20) Discard 1 R Energy card attached to Houndoom or this attack does nothing. If there are any D Energy cards in your discard pile, attach 1 of them to Houndoom. | ATK-2: [2D] Black Fang (30+) Flip a number of coins equal to the number of D Energy attached to Houndoom. This attack does 30 damage plus 10 more damage for each heads. Houndoom - Skyridge skyridge Houndoom Rare Stage 1 F P Darkness 70 1 ATK-1: [2] Ambush (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | ATK-2: [2D] Lonely Fang (30+) This attack does 30 damage plus 20 damage times the number of your opponent's Benched Pokemon minus the number of your Benched Pokemon. (For example, if your opponent has 3 Benched Pokemon and you have 1, this attack will do 30 damage plus 40 more damage. Houndoom - Unseen unseen_forces Houndoom Rare Stage 1 W Fire 70 1 Poke-BODY: Lonesome - As long as you have less Pokemon in play than your opponent, your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand. | ATK-1: [2] Tight Jaw (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [1RR] Flamethrower (70) Discard a R Energy attached to Houndoom. Houndour - Aquapolis(a) aquapolis Houndour Common Basic W Fire 50 1 ATK-1: [1] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned. | ATK-2: [1R] Flare (20) Houndour - Aquapolis(b) aquapolis Houndour2 Common Basic F P Darkness 50 1 ATK-1: [1D] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Houndour - Destiny neo_destiny Houndour Common Basic P Darkness 40 1 ATK-1: [D] Corner - During your opponent's next turn, the Defending Pokemon can't retreat. | ATK-2: [2] Lunge (30) Flip a coin. If tails, this attack does nothing. Houndour - Discovery (a) neo_discovery Houndour2 Uncommon Basic P Darkness 40 1 ATK-1: [1] Bite (10) | ATK-2: [1D] Plunder (20) Before doing damage, discard all Trainer cards attached to the Defending Pokemon. Houndour - Discovery (b) neo_discovery Houndour Rare Basic W Fire 50 1 ATK-1: [R] Smog (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | ATK-2: [RR] Collect Fire (20) If there are any R Energy in your discard pile, choose 1 of them and attach it to Houndour. Houndour - Dragon dragon Houndour Common Basic F P Darkness 50 1 ATK-1: [1] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | ATK-2: [2] Bite (20) Houndour - expedition expedition Houndour Common Basic F P Darkness 50 1 ATK-1: [1] Bite (10) Houndour - Rocket Returns(a) rocket_returns Houndour Common Basic W Fire 50 1 ATK-1: [1] Rear Kick (10) | ATK-2: [1R] Smokescreen (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Houndour - Rocket Returns(b) rocket_returns Houndour2 Common Basic W Fire 50 1 Poke-BODY: Dark Lift - If Houndour has any D Energy attached to it, the Retreat Cost for Houndour is 0. | ATK-1: [R] Firebreathing (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Houndour - Skyridge skyridge Houndour Common Basic W Fire 50 1 ATK-1: [1] Retaliate (10x) This attack does 10 damage times the number of damage counters on Houndour. | ATK-2: [R] Fireworks (20) Flip a coin. If tails, discard a R Energy card attached to Houndour. Houndour - Unseen unseen_forces Houndour Common Basic W Fire 50 1 ATK-1: [R] Smog - The Defending Pokemon is now Poisoned. Huntail - Hidden Legends hidden_legends Huntail Rare Stage 1 L Water 80 1 ATK-1: [2] Bite (20) | ATK-2: [2W] Dark Splash (40+) Does 40 damage plus 10 more damage for each D Pokemon in play. Huntail - Legend legend_maker Huntail Rare Stage 1 L Water 80 1 Poke-POWER: Reactive Generator - Once during your turn (before your attack), if Huntail has no React Energy cards attached to it, you may search you deck for a React Energy card and attach it to Huntail. Shuffle your deck afterward. This power can't be used if Huntail is affected by a Special Condition. | ATK-1: [2W] Bite Off (40+) If the Defending Pokemon is Pokemon-ex, this attack does 40 damage plus 30 more damage. Hyper Devolution Spray neo_discovery Hyper_Devolution_Spray Uncommon Trainer Trainer 0 ATK-1: Choose 1 of your Evolved Pokemon. Take the highest stage Evolution card from that Pokemon and put it into your hand. (You can't evolve a Pokemon the turn you devolve it.) Hyper Potion skyridge Hyper_Potion Uncommon Trainer Trainer 0 ATK-1: Choose 1 of your Pokemon. Discard 1 or 2 basic Energy cards attached to that Pokemon. If you discarded 1 Energy card, remove up to 3 damage counters from that Pokemon. If you discarded 2 Energy cards, remove up to 5 damage counters from that Pokemon. Hypno - Aquapolis aquapolis Hypno Rare Stage 1 P Psychic 80 1 Poke-POWER: Sleep Pendulum - Once during your turn (before your attack), if Hypno is your Active Pokemon, you may use this power. The Defending Pokemon is now Asleep. This power can't be used if Hypno is affected by a Special Condition. | ATK-1: [2P] Spiral Aura (30) Unless this attack Knocks Out the Defending Pokemon, if your opponent has any Benched Pokemon you may choose 1 of them and switch it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Hypno - FireLeaf fire_leaf Hypno Rare Stage 1 P Psychic 80 1 Poke-BODY: Eerie Aura - As long as Hypno is your Active Pokemon, put 2 damage counters on each Pokemon that remains Asleep between turns. | ATK-1: [1P] Hypnotic Ray (20) The Defending Pokemon is now Asleep. Hypno - Fossil fossil Hypno Rare Stage 1 P Psychic 90 2 ATK-1: [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like. | ATK-2: [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Hypno - Legendary legendary_collection Hypno Rare Stage 1 P Psychic 90 2 ATK-1: [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like. | ATK-2: [PPP] Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Hypno - Species delta_species Hypno Rare Stage 1 P Psychic 70 1 Poke-BODY: Blinding Aura - Your opponent can't play any Basic Pokemon or Evolution cards from his or her hand to evolve an Asleep Pokemon and can't attach any Energy cards from his or her hand to an Asleep Pokemon. | ATK-1: [1] Sleep Inducer - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. The new Defending Pokemon is now Asleep. | ATK-2: [1P] Psyshot (40) Igglybuff crystal_guardians igglybuff Rare Basic F Colorless 50 1 Poke-BODY: Hover Lift - You pay C less to retreat your Jigglypuff, Wigglytuff, Wigglytuff ex, and Igglybuff. | Poke-POWER: Baby Evolution - Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff) and remove all damage counters from Igglybuff. (Poke-POWER) Igglybuff black_star_Promo Igglybuff_ Promo Baby Colorless 30 0 ATK-1: [1] Good Night Song - The Defending Pokemon is now Asleep. Igglybuff - Discovery neo_discovery Igglybuff Uncommon Baby Colorless 30 0 Pokemon Power: Gaze - Once during your turn (before you attack), choose 1 of your opponent's Benched Pokemon that has a Pokemon Power. That power stops working until the end of this turn. This effect ends if that Pokemon leaves the Bench. Igglybuff - Hidden Legends hidden_legends Igglybuff Uncommon Basic F Colorless 50 1 Poke-POWER: Baby Evolution - Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff), and remove all damage counters from Igglybuff. | ATK-1: [1] Set Song - Search your deck for a Basic Pokemon and a basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Igglybuff - Skyridge skyridge Igglybuff Common Baby Colorless 30 1 ATK-1: [1] Energy Heal - Choose 1 of your Pokemon with an Energy card attached to it. Remove 1 damage counter from that Pokemon. Illumise - Emerald emerald Illumise Uncommon Basic R Grass 60 1 ATK-1: [1] Collect - Draw a card. | ATK-2: [2] Tackle (20) Illumise - Sandstorm sandstorm Illumise Uncommon Basic R Grass 60 1 Poke-BODY: Glowing Screen - As long as Volbeat is in play, any damage done to Illumise from F Pokemon and D Pokemon is reduced by 30. You can't reduce more than 30 damage even if there is more than 1 Volbeat in play. | ATK-1: [1] Chaotic Noise - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, the Defending Pokemon is now Asleep. | ATK-2: [1G] Pester (20+) If the Defending Pokemon is affected by a Special Condition, this attack does 20 damage plus 20 more damage. Illumise - Species delta_species Illumise Uncommon Basic R Grass 60 1 Poke-BODY: Beacon Protection - As long as you have Volbeat in play, prevent all effects, including damage, done to Illumise by attacks from your opponent's Pokemon that has Dark in its name. | ATK-1: [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | ATK-2: [1G] Strange Rasping (20) If the Defending Pokemon is an Evolved Pokemon, the Defending Pokemon is now Confused. Imposter Oak's Revenge rocket Imposter_Oaks_Revenge Uncommon Trainer Trainer 0 ATK-1: Discard a card from your hand in order to play this card. Your opponent shuffles his or her hand into his or her deck, then draws 4 cards. Imposter Professor Oak basic Imposter_Professor_Oak Rare Trainer Trainer 0 ATK-1: Your opponent shuffles his or her hand into his or her deck, then draws 7 cards. Impostor Professor Oak's Invention neo_destiny Imposter_Oaks_Invention Rare Trainer Trainer 0 ATK-1: Look at all of your opponent's Prizes. If you wish, you may then shuffle them into his or her deck. Place a number of cards from the top of his or her deck equal to the number of Prizes he or she had before. These cards become his or her new Prizes. Island Cave hidden_legends Island_Cave Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Whenever any player attaches an Energy card from his or her hand to W Pokemon, F Pokemon, or M Pokemon, remove any Special Conditions from that Pokemon. Item Finder basic Item_Finder Rare Trainer Trainer 0 ATK-1: Discard 2 other cards from your hand in order to put a Trainer card from your discard pile into your hand. Ivysaur - Basic basic Ivysaur Uncommon Stage 1 R Grass 60 1 ATK-1: [2G] Vine Whip (30) | ATK-2: [GGG] Poisonpowder (20) Defender is now Poisoned. Ivysaur - expedition expedition Ivysaur Uncommon Stage 1 R Grass 80 1 ATK-1: [1G] Sleep Seed (20) The Defending Pokemon is now Asleep. | ATK-2: [2G] Vine Whip (40) Ivysaur - FireLeaf fire_leaf Ivysaur Uncommon Stage 1 P Grass 80 1 ATK-1: [1] Poison Seed - The Defending Pokemon is now Poisoned. | ATK-2: [1GG] Razor Leaf (50) Ivysaur - Legendary legendary_collection Ivysaur Uncommon Stage 1 R Grass 60 1 ATK-1: [2G] Vine Whip (30) | ATK-2: [GGG] Poisonpowder (20) Defender is now Poisoned. Ivysaur - POP 2 pop_2 Ivysaur Uncommon Stage 1 P Grass 80 1 ATK-1: [1] Poison Seed - The Defending Pokemon is now Poisoned. | ATK-2: [1GG] Razor Leaf (50) Ivysaur - POP 3 pop_3 Ivysaur Common Stage 1 P Grass 70 1 ATK-1: [1] Gouge (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | ATK-2: [2G] Poisonpowder (40) The Defending Pokemon is now Poisoned. Ivysaur - Southern Islands southern_islands Ivysaur Southern Islands Stage 1 R Grass 60 1 ATK-1: [G] Strange Scent - Each player flips a coin. Each player who gets heads chooses a total of 3 damage counters from among his or her Pokemon and removes them. (If the player's Pokemon have fewer total damage counters than that, he or she removes all of them.) | ATK-2: [GG] Razor Leaf (30) Ivysaur - Species (a) crystal_guardians ivysaur Uncommon Stage 1 P Grass 80 1 ATK-1: [2] Sleep Powder (20) The Defending Pokemon is now Asleep. | ATK-2: [2G] Vine Whip (40) Ivysaur - Species (b) crystal_guardians Ivysaur2 Uncommon Stage 1 R Grass 70 1 ATK-1: [2] Stretch Vine - Choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon. (Don't apply weakness and resistance for Benched Pokemon.) | ATK-2: [2G] Sharp Leaf (40+) Flip a coin. If heads, this attack does 40 plus 20 more damage. Jigglypuff crystal_guardians jigglypuff Common Basic F Colorless 50 1 ATK-1: [1] Hypnoblast (10) The Defending Pokemon is now Asleep. Jigglypuff - AquaMagma aqua_magma Jigglypuff Common Basic F Colorless 50 1 ATK-1: [1] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | ATK-2: [2] Rest - Remove all Special Conditions and 3 damage counters from Jigglypuff (all if there are less than 3). Jigglypuff is now Asleep. Jigglypuff - Destiny neo_destiny Jigglypuff Common Basic F P Colorless 50 1 ATK-1: [2] Expand (10) During your opponent's next turn, damage done to this Pokemon by attacks is reduced by 10. Jigglypuff - FireLeaf fire_leaf Jigglypuff Common Basic F Colorless 50 1 ATK-1: [1] Sleep Inducer - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. The new Defending Pokemon is now Asleep. | ATK-2: [2] Quick Blow (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Jigglypuff - Hidden Legends hidden_legends Jigglypuff Common Basic F Colorless 50 1 ATK-1: [1] Rollout (10) | ATK-2: [2] Sleepy Song - Each Defending Pokemon is now Asleep. Jigglypuff - Jungle jungle Jigglypuff Common Basic F P Colorless 60 1 ATK-1: [1] Lullaby - The Defending Pokemon is now Asleep. | ATK-2: [2] Pound (20) Jigglypuff - Promo black_star_Promo Jigglypuff Promo Basic F P Colorless 70 1 ATK-1: [1] First Aid - Remove 1 damage counter from Jigglypuff. | ATK-2: [3] Double-Edge (40) Jigglypuff does 20 damage to itself. Jigglypuff - Skyridge skyridge Jigglypuff Common Basic F Colorless 50 1 ATK-1: [1] Nap - Remove 1 damage counter from Jigglypuff | ATK-2: [2] Lullaby (10) The Defending Pokemon is now Asleep. Jigglypuff - Southern Islands southern_islands Jigglypuff Southern Islands Basic F P Colorless 50 1 ATK-1: [1] Tempting Eyes - Choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. | ATK-2: [1] Sing - Flip a coin. If heads, the Defending Pokemon is now Asleep. Jirachi - AquaMagma aqua_magma Jirachi Ultra-Rare Basic P Psychic 50 1 ATK-1: [P] Hypnoblast (10) The Defending Pokemon is now Asleep. | ATK-2: [2] Swift (20) This attacks damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies or any other effects on the Defending Pokemon. Jirachi - Deoxys deoxys Jirachi Rare Basic R G Metal 60 1 Poke-POWER: Wishing Star - Once during your turn (before your attack), if Jirachi is your Active Pokemon, you may look at the top 5 cards of your deck, choose 1 of them, and put it into your hand. Shuffle your deck afterward. Jirachi and your other Active Pokemon, if any, are now Asleep. This power can't be used if Jirachi is affected by a Special Condition. | ATK-1: [1M] Metallic Blow (20+) If the Defending Pokemon has any Poke-Bodies, this attack does 20 damage plus 30 more damage. Jirachi - Hidden Legends hidden_legends Jirachi Rare Basic R Psychic 70 1 ATK-1: [1] Make a Wish - Search your deck for a card that evolves from 1 of your Pokemon and put it on that Pokemon. (This counts as evolving that Pokemon.) If you do, put 1 damage counter on Jirachi. Shuffle your deck afterward. | ATK-2: [MP] Mind Bend (30) Flip a coin. If heads, the Defending Pokemon is now Confused. Jirachi - Promo old_nintendo_Promos Jirachi Promo Basic P Psychic 50 1 ATK-1: [1] The Third Eye - Discard an Energy card attached to Jirachi and draw 3 cards. | ATK-2: [P] Psywave (10x) Does 10 damage times the amount of Energy attached to the Defending Pokemon. Jirachi ex crystal_guardians jirachi_ex Rare Basic Psychic 90 1 Poke-BODY: Star Light - As long as your opponent has any Pokemon-ex or Stage 2 Evolved Pokemon in play, Jirachi ex pays C less Energy to use Shield Beam or Super Psy Bolt. | ATK-1: [1P] Shield Beam (30) During your opponent's next turn, your opponent can't use any Poke-Powers on his or her Pokemon. | ATK-2: [2P] Super Psy Bolt (50) Jolteon - Jungle jungle Jolteon Rare Stage 1 F Lightning 70 1 ATK-1: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | ATK-2: [1LL] Pin Missile (20x) Flip 4 coins. This attack does 20 damage times the number of heads. Jolteon - Legendary legendary_collection Jolteon Rare Stage 1 F Lightning 70 1 ATK-1: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | ATK-2: [1LL] Pin Missile (20x) Flip 4 coins. This attack does 20 damage times the number of heads. Jolteon - POP 3 pop_3 Jolteon Rare Stage 1 F M Lightning 70 0 ATK-1: [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2L] Pin Missile (20x) Flip 4 coins. This attack does 20 damage times the number of heads. Jolteon - Sandstorm sandstorm Jolteon Rare Stage 1 F M Lightning 70 1 ATK-1: [2] Double Kick (20x) Flip 2 coins. This attack does 20 damage times the number of heads. | ATK-2: [1LL] Lightning Strike (40) You may Discard all L Energy cards attached to Jolteon. If you do, this attack's base damage is 70 instead of 40. Jolteon - Skyridge skyridge Jolteon Rare Stage 1 F Lightning 70 0 Poke-BODY: Self Healing - Whenever you attach a L Energy card from your hand to Jolteon, remove all Special Conditions affecting Jolteon. | ATK-1: [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2L] Thunderspark (40) This attack does 10 damage to each Benched Pokemon with at least 1 Energy card attached to it (yours and your opponent's). Jolteon - Unseen unseen_forces Jolteon Rare Stage 1 F M Lightning 70 0 ATK-1: [L] Attract Current (20) Flip a coin. If heads, search your deck for a L Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. | ATK-2: [3] Multi Pulse (40+) If Jolteon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokemon is now Confused. Jolteon (Delta Species) delta_species Jolteon_d Rare Stage 1 F M Metal Lightning 70 1 ATK-1: [1] Delta Search (10) Search your deck for a Holon Energy card and attach it to Jolteon. Shuffle your deck afterward. | ATK-2: [1LM] Return Spark (50) You may return an Energy card attached to Jolteon to your hand. If you do, this attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Jolteon ex delta_species Jolteon_ex Ultra-Rare Stage 1 F M Lightning 100 0 Poke-POWER: Evolutionary Thunder - Once during your turn, when you play Jolteon ex from your hand to evolve 1 of your Pokemon, you may put 1 damage counter on each of your opponent's Pokemon. | ATK-1: [1L] Second Bite (20+) Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon. | ATK-2: [2L] Thunder Blast (70) Discard a L Energy card attached to Jolteon ex. Juggler aquapolis Juggler Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: You may discard 1 basic Energy card from your hand in order to draw 3 cards or you may discard 2 basic Energy cards from your hand in order to draw 5 cards. Jumpluff - Aquapolis aquapolis Jumpluff Rare Stage 2 R W Grass 70 0 Poke-BODY: Fluff - Whenever an attack does anything to Jumpluff during your opponent's turn and Jumpluff already has any damage counters on it, flip a coin. If heads, prevent all effects of that attack, including damage, done to Jumpluff. | ATK-1: [G] Cotton Punch (30x) Flip 2 coins. This attack does 30 damage times the number of heads. Jumpluff - Genesis neo_genesis Jumpluff Rare Stage 2 R F Grass 70 0 ATK-1: [G] Sleep Powder (20) The Defending Pokemon is now Asleep. | ATK-2: [G] Leech Seed (20) If this attack damages the Defending Pokemon (after applying Weakness and Resistance), remove 1 damage counter from Jumpluff, if it has any. Jumpluff - Revelation neo_revelation Jumpluff Rare Stage 2 R F Grass 70 0 ATK-1: [G] Evolutionary Spore - Choose any number of your Hoppips and Skiplooms. Then, for each Pokemon you chose in this way, you may search your deck for a card that evolves from that Pokemon and attach it to that Pokemon. (This counts as evolving those Pokemon.) Shuffle your deck afterward. | ATK-2: [G] Solarbeam (30) Jumpluff - Rocket Returns rocket_returns Jumpluff Rare Stage 2 R W Grass 90 0 Poke-BODY: Buffer - If Jumpluff would be Knocked Out by an opponent's attack, flip a coin. If heads, Jumpluff is not Knocked Out and its remaining HP becomes 10 instead. | ATK-1: [1] Energy Crush (10+) Does 10 damage plus 10 more damage for each Energy attached to all of your opponent's Pokemon. Jynx - Aquapolis aquapolis Jynx Rare Basic P Psychic 60 2 ATK-1: [1P] Meditate (10+) This attack does 10 damage plus 10 more damage times the number of damage counters on the Defending Pokemon. | ATK-2: [2P] Confuse Ray (20) Flip a coin. If heads, the Defending Pokemon is now Confused. Jynx - Basic basic Jynx Uncommon Basic P Psychic 70 2 ATK-1: [P] Doubleslap (10x) Flip 2 coins. Attack does 10 damage times the number of heads | ATK-2: [1PP] Meditate (20+) Does 20 damage plus 10 more damage for each damage counter on defender. Jynx - expedition expedition Jynx Uncommon Basic M Water 60 1 ATK-1: [1W] Ice Punch (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2W] Powder Snow (20) The Defending Pokemon is now Asleep. Jynx - Legendary legendary_collection Jynx Rare Basic P Psychic 70 2 ATK-1: [P] Doubleslap (10x) Flip 2 coins. Attack does 10 damage times the number of heads | ATK-2: [1PP] Meditate (20+) Does 20 damage plus 10 more damage for each damage counter on defender. Jynx - Revelation neo_revelation Jynx Uncommon Basic P Water 60 2 ATK-1: [W] Freezing Kiss Goodnight - The Defending Pokemon is now Asleep. | ATK-2: [1PP] Strange Dance (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage and the Defending Pokemon is now Confused. If tails, this attack does 20 damage. Jynx - Unseen unseen_forces Jynx Rare Basic M Water 70 1 Poke-BODY: Stages of Evolution - As long as Jynx is an Evolved Pokemon, prevent all effects of opponent's attacks, except damage, done to Jynx, and Jynx has no Weakness. | ATK-1: [1] Freeze Light - Flip a coin. If heads, the Defending Pokemon is now Paralyzed If tails, the Defending Pokemon is now Burned. | ATK-2: [1PW] Pure Power - Put 4 damage counters on your opponent's Pokemon in any way you like. Kabuto - Discovery neo_discovery Kabuto Common Stage 1 G Water 50 1 Pokemon Power: Revive Friends - Once during your turn (before you attack), you may flip a coin. If heads, search your deck for a card named Kabuto and put it on your Bench. Shuffle your deck afterward. Treat the new Kabuto as a Basic Pokemon. This power can't be used if Kabuto is Asleep, Confused, or Paralyzed (or if your Bench is full). | ATK-1: [1F] Work Together (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage for each Omanyte, Omastar, Kabuto, and Kabutops on your Bench. Kabuto - Fossil fossil Kabuto Common Stage 1 G Fighting 30 1 Pokemon Power: Kabuto Armor - Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed. | ATK-1: [1] Scratch (10) Kabuto - Legend legend_maker Kabuto Uncommon Stage 1 G Fighting 60 2 Poke-BODY: Ancient Protection - Each of your Omanyte, Omastar, Kabuto, Kabutops, and Kabutops ex has no Weakness. | ATK-1: [2] Granite Head (20) During your opponent's next turn, any damage done to Kabuto by attacks is reduced by 10 (after applying Weakness and Resistance). Kabuto - Legendary legendary_collection Kabuto Uncommon Stage 1 G Fighting 30 1 Pokemon Power: Kabuto Armor - Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed. | ATK-1: [1] Scratch (10) Kabuto - Sandstorm sandstorm Kabuto Uncommon Stage 1 G Water 60 2 Poke-BODY: Exoskeleton - Any damage done to Kabuto by attacks is reduced by 20 (after applying Weakness and Resistance). | ATK-1: [1] Team Assembly - Search your deck for Omanyte, Kabuto, or any Basic Pokemon and put as many of them as you like onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokemon as a Basic Pokemon. | ATK-2: [1F] Pierce (20) Kabuto - Skyridge skyridge Kabuto Uncommon Stage 1 G Fighting 50 1 Poke-BODY: Thick Shell - All damage done by attacks to Kabuto from Evolved Pokemon is reduced by 10 (after applying Weakness and Resistance). | ATK-1: [1F] Scratch (30) Kabuto (Delta Species) holon_phantoms Kabuto_(Delta_Species) Common Stage 1 G Lightning 70 2 ATK-1: [L] Eerie Light - The Defending Pokemon is now Confused. | ATK-2: [2] Shell Attack (20) Kabutops - Discovery(a) neo_discovery Kabutops Rare Stage 2 G Water 90 2 ATK-1: [F] Hydrocutter (40x) Flip a number of coins equal to the number of Energy cards attached to Kabutops. This attack does 40 times the number of heads. You can't flips more than 3 coins in this way. | ATK-2: [1] Slash (20) Kabutops - Discovery(b) neo_discovery Kabutops2 Rare Stage 2 G Water 90 2 ATK-1: [1] Slash (20) | ATK-2: [F] Hydrocutter (40x) Flip a number of coins equal to the number of Energy cards attached to Kabutops. This attack does 40 times the number of heads. You can't flips more than 3 coins in this way. Kabutops - Fossil fossil Kabutops Rare Stage 2 G Fighting 60 1 ATK-1: [FF] Sharp Sickle (30) | ATK-2: [FFFF] Absorb (40) Remove a number of damage counters from Kabutops equal to half the damage done to Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them. Kabutops - Legend legend_maker Kabutops Rare Stage 2 G Fighting 110 2 Poke-BODY: Ancient Shell - As long as you have Omanyte or Omastar in play, damage done to Kabutops by attacks is reduced by 20 (after applying Weakness and Resistance). | ATK-1: [F] Energy Stream (30) Search your discard pile for a basic Energy card and attach it to Kabutops. | ATK-2: [2F] Energy Claws (50+) If the Defending Pokemon is a Pokemon-ex, this attack does 50 damage plus 30 more damage. Kabutops - Legendary legendary_collection Kabutops Rare Stage 2 G Fighting 60 1 ATK-1: [FF] Sharp Sickle (30) | ATK-2: [FFFF] Absorb (40) Remove a number of damage counters from Kabutops equal to half the damage done to Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them. Kabutops - Skyridge skyridge Kabutops Rare Stage 2 G Fighting 90 2 Poke-BODY: Primal Aura - As long as Kabutops is your Active Pokemon, neither player can play Basic Pokemon or Evolution cards from his or her hand to evolve Benched Pokemon. | ATK-1: [1FF] Dual Cut (50x) Flip 2 coins. This attack does 50 damage times the number of heads. Kabutops (Delta Species) holon_phantoms Kabutops_(Delta_Species) Rare Stage 2 G Lightning 100 1 ATK-1: [1L] Vital Drain (30) If the Defending Pokemon is Knocked Out by this attack, remove all Special Conditions and 7 damage counters from Kabutops (all if there are less than 7). | ATK-2: [3] Thunderous Blow (40+) Does 40 damage lpus 10 more damage for each L Energy attached to Kabutops. Kabutops ex sandstorm Kabutops_ex Ultra-Rare Stage 2 GL Water 150 2 ATK-1: [1] Hydrocutter (40x) Flip a number of coins equal to the amount of Energy attached to Kabutops ex. This attack does 40 damage times the number of heads. You can't flip more than 3 coins in this way. | ATK-2: [2FF] Spiral Drain (70) Remove 2 damage counters from Kabutops ex (remove 1 if there is only 1). Kadabra - Basic basic Kadabra Uncommon Stage 1 P Psychic 60 3 ATK-1: [PP] Recover - Discard 1 Psychic Energy card to use this attack. Remove all damage counters from Kadabra. | ATK-2: [1PP] Super Psy (50) Kadabra - expedition expedition Kadabra Uncommon Stage 1 P Psychic 70 1 ATK-1: [1] Energy Recall - Attach 2 basic Energy cards from your discard pile to Kadabra (1 if you have only 1). | ATK-2: [1P] Confuse Ray (20) Flip a coin. If heads, the Defending Pokemon is now Confused. Kadabra - Legendary legendary_collection Kadabra Uncommon Stage 1 P Psychic 60 3 ATK-1: [PP] Recover - Discard 1 Psychic Energy card to use this attack. Remove all damage counters from Kadabra. | ATK-2: [1PP] Super Psy (50) Kadabra - Skyridge skyridge Kadabra Common Stage 1 P Psychic 70 1 ATK-1: [1] Nightmare (10) The Defending Pokemon is now Asleep. | ATK-2: [2P] Mind Shock (40) Don't apply Weakness and Resistance. Kakuna - Basic basic Kakuna Uncommon Stage 1 R Grass 80 2 ATK-1: [2] Stiffen - Flip a coin. If heads, prevent all damage done to Kakuna during opponent's next turn. (any other effects of attacks still happen.) | ATK-2: [GG] Poisonpowder (20) Flip a coin. If heads, defender is now Poisoned. Kakuna - Discovery neo_discovery Kakuna Uncommon Stage 1 R Grass 70 2 ATK-1: [GG] Secrete Poison - During your opponent's next turn, whenever your opponent's attack damages Kakuna (even if Kakuna is knocked out), your opponent's Active Pokemon is now Poisoned and Kakuna does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Kakuna - FireLeaf fire_leaf Kakuna Uncommon Stage 1 R Grass 70 2 Poke-BODY: Poison Payback - If Kakuna is your Active Pokemon and is damaged by an opponent's attack (even if Kakuna is Knocked Out), the Attacking Pokemon is now Poisoned. | ATK-1: [1] Headbutt (10) Kakuna - Legendary legendary_collection Kakuna Uncommon Stage 1 R Grass 80 2 ATK-1: [2] Stiffen - Flip a coin. If heads, prevent all damage done to Kakuna during opponent's next turn. (any other effects of attacks still happen.) | ATK-2: [GG] Poisonpowder (20) Flip a coin. If heads, defender is now Poisoned. Kakuna - Skyridge skyridge Kakuna Common Stage 1 R Grass 70 2 Poke-BODY: Exoskeleton - All damage done to Kakuna is reduced by 10 (after applying Weakness and Resistance). | ATK-1: [G] Poisonpowder - The Defending Pokemon is now Poisoned. Kakuna - Species delta_species Kakuna Uncommon Stage 1 R Grass 60 2 ATK-1: [G] Fast Evolution - Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | ATK-2: [3] Rollout (30) Kangaskhan jungle Kangaskhan Rare Basic F P Colorless 90 3 ATK-1: [1] Fetch - Draw a card. | ATK-2: [4] Comet Punch (20x) Flip 4 coins. This attack does 20 damage times the number of heads. Kangaskhan - Aquapolis aquapolis Kangaskhan Common Basic F Colorless 70 2 ATK-1: [2] Baby Outing - Look at the top 3 cards of your deck. Put 1 of those cards in your hand and shuffle the rest into your deck. | ATK-2: [3] Mega Punch (30) Kangaskhan - FireLeaf fire_leaf Kangaskhan Rare Basic F Colorless 80 2 ATK-1: [1] Fetch - Draw a card. | ATK-2: [2] Headbutt (20) | ATK-3: [3] One-Two Punch (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage. Kecleon - Legend legend_maker Kecleon Uncommon Basic F Colorless 60 1 Poke-BODY: Reactive Colors - If Kecleon has any React Energy cards attached to it, Kecleon is G, R, W, L, P, and F type. | ATK-1: [1] Tongue Whip - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Kecleon - Sandstorm sandstorm Kecleon Rare Basic F Colorless 60 1 Poke-BODY: Energy Variation - Kecleon's type is the same as every type of basic Energy card attached to Kecleon. | ATK-1: [2] Double Scratch (20x) Flip 2 coins. This attack does 20 damage times the number of heads. Kingdra - Aquapolis aquapolis Kingdra Rare Stage 2 L Water 120 3 Poke-POWER: Water Cyclone - As often as you like during your turn (before your attack), if there are any [W] Energy cards attached to your Active Pokemon, you may take 1 of them and attach it to 1 of your Benched Pokemon, if any. You can't use this power if Kingdra is affected by a Special Condition. | ATK-1: [2WW] Rapids (50) If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of them and discard it. Kingdra - Genesis neo_genesis Kingdra Rare Stage 2 Water 90 2 ATK-1: [1WW] Agility (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Kingdra. | ATK-2: [WWWW] Dragon Tornado (50) If this attack doesn't Knock Out the Defending Pokemon, and if there are any Pokemon on your opponent's Bench, choose 1 of them and switch it with the Defending Pokemon. Kingdra - Revelation neo_revelation Kingdra Rare Stage 2 Water 90 2 ATK-1: [1] Genetic Memory - Use any attack from Kingdra's Basic Pokemon card or Evolution card. (Kingdra doesn't have to pay for that attack's Energy cost.) | ATK-2: [2WW] Twister (50) Flip 2 coins. For each heads, choose an Energy card attached to the Defending Pokemon, if any, and discard it. If both are tails, this attack does nothing (not even damage). Kingdra - Rocket Returns rocket_returns Kingdra Rare Stage 2 L Water 120 2 Poke-BODY: Dragon Veil - As long as Kingdra is in play, each of your active Pokemon has no Weakness. | ATK-1: [2] Hyper Whirlpool (20) Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokemon. | ATK-2: [2W] Aqua Sonic (50) This attack's damage is not affected by Resistance. Kingdra (Delta Species) holon_phantoms Kingdra_(Delta_Species) Rare Stage 2 L Fire Metal 110 2 Poke-POWER: Dragon Curse - Once during your turn (before your attack), if Kingdra is your Active Pokemon, you may put 2 damage counters on 1 of your opponent's Pokemon with Delta Species on its card. This power can't be used if Kingdra is affected by a Special Condition. | ATK-1: [1R] Extra Flame (30+) If the Defending Pokemon is Pokemon-ex, this attack does 30 damage plus 30 more damage. | ATK-2: [2MR] Heat Blast (80) Kingdra ex dragon Kingdra_ex Ultra-Rare Stage 2 GL Water 150 3 ATK-1: [W] Genetic Memory - Use any attack from Kingdra ex's Basic Pokemon card or Stage 1 Evolution card. (Kingdra ex doesn't have to pay for that attack's Energy cost.) | ATK-2: [3] Hydrocannon (50+) Does 50 damage plus 20 more damage for each W Energy attached to Kingdra ex but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. Kingler - expedition expedition Kingler Rare Stage 1 L Water 80 2 ATK-1: [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [1WW] Giant Claw (70) Flip a coin. If tails, this attack does nothing. Kingler - FireLeaf fire_leaf Kingler Rare Stage 1 L Water 80 2 ATK-1: [1] Salt Water - Search your deck for up to 2 W Energy cards and attach them to Kingler. Shuffle your deck afterward. | ATK-2: [1W] Hyper Pump (30+) Does 30 damage plus 20 more damage for each basic Energy attached to Kingler but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. Kingler - Fossil fossil Kingler Uncommon Stage 1 L Water 60 3 ATK-1: [W] Flail (10x) Does 10 damage times the number of damage counters on Kingler. | ATK-2: [1WW] Crabhammer (40) Kingler (Delta Species) crystal_guardians kingler_(delta_species) Rare Stage 1 L Fire 80 3 ATK-1: [1M] Body Slam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2R] Prop-up Pinchers (40+) If Kingler has a Pokemon Tool card attached to it, this attack does 40 damage plus 40 more damage. Kirlia - Emerald emerald Kirlia Uncommon Stage 1 P Psychic 70 1 ATK-1: [1P] Psypunch (30) | ATK-2: [3] Mind Shock (40) This attack's damage isn't affected by Weakness or Resistance. Kirlia - RubySapphire(a) ruby_sapphire Kirlia Uncommon Stage 1 P Psychic 70 1 ATK-1: [P] Removal Beam (10) Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokemon. | ATK-2: [2P] Super Psy (50) Kirlia - RubySapphire(b) ruby_sapphire Kirlia2 Uncommon Stage 1 P Psychic 70 1 ATK-1: [1] Dazzle Dance - Flip a coin. If heads, each Defending Pokemon is now Confused. | ATK-2: [P] Life Drain - Flip a coin. If heads, put damage counters on the Defending Pokemon until it is 10 HP away from being Knocked Out. Kirlia - Sandstorm sandstorm Kirlia Uncommon Stage 1 P Psychic 70 1 ATK-1: [1P] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2P] Link Blast (60) If Kirlia and the Defending Pokemon have a different amount of Energy attached to them, this attack's base damage is 30 instead of 60. Kirlia - Species delta_species Kirlia Uncommon Stage 1 P Psychic 70 1 ATK-1: [1] Calm Mind - Remove 3 damage counters from Kirlia. | ATK-2: [1P] Psychic Boom (20+) Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokemon. Koffing - Basic basic Koffing Common Basic P Grass 50 1 ATK-1: [GG] Foul Gas (10) Flip a coin. If heads, defender is now Poisoned; If tails, defender is now Confused. Koffing - Deoxys deoxys Koffing Common Basic P Grass 50 1 ATK-1: [G] Smog - The Defending Pokemon is now Poisoned. Koffing - expedition expedition Koffing Common Basic P Grass 50 1 ATK-1: [1] Ram (10) | ATK-2: [G] Confusion Gas - Flip a coin. If heads, the Defending Pokemon is now Confused. Koffing - Rocket rocket Koffing Common Basic P Grass 40 1 ATK-1: [1] Tackle (10) | ATK-2: [1G] Poison Gas (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Koffing - Rocket Returns rocket_returns Koffing Common Basic P Grass 50 1 Poke-BODY: Knockout Gas - If Koffing is your Active Pokemon and is Knocked Out by an opponent's attack, the Attacking Pokemon is now Confused and Poisoned. | ATK-1: [1] Gnaw (10) Koffing - RubySapphire ruby_sapphire Koffing Common Basic P Grass 50 1 ATK-1: [1] Tackle (10) | ATK-2: [1G] Double Edge (30) Koffing does 10 damage to itself. Koffing - Species delta_species Koffing Common Basic P Grass 50 1 ATK-1: [G] Confusion Gas - The Defending Pokemon is now Confused. | ATK-2: [2] Ram (20) Koga gym_challenge Koga Rare Trainer Trainer 0 ATK-1: If an attack from a Pokemon with Koga in its name does damage to a Defending Pokemon this turn, that Pokemon is then Poisoned. Koga's Arbok gym_challenge Kogas_Arbok Rare Stage 1 P Grass 90 2 ATK-1: [G] Poison Buildup - Koga's Arbok is now Poisoned. | ATK-2: [GG] Poison Powder (20) If Koga's Arbok is Poisoned, this attack's base damage is 40 instead of 20 and the Defending Pokemon is now Poisoned. Koga's Beedrill gym_challenge Kogas_Beedrill Rare Stage 2 R F Grass 80 0 ATK-1: [GG] Nerve Poison (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. | ATK-2: [3] Hyper Needle (70) Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Koga's Beedrill stays in play (even putting Koga's Beedrill on the Bench won't let you use it again). Koga's Ditto gym_challenge Kogas_Ditto Rare Basic F P Colorless 40 1 ATK-1: [1] Giant Growth - Flip a coin. If heads, Koga's Ditto's maximum HP is now 80 and Koga's Ditto's Pound attack's base damage is 30 instead of 10. (Benching Koga's Ditto ends this effect.) | ATK-2: [1] Pound (10) Koga's Ekans gym_challenge Kogas_Ekans Common Basic P Grass 50 1 ATK-1: [G] Fast-Acting Poison (10) Flip 2 coins. If both are heads, the Defending Pokemon is now Confused and Poisoned. Koga's Golbat gym_challenge Kogas_Golbat Uncommon Stage 1 P F Grass 60 1 ATK-1: [2] Bite (20) | ATK-2: [GGG] Sonic Scream (30) Flip a coin. If heads, the Defending Pokemon is now Confused. Koga's Grimer gym_challenge Kogas_Grimer Common Basic P Grass 50 1 ATK-1: [G] Sludge Grip - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. The new Defending Pokemon is now Poisoned. | ATK-2: [1G] Sludge Toss (20) Koga's Kakuna gym_challenge Kogas_Kakuna Uncommon Stage 1 R Grass 60 2 Pokemon Power: Emerge - Once during your turn (before your attack), you may flip a coin. If heads, search your deck for an Evolution card named Koga's Beedrill and put it on Koga's Kakuna. (This counts as evolving Koga's Kakuna.) Shuffle your deck afterward. This power can't be used if Koga's Kakuna is Asleep, Confused, or Paralyzed. | ATK-1: [G] Toxic Secretion - Flip a coin. If heads, the Defending Pokemon is now Poisoned. It takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). Koga's Koffing - Challenge(a) gym_challenge Kogas_Koffing Uncommon Basic P Grass 50 1 ATK-1: [G] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | ATK-2: [1G] Obscuring Gas (30) Flip a coin. If heads, shuffle Koga's Koffing and all cards attached to it into your deck (after doing damage). Koga's Koffing - Challenge(b) gym_challenge Kogas_Koffing2 Common Basic P Grass 40 1 ATK-1: [G] Smelly Gas (10) Flip a coin. If heads, this attack does 10 damage to each Benched Pokemon (including your own). (Don't apply Weakness and Resistance for Benched Pokemon.) Koga's Muk gym_challenge Kogas_Muk Rare Stage 1 P Grass 80 3 Pokemon Power: Energy Drain - If an opponent's attack does damage to Koga's Muk (even if Koga's Muk is Knocked Out), flip a coin. If heads and it has any, choose 1 Energy card attached to the attacking Pokemon and discard it. This power can't be used if Koga's Muk is already Asleep, Confused, or Paralyzed when your opponent attacks. | ATK-1: [1GG] Sludge Whirlpool (40) Koga's Ninja Trick gym_challenge Kogas_Ninja_Trick Uncommon Trainer Trainer 0 ATK-1: Attach Koga's Ninja Trick to your Active Pokemon with Koga in its name. If this Pokemon goes to your Bench, discard this card. When your opponent attacks, you may switch this Pokemon with 1 of your Benched Pokemon (before damage or other effects of attacks). Koga's Pidgeotto gym_challenge Kogas_Pidgeotto Rare Stage 1 L F Colorless 60 0 ATK-1: [3] Quick Turn (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | ATK-2: [4] Aerial Maneuvers (10+) Flip a coin. If heads, this attack does 10 damage plus 30 more damage, and, during your opponent's next turn, prevent all effects of attacks, including damage, done to Koga's Pidgeotto. If tails, this attack does 10 damage. Koga's Pidgey - Challenge(a) gym_challenge Kogas_Pidgey Uncommon Basic L F Colorless 40 1 ATK-1: [1] Messenger - Put Koga's Pidgey and all cards attached to it on top of your deck. Then search your deck for any Basic Pokemon or Evolution card not named Koga's Pidgey. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. | ATK-2: [2] Wing Attack (20) Koga's Pidgey - Challenge(b) gym_challenge Kogas_Pidgey2 Common Basic L F Colorless 50 1 ATK-1: [1] Peck (10) | ATK-2: [3] Sand-attack (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Koga's Tangela gym_challenge Kogas_Tangela Common Basic R Grass 50 2 ATK-1: [G] Sleep Powder (10) The Defending Pokemon is now Asleep. | ATK-2: [1G] Grasping Vine - Flip a coin. If heads, draw 2 cards. Koga's Weedle gym_challenge Kogas_Weedle Common Basic R Grass 40 1 ATK-1: [1] Sting (10) | ATK-2: [1G] Sharp Stinger (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, the Defending Pokemon is now Paralyzed. Koga's Weezing gym_challenge Kogas_Weezing Uncommon Stage 1 P Grass 70 2 ATK-1: [GG] Spontaneous Explosion (10+) Flip a coin. If heads, this attack does 10 damage plus 30 more damage and Koga's Weezing does 30 damage to itself; if tails, this attack does 10 damage. | ATK-2: [1GG] Toxic Cloud (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). Koga's Zubat gym_challenge Kogas_Zubat Common Basic P F Grass 40 0 ATK-1: [1G] Group Attack (10x) Does 10 damage times the number of Koga's Zubats you have in play. Before doing damage, you may search your deck for any number of Basic Pokemon named Koga's Zubat and put them onto your Bench. (You can't get more cards with this attack than you have room on your Bench.) If you do, shuffle your deck afterward. Krabby crystal_guardians krabby Common Basic L Water 40 1 ATK-1: [1] Vital Pinchers (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Krabby - expedition expedition Krabby Common Basic L Water 50 2 ATK-1: [GG] Crabhammer (30) Krabby - FireLeaf fire_leaf Krabby Common Basic L Water 50 2 ATK-1: [1] Irongrip (10) | ATK-2: [W] Nap - Remove 2 damage counters from Krabby (remove 1 if there is only 1). Krabby - Fossil fossil Krabby Common Basic L Water 50 2 ATK-1: [W] Call for Family - Search your deck for a Basic Pokemon named Krabby and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) | ATK-2: [1W] Irongrip (20) Kyogre - Emerald(a) emerald Kyogre Rare Basic L Water 80 2 ATK-1: [1] Scary Face - Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn. | ATK-2: [1WW] Hydro Pump (40+) Does 40 damage plus 10 more damage for each W Energy attached to Kyogre but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Kyogre - Emerald(b) emerald Kyogre Rare Basic L Water 80 2 ATK-1: [1] Ram (10) | ATK-2: [2W] Aqua Sonic (40) This attack's damage isn't affected by Resistance. Kyogre * delta_species Kyogre_@ Ultra-Rare Basic L Water 90 3 ATK-1: [W] Critical Collection (10) Count the number of Prize cards your opponent has taken. Search your discard pile for up to that many W Energy cards and attach them to Kyogre *. | ATK-2: [2WWW] Sheer Cold (60) Flip a coin. If heads, each Defending Pokemon can't attack during your opponent's next turn. Kyogre ex crystal_guardians kyogre_ex Rare Basic L Water 100 2 Poke-BODY: Flotation - As long as Kyogre ex has 1 Energy or less attached to it, the Retreat Cost for each of your Kyogre ex is 0. | ATK-1: [1WW] Hydro Shot - Discard 2 Energy attached to Kyogre ex. Choose 1 of your opponent's Pokemon. This attack does 70 damage to that Pokemon. (Don't apply weakness and resistance for Benched Pokemon.) Kyogre ex - Hidden Legends hidden_legends Kyogre_ex Ultra-Rare Basic G Water 100 3 Poke-BODY: Mark of Antiquity - As long as Kyogre ex is your Active Pokemon, each player's Groudon ex and Rayquaza ex can't attack. | ATK-1: [2] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [1WW] Super Tidal Wave (50+) You may show your hand to your opponent. If you do, this attack does 50 damage plus 10 more damage for each Energy card in your hand. After doing damage, shuffle the Energy cards back into your deck. Kyogre ex - Promo old_nintendo_Promos Kyogre_ex Promo Basic L Water 120 3 ATK-1: [WWWW] Major Flood (60) Discard a W Energy attached to Kyogre ex. Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Lady Outing - Deoxys deoxys Lady_Outing Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Lady Outing - RubySapphire ruby_sapphire Lady_Outing Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Lairon crystal_guardians lairon Uncommon Stage 1 R G Metal 80 2 ATK-1: [1] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. | ATK-2: [2M] Metal Charge (50) Put 1 damage counter on Lairon. Lairon - Legend legend_maker Lairon Uncommon Stage 1 R G Metal 70 2 ATK-1: [2] Rest - Remove all Special Conditions and 5 damage counters (all if there are less than 5) from Lairon. Lairon is now Asleep. | ATK-2: [1M] Body Slam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Lairon - Phantoms holon_phantoms Lairon Uncommon Stage 1 R G Metal 80 2 ATK-1: [2] Tackle (20) | ATK-2: [3] Iron Head (30x) Flip a coin until you get tails. This attack does 30 damage times the number of heads. Lairon - RubySapphire(a) ruby_sapphire Lairon Uncommon Stage 1 R G Metal 70 2 ATK-1: [2] Ram (20) | ATK-2: [2M] Metal Claw (40) Lairon - RubySapphire(b) ruby_sapphire Lairon2 Uncommon Stage 1 R G Metal 80 2 ATK-1: [M] Magnitude (20) Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [4] One-Two Strike (30+) Flip 2 coins. This attack does 30 damage plus 20 more for each heads. Lairon - Sandstorm sandstorm Lairon Uncommon Stage 1 R G Metal 70 2 ATK-1: [1] Iron Defense - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Lairon during your opponent's next turn. | ATK-2: [2M] Headbutt (50) Lanette's Net Search - Emerald emerald Lanettes_Net_Search Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Search your deck for up to 3 different types of Basic Pokemon cards (excluding Baby Pokemon), show them to your opponent and put them into your hand. Shuffle your deck afterward. Lanette's Net Search - Sandstorm sandstorm Lanettes_Net_Search Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Search your deck for up to 3 different types of Basic Pokemon cards (excluding Baby Pokemon), show them to your opponent and put them into your hand. Shuffle your deck afterward. Lanturn aquapolis Lanturn Rare Stage 1 G Water 80 1 ATK-1: [L] Lightning Ball (20) | ATK-2: [3] Conduction (30+) Discard all L Energy cards attached to Lantern. Flip a number of coins equal to the number of L Energy cards you discarded. This attack does 30 plus 40 more damage for each heads. Lanturn - Aquapolis aquapolis Lanturn2 Rare Stage 1 F Lightning 80 1 Poke-POWER: Ion Coating - Once during your turn (before your attack), you may treat all [L] Energy attached to your Active Pokemon as [W] Energy for the rest of the turn. (Benching or evolving it ends this effect.) You can't use this power if Lanturn is affected by a Special Condition. | ATK-1: [2] Electric Tackle (20+) Count the number of L Energy cards attached to Lanturn. This attack does 20 damage plus 10 more damage for each of those Energy cards. Flip a coin. If tails, Lanturn does 10 damage to itself for each of those Energy cards. Lanturn - Genesis neo_genesis Lanturn Uncommon Stage 1 F Lightning 70 2 Pokemon Power: Hydroelectric Power - You may make Floodlight do 10 more damage for each W Energy attached to Lanturn but not used to pay for Floodlight's Energy cost. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed. | ATK-1: [LL] Floodlight (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Lanturn - Hidden Legends hidden_legends Lanturn Uncommon Stage 1 F Lightning 80 2 Poke-POWER: Energy Grounding - Once during your opponent's turn, when any of your Pokemon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokemon and attach it to Lanturn. You can't use more than 1 Energy Grounding Poke-Power each turn. | ATK-1: [1LL] Lightning Strike (50) You may discard all L Energy attached to Lanturn. If you do, this attack's base damage is 90 instead of 50. Lanturn - Legend legend_maker Lanturn Rare Stage 1 F Lightning 80 2 Poke-BODY: Dual Armor - As long as Lanturn has any W Energy attached to it, Lanturn is both W and L type. | ATK-1: [1L] Razor Fin (30) | ATK-2: [3] Water Gun (40+) Does 40 damage plus 20 more damage for each W Energy attached to Lanturn but not used to pay for this attack's Energy cost. You may not add more than 40 damage in this way. Lanturn - Revelation neo_revelation Lanturn Uncommon Stage 1 F Lightning 80 2 Pokemon Power: Submerge - Once during your turn (before your attack), you may change Lanturn's type to (W) until the end of your turn. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed. If Lanturn becomes Asleep, Confused, or Paralyzed after you have used this power, its type changes back to (L). | ATK-1: [2L] Blinding Light (30) Flip a coin. If heads, the Defending Pokemon is now Confused. Lanturn - Unseen unseen_forces Lanturn Uncommon Stage 1 F Lightning 80 1 ATK-1: [L] Energy Stream (20) Search your discard pile for a basic Energy card and attach it to Lanturn. | ATK-2: [3] Take Down (50) Lanturn does 10 damage to itself. Lapras - Fossil fossil Lapras Rare Basic L Water 80 2 ATK-1: [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Lapras but not used to pay for this attack's Energy cost. You can't add more than 20 damage this way. | ATK-2: [WW] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused. Lapras - Legend legend_maker Lapras Rare Basic L Water 80 2 Poke-POWER: Support Navigation - Once during your turn, when you put Lapras onto your bench from your hand, you may search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | ATK-1: [1W] Surf (30) Lapras - Skyridge skyridge Lapras Common Basic M Water 60 2 ATK-1: [2] Assist - Search your deck for a Supporter card, show it to your opponent and put it into your hand. Shuffle your deck afterward. | ATK-2: [1WW] Hypnoblast (30) Flip a coin. If heads, the Defending Pokemon is now Asleep Lapras - Southern Islands southern_islands Lapras Southern Islands Basic L Water 70 1 ATK-1: [1] Gentle Song - If Lapras has any damage counters on it, remove 2 of them from it (1 if it only has 1). If the Defending Pokemon has any damage counters on it, remove 2 of them (1 if it only has 1). The Defending Pokemon is now Asleep. | ATK-2: [WW] Ice Beam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Lapras ex ruby_sapphire Lapras_ex Ultra-Rare Basic L Water 110 3 ATK-1: [W] Energy Ball (10+) Does 10 damage plus 10 more damage for each Energy attached to Lapras ex but not used to pay for this attack's Energy cost. You can't add more then 20 damage in this way. | ATK-2: [1WW] Confuse Ray (30) The Defending Pokemon is now Confused. Larvitar - Aquapolis aquapolis Larvitar Common Basic W Fighting 40 1 ATK-1: [1] Mountain Eater - Discard the top card of your opponent's deck. Then, remove 1 damage counter from Larvitar. | ATK-2: [F] Rising Lunge (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Larvitar - Destiny neo_destiny Larvitar Common Basic G L Fighting 40 1 ATK-1: [1] Leer - Flip a coin. If heads, during your opponent's next turn, the Defending Pokemon can't attack this Pokemon. (Benching either Pokemon ends this effect.) | ATK-2: [1R] Rock Throw (20) Larvitar - Discovery neo_discovery Larvitar Common Basic G L Fighting 40 1 ATK-1: [1] Bite (10) Larvitar - Emerald emerald Larvitar Common Basic G Fighting 50 1 ATK-1: [1F] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. Larvitar - expedition expedition Larvitar Common Basic W Fighting 50 1 ATK-1: [F] Bite (10) | ATK-2: [1F] Mud Slap (20) Larvitar - POP 1 pop_1 Larvitar Common Basic W Fighting 40 1 ATK-1: [F] Sand Attack (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Larvitar - Rocket Returns(a) rocket_returns Larvitar2 Common Basic G Fighting 50 1 ATK-1: [1] Light Punch (10) | ATK-2: [1F] Dig Drain (20) Remove 1 damage counter from Larvitar. Larvitar - Rocket Returns(b) rocket_returns Larvitar Common Basic G Fighting 50 1 ATK-1: [F] Fury Attack (10x) Flip 3 coins. This attack does 10 damage times the number of heads. Larvitar - Unseen unseen_forces Larvitar Common Basic G Fighting 50 1 ATK-1: [F] Retaliate (10x) Does 10 damage times the number of damage counters on Larvitar. | ATK-2: [2] Tackle (20) Larvitar (Delta Species) delta_species Larvitar_d Common Basic W Fire 50 1 ATK-1: [1] Bite (10) | ATK-2: [1R] Rising Lunge (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Lass basic Lass Rare Trainer Trainer 0 ATK-1: You and your opponent show each other your hands, then shuffle all the trainer cards from you hands into your decks. Latias - EX Trainer Kit ex_trainer_kit Latias Common Basic P Colorless 70 1 ATK-1: [R] Dragon Dew (10) Remove 1 damage counter from 1 of your Pokemon. | ATK-2: [1RR] Heat Blast (40) Latias - Promo old_nintendo_Promos Latias Promo Basic P Colorless 70 2 ATK-1: [P] Super Psy (10) | ATK-2: [RW] Searing Flame (20) Flip a coin. If heads, the Defending Pokemon is now Burned. Latias (Delta Species) - Phantoms(a) holon_phantoms Latias_(Delta_Species)2 Rare Basic C FP Fire 70 1 ATK-1: [1R] Combustion (20) | ATK-2: [1RR] Super Singe (40) Flip a coin. If heads, the Defending Pokemon is now Burned. Latias (Delta Species) - Phantoms(b) holon_phantoms Latias_(Delta_Species) Rare Basic C FP Fire 70 1 Poke-BODY: Dual Aura - As long as you have Latios or Latios ex in play, each player's Evolved Pokemon (excluding Pokemon-ex) can't use any Poke-Bodies. | ATK-1: [1] Spearhead - Draw a card. | ATK-2: [2R] Dragon Claw (40) Latias (Delta Species) - Species delta_species Latias_d Rare Basic C FP Metal Lightning 70 1 Poke-BODY: Delta Aura - If you have Latios or Latios ex in play, the attack cost of Latias's Extra Crush is now 1LM. | ATK-1: [1M] Spiral Drain (20) Remove 2 damage counters from Latias. | ATK-2: [3LM] Extra Crush (80) If your opponent has no Pokemon-ex in play, this attack does nothing. Latias * deoxys Latias_@ Ultra-Rare Basic C FP Colorless 80 1 ATK-1: [1] Healing Light (10) Remove 1 damage counter from each of your Pokemon (including Latias *). | ATK-2: [PRW] Shooting Star (50+) If the Defending Pokemon is Pokemon-ex, discard all Energy cards attached to Latias * and this attack does 50 damage plus 100 more damage. Latias ex dragon Latias_ex Ultra-Rare Basic C FP Colorless 90 2 ATK-1: [1] Hypnosis (10) Flip a coin. If heads, the Defending Pokemon is now Asleep. | ATK-2: [1RW] Mist Ball (100) Discard a R Energy and a W Energy attached to Latias ex. Latios - EX Trainer Kit ex_trainer_kit Latios Common Basic P Colorless 80 1 ATK-1: [1L] Gather Energy (20) Flip a coin. If heads, search your deck for a basic Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. | ATK-2: [1LL] Dragon Claw (40) Latios - Promo old_nintendo_Promos Latios Promo Basic P Colorless 80 3 ATK-1: [P] Super Psy (10) | ATK-2: [LPW] Freeze Dry (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Latios (Delta Species) - Phantoms(a) holon_phantoms Latios_(Delta_Species)2 Rare Basic C FG Water 80 2 ATK-1: [2] Aqua Wave (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | ATK-2: [1WW] Dragonbreath (50) Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokemon is now Paralyzed. Latios (Delta Species) - Phantoms(b) holon_phantoms Latios_(Delta_Species) Rare Basic C FG Water 80 1 Poke-BODY: Dual Aura - As long as you have Latias or Latias ex in play, each player's Evolved Pokemon (excluding Pokemon-ex) can't use any Poke-Bodies. | ATK-1: [1] Dive (10) | ATK-2: [2W] Aqua Blast (50) Discard a W Energy attached to Latios. Latios (Delta Species) - Species delta_species Latios_d Rare Basic C FG Metal Lightning 80 2 Poke-BODY: Delta Aura - If you have Latias or Latias ex in play, the attack cost of Latio's Psychic Force is now 1LM. | ATK-1: [2] Dragon Claw (20) | ATK-2: [3LM] Psychic Force (80) If your opponent has no Stage 2 Evolved Pokemon in play, this attack does nothing. Latios * deoxys Latios_@ Ultra-Rare Basic C GF Colorless 80 1 ATK-1: [1] Miraculous Light (10) Remove 1 damage counter and all Special Conditions from Latios *. | ATK-2: [GLP] Shining Star (50+) If the Defending Pokemon is a Stage 2 Evolved Pokemon, discard all Energy cards attached to Latios * and this attack does 50 damage plus 100 more damage. Latios ex dragon Latios_ex Ultra-Rare Basic C FG Colorless 100 2 ATK-1: [1] Energy Stream (10) Flip a coin. If heads, search your discard pile for a basic Energy card and attach it to Latios ex. | ATK-2: [1GL] Luster Purge (100) Discard 3 Energy attached to Latios ex. Ledian skyridge Ledian Rare Stage 1 R Grass 70 0 ATK-1: [1] Pollen Shield (10) During your opponent's next turn, Ledian can't become affected by a Special Condition. (Any other effect of attacks, Poke-Powers, Poke-Bodies, and Trainer cards still happen.) | ATK-2: [1GG] Swift (50) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Ledian - Genesis neo_genesis Ledian Uncommon Stage 1 R F Grass 60 0 ATK-1: [GG] Baton Pass (30) If you have any G Pokemon on your Bench, remove all G Energy cards from Ledian and attach them to 1 of those Pokemon, then switch Ledian with that Pokemon. Ledian - Rocket Returns rocket_returns Ledian Rare Stage 1 R Grass 70 1 Poke-BODY: Powder Protection - Any damage done to Ledian by attacks from Pokemon that has an owner in its name is reduced by 40. | ATK-1: [2] Split Spiral Punch (20) Flip a coin. If heads, the Defending Pokemon is now Confused. | ATK-2: [2G] Tackle (50) Ledyba - Destiny neo_destiny Ledyba Common Basic R F Grass 40 0 ATK-1: [1G] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. Ledyba - Genesis neo_genesis Ledyba Common Basic R F Grass 40 0 ATK-1: [G] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | ATK-2: [GG] Comet Punch (10x) Flip 4 coins. This attack does 10 damage times the number of heads. Ledyba - Rocket Returns rocket_returns Ledyba Common Basic R Grass 50 1 ATK-1: [1] Call for Family - Search your deck for a Grass Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | ATK-2: [1G] Beat (30) Ledyba - Skyridge(a) skyridge Ledyba Common Basic R Grass 50 1 ATK-1: [G] Gnaw (10) | ATK-2: [2] Slam (20x) Flip 2 coins. This attack does 20 damage times the number of heads. Ledyba - Skyridge(b) skyridge Ledyba2 Common Basic L F Grass 40 1 ATK-1: [1] Teary Eyes - During your opponent's next turn, any damage done to Ledyba is reduced by 20. | ATK-2: [G] Quick Turn (10x) Flip 2 coins. This attack does 10 damage times the number of heads. Ledyba - Southern Islands southern_islands Ledyba Southern Islands Basic R F Grass 40 1 ATK-1: [1] Gnaw (10) | ATK-2: [GG] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Ledyba. Lickitung - Aquapolis aquapolis Lickitung Common Basic F Colorless 80 2 ATK-1: [2] Long Tongue - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance. | ATK-2: [3] Body Slam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Lickitung - FireLeaf fire_leaf Lickitung Uncommon Basic F Colorless 80 2 ATK-1: [1] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2] Tongue Whip - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Lickitung - Jungle jungle Lickitung Uncommon Basic F P Colorless 90 1 ATK-1: [1] Tongue Wrap (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. Lickitung - Southern Islands southern_islands Lickitung Southern Islands Basic F P Colorless 70 2 ATK-1: [1] Lick Wounds - Flip a coin. If heads, choose 1 Pokemon (yours or your opponent's) with damage counters on it and remove 2 damage counters from it (1 if it only has 1). | ATK-2: [2] Tongue Stretch - Flip a coin. If heads, choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance. Life Herb - FireLeaf fire_leaf Life_Herb Uncommon Trainer Trainer 0 ATK-1: Flip a coin. If heads, choose 1 of your Pokemon (excluding Pokemon-ex) and remove all Special Conditions and 6 damage counters from that Pokemon (all if there are less than 6). Life Herb - Hidden Legends hidden_legends Life_Herb Uncommon Trainer Trainer 0 ATK-1: Flip a coin. If heads, choose 1 of your Pokemon (excluding Pokemon-ex). Remove all Special Conditions and 6 damage counters from that Pokemon (all if there are less than 6). Light Arcanine neo_destiny Light_Arcanine Rare Stage 1 W Fire 100 2 Pokemon Power: Drive Off - Once during your turn (before your attack) if this Pokemon is your Active Pokemon, you may have your opponent choose 1 of his or her Benched Pokemon and switch it with his or her Active Pokemon. This power can't be used if this Pokemon is Asleep, Confused or Paralyzed, or your opponent has no Benched Pokemon. | ATK-1: [1RR] Gentle Flames (50) If the Defending Pokemon is a Baby Pokemon, this attack does 10 damage; if the Defending Pokemon is a Basic Pokemon, this attack does 30 damage. Light Azumarill neo_destiny Light_Azumarill Rare Stage 1 L Water 80 1 ATK-1: [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2W] Bubble Jump (30) Flip a coin. If heads, choose 1 of your Benched Pokemon. Choose 2 Energy cards attached to this Pokemon and attach them to the chosen Pokemon. Then, return this card and all cards attached to it to your hand. (If you have no Benched Pokemon, this attack does nothing.) Light Dewgong neo_destiny Light_Dewgong Common Stage 1 L Water 80 2 ATK-1: [WW] Freezing Breath (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, the Defending Pokemon is now Asleep. | ATK-2: [WWW] Ice Pillar (40) Until the end of your opponent's next turn, prevent all damage done by attacks to your Benched Pokemon. (Benching this Pokemon ends this effect.) Light Dragonair neo_destiny Light_Dragonair Rare Stage 1 P Colorless 80 2 ATK-1: [2] Healing Light - Remove 1 damage from each of your Pokemon. | ATK-2: [3] Protective Wave - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokemon. Light Dragonite neo_destiny Light_Dragonite Rare Stage 2 F Colorless 100 2 Pokemon Power: Miraculous Wind - While this card is your Active Pokemon, each Special Energy card attached to each player's Active Pokemon produces Colorless Energy, and all effects other than the Energy are prevented. This power stops working if this Pokemon is Asleep, Confused or Paralyzed. | ATK-1: [3] Light Wave (40) During your opponent's next turn, prevent all effects of attacks that are not damage done to this Pokemon. Light Flareon neo_destiny Light_Flareon Uncommon Stage 1 W Fire 80 1 ATK-1: [R] Warm Up - If you have any Benched Pokemon, choose 1 of them, Search your deck for a R Energy card and attach it to that Pokemon. Shuffle your deck afterward. | ATK-2: [1RR] Burning Flame (30+) Flip 2 coins. For each heads, discard a R Energy card attached to Light Flareon or this attack does nothing. This attack does 30 damage plus 20 damage for each heads. Light Golduck neo_destiny Light_Golduck Uncommon Stage 1 L Water 80 1 ATK-1: [W] Flipper Stroke - Each player may look at the top 3 cards of his or her deck. If any of those cards are Basic Energy cards, he or she may attach them as he or she likes to his or her Pokemon, or show them to his or her opponent, and put them into his or her hand (any other cards are returned to the top of the player's deck). If a player looks at cards in this way, he or she shuffles his or her deck afterward. | ATK-2: [2P] Core Blast (30+) This attack does 20 more damage for each Special Energy card attached to the Defending Pokemon. Light Jolteon neo_destiny Light_Jolteon Uncommon Stage 1 F Lightning 70 0 ATK-1: [L] Pulse Guard - During your opponent's next, prevent all damage by attacks done to this Pokemon that is greater than 30. (Other effects of the attack still happen.) | ATK-2: [1LL] Thunder Needle (20x) Flip 3 coins. This attack does 20 damage times the number of heads. If 2 or more are heads, the Defending Pokemon is now Paralyzed. Light Lanturn neo_destiny Light_Lanturn Rare Stage 1 F Lightning 80 2 ATK-1: [L] Searchlight - Flip a coin. If heads, each player may choose a card in his or her discard pile, show it to his or her opponent, then put it into his or her hand. | ATK-2: [LL] Spark (30) Choose 1 of your opponent's Benched Pokemon and do 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Light Ledian neo_destiny Light_Ledian Rare Stage 1 R F Grass 70 0 ATK-1: [G] Flash Touch - If you have any Benched Pokemon, choose 1 of them and switch it with this Pokemon. While the switched Pokemon is your Active Pokemon, it can't be Asleep, Confused, Paralyzed or Poisoned. (Benching that Pokemon ends this effect.) | ATK-2: [2G] Comet Punch (20x) Flip 4 coins. This attack does 20 damage times the number of heads. Light Machamp neo_destiny Light_Machamp Rare Stage 2 P Fighting 100 2 Pokemon Power: Tag Team - When this Pokemon is played from your hand and evolves a Benched Pokemon, remove 3 damage counters from your Active Pokemon, and switch it with this Pokemon. | ATK-1: [FFF] Beatdown (50) If the Defending Pokemon is a Dark or Evil Pokemon, flip a coin. If heads, this attack does 100 damage. Light Machoke neo_destiny Light_Machoke Uncommon Stage 1 P Fighting 80 2 ATK-1: [F] Return Home - If you have any Benched Pokemon, choose 1 of them, and shuffle it and all cards attached to that Pokemon into your deck. | ATK-2: [FF] Gentle Kick (40) If the Defending Pokemon has any damage counters on it, this attack does 20 damage. Light Ninetales neo_destiny Light_Ninetales Uncommon Stage 1 W Fire 90 1 ATK-1: [R] Guiding Flame - Put a Baby Pokemon or a Basic Pokemon card from your discard pile onto your Bench. (You can't use this attack if your Bench is full.) | ATK-2: [RRR] Fire Blast (50) Discard a Fire Energy card attached to Light Ninetales in order to use this attack. Light Piloswine neo_destiny Light_Piloswine Uncommon Stage 1 G L Water 90 3 Pokemon Power: Fluffy Wool - If damage is done to this Pokemon by an attack from another Pokemon, you may flip a coin. If heads, that Pokemon now Asleep. This power stops working if this Pokemon is Asleep, Confused or Paralyzed. | ATK-1: [3] Knock Over (30) If there is a Stadium card in play, you may discard it. Light Slowbro neo_destiny Light_Slowbro Uncommon Stage 1 P Psychic 80 2 ATK-1: [P] Fish Out - Each player may choose up to 3 Pokemon cards in his or her discard pile, show them to his or her opponent, then shuffle them into his or her deck. | ATK-2: [1W] Slash About (20+) This attack does 20 more damage for each Energy attached to this Pokemon that exceeds the number of Energy attached to the Defending Pokemon. Light Sunflora neo_destiny Light_Sunflora Common Stage 1 R Grass 80 1 ATK-1: [2] Reflected Sunlight - Choose 1 of your G Pokemon. Attach up to 2 G Energy cards from your hand to that Pokemon. | ATK-2: [GGG] Solarbeam (40) Light Togetic neo_destiny Light_Togetic Rare Stage 1 F Colorless 60 0 Pokemon Power: Gift - When this Pokemon is played from your hand, each player may search his or her deck for a Pokemon Tool, show it to his or her opponent, and put it into his or her hand. That player shuffles his or her deck afterward. | ATK-1: [2] Sweet Kiss (30) Your opponent may draw 1 card. Light Vaporeon neo_destiny Light_Vaporeon Uncommon Stage 1 L Water 80 1 ATK-1: [W] Wash Away - If you have a Benched Pokemon, flip a coin. If heads, choose 1 of your Benched Pokemon. Remove all damage counters from that Pokemon, then discard all Energy cards attached to that Pokemon. | ATK-2: [1WW] Hypno Shower (30) The Defending Pokemon is now Asleep. Remove 1 damage counter from each Pokemon on each player's Bench. Light Venomoth neo_destiny Light_Venomoth Uncommon Stage 1 R F Grass 80 0 ATK-1: [G] Mysterious Wing - Each player may choose 1 Pokemon card in his or her discard pile, show it to his or her opponent, then put it into his or her hand. | ATK-2: [1P] Synchronize (40) If Light Venomoth and the Defending Pokemon have a different number of Energy cards attached to them, this attack does nothing. Light Wigglytuff neo_destiny Light_Wigglytuff Uncommon Stage 1 F P Colorless 80 1 ATK-1: [1] Evolution Song - Each player may choose 1 of his or her Pokemon, and search his or her deck for the next stage of Evolution for that Pokemon, and put it on top of that Pokemon. (This counts as evolving that Pokemon.) If a player searches his or her deck, that player shuffles his or her deck afterward. | ATK-2: [3] Body Slam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Lightning Cube 01 aquapolis Lightning_Cube_01 Uncommon Trainer (Technical Machine) Trainer 0 Attach this card to 1 of your L Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Lightning Cube 01. | ATK-1: [L] Discharge (40x) Count the number of L Energy cards attached to this Pokemon. Discard those Energy cards and flip that many coins. This attack does 40 damage times the number of heads. Lightning Energy - Basic basic Lightning_Energy Common Energy Energy 0 Lightning Energy - Challenge gym_challenge Lightning_Energy Common Energy Energy 0 Lightning Energy - Emerald emerald Lightning_Energy Rare Energy Energy 0 Lightning Energy - EX Trainer Kit ex_trainer_kit Lightning_Energy Common Energy Energy 0 Lightning Energy - EX Trainer Kit 2 ex_trainer_kit_2 Lightning_Energy Common Energy Energy 0 Lightning Energy - expedition expedition Lightning_Energy Common Energy Energy 0 Lightning Energy - Genesis neo_genesis Lightning_Energy Common Energy Energy 0 Lightning Energy - Heroes gym_heroes Lightning_Energy Common Energy Energy 0 Lightning Energy - Phantoms holon_phantoms Lightning_Energy Rare Energy Energy 0 Lightning Energy - RubySapphire ruby_sapphire Lightning_Energy Common Energy Energy 0 Lileep - Legend legend_maker Lileep Common Stage 1 R Grass 80 2 ATK-1: [1] Tender Tentacles (20) If Lileep has any React Energy cards attached to it, remove 2 damage counters from Lileep. | ATK-2: [1G] Confuse Ray (20) The Defending Pokemon is now Confused. Lileep - Sandstorm(a) sandstorm Lileep2 Uncommon Stage 1 R Grass 80 2 ATK-1: [2] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | ATK-2: [1G] Headbutt (30) Lileep - Sandstorm(b) sandstorm Lileep Uncommon Stage 1 R Grass 80 2 ATK-1: [1] Influence - Search your deck for Omanyte, Kabuto, Aerodactyl, Lileep, or Anorith and put up to 2 of them onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokemon as a Basic Pokemon. | ATK-2: [2] Time Spiral - If your opponent has any Evolved Pokemon in play, choose 1 of them and flip a coin. If Heads, remove the highest Stage Evolution card on that Pokemon and have your opponent shuffle it into his or her deck. Lileep (Delta Species) holon_phantoms Lileep_(Delta_Species) Common Stage 1 R Darkness 80 2 ATK-1: [D] Poison Tentacles - The Defending Pokemon is now Poisoned. | ATK-2: [2] Mud Shot (20) Linoone - Emerald emerald Linoone Uncommon Stage 1 F Colorless 70 0 ATK-1: [1] Body Slam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2] Claw Swipe (30) Linoone - EX Trainer Kit ex_trainer_kit Linoone Common Stage 1 F Colorless 70 1 ATK-1: [1] Seek Out - Search your deck for up to 2 cards and put then into your hand. Shuffle your deck afterward. | ATK-2: [2] Continuous Headbutt (40x) Flip a coin until you get tails. This attack does 40 damage times the number of heads. Linoone - RubySapphire ruby_sapphire Linoone Uncommon Stage 1 F Colorless 70 1 ATK-1: [1] Seek Out - Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward. | ATK-2: [2] Continuous Headbutt (40x) Flip a coin until you get tails. This attack does 40 damage times the number of heads. Linoone - Sandstorm sandstorm Linoone Uncommon Stage 1 F Colorless 70 0 ATK-1: [1] Sniff Out - Put any 1 card from your discard pile into your hand. | ATK-2: [2] Fury Swipes (20x) Flip 3 coins. This attack does 20 damage times the number of heads. Lombre crystal_guardians lombre Uncommon Stage 1 L Water 70 1 ATK-1: [2] Plunder (20) Before doing damage, discard all Trainer cards attached to the Defending Pokemon. | ATK-2: [2W] Wave Splash (50) Lombre - Deoxys(a) deoxys Lombre Uncommon Stage 1 L Water 70 1 Poke-BODY: Aqua Lift - If Lombre has any W Energy attached to it, the Retreat Cost for Lombre is 0. | ATK-1: [2] Ambush (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Lombre - Deoxys(b) deoxys Lombre2 Uncommon Stage 1 L Water 70 1 Poke-BODY: Natural Cure - When you attach a W Energy from your hand to Lombre, remove all Special Conditions from Lombre. | ATK-1: [2] Blot (20) Remove 2 damage counters from Lombre. Lombre - Sandstorm(a) sandstorm Lombre2 Uncommon Stage 1 L Water 70 1 ATK-1: [1] Surprise (10) Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. | ATK-2: [2] Fury Swipes (20x) Flip 3 coins. This attack does 20 damage times the number of heads. Lombre - Sandstorm(b) sandstorm Lombre Uncommon Stage 1 L Water 60 1 Poke-BODY: Rain Dish - At any time between turns, remove 1 damage counter from Lombre. | ATK-1: [1W] Double Scratch (30x) Flip 2 coins. This attack does 30 damage times the number of heads. Lotad crystal_guardians lotad Common Basic L Water 50 1 Poke-BODY: Aqua Lift - If Lotad has any W Energy attached to it the Retreat Cost for Lotad is 0. | ATK-1: [2] Rolling Tackle (20) Lotad - Deoxys(a) deoxys Lotad2 Common Basic L Water 50 1 ATK-1: [1] Rain Splash (10) | ATK-2: [1W] Aqua Wave (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Lotad - Deoxys(b) deoxys Lotad Uncommon Basic L Water 50 1 ATK-1: [W] Surprise (10) Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. Lotad - Sandstorm(a) sandstorm Lotad2 Common Basic L Water 40 1 ATK-1: [1] Tackle (10) | ATK-2: [2] Blot (20) Lotad - Sandstorm(b) sandstorm Lotad Common Basic L Water 40 1 Poke-BODY: Rain Dish - At any time between turns, you may remove 1 damage counter from Lotad. | ATK-1: [1] Ram (10) Loudred crystal_guardians loudred Rare Stage 1 F Colorless 70 1 ATK-1: [2] Surprise (20) Choose 1 card from your opponent's hand without looking. Look at the card you choose, then have your opponent shuffle that card into his or her deck. | ATK-2: [3] Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply weakness and resistance for Benched Pokemon) Loudred - Emerald emerald Loudred Uncommon Stage 1 F Colorless 80 2 ATK-1: [1] Body Slam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [3] Double-edge (50) Loudred does 10 damage to itself. Loudred - Hidden Legends hidden_legends Loudred Uncommon Stage 1 F Colorless 80 2 ATK-1: [2] Cracking Voice (20) Flip a coin. If heads, each Defending Pokemon is now Confused. | ATK-2: [3] Light Punch (40) Low Pressure System - Dragon dragon Low_Pressure_System Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Each G and L Pokemon in play (both yours and your opponent's) gets +10 HP. Low Pressure System - POP 3 pop_3 Low_Pressure_System Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Each G and L Pokemon in play (both yours and your opponent's) gets +10 HP. Lt. Surge gym_heroes Lt_Surge Rare Trainer Trainer 0 ATK-1: You can play this card only if you have at least 1 Basic Pokemon card in your hand. Put a Basic Pokemon card from your hand into play as your Active Pokemon. Put your old Active Pokemon onto your Bench. (You can't play this card if your Bench is full.) Lt. Surge's Eevee gym_challenge Lt_Surges_Eevee Uncommon Basic F P Colorless 40 1 ATK-1: [1] Surprise - Look at a random card from your opponent's hand. Your opponent shuffles that card into his or her deck. | ATK-2: [2] Scratch (20) Lt. Surge's Electabuzz (a) gym_heroes Lt_Surges_Electabuzz2 Rare Basic F Lightning 60 2 ATK-1: [L] Charge - Take up to 2 L Energy cards from your discard pile and attach them to Lt. Surge's Electabuzz | ATK-2: [LL] Electric Current (20) Take 1 L Energy card attached to Lt. Surge's Electabuzz and attach it to 1 of your Benched Pokemon. If you have no Benched Pokemon, discard that Energy card. Lt. Surge's Electabuzz (b) gym_heroes lt_surges_electabuzz Rare Basic F Lightning 70 2 ATK-1: [L] Charge - Take up to 2 L Energy cards from your discard pile and attach them to Lt. Surge's Electabuzz | ATK-2: [L] Discharge (30x) Discard all L Energy cards attached to Lt. Surge's Electabuzz in order to use this attack. Flip a number of coins equal to the number of L Energy cards you discarded. This attack does 30 damage times the number of heads. Lt. Surge's Electrode gym_challenge Lt_Surges_Electrode Uncommon Stage 1 F Lightning 70 2 Pokemon Power: Shock Blast - If Lt. Surge's Electrode is your Active Pokemon and gets damaged (even if it's Knocked Out), flip a coin. If tails, this power does 20 damage to each Active Pokemon. This power works even if Lt. Surge's Electrode is already Asleep, Confused, or Paralyzed when it takes damage. | ATK-1: [1LL] Power Ball (30+) Flip 3 coins. This attack does 30 damage plus 10 more damage for each heads. Lt. Surge's Fearow gym_heroes Lt_Surges_Fearow Rare Stage 1 L F Colorless 70 0 ATK-1: [2] Repeating Drill (10x) Flip 5 coins. This attack does 10 damage times the number of heads. | ATK-2: [3] Clutch (30) The Defending Pokemon can't retreat during your opponent's next turn. Lt. Surge's Jolteon gym_challenge Lt_Surges_Jolteon Rare Stage 1 F Lightning 70 1 ATK-1: [1L] High Voltage (20) Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn. | ATK-2: [LLL] Thunder Flare (30+) Does 30 damage plus 10 damage times the number of damage counters on Lt. Surge's Jolteon, then flip a coin. If tails, Lt. Surge's Jolteon does 30 damage to itself. Lt. Surge's Magnemite - Heroes(a) gym_heroes Lt_Surges_Magnemite2 Common Basic F Lightning 40 1 ATK-1: [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2] Tackle (20) Lt. Surge's Magnemite - Heroes(b) gym_heroes Lt_Surges_Magnemite Uncommon Basic F Lightning 30 2 ATK-1: [L] Removal Pulse (10) If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it. | ATK-2: [LL] Confusion Pulse (20) Flip a coin. If heads, the Defending Pokemon is now Confused. Lt. Surge's Magneton gym_heroes Lt_Surges_Magneton Rare Stage 1 F Lightning 70 2 Pokemon Power: Energy Charge - As often as you like during your turn (before your attack), if Lt. Surge's Magneton is your Active Pokemon, you may take 1 L Energy card attached to 1 of your Pokemon and attach it to Lt. Surge's Magneton. This power can't be used if Lt. Surge's Magneton is Asleep, Confused, or Paralyzed. | ATK-1: [1LLL] Mega Shock (50) Flip a coin. If tails, Lt. Surge's Magneton does 20 damage to itself. Lt. Surge's Pikachu - Challenge gym_challenge Lt_Surges_Pikachu Common Basic F Lightning 40 0 ATK-1: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Lt. Surge's Pikachu - Heroes gym_heroes Lt_Surges_Pikachu Common Basic F Lightning 50 1 ATK-1: [1] Charge - Take 1 L Energy card from your discard pile and attach it to Lt. Surge's Pikachu. | ATK-2: [LL] Lightning Tail (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Lt. Surge's Raichu - Challenge gym_challenge Lt_Surges_Raichu Rare Stage 1 F Lightning 80 2 ATK-1: [LL] Kerzap (20+) Flip a coin. If heads, this attack does 20 damage plus 30 more damage to the Defending Pokemon and discard all L Energy cards attached to Lt. Surge's Raichu. If tails, this attack does 20 damage. | ATK-2: [2LL] Thundertackle (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Lt. Surge's Raichu does 20 damage to itself. Lt. Surge's Raichu - Heroes gym_heroes Lt_Surges_Raichu Rare Stage 1 F Lightning 70 2 ATK-1: [LL] Mega Punch (30) | ATK-2: [LLLL] Thunderbolt (100) Discard all Energy cards attached to Lt. Surge's Raichu in order to use this attack. Lt. Surge's Raticate - Challenge gym_challenge Lt_Surges_Raticate Uncommon Stage 1 F P Colorless 60 1 ATK-1: [1] Focus Energy - During your next turn, Lt. Surge's Raticate's Double-edge attack's damage (base damage and damage to itself) is doubled. | ATK-2: [2] Double-edge (40) Lt. Surge's Raticate does 20 damage to itself. Lt. Surge's Raticate - Heroes gym_heroes Lt_Surges_Raticate Uncommon Stage 1 F P Colorless 70 1 ATK-1: [1] Super Fang (?) Does damage to the Defending Pokemon equal to half the Defending Pokemon's remaining HP (rounded up to the nearest 10). Lt. Surge's Rattata - Challenge gym_challenge Lt_Surges_Rattata Common Basic F P Colorless 30 0 ATK-1: [1] Focus Energy - During your next turn, Lt. Surge's Rattata's Quick Attack's base damage is doubled. | ATK-2: [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails this attack does 10 damage. Lt. Surge's Rattata - Heroes gym_heroes Lt_Surges_Rattata Common Basic F P Colorless 40 1 ATK-1: [1] Focus Energy - During your next turn, Lt. Surge's Rattata's Gnaw attack's base damage is doubled. | ATK-2: [2] Gnaw (20) Lt. Surge's Secret Plan gym_challenge Lt_Surges_Secret_Plan Rare Trainer Trainer 0 ATK-1: Put 1 card from your hand face down onto your Bench. (You can't play this card if your Bench is full.) Treat that card as a Basic Pokemon as long as it's face down. Flip the card if either player ever needs to know what it is in order to use an attack, a Pokemon Power, or a Trainer card. Flip the card if it ever uses an attack or Pokemon Power, evolves, retreats, is damaged by an attack, or is otherwise affected by an attack. At any time during your turn, you may flip the card over. When you flip that card over, if it isn't a Basic Pokemon, discard it and all cards attached to it. Lt. Surge's Spearow - Heroes(a) gym_heroes Lt_Surges_Spearow2 Common Basic L F Colorless 50 0 ATK-1: [1] Whirlwind (10) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | ATK-2: [2] Razor Wind (40) Flip a coin. If tails, this attack does nothing. Lt. Surge's Spearow - Heroes(b) gym_heroes Lt_Surges_Spearow Uncommon Basic L F Colorless 30 0 ATK-1: [1] Drill Peck (20) Lt. Surge's Treaty gym_heroes Lt_Surges_Treaty Uncommon Trainer Trainer 0 ATK-1: Your opponent chooses 1 of the following: everyone chooses 1 of his or her own Prizes and puts it into his or her hand, or you draw a card. Lt. Surge's Voltorb - Challenge gym_challenge Lt_Surges_Voltorb Common Basic F Lightning 50 1 ATK-1: [1L] Bouncing Ball (30) Flip a coin. If tails, Lt. Surge's Voltorb does 10 damage to itself. Lt. Surge's Voltorb - Heroes gym_heroes Lt_Surges_Voltorb Common Basic F Lightning 40 1 ATK-1: [L] Spin Ball (20x) Flip 1 coin. This attack does 20 damage times the number of heads. | ATK-2: [1L] Double Spin (20x) Flip 2 coins. This attack does 20 damage times the number of heads. Lucky Stadium neo_destiny Lucky_Stadium Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Once during each player's turn (before attacking), the player may flip a coin. If heads, that player draws a card. Lucky Stadium black_star_Promo Lucky_Stadium_ Promo Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Once during each player's turn (before attacking), the player may flip a coin. If heads, that player draws a card. Ludicolo - Deoxys(a) deoxys Ludicolo Rare Stage 2 L Water 100 2 Poke-POWER: Swing Dance - Once during your turn (before your attack), you may draw a card. This power can't be used if Ludicolo is affected by a Special Condition. | ATK-1: [W] Healing Steps (30) You may discard as many cards as you like from your hand. If you do, remove that many damage counters from Ludicolo. | ATK-2: [2W] Circular Steps (10x) Does 10 damage times the number of Pokemon in play (both yours and your opponent's), excluding Ludicolo. Ludicolo - Deoxys(b) deoxys Ludicolo2 Rare Stage 2 L Water 100 2 Poke-POWER: Happy Dance - Once during your turn (before your attack), you may remove 1 damage counter from each of your Pokemon. You can't use more than 1 Happy Dance Poke-Power each turn. This power can't be used if Ludicolo is affected by a Special Condition. | ATK-1: [3] Water Punch (40+) Flip a coin for each W Energy attached to Ludicolo. This attack does 40 damage plus 20 more damage for each heads. Ludicolo - Promo old_nintendo_Promos Ludicolo Promo Stage 2 L Water 90 2 Poke-BODY: Rain Dish - At any time between turns, remove 1 damage counter from Ludicolo. | ATK-1: [2W] Fury Swipes (30x) Flip 3 coins. This attack does 30 damage times the number of heads. Ludicolo - Sandstorm sandstorm Ludicolo Rare Stage 2 L Water 90 2 Poke-BODY: Rain Dish - At any time between turns, remove 1 damage counter from Ludicolo. | ATK-1: [2W] Hydro Punch (50+) Does 50 damage plus 10 more damage for each W Energy attached to Ludicolo but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Ludicolo (Delta Species) crystal_guardians ludicolo_(delta_species) Rare Stage 2 L Fire 100 2 Poke-BODY: Overzealous - If your opponent has an Pokemon-ex in play, each of Ludicolo's attacks do 30 more damage to the Defending Pokemon. | ATK-1: [1R] Knock Off (30) Choose 1 card from your opponent's hand without looking and discard it. | ATK-2: [2R] Fire Punch (60) Lugia - Genesis neo_genesis Lugia Rare Basic P F Colorless 90 2 ATK-1: [LRW] Elemental Blast (90) Discard a R Energy card, a W Energy card, and a L Energy card attached to Lugia in order to use this attack. Lugia - Revelation neo_revelation Lugia Rare Basic P F Psychic 90 2 ATK-1: [4] Aerowing (40) You may flip a coin. If heads, this attack does 80 damage. If tails, this attack does nothing. Lugia - Unseen unseen_forces Lugia Rare Basic P Psychic 80 2 ATK-1: [3] Aeroblast (20+) Flip 2 coins. This attack does 20 damage plus 20 more damage for each heads. Lugia ex unseen_forces Lugia_ex Ultra-Rare Basic P F Colorless 100 1 Poke-BODY: Silver Sparkle - If Lugia ex is your Active Pokemon and is damaged by an opponent's attack (even if Lugia ex is Knocked Out), flip a coin. If heads, choose an Energy card attached to the Attacking Pokemon and return it to your opponent's hand. | ATK-1: [LRW] Elemental Blast (200) Discard a R Energy, W Energy, and L Energy attached to Lugia ex. Lum Berry - Emerald emerald Lum_Berry Uncommon Trainer (Pokemon Tool) Trainer 0 Attach Lum Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | ATK-1: At any time between turns, if the Pokemon this card is attached to is affected by any Special Conditions, remove all of them. Then discard Lum Berry. Lum Berry - RubySapphire ruby_sapphire Lum_Berry Uncommon Trainer (Pokemon Tool) Trainer 0 Attach Lum Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | ATK-1: At any time between turns, if the Pokemon this card is attached to is affected by any Special Conditions, remove all of them. Then discard Lum Berry. Lunatone - Deoxys deoxys Lunatone Uncommon Basic W Fighting 60 1 Poke-BODY: Moonglow - The Retreat Cost for each Solrock you have in play is 0. | ATK-1: [1] Foresight - Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order. | ATK-2: [1F] Target Beam (20+) Does 20 damage plus 10 more damage for each Solrock you have in play. Lunatone - Legend legend_maker Lunatone Rare Basic P Psychic 60 1 Poke-BODY: Sol Shade - As long as you have Solrock in play, each player's R Pokemon (excluding Pokemon-ex) can't use any Poke-Powers. | ATK-1: [1] Moon Guidance - Search you deck for a Trainer card (excluding Supporter cards), show it to your opponent, and put it into your hand. Shuffle your deck afterward. | ATK-2: [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Lunatone - Sandstorm sandstorm Lunatone Rare Basic P Psychic 60 1 Poke-POWER: Lunar Eclipse - Once during your turn (before your attack), if Solrock is in play, you may use this power. Until the end of your turn, Lunatone's type is D. This Power can't be used if Lunatone is affected by a Special Condition. | ATK-1: [1] Cosmic Draw - If your opponent has any Evolved Pokemon in play, draw 3 cards. | ATK-2: [1P] Lunar Blast (30) Lure Ball skyridge Lure_Ball Uncommon Trainer Trainer 0 ATK-1: Flip 3 coins. For each heads, choose an Evolution card from your discard pile, show it to your opponent, and put it into your hand. Luvdisc crystal_guardians luvdisc Rare Basic L Water 60 1 ATK-1: [1] Even Game - Count the number of your opponent's pokemon. Search your deck for up to that number of Basic pokemon and put them onto your bench shuffle your deck afterward. | ATK-2: [1] Stadium Play (10) If you have a Stadium card in play, remove 1 damage counter from each of your Pokemon. If your opponent has a stadium card in play, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply weakness and resistance for benched pokemon.) Luvdisc - Emerald emerald Luvdisc Common Basic L Water 60 1 ATK-1: [1] Call for Friend - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | ATK-2: [1W] Strange Scale (20) If the Defending Pokemon is an Evolved Pokemon, the Defending Pokemon is now Confused. Luvdisc - Hidden Legends hidden_legends Luvdisc Uncommon Basic L Water 60 1 ATK-1: [1] Loving Draw - Draw cards until you have the same number of cards in your hand as your opponent has in his or her hand. | ATK-2: [W] Sweet Temptation - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. This attack does 10 damage to the new Defending Pokemon. Luvdisc - POP 2 pop_2 Luvdisc Common Basic L Water 60 1 ATK-1: [1] Paralyzing Kiss - If there are 2 Defending Pokemon in play, choose 1 of the Defending Pokemon. That Pokemon is now Paralyzed. (If there is only 1 Defending Pokemon, this attack does nothing.) | ATK-2: [1W] Fast Stream (20) Move 1 Energy card attached to the Defending Pokemon to the other Defending Pokemon. (Ignore this effect if your opponent has only 1 Defending Pokemon.) Machamp skyridge Machamp Rare Stage 2 P Fighting 120 2 Poke-BODY: Immunity - Prevent all effects of your opponent's attacks done to Machamp. | ATK-1: [1F] Drag Off (20) Before doing damage, if your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. If your opponent has no Benched Pokemon, ignore this effect. | ATK-2: [2FF] Hurricane Punch (30x) Flip 4 coins. This attack does 30 damage times the number of heads. Machamp - Basic basic Machamp Rare Stage 2 P Fighting 100 3 Pokemon Power: Strikes Back - Whenever opponent damages Machamp (even if it knocks out Machamp), this power does 10 damage to attacker (no weakness or resistance.) This power cannot be used if Machamp is already Asleep, Confused, or Paralyzed when opponent attacks. | ATK-1: [1FFF] Seismic Toss (60) Machamp - expedition expedition Machamp Rare Stage 2 P Fighting 120 2 Poke-POWER: Terraforming - Once during your turn (before you attack), you may look at the top 4 cards of your deck and rearrange them as you like. This power can't be used if Machamp is affected by a Special Condition. | ATK-1: [2FF] Iron Fist (50+) Count the number of Pokemon you have in play with damage counters on them. Flip a coin. If heads, this attack does 50 damage plus 10 more damage for each of those Pokemon. Machamp - Hidden Legends hidden_legends Machamp Rare Stage 2 P Fighting 120 2 Poke-BODY: Overzealous - If your opponent has an Pokemon-ex in play, each of Machamp's attacks do 30 more damage to the Defending Pokemon. | ATK-1: [1F] Brick Smash (40) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | ATK-2: [3F] Cross Chop (60+) Flip a coin. If heads, this attack does 60 damage plus 30 more damage. Machamp - Legend legend_maker Machamp Rare Stage 2 P Fighting 120 2 ATK-1: [1F] Derail (40) Discard a Special Energy card, if any, attached to the Defending Pokemon. | ATK-2: [2F] Swift Blow (60+) Does 60 damage plus 20 damage for each React Energy card attached to Machamp. Machamp - Legendary legendary_collection Machamp Rare Stage 2 P Fighting 100 3 Pokemon Power: Strikes Back - Whenever opponent damages Machamp (even if it knocks out Machamp), this power does 10 damage to attacker (no weakness or resistance.) This power cannot be used if Machamp is already Asleep, Confused, or Paralyzed when opponent attacks. | ATK-1: [1FFF] Seismic Toss (60) Machamp - Promo black_star_Promo Machamp Promo Stage 2 P Fighting 90 3 ATK-1: [FF] Seething Anger (20+) Flip a number of coins equal to the number of damage counters on Machamp. This attack does 20 damage plus 10 more damage for each heads. | ATK-2: [2FF] Fling (50) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Machoke - Basic basic Machoke Uncommon Stage 1 P Fighting 80 3 ATK-1: [1FF] Karate Chop (50-) Does 50 damage minus 10 for each damage counter on Machoke. | ATK-2: [2FF] Submission (60) Does 20 damage to self. Machoke - expedition expedition Machoke Uncommon Stage 1 P Fighting 80 1 ATK-1: [2] Punch (20) | ATK-2: [1FF] Mega Kick (50) Machoke - Hidden Legends hidden_legends Machoke Uncommon Stage 1 P Fighting 80 1 Poke-BODY: Strikes Back - If Machoke is you Active Pokemon and is damaged by an opponent's attack (even if Machoke is Knocked Out), put 1 damage counter on the Attacking Pokemon. | ATK-1: [1F] Low Kick (30) Machoke - Legend legend_maker Machoke Uncommon Stage 1 P Fighting 80 1 Poke-BODY: Paranoid - As long as Machoke is Confused, Machoke's attacks do 50 more damage to the Defending Pokemon (before applying Weakness and Resistance). | ATK-1: [F] Split Kick - Does 20 damage to each Defending Pokemon. | ATK-2: [3] Magnum Punch (40) Machoke - Legendary legendary_collection Machoke Uncommon Stage 1 P Fighting 80 3 ATK-1: [1FF] Karate Chop (50-) Does 50 damage minus 10 for each damage counter on Machoke. | ATK-2: [2FF] Submission (60) Does 20 damage to self. Machoke - Skyridge skyridge Machoke Uncommon Stage 1 P Fighting 80 1 ATK-1: [1] Focus Energy - During your next turn, Machoke's Mega Punch attack's base damage is 80. | ATK-2: [2F] Mega Punch (40) Machop - Basic basic Machop Common Basic P Fighting 50 1 ATK-1: [F] Low Kick (20) Machop - Destiny neo_destiny Machop Common Basic P Fighting 40 1 ATK-1: [1] Chop (10) | ATK-2: [2] Punch (20) Machop - expedition expedition Machop Common Basic P Fighting 50 1 ATK-1: [F] Punch (10) | ATK-2: [2] Double Chop (20x) Flip 2 coins. This attack does 20 damage times the number of heads. Machop - Hidden Legends hidden_legends Machop Common Basic P Fighting 50 1 ATK-1: [1] Knuckle Punch (10) | ATK-2: [1F] Karate Chop (30-) Does 30 damage minus 10 damage for each damage counter on Machop. Machop - Legend legend_maker Machop Common Basic P Fighting 50 1 ATK-1: [F] Mach Punch (10) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Machop - Legendary legendary_collection Machop Common Basic P Fighting 50 1 ATK-1: [F] Low Kick (20) Machop - Rocket rocket Machop Common Basic P Fighting 50 1 ATK-1: [2] Punch (20) | ATK-2: [2F] Kick (30) Machop - Skyridge skyridge Machop Common Basic P Fighting 50 1 ATK-1: [1] Smash Punch (20) Flip a coin. If heads, this attack does nothing. | ATK-2: [1F] Fling (20) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon.) Magby - expedition expedition Magby Rare Baby Fire 30 1 ATK-1: [R] Energy Catch - Flip a coin. If heads, put a basic Energy cards from your discard pile into your hand. Magby - Genesis neo_genesis Magby Rare Baby Fire 30 0 ATK-1: [1] Sputter (10) All Pokemon Powers stop working until the end of your next turn. Magby - Legend legend_maker Magby Common Basic W Fire 40 1 Poke-POWER: Baby Evolution - Once during your turn (before your attack), you may put Magmar from your hand onto Magby (this counts as evolving Magby) and remove all damage counters from Magby. | ATK-1: [1] Ignite (10) If Full Flame is in play, the Defending Pokemon is now Burned. Magby - Rocket Returns rocket_returns Magby Rare Basic W Fire 50 1 Poke-POWER: Baby Evolution - Once during your turn (before your attack), you may put Magmar from your hand onto Magby (this counts as evolving Magby), and remove all damage counters from Magby. | ATK-1: [1] Detour - If you have a Supporter card in play, use the effect on that card as the effect of this attack. Magcargo - Deoxys(a) deoxys Magcargo2 Uncommon Stage 1 W Fire 80 2 ATK-1: [1] Headbutt (20) | ATK-2: [2R] Burning Ball (50) If Magcargo has at least 2 R Energy attached to it, the Defending Pokemon is now Burned. Magcargo - Deoxys(b) deoxys Magcargo Rare Stage 1 W Fire 80 3 Poke-POWER: Smooth Over - Once during your turn (before your attack), you may search your deck for a card. Shuffle your deck, then put that card on top of your deck. This power can't be used if Magcargo is affected by a Special Condition. | ATK-1: [1] Knock Over (10) You may discard any Stadium in play. | ATK-2: [2R] Combustion (50) Magcargo - Revelation neo_revelation Magcargo Uncommon Stage 1 W Fire 80 3 Pokemon Power: Magma Pool - If Magcargo is your Active Pokemon and moves to the Bench, remove 1 (R) Energy card attached to Magcargo, if any, and attach it to the new Active Pokemon. (You can't use an Energy card that you used to pay for the Retreat Cost.) | ATK-1: [RRR] Lava Flow (40+) You may discard any number of R Energy cards attached to Magcargo when you use this attack. If you do, this attack does 40 damage plus 20 more damage for each R Energy card you discarded in this way. Magcargo - Skyridge(a) skyridge Magcargo Rare Stage 1 W Fire 80 3 ATK-1: [2] Eruption (20+) Each player discards the top card of his or her deck. This attack does 20 damage plus 20 more damage for each R Energy card discarded in this way. | ATK-2: [2RR] Fire Stream (60) Discard a R Energy card attached to Magcargo in order to use this attack. If your opponent has any Benched Pokemon, this attack does 10 damage to each of them. (Don't apply Weakness or Resistance for Benched Pokemon.) Magcargo - Skyridge(b) skyridge Magcargo2 Rare Stage 1 W Fighting 80 3 Poke-POWER: Streaming Mantle - When you play Magcargo from your hand to evolve your Active Pokemon, you may discard the top 3 cards of your deck and then shuffle 3 basic energy cards from your discard pile into your deck. If you do, your opponent must do the same. | ATK-1: [2F] Crushing Lava (40+) You may discard a R or F basic Energy card attached to Magcargo. If you discard a R Energy card in this way, the Defending Pokemon is now Burned. If you discard a F Energy card in this way, this attack does 40 damage plus 20 more damage. Magcargo - Unseen unseen_forces Magcargo Uncommon Stage 1 W Fire 80 2 Poke-BODY: Dual Armor - As long as Magcargo has any F Energy attached to it, Magcargo is both R and F type. | ATK-1: [1R] Smokescreen (30) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | ATK-2: [2R] Extra Flame (40+) If the Defending Pokemon is Pokemon-ex, this attack does 40 damage plus 30 more damage. Magcargo ex dragon Magcargo_ex Ultra-Rare Stage 1 W Fire 100 3 ATK-1: [R] Melting Mountain (20) Discard the top card from your deck. If that card is a basic Energy card, attach it to Magcargo ex. | ATK-2: [1RR] Lava Flow (40+) You may discard any number of basic Energy cards attached to Magcargo ex when you use this attack. If you do, this attack does 40 damage plus 20 damage for each basic Energy card you discarded. Magikarp - Basic basic Magikarp Uncommon Basic L Water 30 1 ATK-1: [1] Tackle (10) | ATK-2: [W] Flail (10x) Does 10 damage times number of damage counters on Magikarp. Magikarp - Deoxys deoxys Magikarp Common Basic L Water 30 1 ATK-1: [1] Leap Out - Switch Magikarp with 1 of your Benched Pokemon. | ATK-2: [1W] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Magikarp. Magikarp - Dragon dragon Magikarp Common Basic L Water 30 1 ATK-1: [1] Call for Family - Search your deck for Magikarp and put as many as you like onto your Bench. Shuffle your deck afterward. | ATK-2: [1W] Tackle (20) Magikarp - expedition expedition Magikarp Common Basic L Water 30 1 ATK-1: [1] Flail (10x) This attack does 10 damage times the number of damage counters on Magikarp. Magikarp - FireLeaf fire_leaf Magikarp Common Basic L Water 30 1 ATK-1: [1] Surprise Attack (10) Flip a coin. If tails, this attack does nothing. | ATK-2: [1W] Ascension - Search your deck for a card that evolves from Magikarp and put it on Magikarp. (This counts as evolving Magikarp.) Shuffle your deck afterward. Magikarp - Legendary legendary_collection Magikarp Uncommon Basic L Water 30 1 ATK-1: [1] Tackle (10) | ATK-2: [W] Flail (10x) Does 10 damage times number of damage counters on Magikarp. Magikarp - Rocket rocket Magikarp Uncommon Basic L Water 30 1 ATK-1: [1] Flop (10) | ATK-2: [WWW] Rapid Evolution - Search your deck for an Evolution card named Gyarados or Dark Gyarados and put it on Magikarp. (This counts as evolving Magikarp.) Shuffle your deck afterward. Magikarp - Rocket Returns rocket_returns Magikarp Common Basic L Water 30 1 ATK-1: [W] Call for Friends - Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. Magikarp - Skyridge skyridge Magikarp Common Basic L Water 30 1 ATK-1: [1] Signs of Evolution - Flip a coin. If heads, search your deck for a card that evolves from Magikarp, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | ATK-2: [W] Splash (10) Magikarp (Delta Species) holon_phantoms Magikarp_(Delta_Species) Common Basic L Metal 30 1 ATK-1: [M] Splash (10) Magma Energy aqua_magma Magma_Energy Uncommon Special Energy Energy 0 Magma Energy can be attached only to a Pokemon with Team Magma in its name. Magma Energy provides F and D Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no effect other than providing Energy.) At the end of your turn, discard Magma Energy. Magmar - Basic basic Magmar Uncommon Basic W Fire 50 2 ATK-1: [RR] Fire Punch (30) | ATK-2: [1RR] Flamethrower (50) Discard 1 Fire Energy card to use this attack. Magmar - expedition expedition Magmar Uncommon Basic W Fire 60 1 ATK-1: [1R] Flaming Punch (10) Flip a coin. If heads, the Defending Pokemon is now Burned. | ATK-2: [2R] Thrash (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Magmar does 10 damage to itself. Magmar - Fossil fossil Magmar Uncommon Basic W Fire 70 1 ATK-1: [R] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | ATK-2: [RR] Smog (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. Magmar - Genesis neo_genesis Magmar Uncommon Basic W Fire 70 2 ATK-1: [2] Tail Slap (20) | ATK-2: [1RR] Magma Punch (40) Magmar - Legend legend_maker Magmar Rare Basic W Fire 70 1 Poke-BODY: Stages of Evolution - As long as Magmar is an Evolved Pokemon, all Energy attached to Magmar are R Energy instead of their usual types. | ATK-1: [1] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [RRR] Burning Sensation (40) If the Defending Pokemon already has any damage counters on it, the Defending Pokemon is now Burned. Magmar - Promo black_star_Promo Magmar Promo Basic W Fire 60 2 ATK-1: [R] Burning Fire (10+) When you use this attack, you may discard any number of R Energy cards attached to your Pokemon in play. This attack does 10 damage plus 10 more damage for each R Energy card you discarded in this way. | ATK-2: [1RR] Magma Punch (40) Magmar - Rocket Returns rocket_returns Magmar Uncommon Basic W Fire 70 1 ATK-1: [1] Dump and Draw - Discard up to 2 Energy cards from your hand. Then, draw 2 cards for each Energy card you discarded. | ATK-2: [2R] Flame Tail (40) Magmar ex ruby_sapphire Magmar_ex Ultra-Rare Basic W Fire 90 2 ATK-1: [R] Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | ATK-2: [1RR] Super Singe (40) The Defending Pokemon is now Burned. Magnemite - Aquapolis(a) aquapolis Magnemite Uncommon Basic R G Metal 40 1 ATK-1: [M] Attract - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. | ATK-2: [2] Tackle (20) Magnemite - Aquapolis(b) aquapolis Magnemite2 Common Basic F Lightning 50 1 Poke-BODY: Conductive Body - Pay [1] less to retreat Magnemite for each Magnemite on your Bench. | ATK-1: [1L] Magnetic Bomb (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself. Magnemite - Basic basic Magnemite Common Basic F Lightning 40 1 ATK-1: [L] Thunder Wave (10) Flip a coin. If heads, defender is now Paralyzed. | ATK-2: [1L] Selfdestruct (40) Does 10 damage to each Pokemon on each Bench. (no weakness or resistance for Benched Pokemon.) Magnemite does 40 damage to self. Magnemite - Discovery neo_discovery Magnemite Rare Basic R G Metal 40 1 ATK-1: [1] Lock-on - During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack on the Defending Pokemon as if they were heads. (Benching or evolving either Pokemon ends this effect.) | ATK-2: [1L] Electric Bolt (50) Flip 2 coins. If both are heads, the Defending Pokemon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage). Magnemite - Dragon(a) dragon Magnemite Common Basic F M Lightning 40 1 ATK-1: [1] Rollout (10) | ATK-2: [2] Hook (20) Magnemite - Dragon(b) dragon Magnemite2 Common Basic F M Lightning 50 1 ATK-1: [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite - Dragon(c) dragon Magnemite3 Common Basic F Lightning 50 1 ATK-1: [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Magnemite - EX Trainer Kit ex_trainer_kit Magnemite Common Basic F M Lightning 40 1 ATK-1: [1] Rollout (10) | ATK-2: [2] Hook (20) Magnemite - FireLeaf fire_leaf Magnemite Common Basic F M Lightning 50 1 ATK-1: [1] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | ATK-2: [1L] Speed Ball (20) Magnemite - Legend legend_maker Magnemite Common Basic F M Lightning 50 1 ATK-1: [1] Magnetic Swirl (10) Flip a coin. If tails, this attack does nothing. If heads, discard an Energy attached to the Defending Pokemon. Magnemite - Legendary legendary_collection Magnemite Common Basic F Lightning 40 1 ATK-1: [L] Thunder Wave (10) Flip a coin. If heads, defender is now Paralyzed. | ATK-2: [1L] Selfdestruct (40) Does 10 damage to each Pokemon on each Bench. (no weakness or resistance for Benched Pokemon.) Magnemite does 40 damage to self. Magnemite - Rocket rocket Magnemite Common Basic F Lightning 40 1 ATK-1: [2] Tackle (20) | ATK-2: [1L] Magnetism (10+) Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench. Magnemite - Rocket Returns rocket_returns Magnemite Common Basic F Lightning 50 1 ATK-1: [1] Sonicboom (10) This attack's damage isn't affected by Weakness or Resistance. Magnemite - Skyridge skyridge Magnemite Common Basic F Lightning 40 1 ATK-1: [1] Thunder Wave - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [L] Magnetic Lines (10) If the Defending Pokemon has any basic Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and move it to 1 of your opponent's Benched Pokemon. If your opponent has no Benched Pokemon, ignore this effect. Magnemite - Species delta_species Magnemite Common Basic F M Lightning 50 1 ATK-1: [1] Collect - Draw a card. | ATK-2: [L] Magnetic Blast (10) Magnetic Storm hidden_legends Magnetic_Storm Uncommon Trainer (Stadium) Trainer 0 This card stays in play when you play it. Discard this card if another Stadium card comes into play. | ATK-1: Any damage done by attacks from both P Pokemon and F Pokemon (both yours and your opponent's) is not affected by Resistance. Magneton - Aquapolis aquapolis Magneton Rare Stage 1 R G Metal 70 2 Poke-POWER: Magnetic Flow - Once during your turn (before your attack), if Magneton is your Active Pokemon and if your opponent has at least 2 Pokemon in play with Energy cards attached to them, you may flip a coin. If heads, choose 2 of those Pokemon and an Energy card attached to each of them. Attach each of those Energy cards to the other Pokemon you chose. This power can't be used if Magneton is affected by a Special Condition. | ATK-1: [3] Steel Wave (30) Does 10 damage to each of your opponent's Benched Pokemon of the same type as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton - Basic basic Magneton Rare Stage 1 F Lightning 60 1 ATK-1: [1LL] Thunder Wave (30) Flip a coin. If heads, defender is now Paralyzed. | ATK-2: [2LL] Selfdestruct (80) Does 20 damage to each Pokemon on each bench. (no weakness or resistance for Benched Pokemon.) Magneton does 80 damage to self. Magneton - Dragon(a) dragon Magneton2 Uncommon Stage 1 F Lightning 80 1 ATK-1: [2] Ram (20) | ATK-2: [2L] Triple Smash (20+) Flip 3 coins. This attack does 20 damage plus 20 more damage for each heads. Magneton - Dragon(b) dragon Magneton Rare Stage 1 F M Lightning 70 1 Poke-POWER: Magnetic Field - Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition. | ATK-1: [1L] Magnetic Force (10x) Does 10 damage times the amount of Energy attached to all of your Pokemon (including Magneton). Magneton - EX Trainer Kit ex_trainer_kit Magneton Common Stage 1 F Lightning 80 1 ATK-1: [2] Ram (20) | ATK-2: [2L] Triple Smash (20+) Flip 3 coins. This attack does 20 damage plus 20 more damage for each heads. Magneton - FireLeaf fire_leaf Magneton Rare Stage 1 F M Lightning 80 1 ATK-1: [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [3] Speed Shot - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Magneton - Fossil fossil Magneton Rare Stage 1 F Lightning 80 2 ATK-1: [1L] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ATK-2: [LLLL] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. Magneton - Legend legend_maker Magneton Rare Stage 1 F M Lightning 70 1 Poke-POWER: Reactive Recharge - If Magneton would be Knocked Out by damage from an opponent's attack, you may move any number of React Energy cards from Magneton to your Pokemon in any way you like. | ATK-1: [1L] Multiple Force (30+) If Magneton has any React Energy cards attached to it, this attack does 30 damage plus 10 more damage for each Magnemite and Magneton (both yours and your opponent's) in play. | ATK-2: [3L] Magnetic Blast (60) Magneton - Legendary legendary_collection Magneton Rare Stage 1 F Lightning 80 2 ATK-1: [1L] Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ATK-2: [LLLL] Selfdestruct (100) Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. Magneton - Revelation neo_revelation Magneton Rare Stage 1 R G Metal 80 2 Pokemon Power: Electromagnetic Power - As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Magnemites, Magnetons, or Dark Magnetons and attach it to a different 1 of your Magnemites, Magnetons, or Dark Magnetons. This power can't be used if Magneton is Asleep, Confused, or Paralyzed. | ATK-1: [1LL] Plasma (30) If there are any L Energy cards in your discard pile, attach 1 of them to Magneton. Magneton - Skyridge(a) skyridge Magneton2 Rare Stage 1 R G Metal 70 2 ATK-1: [2] Bounce Off (20) If Magneton and the Defending Pokemon don't have the same number of Energy cards attached to them, the player controlling the Active Pokemon with the fewest number of Energy cards attached to it switches 1 of his or her Benched Pokemon with his or her Active Pokemon. | ATK-2: [1MM] Magnetic Wave (30+) This attack does 30 damage plus 10 more damage times the number of your Benched Pokemon minus the number of your opponent's Benched Pokemon. (For example, if your opponent has 1 Benched Pokemon and you have 3, this attack will do 30 damage plus 20 more damage.) Magneton - Skyridge(b) skyridge Magneton Rare Stage 1 F Lightning 80 1 Poke-POWER: Attract Energy - When you play Magneton from your hand to evolve 1 of your Pokemon, you may move any number of basic Energy cards attached to your other Pokemon to Magneton. | ATK-1: [2L] Electric Blast (40) You may discard all L Energy cards attached to Magneton when you use this attack. If you do, put damage counters equal to the amount of Energy cards removed in this way on any number of your opponent's Benched Pokemon in the way you like. (For example, if you discard 3 L Energy cards, you can put 1 damage counter on 1 of your opponent's Benched Pokemon and 2 on another.) Magneton - Species delta_species Magneton Uncommon Stage 1 F M Lightning 80 1 ATK-1: [1L] Supersonic (20) Flip a coin. If heads, the Defending Pokemon is now Confused. | ATK-2: [1L] Speed Ball (50) Magnifier neo_destiny Magnifier Uncommon Trainer Trainer 0 ATK-1: Attach Magnifier to 1 of your Pokemon. At the end of your turn, discard Magnifier. If the Pokemon Magnifier is attached to attacks, don't apply Resistance for that attack. Mail from Bill neo_destiny Mail_from_Bill Common Trainer Trainer 0 ATK-1: If you have less than 4 cards in your hand, draw cards until you have 4 cards. (If you cannot play this card if you have 5 or more cards in your hand.) Maintenance basic Maintenance Uncommon Trainer Trainer 0 ATK-1: Shuffle 2 of the other cards from your hand into your deck in order to draw a card. Makuhita - Deoxys deoxys Makuhita Common Basic P Fighting 50 1 ATK-1: [1] Thrust (10) Flip a coin. If tails, this attack does nothing. If heads, discard 1 Energy card attached to the Defending Pokemon. | ATK-2: [1F] Rising Lunge (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Makuhita - Emerald emerald Makuhita Common Basic P Fighting 50 1 ATK-1: [F] Cross Chop (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Makuhita - RubySapphire(a) ruby_sapphire Makuhita2 Common Basic P Fighting 50 1 ATK-1: [1] Fling - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | ATK-2: [1F] Low Kick (30) Makuhita - RubySapphire(b) ruby_sapphire Makuhita Common Basic P Fighting 50 1 ATK-1: [1] Slap Punch (10) | ATK-2: [2] Lunge Out (20) Makuhita - RubySapphire(c) ruby_sapphire Makuhita3 Common Basic P Fighting 50 1 ATK-1: [F] Fake Out (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Makuhita - Species delta_species Makuhita Common Basic P Fighting 50 1 ATK-1: [1] Sand Attack (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Manectric crystal_guardians manectric Rare Stage 1 F M Lightning 80 1 ATK-1: [1L] Kick Away (30) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. | ATK-2: [1LL] Strong Current (50) If Manectric has a Pokemon Tool card attached to it, this attack does 20 damage to each of your opponent's Benched Pokemon-ex. (Don't apply weakness and resistance for Benched Pokemon.) Manectric - Deoxys deoxys Manectric Uncommon Stage 1 F M Lightning 70 1 ATK-1: [L] Thunder Spear - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [3] Magnetic Tackle (40+) You may do 40 damage plus 10 more damage for each L Energy attached to Manectric. If you do, Manectric does 10 damage to itself. Manectric - Emerald(a) emerald Manectric2 Rare Stage 1 F M Lightning 70 1 ATK-1: [1] Dazzle Blast (10) Flip a coin. If heads, the Defending Pokemon is now Confused. | ATK-2: [1L] Zap Kick (40) Manectric - Emerald(b) emerald Manectric Rare Stage 1 F M Lightning 80 1 ATK-1: [1L] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | ATK-2: [2L] Tail Shock (40) Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Manectric - Phantoms holon_phantoms Manectric Uncommon Stage 1 F M Lightning 80 1 ATK-1: [1] Plasma (20) Search your discard pile for a L Energy card and attach it to Manectric. | ATK-2: [2L] Quick Blow (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage. Manectric - RubySapphire(a) ruby_sapphire Manectric Rare Stage 1 F M Lightning 70 1 ATK-1: [1] Attract Current (10) Search your deck for a L Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. | ATK-2: [1LL] Thunder jolt (50) Flip a coin. If tails, Manectric does 10 damage to itself. Manectric - RubySapphire(b) ruby_sapphire Manectric2 Uncommon Stage 1 F M Lightning 70 1 ATK-1: [2] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2L] Gigashock (40) Does 10 damage to 2 of your opponent's Benched Pokemon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokemon.) Manectric ex deoxys Manectric_ex Ultra-Rare Stage 1 F M Lightning 100 1 ATK-1: [1L] Disconnect (40) Your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand during your opponent's next turn. | ATK-2: [1LL] Megashot - Discard all L Energy attached to Manectric ex and then choose 1 of your opponent's Pokemon. This attack does 80 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Mankey - Aquapolis aquapolis Mankey Common Basic P Fighting 40 1 ATK-1: [F] Mug (10) Before doing damage, discard all Trainer cards attached to the Defending Pokemon. | ATK-2: [2] Rage (10+) Does 10 damage plus 10 damage for each damage counter on Mankey. Mankey - FireLeaf fire_leaf Mankey Uncommon Basic P Fighting 50 1 ATK-1: [1] Mischief - Shuffle your opponent's deck. | ATK-2: [1F] Light Punch (30) Mankey - Jungle jungle Mankey Common Basic P Fighting 30 0 Pokemon Power: Peek - Once during your turn (before your attack), you may look at one of the following: the top card of either player's deck, a random card from your opponent's hand, or one of either player's Prizes. This power can't be used if Mankey is Asleep, Confused, or Paralyzed. | ATK-1: [1] Scratch (10) Mankey - Legendary legendary_collection Mankey Common Basic P Fighting 30 0 Pokemon Power: Peek - Once during your turn (before your attack), you may look at one of the following: the top card of either player's deck, a random card from your opponent's hand, or one of either player's Prizes. This power can't be used if Mankey is Asleep, Confused, or Paralyzed. | ATK-1: [1] Scratch (10) Mankey - Rocket rocket Mankey Common Basic P Fighting 40 0 ATK-1: [1] Mischief - Shuffle your opponent's deck. | ATK-2: [1F] Anger (20+) Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. Mankey (Delta Species) holon_phantoms Mankey_(Delta_Species) Common Basic P Fire 50 1 ATK-1: [1] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [1R] Low Kick (20) Mantine - Destiny neo_destiny Mantine Common Basic L F Water 60 2 ATK-1: [WW] Giant Wave (40) During your next turn, this Pokemon cannot use this attack. Mantine - Genesis neo_genesis Mantine Common Basic L F Water 60 1 ATK-1: [WW] Undulate (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Mantine. Mantine - Rocket Returns rocket_returns Mantine Uncommon Basic L Water 70 1 Poke-POWER: Ripples - Once during your turn (before your attack), you may remove 1 damage counter from 1 of your Pokemon (excluding Mantine). This power can't be used if Mantine is affected by a Special Condition. | ATK-1: [1W] Aqua Slash (30) Mantine can't attack during your next turn. Mantine - Skyridge skyridge Mantine Common Basic L F Water 60 2 ATK-1: [W] Fin Smack (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | ATK-2: [2W] Aqua Sonic (30) Don't apply Weakness and Resistance. Mareep - Aquapolis aquapolis Mareep Common Basic F Lightning 40 1 ATK-1: [1] Charge - Attach 1 L Energy card in your discard pile, if any, to Mareep. | ATK-2: [1L] Tail Slap (20) Mareep - Destiny neo_destiny Mareep Common Basic F Lightning 50 1 ATK-1: [1] Headbutt (10) Mareep - Discovery neo_discovery Mareep Common Basic F Lightning 50 1 ATK-1: [1L] Thunder Jolt (30) Flip a coin. If tails, Mareep does 10 damage to itself. Mareep - Dragon dragon Mareep Common Basic F M Lightning 50 1 ATK-1: [1] Jolt - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Mareep - EX Trainer Kit 2 ex_trainer_kit_2 Mareep Common Basic F Lightning 50 1 ATK-1: [1] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | ATK-2: [1L] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Mareep - expedition expedition Mareep Common Basic F Lightning 40 1 ATK-1: [L] Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Mareep - Genesis neo_genesis Mareep Common Basic F Lightning 40 1 ATK-1: [L] Static Electricity - For each Mareep in play, you may search your deck for a L Energy card and attach it to Mareep. Shuffle your deck afterward. | ATK-2: [LL] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Mareep - Rocket Returns rocket_returns Mareep Common Basic F Lightning 50 1 ATK-1: [1] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | ATK-2: [1L] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Mareep - Unseen unseen_forces Mareep Common Basic F M Lightning 50 1 ATK-1: [L] Tackle (10) Marill - Aquapolis aquapolis Marill Uncommon Basic L Water 50 1 ATK-1: [1] Headbutt (10) | ATK-2: [1W] Sleepy Ball (10) The Defending Pokemon is now Asleep. Marill - expedition expedition Marill Common Basic L Water 60 1 ATK-1: [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [2] Tail Slap (20) Marill - Genesis neo_genesis Marill Common Basic L Water 40 1 ATK-1: [1] Defense Curl - Flip a coin. If heads, prevent all damage done to Marill during your opponent's next turn. (Any other effects of attacks still happen.) | ATK-2: [WW] Bubble Bomb (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Marill does 10 damage to itself. Marill - Promo black_star_Promo Marill Promo Basic L Water 50 2 ATK-1: [WW] Water Gun (20+) Does 20 damage plus 10 more damage for each Energy attached to Marill but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Marill - Rocket Returns rocket_returns Marill Common Basic L Water 50 1 ATK-1: [1] Minor Errand-Running - Search your deck for up to 2 basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Marill - Sandstorm sandstorm Marill Common Basic L Water 50 0 ATK-1: [1W] Double Bubble (10x) Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokemon is now Paralyzed. Marill - Southern Islands southern_islands Marill Southern Islands Basic L Water 40 1 ATK-1: [W] Squirt - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance. | ATK-2: [2] Rolling Tackle (20) Marill - Species delta_species Marill Common Basic L Water 50 1 ATK-1: [1] Rollout (10) | ATK-2: [2] Jump On (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Marowak - Aquapolis aquapolis Marowak Uncommon Stage 1 G L Fighting 70 1 ATK-1: [2] Triple Bone - If your opponent has any Benched Pokemon, choose 1 of them and flip 3 coins. This attack does 10 damage times the number of heads to that Pokemon. Don't apply Weakness and Resistance. | ATK-2: [2F] Bone Rush (50x) Flip a coin until you get tails. This attack does 50 damage times the number of heads. Marowak - FireLeaf fire_leaf Marowak Rare Stage 1 G Fighting 80 1 ATK-1: [1F] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ATK-2: [2F] Vengence (30+) Does 30 damage plus 10 more damage for each Basic Pokemon and each Evolution card in your discard pile. You can't add more than 60 damage in this way. Marowak - Jungle jungle Marowak Uncommon Stage 1 G L Fighting 60 1 ATK-1: [FF] Bonemerang (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | ATK-2: [1FF] Call for Friend - Search your deck for a Fighting Basic Pokemon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Marowak (Delta Species) delta_species Marowak_d Rare Stage 1 G Metal Fighting 80 1 ATK-1: [FM] Energy Bone - Choose a number of your opponent's Pokemon up to the amount of Energy Attached to Marowak. This attack does 20 damage to each of them. | ATK-2: [2F] Metal Crusher (50) If the Defending Pokemon is M Pokemon, this attack's base damage is 90. Marshtomp - Dragon dragon Marshtomp Uncommon Stage 1 L Water 80 1 ATK-1: [1W] Mud Splash (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Marshtomp - Emerald emerald Marshtomp Uncommon Stage 1 G Water 70 1 ATK-1: [1] Super Hypno Wave (10) The Defending Pokemon is now Asleep. | ATK-2: [1WW] Surf (50) Marshtomp - POP 3 pop_3 Marshtomp Common Stage 1 G Fighting 70 1 ATK-1: [F] Mud Slap (20) | ATK-2: [3] Double-edge (40) Marshtomp does 10 damage to itself. Marshtomp - Promo old_nintendo_Promos Marshtomp Promo Stage 1 L Water 70 1 ATK-1: [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [3] Slash (40) Marshtomp - RubySapphire(a) ruby_sapphire Marshtomp Uncommon Stage 1 L Water 70 1 ATK-1: [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ATK-2: [3] Slash (40) Marshtomp - RubySapphire(b) ruby_sapphire Marshtomp2 Uncommon Stage 1 L Water 80 1 Poke-BODY: Natural Care - When you attach a W Energy card from your hand to Marshtomp, remove all Special Conditions from Marshtomp. | ATK-1: [2] Aqua Sonic (20) This attack's damage is not affected by Resistance. Marshtomp - Species (a) crystal_guardians marshtomp Rare Stage 1 G Water 70 1 ATK-1: [W] Rain Splash (20) | ATK-2: [2W] Mud Splash (30) Does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply weakness and resistance for Benched Pokemon) Marshtomp - Species (b) crystal_guardians marshtomp2 Uncommon Stage 1 G Fighting 70 1 ATK-1: [2] Hug (20) The Defending Pokemon can't retreat during your opponent's next turn. | ATK-2: [2F] Mud Shot (50) Mary neo_genesis Mary Rare Trainer Trainer 0 ATK-1: Draw 2 cards. Then, shuffle 2 cards from your hand into your deck. Mary's Impulse expedition Marys_Impulse Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Flip a coin until you get tails. For each heads, draw 2 cards. Mary's Request unseen_forces Marys_Request Uncommon Trainer (Supporter) Trainer 0 You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | ATK-1: Draw a card. If you don't have any Stage 2 Evolved Pokemon in play, draw 2 more cards. Masquerain - Deoxys deoxys Masquerain Uncommon Stage 1 L F Grass 60 0 Poke-BODY: Intimidating Pattern - As long as Masquerain is your Active Pokemon, any damage done by an opponent's attack is reduced by 20 (before applying Weakness and Resistance). You can't use more than 1 Intimidating Pattern Poke-Body each turn. | ATK-1: [G] Stun Spore (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Masquerain - Hidden Legends hidden_legends Masquerain Rare Stage 1 L F Grass 70 0 ATK-1: [1] Whirlwind (20) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | ATK-2: [1G] Silver Wind (30) During your next turn, if an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 30 more damage. Masquerain - Phantoms holon_phantoms Masquerain Uncommon Stage 1 R Grass 70 0 ATK-1: [1] Sweet Scent - Remove 2 damage counters from 1 of your Pokemon. | ATK-2: [1G] Quick Attack (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. Masquerain - POP 1 pop_1 Masquerain Uncommon Stage 1 L F Grass 70 0 ATK-1: [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | ATK-2: [2G] Gust (50) Master Ball - Challenge gym_challenge Master_Ball Uncommon Trainer Trainer 0 ATK-1: Look at 7 cards from the top of your deck. You may choose a Basic Pokemon or Evolution card from those cards, show it your opponent, then put it into your hand. Shuffle the rest into your deck. Master Ball - Deoxys deoxys Master_Ball Uncommon Trainer Trainer 0 ATK-1: Look at the top 7 cards from your deck. Choose a Basic Pokemon or Evolution card from those cards, show it to your opponent, and put it into your hand. Put the other 6 cards back on top of your deck. Shuffle your deck afterward. Master Ball - expedition expedition Master_Ball Uncommon Trainer Trainer 0 ATK-1: Look at 7 cards from the top of your deck. You may choose a Basic Pokemon or Evolution card from those cards, show it to your opponent, and put it into your hand. Shuffle the rest into your deck. Master Ball - Species delta_species Master_Ball Uncommon Trainer Trainer 0 ATK-1: Look at the top 7 cards from your deck. Choose a Basic Pokemon or Evolution card from those cards, show it to your opponent, and put it into your hand. Put the other 6 cards back on top of your deck. Shuffle your deck afterward. Mawile crystal_guardians mawile Rare Basic R G Metal 60 1 ATK-1: [1] Mining - Search your deck for a Trainer card, show it to your opponent, and put it into your hand. If that card is a Pokemon Tool card, you may attach it to 1 of your Pokemon instead. Shuffle your deck afterward. | ATK-2: [1M] Bite Off (20+) If the Defending Pokemon is Pokemon-ex, this attack does 20 damage plus 30 more damage. Mawile - Phantoms holon_phantoms Mawile Rare Basic R G Metal 60 1 ATK-1: [1] Feint Attack - Choose 1 of your opopnent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. | ATK-2: [1M] Su